Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.15 @ 09:34:15 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (83) 415 Value Destroyed (1924) 1924 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 7264 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 845/1000 Matter 230/300 Energy 33/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Armor Plating EM Pulse Gun Proton Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Improved Targeting Computer Advanced Launcher Guidance Computer Phase Shifter Experimental Cloaking Device Makeshift Armor Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Tiamat Missile Launcher > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Carbon-fiber Leg Titanium Leg Titanium Leg Light Armor Plating EM Pulse Gun Proton Cannon High-powered Shotgun Enhanced Autogun Hypervelocity Gauss Rifle Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Slots Evolved 11 | . 1 . . . 4 2 . . . 4 . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 7 | . 1 . . . 2 1 . . . 3 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 89 | 9 5 . . 6 42 2 5 . 4 9 7 Power 16 | 1 . . . . 5 1 2 . 1 2 4 Engine 8 | 1 . . . . 3 1 1 . 1 1 . Core 8 | . . . . . 2 . 1 . . 1 4 Reactor . | . . . . . . . . . . . . Propulsion 35 | 4 . . . 2 26 . . . 1 1 1 Treads 3 | . . . . . 3 . . . . . . Leg 17 | 2 . . . . 12 . . . 1 1 1 Wheel 12 | 2 . . . 2 8 . . . . . . Hover 2 | . . . . . 2 . . . . . . Flight 1 | . . . . . 1 . . . . . . Utility 17 | 2 3 . . . 5 1 . . 1 4 1 Device 6 | 1 . . . . 2 1 . . . 1 1 Storage 3 | 1 1 . . . 1 . . . . . . Processor 4 | . 2 . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 2 . . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 2 . . 4 6 . 3 . 1 2 1 Energy Gun 7 | 2 2 . . 2 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | . . . . . 4 . 1 . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . . . 2 1 . 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 . . . . 3 1 Parts Lost 28 | . . . . 4 13 . 1 . . 1 9 Power 5 | . . . . . 3 . . . . 1 1 Propulsion 12 | . . . . 2 8 . . . . . 2 Utility 7 | . . . . 1 2 . . . . . 4 Weapon 4 | . . . . 1 . . 1 . . . 2 Highest Loss Streak 9 | . . . . 3 6 . 1 . . 1 9 Average Slot Usage (%) 95 | . 100 100 100 87 89 91 99 100 100 93 83 Engine 7 | . 12 12 12 12 4 2 7 7 7 4 3 Core 3 | . . . . . 2 7 7 7 7 5 4 Leg 15 | . . . . . 11 28 28 28 28 22 17 Wheel 9 | . 25 25 25 24 10 . . . . . . Device 9 | . 12 12 12 1 9 11 14 14 9 6 11 Storage 13 | . 12 12 12 12 15 14 14 14 14 11 9 Processor 9 | . 12 12 12 12 8 7 7 7 7 13 15 Protection 5 | . . . . . 4 7 7 7 11 11 5 Energy Gun 6 | . 25 25 25 14 3 . . . . . . Ballistic Gun 4 | . . . . . 9 7 2 . 2 11 8 Launcher 6 | . . . . 9 1 7 11 14 11 5 4 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 72 | 18 26 26 26 29 48 60 61 61 61 72 72 Greatest Support 69 | 32 32 32 32 32 68 68 68 68 68 69 69 Greatest Overweight (x) 14 | . . . . 1 14 . . . . 1 14 Average Overweight (x) . | . . . . . 1 . . . . . 1 Largest Inventory Capacity 16 | 8 10 10 10 10 16 16 16 16 16 16 16 Average Capacity 13 | 7 9 10 10 10 15 16 16 16 16 16 15 Most Carried 16 | 8 10 10 10 10 16 16 16 16 16 16 16 Average Carried 13 | 5 8 9 9 9 12 15 15 16 16 15 15 Final Capacity 16 | 8 10 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 8 10 10 10 9 16 15 16 16 16 16 4 Class Distribution -------------------- 78% | Hacker-Mutant 17% | Scavenger-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Matter Collected 1836 | 290 20 30 . 116 608 88 296 . 108 174 106 Remotely . | . . . . . . . . . . . . Salvage Created 2112 | 171 50 165 . 192 987 . 178 . 100 269 . Parts 131 | 14 3 8 . 10 72 . 9 . 3 12 . Haulers Intercepted 3 | . . . . . 3 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Combat Hostiles Destroyed 60 | . 1 3 . 19 19 . 9 . 2 7 . Guns 25 | . 1 3 . 2 15 . . . 1 3 . AOE 35 | . . . . 17 4 . 9 . 1 4 . Classes Destroyed 14 | 3 2 1 . 2 4 . . . 1 1 . Worker 7 | 2 . . . 2 2 . . . . 1 . Builder 2 | . . . . . 2 . . . . . . Tunneler 5 | 3 . 1 . 1 . . . . . . . Hauler 3 | . . . . . 3 . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 5 | . 1 . . . 2 . . . . 2 . Swarmer 13 | . 1 . . . 7 . 3 . . 2 . Grunt 21 | . . 3 . 2 6 . 6 . 1 3 . Brawler 1 | . . . . . . . . . 1 . . Sentry 5 | . . . . . 5 . . . . . . Demolisher 1 | . . . . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 2 . Assembled 16 | . . . . 16 . . . . . . . Best Kill Streak 17 | 3 1 2 . 17 3 . 3 . 1 3 . Combat Bots Only 16 | . 1 2 . 16 3 . 3 . 1 3 . Max Kills in Single Turn 9 | 1 1 1 . 9 2 . 3 . 1 2 . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 9 | . . . . 9 1 . 3 . 1 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Damage Taken 2707 | . 6 59 . 388 1132 . 508 . 125 244 245 Core 500 | . . 20 . 120 134 . 36 . 35 15 140 Absorbed by Shields 69 | . . . . . . . 69 . . . . Core Remaining (%) 77 | 100 . . . 44 75 . . . 89 . . Volleys Fired 174 | 8 6 7 . 17 96 . 15 . 11 14 . Largest 2 | 2 2 2 . 2 2 . 2 . 2 2 . Hottest 90 | 90 90 80 . 80 88 . 61 . 66 48 . Shots Fired 288 | 16 12 14 . 27 163 . 20 . 12 24 . Gun 259 | 16 12 14 . 21 160 . 6 . 10 20 . Cannon . | . . . . . . . . . . . . Launcher 29 | . . . . 6 3 . 14 . 2 4 . Special . | . . . . . . . . . . . . Kinetic 147 | . . . . . 111 . 6 . 10 20 . Thermal 29 | 8 6 . . . 15 . . . . . . Explosive 29 | . . . . 6 3 . 14 . 2 4 . Electromagnetic 83 | 8 6 14 . 21 34 . . . . . . Robot Hit Streak 28 | 8 5 15 . 28 21 . 9 . 11 25 . Robot Miss Streak 2 | 1 1 . . 2 2 . 1 . 1 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . Shots Hit Robots 241 | 10 8 13 . 21 138 . 17 . 11 23 . Core Hits 148 | 7 2 7 . 40 50 . 16 . 6 20 . Critical Hits 2 | . . . . . 1 . . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6577 | 153 93 170 . 1499 2107 . 1017 . 316 1222 . Guns 3022 | 118 93 170 . 187 1869 . 81 . 141 363 . Cannons . | . . . . . . . . . . . . Explosions 3530 | 35 . . . 1287 238 . 936 . 175 859 . Melee . | . . . . . . . . . . . . Ramming 25 | . . . . 25 . . . . . . . Kinetic 1885 | . . . . . 1300 . 81 . 141 363 . Thermal 490 | 61 37 . . 67 325 . . . . . . Explosive 3310 | . . . . 1220 120 . 936 . 175 859 . Electromagnetic 867 | 92 56 170 . 187 362 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 1 . . . . . 2 7 Average Corruption 1 | . 1 1 1 1 . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . Effects 10 | . . 2 1 4 . . . . . . 3 Message Errors 6 | . . 2 . 3 . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . 1 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 120 | . . . . 31 . . . . . 89 . Projectiles . | . . . . . . . . . . . . Explosions 120 | . . . . 31 . . . . . 89 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . . 94 87 . 12 . 20 . . Shots 9 | . . . . 3 4 . 1 . 1 . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 114 | 90 90 54 . 114 11 . . . . 2 . Average Temperature 34 | 33 36 21 . 48 5 . . . . 2 . Received Heat Transfer 908 | . . 45 . 69 603 . 128 . . 63 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 816 | 74 111 . . 50 581 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | 1 . . . 2 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Peak Influence 324 | 30 80 114 . 55 324 53 . . . 181 37 Initial 53 | . 14 22 . . 14 53 . . . . 22 Average 55 | 11 50 53 . 4 96 53 . . . 50 16 Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 96 | 100 100 100 . 100 88 100 . . . 100 100 Level 1 3 | . . . . . 11 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . . . . 3 . . . . 2 . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 2 | . . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Distress Signals 4 | . 1 . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 3 4 . 24 33 . 10 . 2 11 4 Peak Tracking Total 20 | . 2 2 . 20 5 . 3 . 2 4 4 Tactical Retreats 7 | . . . . 1 3 . 2 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Traps Triggered 5 | . 2 . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . 1 . 2 . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Machines Accessed 17 | . 3 1 . . 7 . . . . 6 . Terminals 11 | . 3 . . . 3 . . . . 5 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 44 | . 7 1 . . 23 . . . . 13 . Successful 28 | . 6 1 . . 14 . . . . 7 . Failed 16 | . 1 . . . 9 . . . . 6 . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 5 . . . 8 . . . . 7 . Terminals 32 | . 7 . . . 14 . . . . 11 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 14 | . 3 1 . . 6 . . . . 4 . Record 3 | . 1 . . . . . . . . 2 . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . . 1 . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 3 . . . 2 . . . . 2 . Terminals 7 | . 3 . . . 2 . . . . 2 . Botnet 7 | . 3 . . . 2 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . 5 . . . . 5 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Matter 256 | . . . . . . . . . . 256 . Time 64 | . . . . . . . . . . 64 . Total Part Build Rating 8 | . . . . . . . . . . 8 . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Total Allies 5 | . . 5 . . . . . . . . . Largest Group 5 | . . 5 4 2 . . . . . . . Highest-Rated Group 87 | . . 87 79 32 . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . 11 . 13 . . . . . . . Total Damage 211 | . . 118 . 93 . . . . . . . Kills 2 | . . 1 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Turns Passed 4712 | 138 226 374 236 498 979 73 979 82 504 547 76 Spaces Moved 3333 | 87 194 331 230 488 441 53 720 64 367 321 37 Core 14 | 8 . . . . 5 . . . . . 1 Treads 67 | . . . . . 67 . . . . . . Legs 1663 | 14 . . . . 88 53 720 64 367 321 36 Wheels 1583 | 65 194 331 230 488 275 . . . . . . Hover 6 | . . . . . 6 . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 90 80 130 130 130 127 127 157 Average Speed 117 | 98 100 100 100 90 128 130 130 130 129 141 176 Slowest Speed 750 | 120 100 100 100 110 750 130 130 130 130 157 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 7 36 73 59 91 41 1 84 8 61 12 32 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . 1 . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 1 | . . . . . . . 1 . . . . Scrap Searched 3 | . . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 194 | 6 . . . 55 40 . 43 . 17 33 . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 194 | 6 . . . 55 40 . 43 . 17 33 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Total 3815 | 124 215 361 236 512 686 56 740 63 384 393 45 Wait 144 | . . 20 5 . 82 2 . . . 35 . Move 3323 | 86 193 330 229 487 440 52 719 63 366 321 37 Hop . | . . . . . . . . . . . . Pick Up 41 | 15 5 2 1 1 12 . . . . 5 . Fast Attach 44 | 4 1 . . . 25 1 1 . 1 6 5 Attach 19 | 5 1 . . 2 6 1 . . . 2 2 Detach 3 | 2 . . . . 1 . . . . . . Swap 27 | . 3 . . 4 11 . 4 . 3 2 . Drop 39 | 4 6 2 1 . 13 . 1 . 3 8 1 Fire 174 | 8 6 7 . 17 96 . 15 . 11 14 . Melee . | . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 139 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Evolved 1 slot: Utility x1 320 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Discovered exit to Mines (range 8) 365 | -10/Materials | Entered Mines 392 | -10/Mines | Identified exit to Materials 392 | -10/Mines | Discovered exit to Materials (range 5) 402 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 546 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 717 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 717 | -10/Mines | Identified exit to Exiles 717 | -10/Mines | Discovered exit to Exiles (range 5) 739 | -10/Mines | Entered Exiles 739 | -10/Exiles | Accompanied by 4 allies 762 | -10/Exiles | Met 8R-AWN 769 | -10/Exiles | Led the pair of lost Derelicts to a safe place 781 | -10/Exiles | Met EX-HEX 812 | -10/Exiles | Met EX-BIN 862 | -10/Exiles | Met EX-DEC 922 | -10/Exiles | Identified exit to Mines 922 | -10/Exiles | Discovered exit to Mines (range 17) 975 | -10/Exiles | Entered Mines 975 | -9/Mines | Accompanied by 2 allies 1023 | -9/Mines | Assembled infested the area 1027 | -9/Mines | Met a Derelict bent on vengeance 1052 | -9/Mines | Destroyed 16 combat bots 1077 | -9/Mines | Lost 3 parts (2n1u) 1353 | -9/Mines | Core integrity fell below 50% 1389 | -9/Mines | Learned location of Storage (-9) 1434 | -9/Mines | Identified exit to Materials 1434 | -9/Mines | Discovered exit to Materials (range 17) 1473 | -9/Mines | Entered Materials 1473 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1698 | -8/Materials | Garrison activated, responded to threat 1757 | -8/Materials | Lost 3 parts (2n1u) 1817 | -8/Materials | Build established: Scavenger-Mutant 2112 | -8/Materials | Lost 6 parts (1p4n1u) 2291 | -8/Materials | Repaired Missile Launcher 2400 | -8/Materials | Identified exit to Factory 2400 | -8/Materials | Discovered exit to Factory (range 17) 2452 | -8/Materials | Entered Factory 2452 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2510 | -7/Factory | Identified exit to Lower Caves 2510 | -7/Factory | Discovered exit to Lower Caves (range 11) 2525 | -7/Factory | Entered Lower Caves 2619 | -7/Lower Caves | Build established: Hacker-Mutant 2641 | -7/Lower Caves | Spotted B-75 Beast 3310 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3388 | -7/Lower Caves | Identified exit to Lower Caves 3388 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 3504 | -7/Lower Caves | Entered Zion 3564 | -6/Zion | Identified exit to Proximity Caves 3564 | -6/Zion | Discovered exit to Proximity Caves (range 17) 3566 | -6/Zion | Given A8's code to call for help 3586 | -6/Zion | Entered Proximity Caves 3620 | -5/Proximity Caves | Identified exit to Factory 3885 | -5/Proximity Caves | Learned 8 Factory zone layouts 3908 | -5/Proximity Caves | Learned 4 Factory zone layouts 4090 | -5/Proximity Caves | Entered Factory 4090 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 4091 | -5/Factory | Identified exit to Upper Caves 4248 | -5/Factory | Fabricated Adv. Launcher Guidance Computer (x1) 4317 | -5/Factory | Identified exit to Factory 4317 | -5/Factory | Discovered exit to Factory (range 18) 4637 | -5/Factory | Sucked down chute 4637 | -5/Factory | Entered Waste 4652 | -5/Waste | EMP discharged 4660 | -5/Waste | Found Prototype Device 4660 | -5/Waste | Identified Exp. Cloaking Device 4683 | -5/Waste | Spotted C-40 Crusher 4690 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4693 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4697 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4700 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4703 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4704 | -5/Waste | Spotted C-40 Crusher 4704 | -5/Waste | Spotted C-40 Crusher 4706 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4709 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4712 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4713 | -5/Waste | Self-destructed Last Messages --------------- 04697_ Mak. Power Source crushed. 04698_ System corrupted: Component data lost. 04700_ Hpw. Shotgun crushed. 04700_ Imp. Titanium Leg crushed. 04700_ Neutrino Core crushed. 04703_ Mak. Armor Plating crushed. 04703_ Neutrino Core crushed. 04706_ Lrg. Storage Unit crushed. 04706_ Visual Processing Unit crushed. 04706_ Exp. Cloaking Device crushed. 04709_ Lrg. Storage Unit crushed. 04709_ Heat Sink crushed. 04709_ Tiamat Missile Launcher crushed. 04711_ Acquired Neutrino Core. 04712_ Heat Sink crushed. 04712_ Carbon-fiber Leg crushed. 04712_ Hpw. Shotgun crushed. 04712_ Neutrino Core crushed. 04712_ Imp. Targeting Computer crushed. 04712_ Adv. Launcher Guidance Computer crushed. Map ----- +----------------------------------------------------+ | ????????????????????######???????????????????????? | | ????????????????????# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# #???????????????????????? | | ??????# !#???????????????????????? | | ??????# #???????????????????????? | | ??????# % #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????????????????### #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????### #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ??????????????????### CC######## ###?????????? | | ??????????????????# CC]] ??????? | | ??????????????????# **=@]*CC CC C ??????? | | ??????????????????# ]*]!=CC CC C ??????? | | ??????????????????# [= ??????? | | ??????????????????### ######## ####????????? | | ????????????????????# #????????? #???????????? | | ????????????????????# #???????????#???????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 90 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Launcher Accuracy 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Launcher Guidance Computer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed BombardmentLinearChronowheel Manual? 0 Play Time 00:39:55 Cumulative 49.5 hours Start 2020.10.15 @ 08:50:23 End 2020.10.15 @ 09:34:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 36 Rogue 3 Adventurer 11 Explorer 22 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1d419b-0022-4683-a588-260197f07a85