Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 22:29:30 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3412) 3412 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1521) 1521 TOTAL SCORE: 10353 Bonus ------- High Alert Combat Kills 521 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 312/1000 Matter 132/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Encrypted Comm Array Force Field Authchip [Armor] Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Phase Cannon > --- INVENTORY -------- Fusion Compressor Surge Thruster Improved Heat Sink Authchip [Processor] Authchip [Armor] Heavy Flak Cannon Long-range Missile Launcher Katana [Rating: 54] Favorites ----------- Power Fusion Compressor Engine Reinforced Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 . . 1 . . 1 . Utility 6 | . . . 2 1 1 . 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 153 | 6 1 1 18 61 3 21 19 15 2 2 4 Power 19 | 1 . . 1 5 . 4 3 5 . . . Engine 9 | 1 . . 1 4 . 2 . 1 . . . Core 10 | . . . . 1 . 2 3 4 . . . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 . . 2 20 . 8 5 4 1 . . Treads 17 | 2 . . 2 11 . 1 . 1 . . . Leg 15 | . . . . 6 . 7 1 1 . . . Wheel 3 | . . . . 2 . . . . 1 . . Hover 5 | . . . . 1 . . 4 . . . . Flight 2 | . . . . . . . . 2 . . . Utility 40 | 1 1 1 6 13 1 5 7 3 . 1 1 Device 20 | . . 1 2 7 . 3 4 1 . 1 1 Storage 3 | 1 . . . 1 . . 1 . . . . Processor 4 | . . . . 1 . 2 1 . . . . Hackware 5 | . . . . 2 1 . 1 1 . . . Protection 8 | . 1 . 4 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 52 | 2 . . 9 23 2 4 4 3 1 1 3 Energy Gun 10 | . . . 2 5 1 1 1 . . . . Energy Cannon 15 | . . . . 10 . 1 2 2 . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . Ballistic Cannon 6 | . . . 3 . . . . . 1 1 1 Launcher 13 | . . . 2 6 1 1 . 1 . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . 2 . . . Parts Lost 59 | . . 1 3 13 . 12 8 12 2 . 8 Power 10 | . . . 1 1 . 2 1 3 . . 2 Propulsion 21 | . . . 1 5 . 4 4 4 1 . 2 Utility 13 | . . 1 . 3 . 4 . 3 . . 2 Weapon 15 | . . . 1 4 . 2 3 2 1 . 2 Highest Loss Streak 12 | . . 1 2 7 . 12 7 5 2 . 6 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 81 | . 95 97 97 80 92 87 89 74 84 86 55 Engine 5 | . 14 14 11 7 . 5 3 . . . . Core 4 | . . . . 1 7 4 8 8 13 11 4 Treads 9 | . 28 28 20 12 . . . 5 . . . Leg 4 | . . . . 5 23 19 9 1 . . . Wheel 1 | . . . . 4 . . . . 3 5 . Hover 2 | . . . . 1 . . 11 1 . . . Flight 1 | . . . . . . . . 4 13 11 2 Device 11 | . . 11 11 13 7 10 17 7 6 11 8 Storage 7 | . 14 14 11 9 7 7 5 6 6 5 4 Processor 5 | . . . . 3 7 11 11 6 6 5 4 Hackware 8 | . . . . 3 23 9 8 17 20 17 15 Protection 4 | . 9 . 20 4 . . . 5 6 5 . Energy Gun 2 | . . . . 4 7 8 3 . . . . Energy Cannon 5 | . . . . 8 . 4 6 5 . . . Ballistic Gun 1 | . 28 28 5 . . . . . . . . Ballistic Cannon 1 | . . . 15 . . . . . 5 9 9 Peak Build Rating 54 | 6 7 7 20 51 39 50 54 50 41 52 52 Average Rating 35 | 4 6 6 18 38 38 40 49 37 40 48 35 On Entrance 28 | . 6 7 7 20 32 38 50 49 41 41 52 Naked Turns 18 | . . . . . . . . . . . 18 Heaviest Build 68 | 11 14 12 33 52 53 67 68 36 36 46 46 Greatest Support 69 | 40 40 40 46 69 54 54 41 29 20 19 19 Greatest Overweight (x) 11 | 1 . . . 10 . 3 3 6 11 3 2 Average Overweight (x) . | . . . . . . . . . 3 1 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 10 10 10 10 Average Capacity 10 | 6 8 8 8 8 20 20 14 10 10 10 9 Most Carried 13 | 2 2 3 8 11 10 12 13 10 9 8 8 Average Carried 7 | 1 2 2 7 7 9 8 9 9 8 8 7 Final Capacity 20 | 8 8 8 8 20 20 20 10 10 10 10 5 Final Carried 12 | 2 2 3 8 11 9 12 9 9 9 8 5 Class Distribution -------------------- 45% | Hacker-Mutant 24% | Mutant 20% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Matter Collected 2748 | 104 35 206 215 768 . 189 445 552 100 . 134 Remotely . | . . . . . . . . . . . . Salvage Created 3704 | . 52 147 318 1936 . 480 407 223 24 . 117 Parts 203 | . 7 5 20 113 . 29 15 9 1 . 4 Haulers Intercepted 2 | . . . 1 1 . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 13 1 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Combat Hostiles Destroyed 86 | . 3 3 14 42 . 9 3 6 2 . 4 Melee 3 | . . . . . . 1 . 2 . . . Guns 17 | . 3 3 . 7 . 4 . . . . . Cannons 27 | . . . 7 9 . 4 1 2 2 . 2 AOE 35 | . . . 7 24 . . . 2 . . 2 Classes Destroyed 16 | . 1 1 4 7 . 1 2 . . . . Worker 3 | . . . . 3 . . . . . . . Builder 3 | . . . . 3 . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . Hauler 2 | . . . 1 1 . . . . . . . Recycler 6 | . . . . 5 . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 4 | . . . 1 3 . . . . . . . Swarmer 29 | . 3 . 7 14 . . . 3 2 . . Grunt 36 | . . 3 3 18 . 5 1 2 . . 4 Brawler 3 | . . . 1 1 . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 9 | . . . 3 6 . . . . . . . Specialist 3 | . . . . . . 3 . . . . . Hunter 3 | . . . . 1 . . 2 . . . . Heavy 2 | . . . . 1 . 1 . . . . . Best Kill Streak 9 | . 2 2 6 9 . 5 3 2 2 . 2 Combat Bots Only 6 | . 2 2 5 6 . 5 2 2 2 . 2 Max Kills in Single Turn 4 | . 1 1 4 3 . 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 3 . . . 1 . . 2 Melee 1 | . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Hostile Shots Fired 722 | . 24 30 61 220 . 100 53 123 9 . 102 Missed 232 | . 6 7 10 77 . 31 13 46 4 . 38 Damage Taken 8422 | . 148 292 514 2275 . 1876 767 1065 71 . 1414 Core 1946 | . 14 28 62 282 . 598 151 123 . . 688 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 10 | . . . . 10 . . . . . . . Ignored by Resistances 36 | . . . . . . . 36 . . . . Regen/Repaired (Parts) 65 | . . . . 65 . . . . . . . Core Remaining (%) 66 | 100 . 83 84 48 . 14 . . 67 . . Volleys Fired 241 | . 9 16 23 124 . 25 14 7 4 . 19 Largest 2 | . 2 2 2 2 . 2 2 2 1 . 2 Hottest 138 | . 40 40 78 138 . 135 124 108 53 . 110 Shots Fired 378 | . 18 32 46 167 . 49 19 9 4 . 34 Gun 176 | . 18 32 3 82 . 35 6 . . . . Cannon 167 | . . . 41 64 . 10 13 7 4 . 28 Launcher 35 | . . . 2 21 . 4 . 2 . . 6 Special . | . . . . . . . . . . . . Kinetic 126 | . 18 32 44 . . . . . 4 . 28 Thermal 122 | . . . . 82 . 35 1 4 . . . Explosive 35 | . . . 2 21 . 4 . 2 . . 6 Electromagnetic 95 | . . . . 64 . 10 18 3 . . . Robot Hit Streak 15 | . 7 8 8 15 . 12 8 8 5 . 7 Robot Miss Streak 4 | . 2 3 3 3 . 2 1 1 3 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 268 | . 11 23 24 104 . 36 19 22 4 . 25 Core Hits 182 | . 4 9 16 81 . 23 7 12 8 . 22 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 8 | . . 1 3 2 . . . 1 . . 1 Burn 2 | . . . . 2 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . Blast 4 | . . . 3 . . . . . . . 1 Sever 1 | . . . . . . . . 1 . . . Melee Attacks 43 | . . . . 19 . 1 3 20 . . . Impact . | . . . . . . . . . . . . Slashing 43 | . . . . 19 . 1 3 20 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9811 | . 78 231 850 4717 . 1192 609 735 138 . 1261 Guns 1962 | . 78 229 . 1008 . 601 46 . . . . Cannons 3127 | . . . 496 1244 . 256 372 119 138 . 502 Explosions 3962 | . . . 354 2441 . 271 . 137 . . 759 Melee 701 | . . . . . . 64 158 479 . . . Ramming 59 | . . 2 . 24 . . 33 . . . . Kinetic 1443 | . 78 229 496 . . . . . 138 . 502 Thermal 2042 | . . . . 1350 . 601 . 91 . . . Explosive 3619 | . . . 354 2098 . 271 . 137 . . 759 Electromagnetic 1947 | . . . . 1245 . 256 418 28 . . . Impact . | . . . . . . . . . . . . Slashing 701 | . . . . . . 64 158 479 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 10 . . Average Corruption 8 | . . . . . . . . 8 10 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . . . . . . . . 51 4 . . Message Errors 16 | . . . . . . . . 15 1 . . Matter Fused 13 | . . . . . . . . 13 . . . Heat Flow Errors 4 | . . . . . . . . 3 1 . . Energy Discharges 9 | . . . . . . . . 8 1 . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . 7 . . . Data Loss (major) 2 | . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 268 | . . . 12 186 . . 39 . . . 31 Projectiles 130 | . . . . 109 . . 21 . . . . Explosions 120 | . . . 12 77 . . . . . . 31 Melee 18 | . . . . . . . 18 . . . . Knockbacks 17 | . . . 2 . . . . . 3 . 12 Impact . | . . . . . . . . . . . . Kinetic 15 | . . . 2 . . . . . 2 . 11 Secondary 2 | . . . . . . . . . 1 . 1 Self-Inflicted Damage 125 | . . . . 46 . . 16 . . . 63 Shots 3 | . . . . 1 . . . . . . 2 Rammed 4 | . . 1 . 2 . . 1 . . . . Targets Rammed 6 | . . 1 . 4 . . 1 . . . . Kicked 2 | . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1356 | . 6 43 14 188 . 1356 66 249 105 . 301 Average Temperature 95 | . 4 18 7 52 . 334 37 108 52 . 125 Received Heat Transfer 2534 | . . 165 99 954 . 216 171 264 . . 665 Effects 23 | . . . . . . 22 . . . . 1 Shutdowns 6 | . . . . . . 6 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 5 | . . . . . . 4 . . . . 1 Matter Decay 2 | . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (major) 5 | . . . . . . 5 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . 4 . . 2 . . . . Combat Hostiles 4 | . . . . 2 . . 2 . . . . Parts Fried 12 | . . . . 9 . 1 2 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . 1 . . . . . Heat Transferred 3774 | . . . . 2422 . 1241 . 111 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Peak Influence 1270 | . 115 134 465 1270 557 490 271 . . 44 130 Initial 557 | . . 44 52 111 557 389 256 . . 44 37 Average 439 | . 52 102 240 647 557 436 202 . . 44 50 Maximum Alert Level 4 | . . . 2 4 2 2 1 . . . . Low Security (%) 36 | 100 100 100 44 20 . . 45 . . 100 100 Level 1 22 | . . . 34 15 . 31 54 . . . . Level 2 10 | . . . 20 4 100 68 . . . . . Level 3 19 | . . . . 37 . . . . . . . Level 4 11 | . . . . 22 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 17 | . 1 . . 9 . 2 5 . . . . Investigation 8 | . 1 . . 4 . . 3 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . . . . 3 . 2 2 . . . . Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses 2 | . . . . 2 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Distress Signals 8 | . . . 3 5 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 134 | . 6 4 16 65 . 8 8 8 4 . 15 Peak Tracking Total 11 | . 4 2 4 11 . 5 3 3 4 . 10 Tactical Retreats 14 | . 1 1 2 6 . . 1 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Traps Triggered 11 | . 1 . . 7 . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Machines Disabled 11 | . . . . 10 . . . . . . 1 Max in Single Turn 5 | . . . . 5 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Machines Accessed 17 | . . . 2 8 1 . 3 . . 1 2 Terminals 11 | . . . 1 5 1 . 2 . . . 2 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 42 | . . . 7 22 1 . 7 . . 2 3 Successful 28 | . . . 6 15 1 . 4 . . 1 1 Failed 14 | . . . 1 7 . . 3 . . 1 2 Catastrophic 4 | . . . . 2 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . Terminals 25 | . . . 1 15 1 . 5 . . . 3 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 10 | . . . 6 4 . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 13 | . . . 1 8 1 . 2 . . . 1 Part Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 4 | . . . . 4 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . Security Stations 1 | . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer 9 | . . . 5 4 . . . . . . . Insert Component 4 | . . . 2 2 . . . . . . . Analyze 5 | . . . 3 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . . 1 5 . . 3 . . 1 1 Full Trace Events 4 | . . . . 1 . . 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 2 . . 1 . . . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 20 | . . . . . . . 20 . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 32 | . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Turns Passed 6825 | 64 173 214 469 2512 72 350 736 1856 133 30 216 Spaces Moved 3515 | 38 92 104 226 1309 58 117 527 839 70 25 110 Core 102 | 7 . . . 4 . . . 1 4 . 86 Treads 1805 | 31 92 104 226 643 . 2 . 702 5 . . Legs 575 | . . . . 222 58 115 171 9 . . . Wheels 546 | . . . . 440 . . . . 57 25 24 Hover 483 | . . . . . . . 356 127 . . . Flight 4 | . . . . . . . . . 4 . . Fastest Speed 48 | 50 160 160 160 90 120 120 48 112 125 95 50 Average Speed 159 | 143 160 160 160 148 120 189 114 208 172 108 108 Slowest Speed 600 | 160 160 160 160 550 120 410 330 350 600 125 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 18 36 24 76 2 86 13 94 7 1 22 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . 1 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . Scrap Searched 6 | . . 1 . . . . . 4 1 . . Spaces Dug 19 | . . . . 19 . . . . . . . Terrain Destroyed 246 | . . . 11 177 . 11 . 16 . . 31 Melee 19 | . . . . 19 . . . . . . . Projectile 5 | . . . 3 1 . . . . . . 1 AOE 222 | . . . 8 157 . 11 . 16 . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Gar Total 4286 | 45 101 122 284 1669 60 188 638 904 78 27 170 Wait 202 | . . . 4 99 . 7 55 14 2 . 21 Move 3505 | 37 91 103 225 1308 57 116 526 838 69 25 110 Hop . | . . . . . . . . . . . . Pick Up 52 | 2 . 1 7 19 . 8 8 6 1 . . Fast Attach 73 | 6 1 1 6 32 . 9 7 8 1 1 1 Attach 44 | . . . 2 14 2 6 11 6 1 1 1 Detach 17 | . . . 1 7 . 1 5 2 . . 1 Swap 36 | . . . 10 15 1 6 1 1 . . 2 Drop 47 | . . . 6 28 . 4 7 2 . . . Fire 241 | . 9 16 23 124 . 25 14 7 4 . 19 Melee 43 | . . . . 19 . 1 3 20 . . . Ram 2 | . . . . 1 . . 1 . . . . Kick 2 | . . . . 2 . . . . . . . Crush 2 | . . 1 . 1 . . . . . . . Escape Stasis 20 | . . . . . . 5 . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered Mines 290 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 290 | -10/Mines | Learned Materials trap positions 314 | -10/Mines | Build established: Mutant 435 | -10/Mines | Discovered new exit (range 5) 452 | -10/Mines | Entered Materials 452 | -9/Materials | Evolved 2 slots: Utility x2 453 | -9/Materials | Loaded intel: 27 trap records 684 | -9/Materials | Discovered new exit (range 7) 810 | -9/Materials | Discovered new exit (range 16) 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1073 | -8/Materials | Found Prototype Device 1073 | -8/Materials | Identified Active Sensor Suite 1373 | -8/Materials | Build established: Skirmisher 1571 | -8/Materials | Discovered new exit (range 16) 1603 | -8/Materials | Identified exit to Factory 1894 | -8/Materials | Lost 7 parts (3n4w) 2358 | -8/Materials | Discovered exit to Factory (range 15) 2373 | -8/Materials | Build established: Scavenger-Mutant 2883 | -8/Materials | Repaired Rocket Launcher 2921 | -8/Materials | First assault squad dispatched 3077 | -8/Materials | Discovered exit to Factory (range 7) 3199 | -8/Materials | Core integrity fell below 50% 3290 | -8/Materials | Build established: Hacker-Mutant 3433 | -8/Materials | Entered Factory 3433 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3482 | -7/Factory | Discovered new exit (range 4) 3503 | -7/Factory | Identified exit to DSF 3505 | -7/Factory | Entered DSF 3532 | -7/DSF | Additional patrols routed to DSF 3634 | -7/DSF | Core integrity fell below 50% 3667 | -7/DSF | Lost 12 parts (2p4n4u2w) 3693 | -7/DSF | Sterilization system engaged 3713 | -7/DSF | Ambient heat levels rising (+10) 3728 | -7/DSF | Ambient heat levels rising (+10) 3743 | -7/DSF | Ambient heat levels rising (+10) 3758 | -7/DSF | Ambient heat levels rising (+10) 3773 | -7/DSF | Ambient heat levels rising (+10) 3788 | -7/DSF | Ambient heat levels rising (+10) 3793 | -7/DSF | Discovered new exit (range 15) 3803 | -7/DSF | Ambient heat levels rising (+10) 3818 | -7/DSF | Ambient heat levels rising (+10) 3833 | -7/DSF | Ambient heat levels rising (+10) 3846 | -7/DSF | Core integrity fell below 20% 3848 | -7/DSF | Ambient heat levels rising (+10) 3855 | -7/DSF | Entered Factory 3855 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3940 | -6/Factory | Build established: Scavenger-Mutant 4254 | -6/Factory | Lost 7 parts (1p3n3w) 4526 | -6/Factory | Fabricated Rocket Launcher (x1) 4541 | -6/Factory | Discovered new exit (range 8) 4591 | -6/Factory | Entered Lower Caves 4597 | -6/Lower Caves | Met a Warlord Commander 4598 | -6/Lower Caves | Learned location of Warlord (-5) 4599 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4599 | -6/Lower Caves | Found Encrypted Comm Array 4632 | -6/Lower Caves | Build established: Hacker-Mutant 4795 | -6/Lower Caves | Lost 5 parts (1p3n1w) 4838 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5040 | -6/Lower Caves | Learned Factory terminal intel 5190 | -6/Lower Caves | Spotted B-75 Beast 5856 | -6/Lower Caves | System corruption reached 10% 6226 | -6/Lower Caves | Encountered a Warlord checkpoint 6425 | -6/Lower Caves | Discovered new exit (range 10) 6447 | -6/Lower Caves | Entered another Lower Caves area 6521 | -6/Lower Caves | Discovered new exit (range 15) 6580 | -6/Lower Caves | Entered Factory 6580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6581 | -5/Factory | Loaded intel: 26 terminal locations 6610 | -5/Factory | Identified exit to Garrison 6610 | -5/Factory | Entered Garrison 6625 | -5/Garrison | Learned Factory security intel 6636 | -5/Garrison | Triggered checkpoint 6683 | -5/Garrison | Lost 6 parts (1p2n2u1w) 6775 | -5/Garrison | Spotted B-75 Beast 6787 | -5/Garrison | Triggered checkpoint 6808 | -5/Garrison | Released all parts (8) 6813 | -5/Garrison | Core integrity fell below 50% 6826 | -5/Garrison | Self-destructed Last Messages --------------- 06800_ Lrn. Missile Launcher destroyed. 06800_ Critical hit (Burn: +37). 06805_ The unstable cave ceiling collapses. 06806_ Slug penetrates Reinforced Barrier. 06806_ Critical hit (Meltdown: +320). 06808_ The unstable cave ceiling collapses. 06808_ Released Adv. Heat Sink. 06808_ Released Enh. Gauss Cannon. 06808_ Released Adv. Weight Redist. System. 06808_ Released Authchip [Processor]. 06808_ Released Med. Storage Unit. 06808_ Released Hacking Suite. 06808_ Released Imp. Targeting Computer. 06808_ Released Hacking Suite. 06809_ The unstable cave ceiling collapses. 06809_ Hacking Suite crushed. 06809_ Knocked back. 06812_ The unstable cave ceiling collapses. 06812_ S-27 Virus destroyed. 06812_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? #??????????????? | | ????????????????????###????????? #??????????????? | | ????????????????????# ????????? ??????????????? | | ????????????????????# ????????? ??????????????? | | ????????????????????# ????????# #??????????????? | | ????????????????????# ????????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????#######""""## %##??????# #??????????????? | | ???????? ######## #??????????????? | | ???????? s@ #??????????????? | | ???????? s #??????????????? | | ?????????# ## ## ###########??????????????? | | ?????????# ## ## ###??????????????????????? | | ?????????" #??????????????????????? | | ?????????" #??????????????????????? | | ?????????" #??????????????????????? | | ?????????" #??????????????????????? | | ?????????# ## ###??????????????????????? | | ?????????# ## # #??????????????????????? | | ?????????# % = = ####????????????????????? | | ?????????# = * #????????????????????? | | ?????????# * % [ ## #????????????????????? | | ?????????## ## =## #??#????????????????????? | | ??????????#???# # #???????????????????####? | | ??????????????###### #???????????????????#""#? | | ??????????????????# ###??????????????????# T#? | | ??????????????????# #??????????????????# "#? | | ??????????????????## %#??????????????????# ##? | | ???????????????????## !###################### ### | | ????????????????????# =!] | | ????????????????????#%%/ | | ????????????????????# ^ | | ????????????????????##"################## ####### | | ?????????????????????###????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 45 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Surge Thruster | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Power Amplifier | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserCooledCompactor Manual? 0 Play Time 01:18:36 Cumulative 43.9 hours Start 2024.09.17 @ 20:30:50 End 2024.09.17 @ 22:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2ea5aa5-e416-4ea1-a06c-b8015571ad70