Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:18:23 Player: jihakuz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2412) 2412 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 6253 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 190 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aerolev Unit VTOL Module > --- UTILITY ---------- Improved Heat Sink System Shield Recalibrator > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Chainsword > --- INVENTORY -------- Autogun [Rating: 46] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Recalibrator Device Recalibrator Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 3 | . . 1 . 2 . . . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 122 | 9 15 26 21 16 11 2 22 Power 27 | 2 1 6 6 3 1 . 8 Engine 23 | 2 . 6 6 1 1 . 7 Core 4 | . 1 . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 26 | 3 5 5 4 3 3 . 3 Treads 4 | . . 2 1 1 . . . Leg 5 | . 2 1 1 1 . . . Wheel 5 | 3 . . 2 . . . . Hover 5 | . 1 . . . 3 . 1 Flight 7 | . 2 2 . 1 . . 2 Utility 25 | 1 2 9 4 2 4 . 3 Device 12 | . 1 4 . 2 3 . 2 Storage 2 | 1 . . . . 1 . . Processor 4 | . 1 1 2 . . . . Hackware 1 | . . . . . . . 1 Protection 6 | . . 4 2 . . . . Artifact . | . . . . . . . . Weapon 44 | 3 7 6 7 8 3 2 8 Energy Gun 14 | 2 2 1 3 2 1 . 3 Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 14 | 1 1 5 4 . 1 . 2 Ballistic Cannon . | . . . . . . . . Launcher 10 | . 3 . . 6 . 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 2 . 2 Parts Lost 39 | 1 2 2 9 3 3 1 18 Power 12 | . 1 1 4 . 1 . 5 Propulsion 9 | . 1 . 1 1 2 . 4 Utility 6 | 1 . . 1 . . . 4 Weapon 12 | . . 1 3 2 . 1 5 Highest Loss Streak 11 | 1 1 1 4 3 2 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 87 76 89 54 83 75 84 Engine 15 | . 5 11 17 2 10 12 27 Core 5 | . 7 . . 9 13 7 . Treads 2 | . . 12 6 2 . . . Wheel 2 | . 7 . 10 . . . . Hover 5 | . . . . . 13 15 6 Flight 4 | . 14 7 1 1 . . 6 Device 10 | . 7 7 . 5 16 23 14 Storage 1 | . . . . . 4 . . Processor 4 | . 9 12 13 6 . . . Hackware 1 | . . . . . . . 6 Protection 1 | . . . 7 . . . . Energy Gun 6 | . 5 6 7 8 7 2 5 Energy Cannon 2 | . . . . . 6 4 4 Ballistic Gun 9 | . 13 17 23 . 5 7 4 Launcher 2 | . 4 . . 16 2 2 . Slashing Weapon 1 | . . . . . . . 4 Naked Turns 8 | . . . . . . . 8 Heaviest Build 62 | 8 10 17 20 23 60 44 62 Greatest Support 40 | 20 20 40 26 29 25 25 25 Greatest Overweight (x) 19 | . 2 2 4 4 2 1 19 Average Overweight (x) 1 | . . . . 1 1 . 4 Largest Inventory Capacity 15 | 5 5 5 5 5 15 5 5 Average Capacity 6 | 5 5 5 5 5 12 5 5 Most Carried 6 | 5 4 5 5 4 6 5 5 Average Carried 2 | . 2 1 1 . 4 4 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 4 1 5 5 . Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Mutant 18% | Scavenger-Mutant 11% | Gunner 5% | Generator-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 2239 | 310 137 381 465 258 154 . 534 Remotely 17 | . 17 . . . . . . Salvage Created 2710 | 96 155 394 843 528 256 . 438 Parts 185 | 4 17 33 56 38 15 . 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 1 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 62 | 1 6 12 20 12 5 . 6 Melee 2 | . . . . . . . 2 Guns 38 | 1 1 12 19 3 . . 2 Cannons 3 | . . . . . 1 . 2 AOE 19 | . 5 . 1 9 4 . . Classes Destroyed 12 | 3 3 2 1 1 1 . 1 Worker 7 | 1 . . . 2 2 . 2 Builder 6 | . . 1 . 4 . . 1 Tunneler 3 | 1 . . . . 2 . . Recycler 3 | . . . 1 1 1 . . Operator 1 | . 1 . . . . . . Watcher 7 | . 2 1 2 1 . . 1 Swarmer 22 | . 3 7 7 4 . . 1 Grunt 22 | 1 3 3 7 5 3 . . Brawler 1 | . . . . . . . 1 Sentry 12 | . . 2 6 1 1 . 2 Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . . 1 . 2 Best Kill Streak 10 | 2 3 5 10 6 7 . 3 Combat Bots Only 8 | 1 3 4 8 4 3 . 1 Max Kills in Single Turn 7 | 1 2 2 2 4 7 . 1 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . 2 . 1 4 3 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 599 | 14 42 48 127 50 51 2 265 Missed 204 | 3 15 8 45 17 18 1 97 Damage Taken 5043 | 123 356 436 1056 546 289 97 2140 Core 1344 | . 67 98 301 177 23 67 611 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 73 . . 67 . . . Volleys Fired 213 | 11 43 34 55 23 10 5 32 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 224 | 70 120 86 88 144 149 142 224 Shots Fired 423 | 22 59 67 142 47 26 9 51 Gun 351 | 22 51 67 142 23 14 5 27 Cannon 32 | . . . . . 6 2 24 Launcher 38 | . 6 . . 24 6 2 . Special 2 | . 2 . . . . . . Kinetic 252 | 11 41 44 129 . 4 5 18 Thermal 108 | 11 12 23 . 23 16 2 21 Explosive 36 | . 6 . . 22 6 2 . Electromagnetic 27 | . . . 13 2 . . 12 Robot Hit Streak 16 | 4 7 13 15 16 2 9 10 Robot Miss Streak 5 | 2 5 5 5 3 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 2 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 259 | 12 27 39 95 23 12 9 42 Core Hits 149 | 4 17 20 45 34 12 . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 3 | . 2 . 1 . . . . Burn 2 | . 2 . . . . . . Destroy 1 | . . . 1 . . . . Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6106 | 165 603 481 1098 1050 1035 519 1155 Guns 2779 | 165 221 472 1020 242 92 101 466 Cannons 586 | . . . . . 94 56 436 Explosions 2477 | . 382 . 76 808 849 362 . Melee 253 | . . . . . . . 253 Ramming 11 | . . 9 2 . . . . Kinetic 1852 | 89 146 344 860 . 59 101 253 Thermal 1901 | 76 75 128 76 265 850 56 375 Explosive 1567 | . 382 . . 697 126 362 . Electromagnetic 522 | . . . 160 88 . . 274 Impact . | . . . . . . . . Slashing 253 | . . . . . . . 253 Piercing . | . . . . . . . . Highest Corruption 22 | . . . 3 . . 18 22 Average Corruption 16 | . . . 2 . . 10 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . . 1 . . 5 70 Message Errors 20 | . . . 1 . . 1 18 Matter Fused 17 | . . . . . . . 17 Heat Flow Errors 11 | . . . . . . 2 9 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 11 | . . . . . . 2 9 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . . . . 1 Alerts 3 | . . . . . . . 3 Misdirections 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 218 | . 9 . . 6 155 . 48 Projectiles 11 | . . . . . . . 11 Explosions 170 | . 9 . . 6 155 . . Melee 37 | . . . . . . . 37 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 230 | . 71 . 20 81 . 58 . Shots 8 | . 3 . 1 2 . 2 . Rammed 3 | . . 2 1 . . . . Targets Rammed 3 | . . 2 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 549 | 81 152 76 165 130 500 199 549 Average Temperature 87 | 46 30 31 38 43 160 98 170 Received Heat Transfer 1680 | 66 117 129 435 171 75 . 687 Effects 24 | . . . . . 8 . 16 Shutdowns 12 | . . . . . 4 . 8 Energy Bleed 4 | . . . . . 2 . 2 Interference 2 | . . . . . 2 . . Short Circuit 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | 1 . . . 1 1 . 5 Heat Transferred 3002 | 222 370 323 100 531 735 74 647 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Peak Influence 682 | 25 271 283 596 682 344 111 143 Initial 219 | . 16 66 118 133 219 81 70 Average 178 | 7 148 154 417 434 161 90 42 Maximum Alert Level 2 | . 1 1 2 2 1 . . Low Security (%) 60 | 100 70 75 5 3 48 100 100 Level 1 27 | . 29 24 46 36 51 . . Level 2 11 | . . . 48 60 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 3 2 2 3 3 . 5 Investigation 3 | . 2 . . 1 . . . Extermination 4 | . . . . . 1 . 3 Reinforcement 10 | . 1 2 2 2 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 10 | . 1 2 3 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | 1 22 19 30 17 5 4 25 Peak Tracking Total 8 | 1 5 5 8 4 3 4 5 Tactical Retreats 10 | . . 4 2 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 10 | . . . 6 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 17 | . 2 . 1 3 11 . . Max in Single Turn 11 | . 1 . 1 2 11 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 8 | . 5 2 . . 1 . . Terminals 7 | . 4 2 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 12 2 . . 1 . . Successful 12 | . 10 1 . . 1 . . Failed 3 | . 2 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 10 | . 7 2 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 7 1 . . 1 . . Record 6 | . 5 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 2 . . . . . Full Trace Events 3 | . 3 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 19 | . 19 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 4 | . . . . . . 1 3 Largest Group 3 | . . . . . . 1 3 Highest-Rated Group 93 | . . . . . . 31 93 Highest-Rated Ally 31 | . . . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 50 | . . . . . . 5 45 Total Damage 882 | . . . . . . 106 776 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 5511 | 147 603 563 812 421 1291 140 1534 Spaces Moved 3416 | 124 680 427 477 225 869 176 438 Core 312 | 31 . . 27 115 61 . 78 Treads 459 | . . 156 256 47 . . . Legs 138 | . 77 13 11 15 22 . . Wheels 309 | 93 132 . 84 . . . . Hover 1324 | . 8 . . . 786 176 354 Flight 874 | . 463 258 99 48 . . 6 Fastest Speed 37 | 50 37 37 37 40 100 46 46 Average Speed 134 | 72 69 95 120 146 141 69 313 Slowest Speed 1235 | 80 210 197 250 250 190 106 1235 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . 1 1 2 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 6 76 30 53 24 17 95 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 288 | . 36 . 9 136 57 50 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 287 | . 36 . 9 136 56 50 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 3983 | 160 753 534 622 279 911 184 540 Wait 31 | . . . 29 1 . . 1 Move 3402 | 123 677 424 472 224 869 175 438 Hop 4 | . 1 1 2 . . . . Pick Up 116 | 11 11 22 25 11 15 1 20 Fast Attach . | . . . . . . . . Attach 84 | 7 4 18 16 15 6 1 17 Detach 13 | 1 1 8 . 2 . . 1 Swap 38 | 2 11 8 5 1 5 1 5 Drop 67 | 5 5 17 16 2 6 1 15 Fire 213 | 11 43 34 55 23 10 5 32 Melee 11 | . . . . . . . 11 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush 2 | . . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 148 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 10) 529 | -10/Materials | Discovered new exit (range 8) 536 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Discovered new exit (range 12) 703 | -10/Materials | Discovered new exit (range 9) 751 | -10/Materials | Identified exit to Materials 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1142 | -9/Materials | Build established: Scavenger-Mutant 1280 | -9/Materials | Discovered new exit (range 11) 1302 | -9/Materials | Discovered new exit (range 14) 1306 | -9/Materials | Discovered new exit (range 17) 1312 | -9/Materials | Identified exit to Storage 1314 | -9/Materials | Entered Storage 1411 | -9/Storage | Destroyed 8 combat bots 1533 | -9/Storage | Core integrity fell below 50% 1961 | -9/Storage | Build established: Scavenger-Gunner 2029 | -9/Storage | Discovered new exit (range 8) 2119 | -9/Storage | Core integrity fell below 20% 2126 | -9/Storage | Entered Materials 2126 | -8/Materials | Evolved 2 slots: Power x2 2156 | -8/Materials | Lost 4 parts (2p2w) 2244 | -8/Materials | Lost 3 parts (1n2w) 2266 | -8/Materials | Met 7R-MNS 2363 | -8/Materials | Discovered new exit (range 10) 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -7/Factory | Caught up to 7R-MNS 2834 | -7/Factory | Garrison activated, responded to threat 3471 | -7/Factory | P-60 Hacker assimilated allied V2-3OC(g) 3838 | -7/Factory | Sucked down chute 3838 | -7/Factory | Entered Waste 3839 | -7/Waste | Met a frightened Derelict 3853 | -7/Waste | EMP discharged 3867 | -7/Waste | Build established: Gunner 3896 | -7/Waste | Spotted C-40 Crusher 3909 | -7/Waste | Spotted C-40 Crusher 3914 | -7/Waste | Spotted C-40 Crusher 3923 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3928 | -7/Waste | Spotted C-40 Crusher 3937 | -7/Waste | Spotted C-40 Crusher 3944 | -7/Waste | Spotted C-40 Crusher 3949 | -7/Waste | Discovered new exit (range 16) 3953 | -7/Waste | EMP discharged 3953 | -7/Waste | System corruption reached 10% 3978 | -7/Waste | Entered Factory 4201 | -7/Factory | Lost 3 parts (1p1n1u) 4227 | -7/Factory | Allied Derelicts emerged from ambush trap array 4692 | -7/Factory | Build established: Scavenger-Mutant 5461 | -7/Factory | Core integrity fell below 50% 5509 | -7/Factory | Core integrity fell below 20% 5512 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. O-24 Administrator locks terminal. Imp. Heat Sink destroyed. W-25 Informer sends out distress signal. System corrupted: Matter fused (-7). You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Faulty Imp. Cesium-ion Thruster destroyed. System Shield destroyed. Knocked back. System corrupted: Matter fused (-10). Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | T"#?????????????????????????????????????????????? | | """##### ??#?????????????????????????????????? | | #?????????????????????????????????? | | T #?????????????????????????????????? | | ??????????????????????????????????? | | #+###### ??????????????????????????????????? | | ????? ???????????????????????????????????? | | ?????# #???????????????????????????????????? | | = ! ?????# #????????????????? ?????????????????? | | ??????# #???????##########r#????????????????? | | ""??????# #?????" # k #????????????????? | | "?????### ###??"" # #????????????????? | | "?????# #?""" # ?????????????????? | | +####### # ?/ ??????????????????? | | # """?# #???????????????????? | | + """?# #???????????????????? | | # """?# #???????????????????? | | ######## #?????# #???????????????????? | | ???????# #????## ##??????????????????? | | ???????## ##??### #??????????????????? | | ???????## #####;# % #??????????????????? | | ???????# % @ #??????????????????? | | ???????#T % #??????????????????? | | ???????## H +??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# ######### #??????????????????? | | ????????# #???????# #??????????????????? | | ??????? #???????#####+#####??????????????????? | | ??????#######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 55 Energy Capacity 920 Matter Stores 311 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness Hey, That's Mine! It Was An Accident, I Swear Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Oops Remodeling Risk Taker Storm Trooper System Compromised Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SuspensionPlatingEngine Manual? 0 Play Time 01:12:52 Cumulative 1.1 hours Start 2024.04.01 @ 16:49:39 End 2024.04.03 @ 21:18:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5ed6bff0-7d28-4390-a117-c29e7003cbac