Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 20:34:02 Player: ZarZap Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (2864) 2864 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 7981 Bonus ------- Follower Combat Kills 446 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Signal Interpreter Tactical Coordination Suite Particle Charger > --- WEAPON (4) ------- Heavy EM Pulse Gun > --- INVENTORY (5) ---- Light Nuclear Core 0b10 Decoder Chip [Skirmisher] Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Tactical Coordination Suite > --- WEAPON ----------- Heavy Riot Gun Gatling Laser Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Heavy EM Pulse Gun Improved EM Shotgun Particle Gun Advanced Beam Rifle Heavy Laser Beamcaster Barrage Gun Advanced Assault Cannon Slug Cannon [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Insulated Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 2 | . . . . 1 . 1 . . . . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 107 | 2 5 14 . 37 8 17 9 3 3 9 Power 11 | . . 3 . 4 . 1 1 . . 2 Engine 7 | . . 2 . 2 . 1 1 . . 1 Core 4 | . . 1 . 2 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 1 5 . 13 3 9 1 1 . 3 Treads 3 | . . . . . . . . . . 3 Leg 5 | . . . . . . 4 1 . . . Wheel 28 | 2 1 5 . 11 3 5 . 1 . . Hover 2 | . . . . 2 . . . . . . Flight . | . . . . . . . . . . . Utility 15 | . 2 . . 3 1 3 2 . 2 2 Device 8 | . . . . 2 1 1 1 . 1 2 Storage 2 | . 2 . . . . . . . . . Processor 3 | . . . . 1 . . 1 . 1 . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 43 | . 2 6 . 17 4 4 5 2 1 2 Energy Gun 24 | . 1 3 . 8 4 2 4 . 1 1 Energy Cannon 3 | . . . . 1 . . 1 1 . . Ballistic Gun 15 | . 1 3 . 8 . 2 . 1 . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 2 2 . . . . Parts Lost 52 | . . 7 . 17 1 6 9 3 . 9 Power 6 | . . 2 . 2 . . . . . 2 Propulsion 21 | . . 3 . 6 1 5 4 1 . 1 Utility 6 | . . . . 1 . 1 2 . . 2 Weapon 19 | . . 2 . 8 . . 3 2 . 4 Highest Loss Streak 8 | . . 3 . 8 1 3 3 3 . 4 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 76 | . 87 70 100 85 89 96 88 80 75 48 Engine 5 | . 14 4 11 5 . 5 7 7 7 . Leg 4 | . . . . . . 5 22 4 . . Wheel 12 | . 28 21 44 26 32 21 . 6 7 . Device 6 | . . . . 3 8 3 3 7 6 14 Storage 7 | . 15 22 22 11 9 7 7 7 7 . Processor 10 | . . . . 8 9 7 10 15 15 14 Protection 2 | . . . . . . 10 7 . . . Energy Gun 10 | . 10 6 . 12 11 9 8 25 15 1 Energy Cannon 1 | . . . . . . . . 1 7 . Ballistic Gun 11 | . 17 15 22 9 10 20 17 1 7 6 Ballistic Cannon 1 | . . . . . . . . . . 6 Peak Build Rating 43 | 6 7 12 12 28 28 40 40 36 43 43 Average Rating 28 | 5 6 7 12 21 24 37 34 34 38 24 On Entrance 21 | 6 6 7 12 12 28 23 40 28 33 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 12 31 34 34 43 35 55 55 46 51 51 Greatest Support 76 | 26 26 52 52 52 40 46 40 28 28 76 Greatest Overweight (x) 11 | . 1 8 . 11 1 5 4 4 1 5 Average Overweight (x) 1 | . . . . . . 1 1 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 8 14 15 15 15 15 15 15 15 15 5 Most Carried 15 | 7 5 9 9 15 15 15 15 9 15 15 Average Carried 9 | 5 3 4 9 10 14 14 13 8 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 9 9 15 15 15 9 7 15 2 Class Distribution -------------------- 29% | Mutant 24% | Skirmisher 15% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Derelict-Gunner 4% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Commander-Mutant | -8/Storage Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Matter Collected 2714 | 200 153 373 . 540 207 605 406 47 16 167 Remotely 289 | . . . . . . . 265 24 . . Salvage Created 3604 | . 316 486 . 1107 217 749 326 233 . 170 Parts 187 | . 18 30 . 54 9 35 24 10 . 7 Haulers Intercepted 4 | . . 1 . 2 1 . . . . . Recyclers Shooed 6 | . 1 2 . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 30 13 . 14 Prevented 23 | . . . . . . . 3 7 . 13 Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 5 8 . 19 3 16 12 5 . 3 Guns 66 | . 4 8 . 18 3 16 12 4 . 1 Cannons 2 | . . . . 1 . . . . . 1 AOE 3 | . 1 . . . . . . 1 . 1 Classes Destroyed 13 | . 3 7 . 1 . 1 . 1 . . Worker 8 | . . 2 . 4 . 2 . . . . Builder 2 | . . 1 . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 4 | . . 1 . 2 1 . . . . . Recycler 5 | . 1 1 . 2 . 1 . . . . Mechanic 3 | . . . . 2 . 1 . . . . Watcher 3 | . 1 . . 1 . 1 . . . . Swarmer 24 | . . 4 . 7 . 3 8 1 . 1 Grunt 34 | . 5 2 . 8 1 11 4 2 . 1 Duelist 2 | . . 1 . 1 . . . . . . Sentry 9 | . . 1 . 3 2 1 . 1 . 1 Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 9 | . 3 4 . 7 3 9 4 2 . 3 Combat Bots Only 5 | . 2 4 . 4 2 5 4 2 . 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 2 1 . 1 Gunslinging 1 | . . . . . . 1 1 . . . Exploded 1 | . 1 . . . . . . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 563 | . 22 67 . 159 15 104 69 43 . 84 Missed 145 | . 8 18 . 39 6 23 15 17 . 19 Damage Taken 6434 | . 193 595 . 1900 129 1161 830 551 . 1075 Core 1432 | . 30 147 . 498 44 340 82 89 . 202 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 39 | . . . . . . 39 . . . . Core Remaining (%) 63 | 100 88 . 63 . 1 . . . . . Volleys Fired 271 | . 14 61 1 100 10 38 22 13 . 12 Largest 4 | . 2 2 2 3 3 4 4 4 . 4 Hottest 238 | . 60 90 40 163 131 136 203 235 . 238 Shots Fired 696 | . 28 120 2 236 26 139 77 35 . 33 Gun 669 | . 28 120 2 224 26 139 77 31 . 22 Cannon 27 | . . . . 12 . . . 4 . 11 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 403 | . 20 75 2 114 11 108 48 4 . 21 Thermal 221 | . . 17 . 122 7 31 23 13 . 8 Explosive . | . . . . . . . . . . . Electromagnetic 72 | . 8 28 . . 8 . 6 18 . 4 Robot Hit Streak 15 | . 7 9 1 12 12 15 10 8 . 12 Robot Miss Streak 21 | . 2 4 1 7 2 21 7 5 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . . 1 . 3 . 4 2 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 . . Shots Hit Robots 452 | . 19 81 1 142 17 110 49 20 . 13 Core Hits 248 | . 12 29 . 51 7 81 47 13 . 8 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 7 | . . 1 . 3 . 3 . . . . Burn 5 | . . 1 . 3 . 1 . . . . Destroy 2 | . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7460 | . 280 848 8 2400 269 1982 803 524 . 346 Guns 6871 | . 247 807 8 2193 269 1952 797 410 . 188 Cannons 321 | . . . . 207 . . . 25 . 89 Explosions 232 | . 33 41 . . . . . 89 . 69 Melee . | . . . . . . . . . . . Ramming 36 | . . . . . . 30 6 . . . Kinetic 4084 | . 143 470 8 1056 103 1567 552 14 . 171 Thermal 2645 | . 33 164 . 1344 76 385 206 301 . 136 Explosive . | . . . . . . . . . . . Electromagnetic 695 | . 104 214 . . 90 . 39 209 . 39 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . 2 4 5 . . Message Errors 5 | . . . . . . 1 2 2 . . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 13 | . . . . . . . 1 . . 12 Projectiles . | . . . . . . . . . . . Explosions 12 | . . . . . . . . . . 12 Melee 1 | . . . . . . . 1 . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . . 55 . 44 Shots 3 | . . . . . . . . 2 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . . 3 1 . . . Kicked 4 | . . . . . . 3 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 640 | . 27 66 . 640 133 601 551 415 . 245 Average Temperature 161 | . 10 14 . 165 53 195 228 172 . 90 Received Heat Transfer 1866 | . 129 228 . 909 45 282 117 126 . 30 Effects 57 | . . . . 22 . 16 13 6 . . Shutdowns 4 | . . . . . . 2 1 1 . . Energy Bleed 4 | . . . . 1 . . 3 . . . Interference 22 | . . . . 7 . 5 5 5 . . Matter Decay 5 | . . . . 2 . 1 2 . . . Short Circuit 4 | . . . . 4 . . . . . . Damage (minor) 6 | . . . . 2 . 2 2 . . . Damage (major) 9 | . . . . 5 . 4 . . . . Damage (core) 3 | . . . . 1 . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 3 1 . . . . . Heat Transferred 5663 | . . 494 . 2997 148 814 448 562 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 1 . . . . . 2 . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Peak Influence 441 | . 147 251 19 294 441 384 . . . . Initial 200 | . . 61 19 7 94 200 . . . . Average 185 | . 71 148 19 144 254 267 . . . . Maximum Alert Level 2 | . . 1 . 1 2 1 . . . . Low Security (%) 45 | 100 100 55 100 68 25 5 . . . . Level 1 52 | . . 44 . 31 57 94 . . . . Level 2 1 | . . . . . 16 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . 2 . 5 . 1 . . Investigation 3 | . 1 . . 1 . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . . 1 . 1 . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Distress Signals 2 | . . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 6 14 . 32 6 25 16 8 . 23 Peak Tracking Total 7 | . 2 5 . 5 3 5 4 7 . 7 Tactical Retreats 9 | . . . . 3 . 1 2 2 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . 1 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Machines Disabled 5 | . . . . . 2 . . 1 . 2 Max in Single Turn 1 | . . . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Machines Accessed 3 | . . . . . . 3 . . . . Terminals 3 | . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 5 | . . . . . . 5 . . . . Successful 2 | . . . . . . 2 . . . . Failed 3 | . . . . . . 3 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . . . . . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . . . 2 . . . . Record 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Total Allies 14 | . . . . . 10 . . . 4 . Largest Group 10 | . . . . . 10 1 . . 4 4 Highest-Rated Group 173 | . . . . . 173 16 . . 155 155 Highest-Rated Ally 40 | . . . . . 29 16 . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 80 | . . . . . 39 3 . . . 38 Total Damage 1525 | . . . . . 508 32 . . . 985 Kills 18 | . . . . . 4 1 . . . 13 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 2 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Turns Passed 6695 | 6 213 515 30 890 266 834 987 562 1006 1386 Spaces Moved 4010 | 1 145 270 31 572 220 589 401 433 829 519 Core 416 | . . 17 . 2 . . . . . 397 Treads 6 | . . . . . . . . . . 6 Legs 479 | . . . . . . 72 401 6 . . Wheels 3095 | 1 145 253 31 556 220 517 . 427 829 116 Hover 14 | . . . . 14 . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 80 | 90 90 90 90 80 80 95 190 115 115 100 Average Speed 138 | 90 103 118 90 94 85 110 221 118 115 255 Slowest Speed 600 | 90 105 450 90 600 95 470 400 400 115 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 2 31 31 12 38 39 19 64 54 84 62 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 5 | . . . . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched 6 | . . . . . . . 1 2 1 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 32 | . 4 7 . . . . . 11 . 10 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 AOE 28 | . 4 7 . . . . . 11 . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Total 4607 | 8 177 352 31 736 278 687 455 453 882 548 Wait 119 | . 10 . . 10 32 18 2 5 37 5 Move 3999 | . 144 269 30 571 217 589 400 432 828 519 Hop 1 | . . . . . 1 . . . . . Pick Up 51 | . 3 8 . 12 5 9 2 . 10 2 Fast Attach 38 | . 2 5 . 14 5 7 . 1 1 3 Attach 37 | 2 . 4 . 12 . 5 7 2 . 5 Detach 2 | 2 . . . . . . . . . . Swap 32 | . 3 5 . 11 3 5 2 . 2 1 Drop 29 | 4 1 . . 6 5 6 2 . 4 1 Fire 271 | . 14 61 1 100 10 38 22 13 . 12 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . 2 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 17 | . . . . . . . 17 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 7 | -10/Materials | Discovered new exit (range 7) 180 | -10/Materials | Discovered new exit (range 8) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Propulsion x2 220 | -9/Materials | Discovered new exit (range 7) 320 | -9/Materials | Build established: Mutant 331 | -9/Materials | Lost 3 parts (1p1n1w) 457 | -9/Materials | Discovered new exit (range 15) 458 | -9/Materials | Lost 3 parts (1p1n1w) 735 | -9/Materials | Entered Mines 737 | -9/Mines | Learned Materials terminal intel 749 | -9/Mines | Discovered new exit (range 8) 765 | -9/Mines | Entered Materials 765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 766 | -8/Materials | Loaded intel: 12 terminal locations 1017 | -8/Materials | Lost 8 parts (1p3n1u3w) 1163 | -8/Materials | Core integrity fell below 50% 1240 | -8/Materials | Lost 7 parts (2n5w) 1276 | -8/Materials | Core integrity fell below 20% 1636 | -8/Materials | Discovered new exit (range 12) 1644 | -8/Materials | Identified exit to Storage 1655 | -8/Materials | Entered Storage 1665 | -8/Storage | Build established: Scavenger-Gunner 1741 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1916 | -8/Storage | Discovered new exit (range 7) 1920 | -8/Storage | Identified exit to Factory 1921 | -8/Storage | Entered Factory 1921 | -7/Factory | Accompanied by 1 ally 1921 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2140 | -7/Factory | Garrison activated, responded to threat 2189 | -7/Factory | Lost 3 parts (3n) 2724 | -7/Factory | Discovered new exit (range 15) 2755 | -7/Factory | Entered Lower Caves 2776 | -7/Lower Caves | Learned Factory security intel 2888 | -7/Lower Caves | Build established: Scavenger-Tank 3027 | -7/Lower Caves | Encountered a Warlord checkpoint 3112 | -7/Lower Caves | Learned location of Zion (-7) 3171 | -7/Lower Caves | Attracted the attention of an 0b10 base 3213 | -7/Lower Caves | Core integrity fell below 50% 3273 | -7/Lower Caves | Lost 3 parts (2u1w) 3325 | -7/Lower Caves | Lost 3 parts (2n1w) 3577 | -7/Lower Caves | Build established: Skirmisher 3698 | -7/Lower Caves | Discovered new exit (range 11) 3734 | -7/Lower Caves | Identified exit to Lower Caves 3742 | -7/Lower Caves | Entered another Lower Caves area 3776 | -7/Lower Caves | Learned Factory emergency access door positions 4114 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4189 | -7/Lower Caves | Lost 3 parts (1n2w) 4292 | -7/Lower Caves | Discovered new exit (range 12) 4303 | -7/Lower Caves | Identified exit to Zion 4304 | -7/Lower Caves | Entered Zion 4347 | -7/Zion | System corruption cleaned by Quarantine Array 4600 | -7/Zion | Met Imprinter 4621 | -7/Zion | Imprinted 4623 | -7/Zion | Declared Zion's savior 5204 | -7/Zion | Build established: Derelict-Gunner 5223 | -7/Zion | Discovered new exit (range 13) 5309 | -7/Zion | Identified exit to Proximity Caves 5310 | -7/Zion | Entered Proximity Caves 5310 | -6/Proximity Caves | Accompanied by 4 allies 5392 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5392 | -6/Proximity Caves | Spotter reported a threat 5445 | -6/Proximity Caves | Spotter reported a threat 5471 | -6/Proximity Caves | Core integrity fell below 20% 5473 | -6/Proximity Caves | Spotter reported a threat 5510 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 5526 | -6/Proximity Caves | Spotter reported a threat 5567 | -6/Proximity Caves | Spotter reported a threat 5775 | -6/Proximity Caves | Build established: Mutant 6137 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6184 | -6/Proximity Caves | Lost 3 allies 6696 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05927_ Found Battle Rifle. 05927_ Found Thermic Laser. 05927_ Found 70 Matter. 06137_ Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). 06148_ Z0-20Y(M) destroyed. 06149_ OT-5O3(M) destroyed. 06153_ Q0-3RX(M) destroyed. 06668_ 0b10 Decoder Chip [Scout] destroyed. 06670_ S-27 Virus destroyed. 06677_ Acquired Med. Treads. 06679_ Hvy. Assault Rifle destroyed. 06680_ Acquired Arm. Treads. 06682_ Acquired 15 matter. 06685_ Acquired Med. Treads. 06686_ VTOL Module fries itself beyond repair. 06686_ Acquired 10 matter. 06688_ Slug Cannon destroyed. 06689_ Acquired 10 matter. 06692_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ####?????#####???#########??????????????????????? | | #????## ##?## ## ##?????????????????????? | | #?????? #?# #?????????????????????? | | #??????? ### #?????????????????????? | | ##??????# ## #####?????????????????????? | | ##?????# ?# ####?????????????????????????? | | #?????# ### #????????????????????????????? | | #?????# ## ##????????????????????????????? | | ##?????# ### #?????????????????????????????? | | ######## ### #?????? ?????????????????????? | | [ ## ##????? ????????#????????????? | | [% ###### ??????? #????????????? | | ## ## ??????? ##???????????? | | ### ## ### ????## ???????????? | | ##?# ## ## ????# ????????????? | | ##??# ## s ???# ??????????????? | | # #???## #### %#??# ????????????????? | | ## ????#### ##???# s #?# #?????????????????? | | ?# ???????# #????# ## #??????????????????? | | ? ???????# ##???# s #???????????????????? | | ? ???????# #????# @ #???????????????????? | | ?####??????## #???##! ##???????????????????? | | ??????????# #???#[! %[ #????????????????????? | | ???????????# #???## %######????????????????????? | | #??????????## #????#% #?????????????????????????? | | ???????????# #????#! #?????????????????????????? | | ??????????## ##????# #?????????????????????????? | | ??????????# #????## ##????????????????????????? | | ???????## ####### #????????????????????????? | | ####### ### #????????????????????????? | | ##???????????????????????? | | #???????????????????????? | | ###???????????????????????? | | #######?????????????????????????? | | #???????????????????????????????? | | ### ### ##??????????????????????????????? | | #???## #### #??????????????????????????????? | | ?????######### #??????????????????????????????? | | ????#####??## #??????????????????????????????? | | ????# ### #??????????????????????????????? | | ?????# #??????????????????????????????? | | ????## ##??????????????????????????????? | | ???## #???????????????????????????????? | | ???# ##??????????????????????????????? | | ???# ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 44 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalChainNanoactuators Manual? 0 Play Time 00:47:16 Cumulative 27.1 hours Start 2024.09.21 @ 19:45:49 End 2024.09.21 @ 20:34:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 108 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 628b28e4-935f-439c-89c4-303d986c21e8