Cogmind - Beta 11 X6 *** ADVENTURER MODE // 2021.07.30 @ 13:26:36 Player: Salamander Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1366) 1366 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 5158 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -130 Cogmind --------- Core Integrity 666/700 Matter 90/300 Energy 265/290 System Corruption 8% Temperature Cool (0) Movement Treading (165) Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Targeting Computer > --- WEAPON (4) ------- Lightning Gun Assault Rifle > --- INVENTORY (15) --- Light Angular Momentum Engine Light Treads Light Treads Medium Treads Advanced Heat Sink High-capacity Matter Pod (39) Insulated Plating Hacking Suite Gatling Laser XL Autogun Array Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Targeting Computer Reactive Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Medium Treads Wheel Advanced Heat Sink High-capacity Matter Pod Gatling Laser Assault Rifle XL Autogun Array Grenade Launcher [Rating: 48] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . . 2 . Parts Attached 37 | 7 1 3 1 6 13 6 . Power 4 | 1 . 1 . 1 1 . . Engine 3 | 1 . . . 1 1 . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . . 2 5 2 . Treads 11 | 2 . . . 2 5 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 1 . 1 . 4 1 . Device 4 | 1 . . . . 3 . . Storage 2 | 1 . . 1 . . . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 13 | 2 . 2 . 3 3 3 . Energy Gun 2 | . . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . 1 . Ballistic Cannon 5 | . . . . 3 2 . . Launcher 2 | . . 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 4 | . . . . 2 2 . . System Corruption 12 | . . . . 6 6 . . Parts Lost 2 | . . . . . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . 2 Average Slot Usage (%) 98 | . 100 100 100 98 92 99 96 Engine 7 | . 14 5 . 12 9 7 7 Core 5 | . . 8 14 1 . . . Treads 29 | . 28 28 28 27 35 30 28 Device 2 | . 4 . . . 5 7 7 Storage 12 | . 14 14 14 14 9 7 7 Processor 12 | . 9 14 14 14 14 9 7 Energy Gun 1 | . . . . . . 14 13 Ballistic Gun 16 | . 28 27 28 2 . 1 7 Ballistic Cannon 7 | . . . . 24 17 13 7 Naked Turns . | . . . . . . . . Heaviest Build 64 | 14 14 15 30 41 46 64 59 Greatest Support 99 | 40 40 40 40 43 91 99 99 Greatest Overweight (x) 1 | . . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 13 15 15 15 15 Most Carried 15 | 6 8 8 12 15 15 15 15 Average Carried 10 | 4 7 7 9 13 14 13 15 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 12 15 15 15 15 Class Distribution -------------------- 88% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 1153 | 274 82 80 . 34 643 40 . Remotely . | . . . . . . . . Salvage Created 1294 | 27 286 151 . . 548 282 . Parts 68 | 3 17 8 . . 32 8 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 29 | . 6 2 . . 13 8 . Guns 11 | . 6 2 . . . 3 . Cannons 15 | . . . . . 13 2 . AOE 3 | . . . . . . 3 . Classes Destroyed 9 | 1 3 1 . . 3 1 . Worker 3 | . 1 . . . 1 1 . Builder 2 | . . . . . 2 . . Tunneler 1 | 1 . . . . . . . Recycler 4 | . . 1 . . 3 . . Watcher 4 | . 1 . . . 3 . . Swarmer 4 | . . . . . 2 2 . Grunt 21 | . 6 2 . . 10 3 . Brawler 1 | . . . . . . 1 . Duelist 3 | . . . . . 1 2 . Best Kill Streak 7 | 1 4 2 . . 7 6 . Combat Bots Only 6 | . 3 2 . . 6 6 . Max Kills in Single Turn 2 | 1 2 1 . . 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 841 | . 131 96 . 27 452 67 68 Core 176 | . 55 26 . 27 34 . 34 Absorbed by Shields 62 | . . . . . . 62 . Core Remaining (%) 83 | 100 . . . 56 93 . . Volleys Fired 91 | 1 18 13 . . 42 14 3 Largest 4 | 2 2 2 . . 2 4 4 Hottest 206 | 40 40 40 . . 96 206 178 Shots Fired 200 | 2 36 24 . 1 79 47 11 Gun 101 | 2 36 24 . . . 31 8 Cannon 99 | . . . . 1 79 16 3 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 169 | 2 36 24 . 1 79 21 6 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 31 | . . . . . . 26 5 Robot Hit Streak 47 | 1 9 14 . . 36 47 14 Robot Miss Streak 3 | . 3 1 . . 3 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 149 | 1 27 20 . . 61 30 10 Core Hits 73 | 1 15 9 . . 29 16 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 5 | . . 1 . . 4 . . Destroy 1 | . . 1 . . . . . Blast 4 | . . . . . 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3762 | 10 303 232 . . 1814 1277 126 Guns 939 | 10 303 232 . . . 349 45 Cannons 2104 | . . . . . 1814 209 81 Explosions 719 | . . . . . . 719 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2710 | 10 303 232 . . 1814 230 121 Thermal 719 | . . . . . . 719 . Explosive . | . . . . . . . . Electromagnetic 333 | . . . . . . 328 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 7 6 . 8 Average Corruption 6 | . . . . 6 5 . 8 Corruption Purged . | . . . . . . . . Effects 10 | . . . . 9 . . 1 Message Errors 4 | . . . . 4 . . . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 2 | . . . . 2 . . . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 111 | . . . . . 31 80 . Projectiles 31 | . . . . . 31 . . Explosions 80 | . . . . . . 80 . Melee . | . . . . . . . . Knockbacks 20 | . . . . . 18 2 . Impact . | . . . . . . . . Kinetic 15 | . . . . . 13 2 . Secondary 5 | . . . . . 5 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 236 | . 16 18 . 236 84 138 60 Average Temperature 35 | . 7 9 . 93 21 50 28 Received Heat Transfer 461 | . 96 51 . . 306 8 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 527 | . . . . . . 527 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 386 | 5 201 131 . . 386 356 103 Initial 103 | . 2 66 . . . 78 103 Average 93 | 2 144 65 . . 149 184 101 Maximum Alert Level 1 | . 1 . . . 1 1 . Low Security (%) 85 | 100 66 100 . 100 76 56 100 Level 1 14 | . 33 . . . 23 43 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 1 . . 2 2 . Investigation 4 | . 3 1 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | . 9 7 . . 22 6 1 Peak Tracking Total 17 | . 4 17 . . 6 4 2 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 2 . . 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 5 | . . . . . . 5 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 10 | . 3 1 2 1 2 1 . Terminals 4 | . 2 . . . 2 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 9 1 2 1 6 2 . Successful 17 | . 7 1 2 1 5 1 . Failed 4 | . 2 . . . 1 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 5 . 1 . 5 2 . Terminals 14 | . 8 . . . 6 . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 1 2 1 1 . . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 5 . . . 4 1 . Terminals 8 | . 4 . . . 4 . . Track 3 | . 1 . . . 2 . . Botnet 4 | . 2 . . . 2 . . Operators 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Haulers 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 2 | . . . . 1 . 1 . Largest Group 1 | . . . . 1 1 1 . Highest-Rated Group 40 | . . . . 31 31 40 . Highest-Rated Ally 40 | . . . . 31 31 40 . Total Orders 1 | . . . . . . 1 . AID 1 | . . . . . . 1 . Ally Attacks 11 | . . . . . 11 . . Total Damage 165 | . . . . . 165 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 2891 | 90 311 795 529 388 435 298 45 Spaces Moved 1573 | 46 158 470 329 233 172 144 21 Core 2 | 2 . . . . . . . Treads 1571 | 44 158 470 329 233 172 144 21 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 Average Speed 160 | 155 160 160 160 161 161 162 162 Slowest Speed 260 | 160 160 160 160 260 163 162 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 32 85 70 49 25 5 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . 1 6 28 . Melee . | . . . . . . . . Projectile 10 | . . . . 1 6 3 . AOE 25 | . . . . . . 25 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 1765 | 59 185 494 333 244 249 177 24 Wait 15 | . 2 2 . . 10 1 . Move 1567 | 45 157 469 328 232 171 144 21 Hop . | . . . . . . . . Pick Up 28 | 6 4 3 2 5 6 2 . Fast Attach 17 | 7 1 1 . 1 5 2 . Attach 6 | . . . . 2 2 2 . Detach . | . . . . . . . . Swap 14 | . . 2 1 3 6 2 . Drop 20 | . 3 4 2 1 7 3 . Fire 91 | 1 18 13 . . 42 14 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . . 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 402 | -10/Materials | Entered Mines 441 | -10/Mines | Discovered new exit (range 13) 538 | -10/Mines | Assembled infested the area 557 | -10/Mines | Discovered new exit (range 13) 577 | -10/Mines | Met 8R-AWN 703 | -10/Mines | Met a Derelict shopkeep closing up shop 1191 | -10/Mines | Discovered new exit (range 5) 1197 | -10/Mines | Entered Exiles 1237 | -10/Exiles | Welcomed by 8R-AWN 1265 | -10/Exiles | Met EX-HEX 1351 | -10/Exiles | Met EX-DEC 1386 | -10/Exiles | Learned location of Zion (-7) 1497 | -10/Exiles | Met EX-BIN 1519 | -10/Exiles | Aligned with FarCom system 1521 | -10/Exiles | Given EX-Vault access code 1557 | -10/Exiles | Opened EX-Vault 1567 | -10/Exiles | Found Gui. Plasma Cannon 1575 | -10/Exiles | Found XL Autogun Array 1611 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1710 | -10/Exiles | Discovered new exit (range 11) 1726 | -10/Exiles | Left Exiles lab with XL Autogun Array 1726 | -10/Exiles | Entered Mines 1735 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1915 | -9/Mines | Learned location of 1 exit from Materials 2009 | -9/Mines | Learned Materials terminal intel 2052 | -9/Mines | Received a Mining Laser from a helpful Derelict 2111 | -9/Mines | Discovered new exit (range 3) 2114 | -9/Mines | Entered Materials 2114 | -8/Materials | Accompanied by 1 ally 2114 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2115 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Loaded intel: 12 terminal locations 2464 | -8/Materials | Discovered exit to Factory (range 15) 2549 | -8/Materials | Entered Factory 2549 | -7/Factory | Evolved 2 slots: Weapon x2 2710 | -7/Factory | Garrison activated, responded to threat 2847 | -7/Factory | Sucked down chute 2847 | -7/Factory | Entered Waste 2862 | -7/Waste | EMP discharged 2880 | -7/Waste | Spotted C-40 Crusher 2887 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2890 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2892 | -7/Waste | Self-destructed Last Messages --------------- 02835_ Chain reaction triggered in Imp. Deuterium Engine. 02835_ Imp. Melee Analysis Suite fried. 02835_ L-41 Fighter destroyed. 02836_ U-05 Engineer lays Concrete. 02837_ U-05 Engineer builds a Door. 02842_ U-05 Engineer lays Concrete. 02844_ U-05 Engineer builds a Wall. 02847_ Triggered Chute Trap. 02847_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02847_ Receiving FarCom transmissions... 02852_ ALERT: Foreign system detected. Charging EMP. 02862_ System corrupted (+8). 02877_ System corrupted: Matter fused (-10). 02887_ Lightning Gun crushed. 02887_ Imp. Treads crushed. 02890_ Med. Treads crushed. 02890_ Reactive Plating crushed. 02890_ Adv. Assault Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### ####??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????? % ?????????????????????? | | ??????????????????????# %CC#?????????????????????? | | ??????????????????????# CC#?????????????????????? | | ??????????????????????# @]#?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????#! #?????????????????????? | | ????????# #?????????????????????? | | ????????# ] #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalResetSplitter Manual? 0 Play Time 00:17:56 Cumulative 109.6 hours Start 2021.07.30 @ 13:07:48 End 2021.07.30 @ 13:26:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 14 Adventurer 74 Explorer 2 Win Type - Total 5 Types 3/0/1/0/0/0/0/1/0 Lore% 67 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c136acd-32cc-45cb-b7cc-e64ef786f74f