Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 16:16:03 Player: Anting Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (545) 2725 Value Destroyed (26634) 26634 Prototype IDs (73) 1460 Alien Tech Used (6) 1200 Bonus (31863) 31863 TOTAL SCORE: 74782 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 11801 Follower Combat Kills 4157 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -1295 Cogmind --------- Core Integrity 32/1600 Matter 300/300 Energy 336/340 System Corruption 13% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Improved Phase Shifter (fused) > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Myomer Leg Experimental Targeting Computer Cooled Nova Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Improved Phase Shifter > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Cooled Nova Cannon > --- INVENTORY -------- Myomer Leg Experimental Targeting Computer Sigix Sheargun Enhanced Hardcell Cannon Fusion Bomb Launcher [Rating: 241] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys II Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Makeshift Axe Energy Gun Sigix Sheargun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Tiamat Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . . . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Utility 11 | . . . 1 . 1 . 2 . . . . . . 2 . . . . 2 . . . . . . . 2 . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Attached 311 | 7 7 3 24 2 20 11 17 4 19 5 5 . 2 10 . 6 8 3 4 1 17 7 3 8 4 44 22 4 7 7 2 28 Power 32 | 1 1 . 4 . 4 1 . . 2 . 1 . . 1 . 1 1 . . . 1 2 . 1 . 8 1 . . . . 2 Engine 15 | 1 1 . 4 . 1 1 . . 2 . 1 . . 1 . . . . . . 1 1 . . . 1 . . . . . . Core 11 | . . . . . 3 . . . . . . . . . . 1 . . . . . 1 . . . 5 1 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . 2 Propulsion 76 | 2 2 . 7 1 8 7 4 1 5 2 . . . 1 . . 2 . . . 3 2 1 2 1 8 8 2 3 4 . . Treads 6 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Leg 67 | 2 . . 5 1 8 7 4 1 5 2 . . . 1 . . 2 . . . 3 2 1 2 1 8 7 . 1 4 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 155 | 2 3 1 6 1 5 1 11 2 10 2 2 . 1 7 . 3 4 . 4 1 10 3 2 4 2 26 11 1 4 2 1 23 Device 77 | 1 2 1 2 . 2 . 5 1 3 2 . . 1 5 . 1 . . 3 1 4 3 1 2 . 14 4 1 3 1 . 14 Storage 6 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Processor 27 | . . . . . 1 1 2 . 1 . 1 . . . . 1 4 . . . . . . . 1 3 3 . 1 1 . 7 Hackware 17 | . . . . . . . 1 . 4 . . . . . . . . . 1 . 1 . . . . 4 3 . . . 1 2 Protection 28 | . . . 3 1 2 . 3 1 2 . 1 . . 2 . 1 . . . . 5 . 1 1 1 3 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 2 7 . 3 2 2 1 2 1 2 . 1 1 . 2 1 3 . . 3 . . 1 1 2 2 1 . 1 1 3 Energy Gun 9 | 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Energy Cannon 6 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . 1 . . . 1 Ballistic Gun 9 | 1 1 1 2 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 5 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . 2 1 . . 1 2 . 1 1 . 1 1 . . . 1 . . . . . 1 . . . . . Piercing Weapon 5 | . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 3 . 1 . . . . . . . . . . . 4 . . . 1 . . 5 . 1 3 2 5 2 1 8 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Parts Lost 127 | . 3 1 4 2 7 . . . 5 1 . . . 3 . 4 . 1 . . 8 7 1 . 6 30 34 2 5 1 2 . Power 22 | . 1 . 1 . 3 . . . 1 1 . . . 1 . 1 . . . . 1 2 . . . 8 2 . . . . . Propulsion 35 | . 1 . 1 1 2 . . . 1 . . . . . . . . . . . 1 2 1 . 1 8 11 1 3 1 . . Utility 58 | . 1 . 1 1 1 . . . 2 . . . . 2 . 3 . 1 . . 4 3 . . 5 13 16 1 2 . 2 . Weapon 12 | . . 1 1 . 1 . . . 1 . . . . . . . . . . . 2 . . . . 1 5 . . . . . Highest Loss Streak 18 | . 2 1 1 1 3 . . . 2 1 . . . 2 . 2 . 1 . . 4 7 1 . 3 5 18 2 3 1 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 1 8 13 15 19 19 19 19 16 16 16 17 18 17 17 18 16 19 19 18 19 19 17 13 16 18 17 15 5 4 3 2 3 Power . | . . . . . . . . . . . . 1 1 . 1 . . 1 1 1 2 1 1 1 2 2 3 1 . . . . Propulsion 2 | . . 2 . 3 4 5 5 4 2 2 2 2 2 4 4 4 3 3 3 3 2 2 . . . . . . . . . . Utility 6 | . 2 3 5 7 5 7 7 7 8 8 8 8 8 6 7 5 6 6 5 6 9 8 7 9 9 7 6 1 2 2 1 1 Weapon 5 | . 5 8 9 9 8 7 6 4 4 4 5 6 5 4 5 5 6 7 8 8 5 5 5 5 5 5 4 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . . . 5 1 1 3 4 . 2 . 1 . . 1 . . 2 . . 1 2 . . . . 3 8 3 1 . . 3 Power 8 | . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . 4 . 1 . . . Propulsion 6 | . . . . . . 1 1 . . . . . . 1 . . . . . 1 1 . . . . . . . . . . 1 Utility 11 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 4 2 . . . 1 Weapon 16 | . . . 5 1 1 1 3 . 1 . 1 . . . . . . . . . . . . . . 1 . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 96 99 97 100 98 88 95 85 80 84 73 85 86 85 86 86 87 88 88 94 99 99 97 92 81 24 24 43 63 79 Engine 4 | . 14 14 10 11 3 . 7 5 6 4 3 7 7 6 6 5 . . . . 3 4 5 2 . 1 . . . . . . Core 1 | . . . . . 3 8 . . . . . . . . . . 3 . . . . . . . . 4 6 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 6 5 5 . . . 2 5 3 . . . . . 8 Treads 1 | . 4 28 7 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Leg 19 | . 23 . 23 32 35 36 30 30 30 19 15 15 15 13 13 13 13 13 11 11 16 22 23 23 22 21 18 . 1 9 9 9 Device 11 | . 9 14 14 11 9 9 7 7 6 7 7 7 7 18 20 19 6 6 16 17 11 13 19 16 11 14 7 2 4 12 18 18 Storage 6 | . 14 14 11 11 9 9 7 5 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 3 . . . . . Processor 16 | . . . . . 8 9 21 23 15 15 15 15 15 13 13 13 26 33 29 29 29 29 29 29 28 27 24 12 4 5 8 16 Hackware 2 | . . . . . . . . . 7 7 7 7 7 6 6 6 5 . . . 1 . . . . . 4 4 4 2 1 . Protection 5 | . . . 6 10 9 9 7 5 6 7 7 7 7 7 6 5 6 6 5 5 3 3 2 5 7 2 5 . . . . . Energy Gun 4 | . 14 14 10 11 6 . . . . . . . . . . . . . . . . . . . . . . . . 10 26 26 Ballistic Gun 3 | . 13 13 10 11 11 14 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 3 13 5 3 3 6 7 2 12 13 12 13 11 6 6 10 9 9 8 8 8 3 . . . . . Piercing Weapon 1 | . . . . . . . . . 7 10 7 7 1 . . . . 1 4 . . . . 1 1 1 3 4 4 2 . . Peak Build Rating 241 | 7 9 9 18 19 27 31 49 48 55 62 60 60 61 73 72 75 89 91 98 100 101 99 97 112 113 135 143 58 96 213 232 241 Average Rating 75 | 4 7 8 14 17 22 27 41 42 52 57 58 60 54 71 71 72 82 89 95 97 96 96 94 101 108 124 117 47 60 128 224 234 On Entrance 68 | . 7 9 9 17 18 27 31 46 48 55 56 60 60 52 71 71 72 89 88 97 98 96 95 94 111 110 120 43 50 43 213 213 Avg Prop Armor Cover (%) 21 | . 8 . 8 . . . . 24 . 7 5 . . . . . . . . . . . . . 6 . 34 22 31 40 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 15 30 29 58 62 61 62 77 66 67 69 58 58 59 81 62 76 63 63 68 74 80 85 75 75 84 98 86 3 12 27 40 51 Greatest Support 135 | 20 40 40 40 30 40 40 66 64 70 70 70 70 70 70 70 70 70 70 70 70 89 89 89 106 113 135 128 3 3 60 60 60 Greatest Overweight (x) 4 | 4 2 . 1 2 1 1 1 2 1 2 1 . . 1 . 1 . . . 1 1 1 . . . . . . 3 . . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Average Capacity 17 | 7 14 15 16 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 5 5 5 5 Most Carried 20 | 2 14 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 14 20 20 20 20 5 5 5 3 5 Average Carried 16 | 1 8 13 15 19 19 19 19 16 18 18 19 20 19 19 20 18 19 19 18 19 19 17 13 16 18 17 15 4 4 3 2 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 2 14 14 20 20 20 20 20 20 20 18 20 20 20 20 20 18 19 19 20 20 20 14 14 20 18 20 5 5 5 3 2 5 Class Distribution -------------------- 35% | Gladiator 15% | Scavenger-Mutant 14% | Mutant 13% | Scavenger-Gladiator 10% | Derelict-Gladiator 7% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Waste Scavenger-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Gladiator | -5/Factory Assassin | -5/Waste Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Mutant | -2/Research Mutant | -2/Testing Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Matter Collected 8660 | 277 233 59 733 155 598 928 253 201 279 108 203 . 43 325 56 532 80 195 24 131 396 304 129 101 283 790 303 146 8 255 . 532 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30430 | 64 439 254 1508 212 1257 633 425 819 1925 110 124 . 84 818 123 754 75 70 24 79 1261 383 241 199 570 4199 1372 146 68 624 20 11550 Parts 1460 | 6 33 21 106 14 58 34 29 3 107 4 9 . 8 32 4 38 . 1 3 . 60 11 9 7 36 182 74 4 7 37 . 523 Haulers Intercepted 15 | . . . 5 . 3 . 1 . 3 . . . . . . . . . . . . . . . . 1 2 . . . . . Recyclers Shooed 9 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . . . . 4 3 . 10 . 4 30 4 2 . . . 10 9 5 32 . . . . . . . Prevented 9 | . . . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Broken 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Combat Hostiles Destroyed 421 | . 15 9 34 8 28 17 6 1 26 2 4 . 4 8 2 14 . 1 . 1 17 5 2 . 17 44 21 . 3 7 . 125 Melee 126 | . . . . . . . 6 . 26 2 . . 3 8 2 4 . . . . 15 1 2 . 8 39 9 . . . . 1 Guns 249 | . 15 9 34 8 28 17 . . . . . . . . . 6 . 1 . 1 . . . . . 1 . . . 7 . 122 Cannons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . AOE 40 | . . . . . . . . 1 . . 4 . 1 . . 4 . . . . . 2 . . 8 4 12 . 3 . . 1 Classes Destroyed 33 | 1 5 2 4 1 . 1 . 1 2 . 1 . . . . 1 . . . . . 1 . . 1 . 1 . . . 1 10 Worker 29 | . . 1 1 . . . . . 4 . . . . 1 . . . . . . 2 . . . . 4 7 . . 1 . 8 Builder 13 | . . . 1 . 1 . 1 . 2 . . . . . . . . . 1 . 2 . . . . 2 3 . . . . . Tunneler 5 | 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 15 | . . . 5 . 3 . 1 . 3 . . . . . . . . . . . . . . . . 1 2 . . . . . Recycler 21 | . . 1 1 . 2 . . . 4 . . . . 2 . . . . . . . . . . . 8 . 1 . . . 2 Mechanic 13 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . . . 8 Operator 6 | . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 19 | . 2 . 3 . 1 . 2 . 1 . . . . . . . . . . . . . . . . 4 1 . . . . 5 Swarmer 89 | . 9 9 11 2 9 9 1 . 3 . 4 . 4 . . 4 . . . . . . . . 9 7 5 . 3 . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Grunt 142 | . 5 . 12 3 16 4 2 . 17 . . . . 2 1 4 . . . . 9 3 . . . 12 11 . . . . 41 Brawler 14 | . . . 1 1 . 1 . . . . . . . 1 . . . . . 1 . 1 . . . 1 . . . . . 7 Duelist 10 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 6 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Sentry 36 | . . . 10 . 3 3 1 . 2 . . . . 1 1 2 . . . . 2 . . . 1 6 1 . . 1 . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 27 | . . . . . . . . . 1 2 . . . 3 . 1 . 1 . . 3 . . . . 6 . . . 4 . 6 Programmer 54 | . . . . . . 1 2 . 3 . . . . 1 . 2 . . . . 3 . 2 . 4 11 3 . . 2 . 20 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 Compactor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Executioner 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 40 | 3 6 6 5 4 6 4 3 1 7 1 4 . 3 4 1 4 . 1 1 1 8 2 2 . 5 11 17 1 3 4 . 40 Combat Bots Only 33 | . 6 4 4 4 6 4 2 1 3 1 4 . 3 3 1 4 . 1 . 1 8 2 2 . 5 9 10 . 3 4 . 33 Max Kills in Single Turn 7 | 1 2 2 1 1 1 1 1 1 1 1 3 . 1 1 1 3 . 1 1 1 1 1 1 . 4 4 7 1 3 1 1 3 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . . 1 . . 3 . 1 . . 3 . . . . . 1 . . 4 4 4 . 3 . . 1 Melee 1 | . . . . . . . 1 . 1 1 . . 1 1 1 1 . . . . 1 1 1 . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Hostile Shots Fired 3166 | . 54 71 132 31 136 102 33 . 145 10 9 . 28 143 20 37 . 5 . . 181 76 4 . 96 354 312 15 153 133 9 877 Missed 1262 | . 17 20 30 7 37 34 15 . 47 2 2 . 13 46 5 7 . 1 . . 45 19 1 . 37 137 113 7 75 70 4 471 Deflected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Hits 1904 | . 37 51 102 24 99 68 18 . 98 8 7 . 15 97 15 30 . 4 . . 136 57 3 . 59 217 199 8 78 63 5 406 Melee 35 | . . . 2 4 . 3 . . . . . . . 3 . . . . . . . . . . . 12 . . . . . 11 Projectile 1869 | . 37 51 100 20 99 65 18 . 98 8 7 . 15 94 15 30 . 4 . . 136 57 3 . 59 205 199 8 78 63 5 395 AOE 36 | . 2 . . . . 2 . . 1 . . . . . . . . . . . . . . . . 3 . . 17 . . 11 Critical Strikes 82 | . . . 2 . 5 3 3 . 2 1 . . . 2 . . . . . . 4 1 . . 2 9 13 . 1 3 . 31 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Disruptions 5 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 1 1 . . . . . . Damage Taken 32424 | . 508 409 1160 329 1453 750 237 8 1280 121 111 . 216 1588 129 498 50 93 . 14 2496 1400 57 . 1240 4413 4608 281 3279 528 321 4847 Core 6612 | . 123 83 235 55 142 135 14 . 75 16 31 . . 224 . 59 . 12 . . 304 196 . . 127 623 1294 210 917 169 61 1507 Absorbed by Shields 2186 | . . . . . . 139 8 . 170 23 . . . 168 . . . . . 5 176 . . . . . . . . 436 40 1021 Ignored by Resistances 6839 | . . . . . . . 4 . . . . . . 213 . 33 . . . . . 30 . . . . . . . 535 48 5976 Regen/Repaired (Parts) 788 | . 88 . 14 . . . . . . . . . . 401 . . . . . . . . . . . 209 76 . . . . . Core Remaining (%) 41 | 100 . 17 . 27 . 49 . . . . . . 80 . . . . 65 . . . . . . 37 45 . . . 31 . 2 Volleys Fired 881 | 8 59 28 108 20 89 108 . 6 . . 3 . 2 . . 35 . 11 . 10 23 17 . . 3 2 11 . 1 32 18 287 Largest 3 | 2 2 2 2 2 2 2 . 1 . . 1 . 1 . . 1 . 1 . 1 1 1 . . 1 1 1 . 1 2 3 3 Hottest 300 | 70 70 90 88 88 88 50 . 39 . . 39 . 39 . . 36 . 90 . 90 90 90 . . 46 90 49 . 46 200 300 300 Shots Fired 1811 | 16 112 55 210 42 168 191 . 6 . . 3 . 2 . . 35 . 11 . 11 22 18 1 . 3 2 11 . 1 63 27 801 Gun 1726 | 16 112 55 210 42 168 191 . . . . . . . . . 32 . 6 . 8 1 . . . . . . . . 62 27 796 Cannon 53 | . . . . . . . . . . . . . . . . . . 5 . 3 21 16 1 . . 1 . . . 1 . 5 Launcher 32 | . . . . . . . . 6 . . 3 . 2 . . 3 . . . . . 2 . . 3 1 11 . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 563 | 8 59 25 107 21 104 191 . . . . . . . . . 32 . 6 . 8 1 . . . . . . . . 1 . . Thermal 318 | 8 53 30 103 21 64 . . . . . . . . . . . . 5 . 3 8 16 1 . . 1 . . . . . 5 Explosive 32 | . . . . . . . . 6 . . 3 . 2 . . 3 . . . . . 2 . . 3 1 11 . 1 . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Slashing 885 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 27 796 Robot Hit Streak 27 | 3 9 9 24 15 27 23 . 6 . . 2 . . . . 13 . 3 . 3 3 2 . . . . 3 . 1 7 1 22 Robot Miss Streak 9 | 3 6 6 9 4 3 5 . 1 . . 1 . . . . 4 . 2 . 1 5 3 . . . 1 1 . . 5 1 7 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 Secondary Targets 44 | . 3 2 1 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 31 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1630 | 8 65 28 151 34 130 86 17 6 81 5 4 . 4 53 6 22 2 4 1 5 70 23 8 3 33 184 71 3 1 25 1 496 Core Hits 1013 | 3 28 18 137 33 135 32 8 6 43 2 6 . 4 20 3 22 1 2 . 1 29 10 4 . 16 88 64 1 4 13 1 279 Critical Kills 9 | . . . 1 . . . . . . . . . . . . 6 . 1 . 1 . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Critical Strikes 113 | 1 2 . 1 . . 1 2 . 8 3 . . . 11 1 11 . 1 . 2 7 1 . 1 2 24 15 1 . . . 18 Burn 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 15 | . . . 1 . . 1 . . . . . . . . . 10 . 1 . 2 . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sever 83 | . . . . . . . 2 . 3 2 . . . 11 1 1 . . . . 6 . . . 2 22 15 . . . . 18 Impale 11 | . . . . . . . . . 5 1 . . . . . . . . . . . 1 . 1 . 2 . 1 . . . . Melee Attacks 888 | . . . 2 . . 17 32 2 117 10 2 . 19 89 11 30 41 5 4 . 92 26 17 3 41 241 68 4 7 8 . . Impact 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 739 | . . . . . . 17 32 2 55 3 2 . 18 89 11 30 41 5 . . 92 13 17 1 38 214 59 . . . . . Piercing 147 | . . . . . . . . . 62 7 . . 1 . . . . . 4 . . 13 . 2 3 27 9 4 7 8 . . Sneak Attacks 81 | . . . . . . . 4 . 20 . 1 . . 7 . . . . 1 . 6 . 2 . . 30 6 3 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 65 | . . . . . . . 2 . 6 1 . . . 13 3 1 . . . . 9 3 1 1 3 16 6 . . . . . Martial Strikes 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . Damage Inflicted 84211 | 119 767 344 2221 579 2184 1595 858 558 4154 169 543 . 220 2276 256 844 145 21 75 58 3443 1001 563 177 2080 10317 6603 274 327 1746 76 39618 Guns 48931 | 119 745 327 2196 554 2169 1595 . . . . . . . . . 176 . 21 . 58 . . . . . . . . . 1577 76 39318 Cannons 426 | . . . . . . . . . . . . . . . . . . . . . 264 162 . . . . . . . . . . Explosions 5752 | . . . . . . . . 451 . . 403 . 61 . . 207 . . . . 109 109 . . 573 308 3204 . 327 . . . Melee 28637 | . . . . . . . 858 107 4154 169 140 . 159 2276 256 461 145 . 75 . 3070 730 563 177 1507 10009 3399 274 . 108 . . Ramming 465 | . 22 17 25 25 15 . . . . . . . . . . . . . . . . . . . . . . . . 61 . 300 Kinetic 5089 | 68 430 111 1098 227 1305 1595 . . . . . . . . . 176 . 21 . 58 . . . . . . . . . . . . Thermal 3069 | 51 315 216 1098 327 864 . . . . . . . . . . . . . . . 36 162 . . . . . . . . . . Explosive 5716 | . . . . . . . . 451 . . 403 . 61 . . 207 . . . . 73 109 . . 573 308 3204 . 327 . . . Electromagnetic 264 | . . . . . . . . . . . . . . . . . . . . . 264 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 65905 | . . . . . . . 858 107 2386 108 140 . 159 2276 256 461 145 . . . 3070 440 563 95 1507 9208 3155 . . 1577 76 39318 Piercing 3703 | . . . . . . . . . 1768 61 . . . . . . . . 75 . . 290 . 82 . 801 244 274 . 108 . . Highest Corruption 26 | . . . 5 5 . 2 . . 3 3 3 3 3 5 5 5 5 . . 12 12 11 12 12 19 26 10 3 11 11 3 13 Average Corruption 6 | . . . 5 5 . 1 . . 2 3 3 3 3 5 5 5 5 . . 9 10 11 11 12 17 10 4 2 9 11 3 7 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 623 | . . . 45 26 . 25 . . 21 30 26 1 12 10 23 50 2 . . 5 42 46 35 10 39 57 14 . 15 5 . 84 Message Errors 153 | . . . 19 8 . 6 . . 8 8 6 . 3 2 4 16 . . . 1 5 12 7 3 9 11 3 . 5 1 . 16 Matter Fused 125 | . . . 6 10 . 3 . . 4 6 7 . 1 1 7 9 . . . 2 9 10 9 3 4 10 5 . 1 1 . 17 Heat Flow Errors 89 | . . . 3 2 . . . . 3 8 5 . 1 2 2 5 . . . 1 9 4 4 1 6 13 3 . 4 . . 13 Energy Discharges 81 | . . . 4 . . 6 . . 3 5 2 1 2 1 4 10 . . . . 7 3 6 1 10 8 . . . 1 . 7 Parts Rejected 10 | . . . 1 . . . . . 1 . . . . 2 . 1 . . . . 1 2 . . . 1 . . . . . 1 Parts Fused 8 | . . . 1 . . . . . . . 1 . . 1 . 1 . . . . . 1 . . 1 . . . . 1 . 1 Data Loss (minor) 79 | . . . 5 4 . 4 . . 1 2 4 . 3 . 1 2 2 . . . 8 9 5 2 6 8 2 . 3 1 . 7 Data Loss (major) 27 | . . . 4 . . 1 . . 1 . . . 1 1 3 3 . . . . 2 1 2 . 1 3 1 . 2 . . 1 Misfires 11 | . . . . 2 . 2 . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . 4 Alerts 18 | . . . . . . 1 . . . 1 1 . 1 . 2 3 . . . . . 2 1 . 2 2 . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 3 Weapon Failures 17 | . . . 2 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . 12 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 3151 | . . . 2 . . . 126 . 403 . 124 . 19 140 10 47 7 . 45 . 132 . 140 223 267 1016 365 . . . . 85 Projectiles 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Explosions 208 | . . . . . . . . . . . . . . . . 43 . . . . . . . . . . 165 . . . . . Melee 2940 | . . . 2 . . . 126 . 403 . 124 . 19 140 10 4 7 . 45 . 129 . 140 223 267 1016 200 . . . . 85 Knockbacks 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . . . . . . 9 . . . . . . . 68 . . . . . . . . . 81 91 . . . . . Shots 8 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . 3 2 . . . . . Rammed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 26 | . 5 4 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 Kicked 22 | . 5 . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 461 | 72 84 230 461 170 96 71 1 . 185 264 235 . 249 152 255 236 . 152 . 226 312 303 260 225 175 249 166 . 226 . 112 426 Average Temperature 78 | 37 27 88 78 60 24 22 1 . 78 107 107 . 140 70 122 93 . 68 . 86 89 81 119 117 78 85 47 . 110 . 56 89 Received Heat Transfer 5397 | . 81 . 321 96 837 106 32 . 529 . . . 24 56 24 117 . 20 . . 450 542 . . 94 355 723 . 27 37 . 926 Effects 8 | . . . . . . . . . . . 3 . . . . . . . . . 3 . 1 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Interference 6 | . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Total Turns 247 | . . . . . . . . . . . . . . . . . . . . . . . . . . 247 . . . . . . Longest Duration 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . 4 Impact Corruptions 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 12 | 2 3 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 Heat Transferred 5078 | 222 1073 618 1355 405 1105 . . . . . . . . . . . . . . . 50 250 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Maximum Alert Level 5 | . 1 . 2 1 1 5 4 1 1 . . . . . . . . . . . 1 . . . . 4 3 2 1 5 5 5 Low Security (%) 45 | 100 92 100 49 97 71 . . 79 64 . . . . 100 . . . . 100 100 98 . . . . . . . . . . . Level 1 14 | . 7 . 36 2 28 7 . 20 35 . . . . . . . . . . . 1 . . . . 19 . . 100 53 . . Level 2 11 | . . . 13 . . 18 . . . . . . . . . . . . . . . . . . . 55 78 100 . . . . Level 3 11 | . . . . . . 23 96 . . . . . . . . . . . . . . . . . . 12 21 . . . 65 18 Level 4 4 | . . . . . . 15 3 . . . . . . . . . . . . . . . . . . 12 . . . . 27 13 Level 5 3 | . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 7 . Peak Influence 7964 | 15 226 195 549 212 362 2122 1113 276 310 . . . . 151 . . . . 17 20 206 . . . . 1138 1097 584 381 1888 1600 7964 Initial 1132 | . 3 54 . 212 . 215 1113 276 . . . . . 150 . . . . . . . . . . . 349 588 584 274 222 1132 1100 Average 761 | 2 75 58 198 65 133 1168 873 125 152 . . . . 70 . . . . 1 4 94 . . . . 573 622 547 284 951 1072 3977 Influence Increases 20702 | 15 447 255 1133 221 778 1947 242 47 899 60 95 . 135 542 145 285 5 154 36 26 632 155 55 15 420 2071 1161 5 370 512 105 7734 Destroy 0b10 Robot/C 10240 | . 280 180 680 180 560 720 120 . 520 40 80 . 80 160 40 260 . 100 . 20 340 100 40 . 300 940 540 . 60 140 . 3760 Destroy 0b10 Robot/NC 730 | 15 15 15 70 . 35 . 20 . 85 . 5 . . 20 . 5 5 . 5 . 25 5 5 15 10 120 70 5 . 5 . 175 Destroy Leader 1850 | . 64 30 206 40 118 40 36 . 138 20 10 . 10 50 . 20 . 20 . . 100 20 10 . 50 222 96 . 10 40 . 500 Allied During Kill 1470 | . . . . 1 . 179 . . . . . . . . . . . 34 . . . . . . . 39 81 . . . . 1136 Successful Hack 289 | . 28 . 39 . 4 14 14 . 106 . . . . 54 . . . . 12 . 12 . . . . 6 . . . . . . Select Force Hacks 120 | . 60 . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 555 | . . . . . 15 30 15 . 30 . . . . . . . . . 15 . 45 . . . . 75 30 . 60 75 . 165 Anti-Garrison Action 950 | . . . . . . 800 . . . . . . . . . . . . . . . . . . . 150 . . . . . . Destroy Structure 2218 | . . . 3 . 1 119 7 47 20 . . . . 18 . . . . 4 6 80 . . . . 114 194 . 30 57 90 1428 Advance Influence 450 | . . . . . . . . . . . . . . 150 . . . . . . . . . . . 300 . . . . . . Partial Spotted 60 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . 15 . . . . 15 15 Lose Combat Pursuer 1770 | . . 30 75 . 45 30 30 . . . . . 45 90 105 . . . . . 30 30 . . 60 90 150 . 210 195 . 555 Influence Decreases 14721 | 10 312 395 587 767 446 157 1575 836 750 209 95 . 135 476 211 253 37 154 36 26 494 257 91 15 342 1027 1244 555 463 294 1026 1446 Entered New Map 4973 | . 2 86 . 334 . 117 1009 513 . 56 . . . . 25 . 32 . . . . 52 8 . . 29 534 455 215 174 756 576 Time Decay 7463 | 10 280 299 547 343 376 . 416 323 550 153 95 . 135 446 186 243 5 134 36 26 434 205 73 15 307 638 310 70 198 110 150 350 Lost Part 1095 | . 30 10 40 10 70 . . . 50 . . . . 30 . 10 . . . . 60 . 10 . 35 300 340 20 50 10 20 . Lost Ally 890 | . . . . 80 . 40 . . . . . . . . . . . 20 . . . . . . . 60 60 10 . . 100 520 Purge Threat 300 | . . . . . . . 150 . 150 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 145 | . 6 . 7 . 8 . 3 . 12 . . . . 3 . . . . . . 9 . . . . 17 5 1 4 15 12 43 Investigation 22 | . 4 . 3 . 1 . . . 4 . . . . 1 . . . . . . 2 . . . . 2 1 . 1 1 1 1 Extermination 23 | . . . . . . . 3 . 4 . . . . 1 . . . . . . 2 . . . . 5 1 . 2 1 1 3 Reinforcement 23 | . 2 . 4 . 1 . . . 4 . . . . 1 . . . . . . 2 . . . . 1 2 1 1 1 . 3 Assault 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . 12 7 36 Garrison 16 | . . . . . 6 . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Distress Signals 33 | . 1 . 5 . 3 . 1 . 4 . . . 1 . . . . . . . 3 . . . 1 2 4 . 2 2 . 4 Communications Jammed 25 | . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . Distress Signals 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Times Spotted 777 | . 25 10 53 9 40 34 11 1 43 2 4 . 8 20 7 15 1 3 . 7 21 5 2 . 22 71 57 3 33 44 1 225 Peak Tracking Total 24 | . 7 4 5 4 8 4 4 1 4 1 4 . 4 5 3 5 1 2 . 3 8 4 2 . 4 6 12 3 14 19 2 24 Tactical Retreats 72 | . 2 2 4 . 3 2 2 . . . . . 2 3 5 . . . . 2 2 1 . . 4 5 5 . 3 5 . 20 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Traps Triggered 26 | . 1 . 1 . 1 13 1 . 1 1 . . . . . . . . 1 . 1 . . . . 1 . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Machines Disabled 49 | . . . . . 1 10 1 . 2 . . . . . . 1 . . 1 . 3 . . . . 6 2 . 4 7 . 11 Max in Single Turn 2 | . . . . . 1 1 1 . 1 . . . . . . 1 . . 1 . 2 . . . . 1 1 . 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . Garrison Relay 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Machines Accessed 93 | . 8 . 11 . 3 3 7 . 17 1 1 4 . 9 1 1 1 . 2 . 5 1 . 4 . 8 2 . . 2 1 1 Terminals 34 | . 5 . 6 . 1 3 4 . 7 . . . . 6 . . . . . . . . . . . . . . . 1 . 1 Fabricators 8 | . . . . . . . 1 . 4 . . . . . . . . . . . 1 . . . . 2 . . . . . . Repair Stations 10 | . 1 . 1 . . . 1 . 1 . . . . 2 . . . . . . 2 . . . . 1 1 . . . . . Recycling Units 9 | . 2 . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . Scanalyzers 8 | . . . 2 . . . . . 3 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . Garrison Access 10 | . . . . . 1 . 1 . 1 . . . . . . . . . 1 . 1 . . . . 3 . . . 1 1 . Total Hacks 274 | . 23 . 44 . 4 6 14 . 45 1 1 28 . 25 1 7 3 . 4 . 9 1 . 17 . 26 5 . . 4 3 3 Successful 170 | . 14 . 27 . 3 2 6 . 23 1 1 28 . 14 1 7 3 . 3 . 4 1 . 17 . 11 2 . . 1 . 1 Failed 102 | . 8 . 17 . 1 4 8 . 21 . . . . 11 . . . . 1 . 5 . . . . 15 3 . . 3 3 2 Catastrophic 21 | . 2 . 3 . . 1 3 . 3 . . . . 2 . . . . . . 2 . . . . 2 . . . 1 1 1 Database Lockouts 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 134 | . 20 . 17 . 1 . 7 . 10 . . . . 9 . . . . 6 . 18 . . . . 11 9 7 9 2 6 2 Terminals 100 | . 18 . 22 . 2 6 9 . 19 . . . . 19 . . . . . . . . . . . . . . . 2 . 3 Fabricators 26 | . . . . . . . 3 . 13 . . . . . . . . . . . 2 . . . . 8 . . . . . . Repair Stations 28 | . 3 . 3 . . . 1 . 3 . . . . 4 . . . . . . 3 . . . . 7 4 . . . . . Recycling Units 13 | . 2 . 4 . 1 . . . 1 . . . . 2 . . . . . . . . . . . 2 1 . . . . . Scanalyzers 30 | . . . 15 . . . . . 7 . . . . . . . . . 3 . 3 . . . . 2 . . . . . . Garrison Access 18 | . . . . . 1 . 1 . 2 . . . . . . . . . 1 . 1 . . . . 7 . . . 2 3 . Terminal Hacks 93 | . 3 . 7 . . 2 4 . 7 1 1 28 . 9 1 7 3 . . . . 1 . 17 . . . . . 1 . 1 Record 23 | . . . . . . . . . . . . 11 . . . 7 . . . . . . . 5 . . . . . . . . Part Schematic 20 | . 1 . 1 . . . . . . . . 10 . 1 . . 3 . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 15 | . . . 4 . . . 1 . 1 . . 3 . 2 . . . . . . . . . 4 . . . . . . . . Open Door 7 | . . . . . . 2 . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . Branch Access Points 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . 4 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . 2 . . . . . . Build 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 12 | . 2 . 3 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 4 . . . . . . Scan Component 8 | . 1 . 2 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . Repair 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Retrieve Components 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Scanalyzer 17 | . . . 10 . . . . . 4 . . . . . . . . . 2 . . . . . . 1 . . . . . . Insert Component 6 | . . . 3 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 5 | . . . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Study 6 | . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . Unauthorized Hacks 29 | . 9 . 7 . 1 . 2 . 4 . . . . 4 . . . . . . 1 . . . . . 1 . . . . . Terminals 18 | . 6 . 5 . 1 . 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Skim 10 | . 4 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Patch 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 6 . 10 . 2 2 7 . 14 . . . . 8 . . . . 1 . 3 . . . . 8 2 . . 2 1 1 Full Trace Events 7 | . . . . . . 1 . . 2 . . . . . . . . . . . 1 . . . . 2 . . . 1 . . Feedback Events 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 1 . 4 . . . . . 1 . . 10 . 1 . . 3 . 13 . . . . 4 . . . . 2 . . . Parts Built 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Authchips 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Time 222 | . . . . . . . . . 53 . . . . . . . . . . . . . . . . 169 . . . . . . Total Part Build Rating 18 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . 12 . . . . . . Part Studies Acquired 6 | . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Parts Repaired 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 201 | . 26 . 26 . . . . . . . . . . . . . . . . . . . . . . 149 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . . . . . 9 . . . 10 . . . . . . . . . . . . . . . . 10 1 . . . . . Parts Scanalyzed 5 | . . . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . 24 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Destruction 21 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 1 1 . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Total Allies 106 | . . . . 4 . 4 . . . . . . . . . . 4 . . . 2 . . . . 5 5 1 . . 8 73 Largest Group 15 | . . . . 3 . 3 . . . . . . . . . . 4 4 . . 1 . . . . 3 5 1 . . 8 15 Highest-Rated Group 1411 | . . . . 40 . 201 . . . . . . . . . . 157 157 . . 42 . . . . 261 494 31 . . 108 1411 Highest-Rated Ally 269 | . . . . 31 . 178 . . . . . . . . . . 40 40 . . 42 . . . . 165 103 31 . . 14 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Initial Warlord ECA Mod 12 | . . . . . . . 12 12 12 12 12 12 11 11 11 11 11 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 495 | . . . . 17 . 39 . . . . . . . . . . . 18 . . 6 . . . . 18 20 . . . 30 347 Total Damage 28570 | . . . . 126 . 1724 . . . . . . . . . . . 600 . . 30 . . . . 693 1022 . . . 371 24004 Kills 120 | . . . . 1 . 19 . . . . . . . . . . . 4 . . . . . . . 7 6 . . . . 83 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 6 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Active Infowar (turns) 23890 | 10 1069 931 1868 596 381 . 821 785 668 1498 1662 107 691 942 1070 1963 1063 1240 341 187 706 878 1011 234 783 1633 406 147 109 . . 90 Optics 665 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 406 147 109 . . 3 Sensors 15507 | . . . . . . . . . 162 1491 1662 107 691 721 1068 1963 1060 870 313 183 702 873 1007 234 776 1624 . . . . . . IFF 247 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 242 . . . . . Terrain 9508 | . . . . . . . . . . . . . . 413 1018 1907 1062 370 341 187 701 851 1011 221 782 644 . . . . . . Structural 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seismic 6747 | 10 1069 931 1868 596 381 . 821 785 286 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Jamming 711 | . . . . . . . . . 220 7 . . . 249 59 80 1 . . . . . . . . . 93 . . . . 2 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 2 . . . . . 2 2 . 1 . 2 1 1 1 . . . 2 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 2 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Turns Passed 37310 | 89 1632 931 1999 1140 1135 2263 1005 785 1977 1558 1678 107 702 1104 1072 1991 3212 1248 341 187 1171 1178 1023 235 904 2267 687 147 410 421 333 2378 Spaces Moved 23116 | 40 699 525 834 522 436 955 716 615 1215 940 841 80 477 527 768 805 2298 847 221 118 627 850 679 164 555 1169 417 248 452 741 346 2389 Core 1232 | 20 . . . . . . . 15 . . . . . . . . . . . . . . . . . . 154 248 452 343 . . Treads 852 | . 129 525 176 . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . Legs 21032 | 20 570 . 658 522 436 955 716 600 1215 940 841 80 477 527 768 805 2298 847 221 118 627 850 679 164 555 1169 241 . . 398 346 2389 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 160 120 175 175 175 112 105 112 120 135 135 135 135 135 135 130 130 130 130 122 122 122 120 120 116 50 50 50 30 30 30 Average Speed 126 | 132 178 160 177 200 175 175 119 117 117 159 196 135 135 165 135 215 131 130 130 132 128 122 122 121 120 123 96 50 82 39 30 30 Slowest Speed 270 | 250 260 160 240 245 175 175 186 186 186 270 250 135 135 225 135 225 135 130 130 220 250 179 122 122 120 234 180 50 200 120 30 30 Overloaded Moves 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 32 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 7 16 7 Cave-ins Triggered 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 59 | 4 95 66 82 89 35 90 24 96 34 97 90 70 69 20 90 86 90 77 6 89 14 87 89 60 76 29 13 8 68 68 10 51 Regions Visited 32 Branch Regions 17 Pre-discovered Areas 17 | . 2 1 2 2 . . . . . 1 . 1 . . . 1 2 . . . . 1 . 3 1 . . . . . . . Known Exits Taken 15 | . . . 1 1 1 . . . 1 . . . . 1 1 . 1 1 . . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 12 | 1 1 1 . . . . . . . 1 1 1 1 . . 1 . . . . . . . . . . . 1 1 1 1 . Scrap Searched 23 | . . . . 1 . . . . . 2 3 . 3 . 1 1 3 5 . . . 3 1 . . . . . . . . . Spaces Dug 339 | . . . 2 . . 4 7 . 20 3 . . 28 18 2 38 . 9 2 2 17 1 7 . 51 25 . . 2 9 30 62 Terrain Destroyed 1238 | . . . 2 . . 80 7 75 20 3 31 . 37 18 2 46 . 10 2 3 57 41 8 . 51 38 101 . 10 27 52 517 Melee 142 | . . . 2 . . 4 7 . 20 3 . . 13 18 2 11 . 5 2 . 14 1 7 . 4 25 . . 2 2 . . Projectile 622 | . . . . . . . . . . . . . . . . . . 5 . 3 7 11 1 . . 1 . . . 25 52 517 AOE 474 | . . . . . . 76 . 75 . . 31 . 24 . . 35 . . . . 36 29 . . 47 12 101 . 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Total 28862 | 56 973 563 1136 573 650 1405 826 676 1590 993 863 79 519 712 795 995 2447 970 268 138 871 926 848 195 727 1769 607 264 478 803 555 3592 Wait 2975 | . 185 2 99 19 73 233 25 . 219 27 . . 7 63 15 100 87 86 26 . 80 13 143 . 113 287 66 2 . 7 188 810 Move 23086 | 39 698 524 833 521 436 954 716 614 1214 939 840 79 476 526 767 804 2297 846 221 117 626 849 678 163 554 1168 416 247 451 740 345 2388 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 209 | 2 12 1 24 3 9 6 11 21 12 3 3 . 1 13 . 1 7 3 4 2 14 2 1 6 2 24 10 3 2 1 1 5 Fast Attach 211 | 7 4 . 9 1 8 3 8 6 3 1 5 . 1 2 . 7 6 2 2 2 11 5 4 10 3 33 20 4 7 6 . 31 Attach 120 | . 4 2 7 1 6 . 3 1 8 2 . . 4 7 . 4 2 1 5 . 7 7 1 . 4 21 11 . 3 5 2 2 Detach 27 | . 4 . 1 . . . 2 1 . 1 . . 4 . . 1 . . 2 . . . . 2 . 4 . . 2 2 . 1 Swap 225 | . 1 1 25 3 12 11 16 3 16 5 4 . 2 19 6 11 2 12 2 3 15 10 3 3 9 22 2 . . . 1 6 Drop 260 | . 1 1 25 2 14 13 19 22 11 7 6 . 4 8 . 5 11 4 2 4 15 2 4 9 2 21 12 4 5 . . 27 Fire 881 | 8 59 28 108 20 89 108 . 6 . . 3 . 2 . . 35 . 11 . 10 23 17 . . 3 2 11 . 1 32 18 287 Melee 753 | . . . 2 . . 17 26 2 107 8 2 . 18 74 7 27 35 5 4 . 80 21 14 2 37 187 59 4 7 8 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 22 | . 5 . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 Crush 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 89 | . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . 29 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Ext x2) -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 15) 990 | -10/Materials | Derelicts attacked the area 1086 | -10/Materials | Discovered new exit (range 16) 1177 | -10/Materials | Discovered new exit (range 15) 1414 | -10/Materials | Repaired Assault Rifle 1522 | -10/Materials | Discovered new exit (range 3) 1722 | -10/Materials | Entered Mines 1793 | -10/Mines | Learned location of Recycling (-7) 1793 | -10/Mines | Discovered new exit (range 9) 1884 | -10/Mines | Core integrity fell below 50% 1954 | -10/Mines | Core integrity fell below 20% 1983 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2478 | -10/Mines | Assembled infested the area 2483 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2653 | -10/Mines | Entered Materials 2653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3097 | -9/Materials | Discovered new exit (range 16) 3452 | -9/Materials | Discovered new exit (range 3) 3740 | -9/Materials | Identified exit to Materials 3948 | -9/Materials | Learned 2 Materials zone layouts 3975 | -9/Materials | Repaired Seismic Detector 3996 | -9/Materials | Build established: Scavenger-Mutant 3999 | -9/Materials | Loaded intel: 35 non-interactive machine locations 4038 | -9/Materials | Identified exit to Mines 4089 | -9/Materials | Loaded intel: 2 repair station locations 4148 | -9/Materials | Loaded intel: 17 trap records 4218 | -9/Materials | Learned Materials non-interactive machine intel 4515 | -9/Materials | Core integrity fell below 50% 4652 | -9/Materials | Entered Mines 4656 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4732 | -9/Mines | Lost 3 allies 4737 | -9/Mines | Escorted by a lone wolf Derelict 4817 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5473 | -9/Mines | Discovered exit to Materials (range 8) 5792 | -9/Mines | Entered Materials 5792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5794 | -8/Materials | Loaded intel: 32 non-interactive machine locations 6190 | -8/Materials | Garrison activated, responded to threat 6401 | -8/Materials | Lost 3 parts (1p1n1w) 6564 | -8/Materials | Garrison activated, responded to threat 6927 | -8/Materials | Identified exit to Garrison 6927 | -8/Materials | Entered Garrison 7009 | -8/Garrison | Garrison Relay disabled 7011 | -8/Garrison | Triggered checkpoint 7113 | -8/Garrison | Rescued AZ-K3N 7167 | -8/Garrison | Triggered checkpoint 7283 | -8/Garrison | Triggered checkpoint 7310 | -8/Garrison | AZ-K3N assimilated hostile S-10 Pest 7409 | -8/Garrison | Rescued a captive Derelict 7410 | -8/Garrison | Rescued a captive Derelict 7522 | -8/Garrison | Garrison Relay disabled 7639 | -8/Garrison | Triggered checkpoint 7666 | -8/Garrison | Garrison Relay disabled 7716 | -8/Garrison | Discovered new exit (range 8) 7916 | -8/Garrison | Discovered new exit (range 8) 8005 | -8/Garrison | Garrison Relay disabled 8035 | -8/Garrison | Triggered checkpoint 8112 | -8/Garrison | Garrison Relay disabled 8171 | -8/Garrison | Triggered checkpoint 8215 | -8/Garrison | Triggered checkpoint 8301 | -8/Garrison | Triggered checkpoint 8406 | -8/Garrison | Garrison Relay disabled 8448 | -8/Garrison | Discovered new exit (range 11) 8679 | -8/Garrison | Phase Generator disabled 8914 | -8/Garrison | Core integrity fell below 50% 9190 | -8/Garrison | Entered Factory 9190 | -7/Factory | Evolved 2 slots: Utility x2 9481 | -7/Factory | Discovered new exit (range 15) 9540 | -7/Factory | Identified exit to Storage 9540 | -7/Factory | Identified exit to Lower Caves 9599 | -7/Factory | Build established: Scavenger-Gladiator 10195 | -7/Factory | Sucked down chute 10195 | -7/Factory | Entered Waste 10195 | -7/Waste | The area was eerily silent 10215 | -7/Waste | A Compactor rumbled back to life 10469 | -7/Waste | Spotted C-40 Crusher 10501 | -7/Waste | Destroyed C-40 Crusher 10792 | -7/Waste | Discovered new exit (range 12) 10980 | -7/Waste | Entered Factory 11847 | -7/Factory | Allied Derelicts emerged from ambush trap array 11979 | -7/Factory | Lost 3 allies 12276 | -7/Factory | Specialist reinforcements revealed to be Infiltrators 12482 | -7/Factory | Discovered new exit (range 16) 12750 | -7/Factory | Fabricated Med. Armored Exoskeleton (x1) 12866 | -7/Factory | Central database locked down 12957 | -7/Factory | Entered Lower Caves 12963 | -7/Lower Caves | Met a Warlord Commander 12964 | -7/Lower Caves | Learned location of Warlord (-4) 12965 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12989 | -7/Lower Caves | Found Encrypted Comm Array 13296 | -7/Lower Caves | Encountered a Warlord checkpoint 13388 | -7/Lower Caves | Learned 4 Factory zone layouts 13394 | -7/Lower Caves | Entered a destroyed Warlord outpost 13656 | -7/Lower Caves | Learned Factory terminal intel 13698 | -7/Lower Caves | Build established: Gladiator 14372 | -7/Lower Caves | Discovered new exit (range 4) 14515 | -7/Lower Caves | Entered another Lower Caves area 14556 | -7/Lower Caves | Discovered new exit (range 12) 15750 | -7/Lower Caves | Learned 4 Factory zone layouts 15978 | -7/Lower Caves | Discovered new exit (range 5) 16193 | -7/Lower Caves | Entered Data Miner 16193 | -7/Data Miner | Discovered new exit (range 6) 16219 | -7/Data Miner | Met Data Miner 16245 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16245 | -7/Data Miner | Learned location of Section 7 (-2) 16264 | -7/Data Miner | Received God Mode back door access code from Data Miner 16300 | -7/Data Miner | Entered Proximity Caves 16442 | -6/Proximity Caves | Spotter reported a threat 16653 | -6/Proximity Caves | Spotted B-75 Beast 16741 | -6/Proximity Caves | Build established: Mutant 16798 | -6/Proximity Caves | Learned Factory terminal intel 16860 | -6/Proximity Caves | Discovered new exit (range 10) 17002 | -6/Proximity Caves | Entered Factory 17002 | -6/Factory | Evolved 2 slots: Utility x2 17003 | -6/Factory | Identified exit to Lower Caves 17004 | -6/Factory | Loaded intel: 25 terminal locations 17148 | -6/Factory | Discovered exit to Lower Caves (range 16) 17511 | -6/Factory | Build established: Derelict-Gladiator 17766 | -6/Factory | Crushed by falling debris 18106 | -6/Factory | Entered Lower Caves 18134 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18837 | -6/Lower Caves | Identified exit to Lower Caves 19073 | -6/Lower Caves | Learned Factory terminal intel 19178 | -6/Lower Caves | Entered another Lower Caves area 19298 | -6/Lower Caves | Discovered new exit (range 4) 19850 | -6/Lower Caves | Encountered a Warlord checkpoint 19974 | -6/Lower Caves | Learned 4 Factory zone layouts 20454 | -6/Lower Caves | Learned Armory stockpile data 20454 | -6/Lower Caves | Learned Research trap positions 20454 | -6/Lower Caves | Learned location of 1 exit from Research 21044 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21153 | -6/Lower Caves | Discovered new exit (range 12) 21166 | -6/Lower Caves | Ambushed by wild Derelicts 21169 | -6/Lower Caves | Entered Zion 21228 | -6/Zion | System corruption cleaned by Quarantine Array 21306 | -6/Zion | Discovered new exit (range 16) 21324 | -6/Zion | Build established: Gladiator 21511 | -6/Zion | Learned Factory emergency access door positions 21520 | -6/Zion | Found CR-A16's Pointy Stick 22229 | -6/Zion | Found Prototype Processor 22229 | -6/Zion | Identified Exp. Melee Analysis Suite 22232 | -6/Zion | Found Prototype Processor 22232 | -6/Zion | Identified Exp. Target Analyzer 22236 | -6/Zion | Found Prototype Processor 22236 | -6/Zion | Identified Exp. Terrain Scan Processor 22240 | -6/Zion | Found Prototype Processor 22240 | -6/Zion | Identified Exp. Signal Interpreter 22258 | -6/Zion | Found Exp. Melee Analysis Suite 22497 | -6/Zion | Learned 8 Factory zone layouts 22699 | -6/Zion | Met Imprinter 22721 | -6/Zion | Imprinted 22723 | -6/Zion | Declared Zion's savior 22989 | -6/Zion | Identified exit to Proximity Caves 24381 | -6/Zion | Entered Proximity Caves 24381 | -5/Proximity Caves | Accompanied by 4 allies 25376 | -5/Proximity Caves | Discovered new exit (range 20) 25627 | -5/Proximity Caves | Identified exit to Factory 25629 | -5/Proximity Caves | Entered Factory 25629 | -5/Factory | Evolved 2 slots: Utility x2 25630 | -5/Factory | Identified exit to Upper Caves 25631 | -5/Factory | Identified exit to Factory 25633 | -5/Factory | Loaded intel: 26 terminal locations 25729 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 25970 | -5/Factory | Sucked down chute 25970 | -5/Factory | Entered Waste 25983 | -5/Waste | Spotted C-40 Crusher 25985 | -5/Waste | EMP discharged 25993 | -5/Waste | Spotted C-40 Crusher 25999 | -5/Waste | Spotted C-40 Crusher 26011 | -5/Waste | Spotted C-40 Crusher 26026 | -5/Waste | Spotted C-40 Crusher 26085 | -5/Waste | EMP discharged 26085 | -5/Waste | System corruption reached 10% 26132 | -5/Waste | Discovered new exit (range 20) 26155 | -5/Waste | Identified exit to Factory 26157 | -5/Waste | Entered Factory 26158 | -5/Factory | Loaded intel: 26 terminal locations 26265 | -5/Factory | Garrison activated, responded to threat 26278 | -5/Factory | Lost 3 parts (2u1w) 26434 | -5/Factory | Lost 4 parts (1p1n1u1w) 26452 | -5/Factory | Destroyed 8 combat bots 26511 | -5/Factory | Discovered exit to Upper Caves (range 10) 26746 | -5/Factory | Retrieved Zion intel report: Active Terminals 26771 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 26772 | -5/Factory | Zion Defense Resupply teleported in 27328 | -5/Factory | Entered Upper Caves 27491 | -5/Upper Caves | Learned location of Armory (-4) 27685 | -5/Upper Caves | Identified exit to Upper Caves 28048 | -5/Upper Caves | Spotted B-75 Beast 28121 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 28125 | -5/Upper Caves | Destroyed B-75 Beast 28141 | -5/Upper Caves | Lost 7 parts (2p2n3u) 28506 | -5/Upper Caves | Entered another Upper Caves area 28563 | -5/Upper Caves | Discovered exit to Factory (range 17) 28673 | -5/Upper Caves | Build established: Assassin 29083 | -5/Upper Caves | Build established: Gladiator 29327 | -5/Upper Caves | Entered a destroyed Warlord outpost 29381 | -5/Upper Caves | Discovered new exit (range 16) 29527 | -5/Upper Caves | Identified exit to Zhirov 29529 | -5/Upper Caves | Entered Zhirov 29529 | -5/Zhirov | Discovered new exit (range 3) 29551 | -5/Zhirov | Met Zhirov 29576 | -5/Zhirov | Learned location of Testing (-2) 29576 | -5/Zhirov | Learned location of Command (-1) 29589 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29608 | -5/Zhirov | Found Alien Artifact 29608 | -5/Zhirov | Identified Integrated Reactor 29608 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29626 | -5/Zhirov | Found Alien Artifact 29760 | -5/Zhirov | Identified exit to Proximity Caves 29764 | -5/Zhirov | Entered Proximity Caves 29885 | -4/Proximity Caves | Spotter reported a threat 29922 | -4/Proximity Caves | Core integrity fell below 50% 30077 | -4/Proximity Caves | Spotter reported a threat 30089 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30168 | -4/Proximity Caves | Lost 3 parts (3u) 30375 | -4/Proximity Caves | Spotted B-86 Titan 30443 | -4/Proximity Caves | Destroyed B-86 Titan 30473 | -4/Proximity Caves | Discovered exit to Factory (range 20) 30668 | -4/Proximity Caves | Entered Factory 30668 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 30669 | -4/Factory | Identified exit to Extension 30952 | -4/Factory | Lost 3 parts (1n2u) 30958 | -4/Factory | Fabricated Multireflex Exoskeleton (x1) 31053 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 31084 | -4/Factory | Zion hero teleported in (ME-RLN) 31115 | -4/Factory | ME-RLN assimilated hostile W-44 Eye 31148 | -4/Factory | Repaired Imp. Reaction Control System 31248 | -4/Factory | Repaired Adv. Myomer Leg 31258 | -4/Factory | ME-RLN assimilated hostile Y-64 Sentinel 31674 | -4/Factory | Discovered exit to Extension (range 14) 32077 | -4/Factory | Zion dispatch access revoked 32121 | -4/Factory | Terminal network hard line cut 32186 | -4/Factory | Garrison activated, responded to threat 32244 | -4/Factory | System corruption reached 10% 32274 | -4/Factory | Lost 4 parts (1p2n1u) 32279 | -4/Factory | Destroyed 9 combat bots 32343 | -4/Factory | Lost 3 parts (2u1w) 32418 | -4/Factory | First assault squad dispatched 32435 | -4/Factory | Incoming assault squad redirected 32448 | -4/Factory | Incoming assault squad redirected 32449 | -4/Factory | Lost 5 parts (1p2n2u) 32465 | -4/Factory | Incoming investigation squad redirected 32548 | -4/Factory | Discovered new exit (range 15) 32555 | -4/Factory | Build established: Scavenger-Gladiator 32577 | -4/Factory | Garrison activated, responded to threat 32613 | -4/Factory | Core integrity fell below 50% 32669 | -4/Factory | Incoming assault squad redirected 32672 | -4/Factory | Incoming assault squad redirected 32847 | -4/Factory | Identified exit to Research 32852 | -4/Factory | Incoming assault squad redirected 32906 | -4/Factory | Found Unknown Device 32906 | -4/Factory | Identified Quantum Capacitor 32910 | -4/Factory | Lost 3 parts (1p1n1u) 32935 | -4/Factory | Entered Research 32935 | -3/Research | Evolved 2 slots: Utility x2 32936 | -3/Research | Identified exit to Research 32937 | -3/Research | Loaded intel: 94 trap records 33026 | -3/Research | Incoming investigation squad redirected 33213 | -3/Research | Found Prototype Processor 33213 | -3/Research | Identified Spectral Analyzer 33216 | -3/Research | Found Spectral Analyzer 33229 | -3/Research | Lost 3 parts (3u) 33388 | -3/Research | Lost 4 parts (4u) 33435 | -3/Research | First assault squad dispatched 33488 | -3/Research | Core integrity fell below 50% 33498 | -3/Research | Destroyed 10 combat bots 33505 | -3/Research | Found Gamma Bomb Array 33515 | -3/Research | Lost 18 parts (2p6n6u4w) 33533 | -3/Research | Discovered exit to Research (range 11) 33538 | -3/Research | Zion Light squad teleported in 33541 | -3/Research | Zion Heavy squad teleported in 33551 | -3/Research | Found Unknown Device 33551 | -3/Research | Identified Launcher Loader 33584 | -3/Research | P-80 Master assimilated allied 22-0PH(Z) 33600 | -3/Research | Core integrity fell below 20% 33605 | -3/Research | Lost 3 allies 33611 | -3/Research | System corruption reached 10% 33622 | -3/Research | Entered another Research area 33622 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 33652 | -2/Research | Lost 5 parts (2n2u1w) 33727 | -2/Research | Retrieved Zion intel report: Active Terminals 33728 | -2/Research | Zion Zionite Resupply teleported in 33766 | -2/Research | Discovered new exit (range 7) 33769 | -2/Research | Entered Testing 33776 | -2/Testing | Found Prototype Hackware 33802 | -2/Testing | Retrieved Zion intel report: Guard Positions 33824 | -2/Testing | Found Prototype Processor 33824 | -2/Testing | Identified Exp. Core Analyzer 33832 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 33845 | -2/Testing | Spotted Striker 33873 | -2/Testing | System corruption reached 10% 33879 | -2/Testing | Scanned by Researcher 33880 | -2/Testing | Identified Transdimensional Reconstructor 33880 | -2/Testing | Warped through subspace 33901 | -2/Testing | Build established: Mutant 33940 | -2/Testing | Found Prototype Leg 33940 | -2/Testing | Identified Myomer Exoskeleton 34027 | -2/Testing | Found Prototype Device 34027 | -2/Testing | Identified Exp. Hardlight Generator 34071 | -2/Testing | Found Exp. Core Analyzer 34096 | -2/Testing | Core integrity fell below 50% 34100 | -2/Testing | Crushed by falling debris 34102 | -2/Testing | Discovered new exit (range 13) 34117 | -2/Testing | Spotted PL-5MGU4CN7EM 34140 | -2/Testing | Spotted Fortress 34177 | -2/Testing | Discovered new exit (range 5) 34177 | -2/Testing | Discovered new exit (range 6) 34178 | -2/Testing | Core integrity fell below 20% 34179 | -2/Testing | Entered Section 7 34184 | -2/Section 7 | Lost 3 parts (2n1u) 34200 | -2/Section 7 | Spotted S7 Guard 34206 | -2/Section 7 | Found Alien Artifact 34206 | -2/Section 7 | Identified Core Regenerator 34206 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 34259 | -2/Section 7 | Incoming investigation squad redirected 34329 | -2/Section 7 | Found Alien Artifact 34329 | -2/Section 7 | Identified Core Reset Matrix 34329 | -2/Section 7 | Used Core Reset Matrix 34333 | -2/Section 7 | Detected hypermatrix surge 34333 | -2/Section 7 | Sensed 19 artifacts in vicinity 34390 | -2/Section 7 | Integrated with Sigix Exoskeleton 34484 | -2/Section 7 | Found Sigix Sheargun 34506 | -2/Section 7 | Spotted Executioner 34506 | -2/Section 7 | Spotted Executioner 34588 | -2/Section 7 | Discovered new exit (range 15) 34595 | -2/Section 7 | Spotted S7 Guard 34600 | -2/Section 7 | Entered Access 34600 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 34605 | -1/Access | Emitted hypermatrix ping 34610 | -1/Access | Assembled emerged from beneath the floor 34685 | -1/Access | Garrison activated, responded to threat 34704 | -1/Access | Build established: Alien-Sigix 34737 | -1/Access | Lost 5 allies 34779 | -1/Access | Retrieved Zion intel report: Active Terminals 34779 | -1/Access | Zion dispatch access revoked 34850 | -1/Access | First assault squad dispatched 34879 | -1/Access | Identified Ghost Barrier 34911 | -1/Access | Discovered new exit (range 17) 34916 | -1/Access | Crushed by falling debris 34933 | -1/Access | Entered Command 34938 | -1/Command | Emitted hypermatrix ping 34943 | -1/Command | Assembled emerged from beneath the floor 35082 | -1/Command | Discovered new exit (range 17) 35306 | -1/Command | Spotted B-99 Colossus 35433 | -1/Command | First assault squad dispatched 35443 | -1/Command | Spotted Combat Programmer 35467 | -1/Command | Spotted Combat Programmer 35474 | -1/Command | Destroyed Combat Programmer 35503 | -1/Command | Destroyed Combat Programmer 35650 | -1/Command | Spotted Alpha 7 35650 | -1/Command | Spotted Striker 35651 | -1/Command | Spotted Executioner 35660 | -1/Command | Spotted Executioner 35664 | -1/Command | Destroyed Striker 35680 | -1/Command | Spotted Striker 35682 | -1/Command | Destroyed Striker 35685 | -1/Command | Destroyed Executioner 35690 | -1/Command | Destroyed Executioner 35691 | -1/Command | Spotted Alpha 7 35697 | -1/Command | Spotted B-99 Colossus 35697 | -1/Command | Spotted Executioner 35711 | -1/Command | Destroyed 9 combat bots 35714 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 35714 | -1/Command | Spotted Executioner 35728 | -1/Command | High security lockdown imminent 35757 | -1/Command | Disengaged cave seal 35763 | -1/Command | Allies destroyed Alpha 7 35768 | -1/Command | Allies destroyed Executioner 35769 | -1/Command | Allies destroyed Alpha 7 35775 | -1/Command | Allies destroyed Executioner 35781 | -1/Command | Allies destroyed B-99 Colossus 35808 | -1/Command | High security lockdown engaged 35809 | -1/Command | Lost 11 allies 35835 | -1/Command | Found Exp. Core Analyzer 35843 | -1/Command | Found Prototype Processor 35843 | -1/Command | Identified Exp. Targeting Computer 35871 | -1/Command | Spotted M Guard 35874 | -1/Command | Spotted M Guard 35895 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 35899 | -1/Command | Allies destroyed M Guard 35899 | -1/Command | All MAIN.C guards destroyed 35912 | -1/Command | Found Prototype Reactor 35912 | -1/Command | Identified Zero-point Reactor 35918 | -1/Command | Found Exp. Targeting Computer 35927 | -1/Command | Found Prototype Energy Cannon 35927 | -1/Command | Identified Cld. Nova Cannon 35978 | -1/Command | Spotted Striker 35978 | -1/Command | Spotted Investigator 35986 | -1/Command | Spotted Striker 35988 | -1/Command | Allies destroyed Investigator 35994 | -1/Command | Destroyed Striker 35996 | -1/Command | Spotted Striker 36002 | -1/Command | Destroyed Striker 36028 | -1/Command | Destroyed 10 combat bots 36296 | -1/Command | Spotted Striker 36298 | -1/Command | Spotted Striker 36303 | -1/Command | Allies destroyed Striker 36306 | -1/Command | Allies destroyed Striker 36352 | -1/Command | Spotted Executioner 36355 | -1/Command | Spotted Executioner 36355 | -1/Command | Spotted Executioner 36355 | -1/Command | Spotted Executioner 36355 | -1/Command | Spotted Executioner 36355 | -1/Command | Spotted Investigator 36359 | -1/Command | Destroyed Investigator 36366 | -1/Command | Spotted B-99 Colossus 36373 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 36373 | -1/Command | System corruption reached 10% 36373 | -1/Command | Destroyed Executioner 36374 | -1/Command | Allies destroyed Executioner 36376 | -1/Command | Core integrity fell below 50% 36378 | -1/Command | Destroyed Executioner 36401 | -1/Command | Lost 5 allies 36403 | -1/Command | Destroyed Executioner 36406 | -1/Command | Spotted Executioner 36409 | -1/Command | Destroyed Executioner 36412 | -1/Command | Destroyed Executioner 36482 | -1/Command | Destroyed 33 combat bots 36496 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 36548 | -1/Command | Assembled emerged from beneath the floor 36582 | -1/Command | Found Unknown Launcher 36638 | -1/Command | Assembled emerged from beneath the floor 36682 | -1/Command | Assembled emerged from beneath the floor 36796 | -1/Command | Assembled emerged from beneath the floor 36900 | -1/Command | Spotted Striker 36903 | -1/Command | Spotted Executioner 36903 | -1/Command | Spotted Striker 36904 | -1/Command | Phase Generator disabled 36906 | -1/Command | Spotted Executioner 36906 | -1/Command | Spotted Executioner 36906 | -1/Command | Spotted Executioner 36927 | -1/Command | Spotted Executioner 36931 | -1/Command | Destroyed Striker 36936 | -1/Command | Destroyed Striker 36952 | -1/Command | Destroyed Executioner 36965 | -1/Command | Core integrity fell below 20% 36969 | -1/Command | Destroyed Executioner 37023 | -1/Command | Destroyed 16 combat bots 37026 | -1/Command | Assembled emerged from beneath the floor 37046 | -1/Command | Destroyed Executioner 37054 | -1/Command | Destroyed Executioner 37117 | -1/Command | Destroyed Executioner 37181 | -1/Command | Spotted Executioner 37205 | -1/Command | Destroyed Executioner 37258 | -1/Command | Destroyed 8 combat bots 37283 | -1/Command | Spotted B-99 Colossus 37305 | -1/Command | Destroyed B-99 Colossus 37311 | *** | Heading to fleet! Last Messages --------------- 37294_ Knocked back. 37294_ Slug penetrates Wall. 37297_ Quantum Shear penetrates B-99 Colossus. 37297_ Penetrated by Slug. 37297_ Slug penetrates Wall. 37299_ Quantum Shear penetrates B-99 Colossus. 37301_ Penetrated by Slug. 37302_ Quantum Shear penetrates B-99 Colossus. 37302_ Destroyed Unknown Device. 37304_ B-99 Colossus activates siege mode. 37304_ Penetrated by Slug. 37304_ Slug penetrates Wall. 37305_ Quantum Shear penetrates B-99 Colossus. 37305_ B-99 Colossus destroyed. 37305_ Quantum Shear penetrates Wall. 37306_ Q5VESV 8 TSM|J2 GKY:/=DWZ71F:OWFSB F2H, Map ----- +----------------------------------------------------+ | ###"" ## ##### ################# | | ###"" = ##= = ##### ################# | | ###" [%* ####+####+###### ################# | | "##" ! # + ################# | | ### + ##################### | | #!%*! " ##################### | | *#![[%=!|!! # ##################### | | %!!!===!%==! + ##################### | | !=!%*%!!!!!! 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""" ; ; ; ; ^ ^ ##" ####"%######## | | ![ ##############; ### | | !%""############### ### % | | *"! ###############;####;;##;#### | | %! * ############################# | | [=%=%" ######################### | | %*!]=* ## ############### #### | | %[!! #"#####"################ #### % | | *[= ## ##############!#### ""############ | | [" ## ##############*#### "# ########### | | """###= #""####=[#####*#["# ### ########## | | # + =!%!%[==%![ "###"######### | | ! / ##"""""!!![*![=!= # #### | | ="#""#"% #########[=###%= # ! #### | | !"### # ########## ###! # #### | | !### ## "T" ########## ### !! #= "" # | | ! !### """ ########## ### ! # """" # | | %/*# ####################+### # """" " | | %#* ##### """"""""""" ### # "" # | | /#* ## """T"""" ### # # | | =%!! ### # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Energy Generation 85 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Armor Coverage 825 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 91 Targeting Accuracy 12 Melee Accuracy 44 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Med. Armored Exoskeleton | x1 | -7/Factory | Authchip Multireflex Exoskeleton | x1 | -4/Factory | Authchip Exp. Melee Analysis Suite | x1 | -4/Factory | Authchip Repaired ---------- Assault Rifle | 29% | -10/Materials Seismic Detector | 30% | -9/Materials Imp. Reaction Control System | 67% | -4/Factory Adv. Myomer Leg | 12% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Achievements -------------- Heroic Deeds Hornet's Nest Integration Complete Martial Artist Sacrificial Teamwork Seal Team Z This Is My Hole Challenges ------------ None Game ------ Seed ConcussiveImprinterBasin Manual? 0 Play Time 04:49:05 Cumulative 369.9 hours Start 2025.11.13 @ 15:18:03 End 2025.11.14 @ 16:16:03 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type 2 Total 24 Types 9/0/8/1/1/0/2/1/1/1 Lore% 83 Gallery% 79 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eabecd9a-b3a0-4193-87f8-d3b7f2d53deb