Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 15:29:05 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (163) 815 Value Destroyed (5756) 5756 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3500) 3500 TOTAL SCORE: 15851 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 2273 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -119 Cogmind --------- Core Integrity 976/1000 Matter 67/300 Energy 290/290 System Corruption 2% Temperature Cool (158) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION (4) --- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (8) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle KE Penetrator Bore Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Armored Treads Armored Treads Medium Treads Improved Cooling System High-capacity Matter Pod (200) Advanced Terrain Scanner Long-range Terrain Scanner Improved Terrain Scan Processor Particle Charger Improved Hacking Suite Z-Drone Bay (2/2) Gatling Laser Beamcaster Magnetic Acceleration Cannon Heavy Flak Cannon Proton Missile Launcher Heavy Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Armored Treads Medium Treads Improved Cooling System High-capacity Matter Pod Advanced Terrain Scanner Long-range Terrain Scanner Improved Terrain Scan Processor Particle Charger Improved Hacking Suite Z-Drone Bay Gatling Laser Magnetic Acceleration Cannon Heavy Flak Cannon Bore Cannon Proton Missile Launcher Heavy Rocket Launcher Power Maul [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . 1 Utility 6 | . . . 2 . 1 . . . . . . 2 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 194 | 6 11 2 27 6 15 24 30 7 . . 4 4 43 10 5 Power 11 | 1 1 . 1 1 1 . 2 . . . . . 4 . . Engine 10 | 1 1 . 1 1 1 . 2 . . . . . 3 . . Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 31 | 2 1 . 4 1 4 5 4 . . . . 2 6 1 1 Treads 31 | 2 1 . 4 1 4 5 4 . . . . 2 6 1 1 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 53 | 1 4 1 6 1 5 2 15 3 . . 2 2 9 . 2 Device 26 | . 1 . 1 . 2 . 11 3 . . 2 1 4 . 1 Storage 7 | 1 2 . 2 . 1 1 . . . . . . . . . Processor 3 | . . . . . 1 . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 17 | . 1 1 3 1 1 1 3 . . . . . 5 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 99 | 2 5 1 16 3 5 17 9 4 . . 2 . 24 9 2 Energy Gun 25 | 1 1 . 1 . . 9 5 . . . . . 5 3 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 45 | 1 4 1 11 2 4 4 3 3 . . 1 . 7 3 1 Ballistic Cannon 4 | . . . . . . . . . . . . . 2 1 1 Launcher 12 | . . . 3 1 1 3 1 . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . 1 . . 1 . 1 . . . . 9 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 . . . . . . 2 1 . Parts Lost 19 | . 2 . 4 5 1 2 1 1 . . 1 . 1 . 1 Power 3 | . 1 . . 1 . . . . . . 1 . . . . Propulsion 5 | . . . 2 1 1 1 . . . . . . . . . Utility 6 | . . . 1 2 . 1 . 1 . . . . . . 1 Weapon 5 | . 1 . 1 1 . . 1 . . . . . 1 . . Highest Loss Streak 5 | . 2 . 2 5 1 2 1 1 . . 1 . 1 . 1 Average Slot Usage (%) 98 | . 98 100 99 95 99 99 97 99 100 100 94 93 99 93 86 Engine 10 | . 14 14 11 10 9 9 12 15 15 15 9 6 6 6 5 Treads 22 | . 28 28 21 21 26 26 23 23 23 23 23 20 20 13 11 Device 9 | . 10 1 11 7 14 9 6 6 7 7 7 13 13 13 14 Storage 15 | . 14 14 22 22 18 18 15 15 15 15 15 13 13 13 11 Processor 6 | . . . . . 3 9 7 7 7 7 7 13 13 13 11 Protection 7 | . 2 12 11 11 9 9 7 7 7 7 7 6 6 6 5 Energy Gun 3 | . 6 . . . . 8 7 12 . . . . 1 12 8 Ballistic Gun 16 | . 21 28 20 21 17 9 14 9 23 23 21 20 10 5 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 121 | 12 27 27 66 66 72 84 110 102 99 99 99 90 121 111 116 Greatest Support 160 | 40 40 40 40 40 60 60 62 60 60 60 60 60 70 100 160 Greatest Overweight (x) 2 | . . . 2 2 1 1 1 1 1 1 1 1 2 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 10 10 18 18 18 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 10 17 18 18 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 10 10 18 18 18 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 8 10 16 16 17 18 19 19 20 20 20 19 19 19 18 Final Capacity 20 | 6 10 10 18 18 18 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 17 14 18 20 20 20 20 20 20 20 19 20 19 Class Distribution -------------------- 34% | Mutant 18% | Hauler-Gunner 9% | Commander-Tank 6% | Scavenger-Gunner 6% | Hauler-Tank 6% | Scavenger-Mutant 6% | Commander-Gunner 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Scavenger-Gunner | -6/Extension Commander-Gunner | -6/Cetus Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Matter Collected 5443 | 222 316 90 790 144 611 763 649 187 9 207 105 . 1151 151 48 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7206 | . 425 131 981 154 1020 1373 937 132 . . 218 . 1326 65 444 Parts 387 | . 30 9 75 7 57 83 43 5 . . 9 . 48 5 16 Haulers Intercepted 14 | . 1 . 4 . 3 5 1 . . . . . . . . Recyclers Shooed 6 | . 3 . . . 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 5 . . 14 . . . . Prevented 14 | . . . . . . . . . . . 14 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Combat Hostiles Destroyed 128 | . 12 4 23 5 16 19 16 3 . . 4 . 16 3 7 Guns 97 | . 12 4 14 3 13 17 16 3 . . 1 . 9 . 5 Cannons 8 | . . . . . . . . . . . . . 6 . 2 AOE 22 | . . . 9 2 3 2 . . . . 3 . . 3 . Classes Destroyed 15 | . 5 . 3 1 2 1 1 . . . 1 . 1 . . Worker 4 | . 1 . . . . 3 . . . . . . . . . Builder 5 | . . . 1 . 1 . . . . . . . 2 . 1 Hauler 14 | . 1 . 4 . 3 5 1 . . . . . . . . Recycler 5 | . . . . . 2 1 . . . . . . 2 . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 6 | . 1 . 4 . . 1 . . . . . . . . . Swarmer 18 | . 6 2 3 . 3 . . . . . 1 . . 3 . Grunt 65 | . 6 2 15 3 10 10 8 3 . . 1 . 3 . 4 Brawler 3 | . . . 1 1 . . . . . . 1 . . . . Duelist 3 | . . . . . 1 . 1 . . . . . 1 . . Sentry 32 | . . . 4 . 2 9 4 . . . . . 11 . 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . Programmer 4 | . . . . . . . 3 . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 7 2 5 3 5 6 5 3 . . 3 . 3 3 7 Combat Bots Only 7 | . 7 2 5 3 5 3 5 3 . . 3 . 3 3 3 Max Kills in Single Turn 4 | . 1 1 4 1 2 3 2 1 . . 2 . 2 2 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . Exploded 4 | . . . 4 1 2 2 . . . . 2 . . 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Damage Taken 8811 | . 658 213 1144 1036 1005 1097 991 151 30 . 119 . 1362 135 870 Core 881 | . 108 36 100 185 83 153 58 . 6 . . . 114 14 24 Absorbed by Shields 461 | . . . . . . . 186 12 . . . . 263 . . Core Remaining (%) 66 | 100 . 42 . 28 . 57 . . . . 90 . . 84 . Volleys Fired 452 | . 43 15 77 16 71 92 36 6 . . 11 . 56 5 24 Largest 3 | . 2 2 2 2 2 2 3 3 . . 3 . 3 3 3 Hottest 185 | . 60 40 50 48 48 84 133 141 . . 84 . 138 185 183 Shots Fired 974 | . 86 30 142 30 140 167 107 16 . . 17 . 158 11 70 Gun 911 | . 86 30 132 28 138 162 107 16 . . 9 . 136 9 58 Cannon 33 | . . . . . . . . . . . . . 21 . 12 Launcher 30 | . . . 10 2 2 5 . . . . 8 . 1 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 766 | . 74 30 132 28 138 81 72 12 . . 9 . 137 3 50 Thermal 157 | . 12 . . . . 81 23 4 . . . . 11 6 20 Explosive 20 | . . . 10 2 2 5 . . . . . . 1 . . Electromagnetic 31 | . . . . . . . 12 . . . 8 . 9 2 . Robot Hit Streak 33 | . 11 8 13 14 17 23 27 17 . . 9 . 33 7 14 Robot Miss Streak 5 | . 5 2 4 1 2 3 4 2 . . 1 . 3 1 3 Penetration Max 1 | . . . . . . . 1 . . . . . 1 . . Secondary Targets 9 | . 4 . 1 . . 2 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 . . . . . . . Shots Hit Robots 746 | . 57 22 110 24 111 115 87 16 . . 10 . 128 11 55 Core Hits 337 | . 23 9 48 11 46 50 40 6 . . 14 . 54 10 26 Critical Hits 15 | . 1 . . . . 1 3 . . . . . 2 . 8 Critical Kills 4 | . 1 . . . . 1 . . . . . . . . 2 Critical Parts Destroyed 10 | . . . . . . . 3 . . . . . 2 . 5 Melee Attacks 83 | . . . 5 . . 1 . 2 . . . . 68 7 . Impact 83 | . . . 5 . . 1 . 2 . . . . 68 7 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15302 | . 691 205 2228 475 1876 2418 1764 300 . . 598 . 3142 486 1119 Guns 12279 | . 691 205 1606 308 1652 2062 1719 300 . . 77 . 2463 221 975 Cannons 696 | . . . . . . . . . . . . . 552 . 144 Explosions 2200 | . . . 622 167 224 356 45 . . . 521 . . 265 . Melee 120 | . . . . . . . . . . . . . 120 . . Ramming 7 | . . . . . . . . . . . . . 7 . . Kinetic 9970 | . 590 205 1606 308 1652 742 1027 205 . . 77 . 2719 72 767 Thermal 2832 | . 101 . . . . 1320 504 95 . . 73 . 153 234 352 Explosive 1369 | . . . 622 167 224 356 . . . . . . . . . Electromagnetic 1004 | . . . . . . . 233 . . . 448 . 143 180 . Impact 120 | . . . . . . . . . . . . . 120 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 3 . . 3 3 3 3 . . 5 5 2 Average Corruption 3 | . . . . 3 . . 2 3 3 3 . . 5 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 128 | . . . . 4 . . 28 14 6 1 . . 60 15 . Message Errors 31 | . . . . 1 . . 9 2 2 1 . . 13 3 . Matter Fused 34 | . . . . 1 . . 8 5 1 . . . 16 3 . Heat Flow Errors 14 | . . . . . . . 3 1 1 . . . 6 3 . Energy Discharges 14 | . . . . 1 . . 1 2 1 . . . 6 3 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . . 1 . . 4 4 1 . . . 4 2 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . . . 1 . . Targeting Errors 11 | . . . . . . . 2 . . . . . 8 1 . Weapon Failures 4 | . . . . . . . 1 . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 139 | . . . . . . . . . . . . . 117 22 . Projectiles 17 | . . . . . . . . . . . . . 17 . . Explosions 22 | . . . . . . . . . . . . . . 22 . Melee 100 | . . . . . . . . . . . . . 100 . . Knockbacks 5 | . . . . . . . . . . . . . 4 . 1 Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 4 | . . . . . . . . . . . . . 3 . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . 82 . . 13 54 . . . . . . . . Shots 5 | . . . 3 . . 1 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 385 | . 47 47 16 1 . 10 383 385 188 . 51 . 260 232 335 Average Temperature 92 | . 22 21 3 1 . 2 119 197 101 . 26 . 75 88 143 Received Heat Transfer 2878 | . 243 99 525 81 396 504 345 82 6 . 18 . 396 . 183 Effects 5 | . . . . . . . 1 4 . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . . . 3 . 1 . . Impact Corruptions 3 | . . . . . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 3 3 1 . . . . . . 1 Heat Transferred 5352 | . 225 . . . . 2442 867 225 . . 100 . 284 511 698 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 . . . 2 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Peak Influence 734 | . 199 112 280 134 327 551 381 . . . . 245 467 662 734 Initial 260 | . . 62 . 4 . 89 212 . . . . 245 19 260 250 Average 170 | . 89 50 105 48 159 343 99 . . . . 171 216 475 419 Maximum Alert Level 3 | . . . 1 . 1 2 1 . . . . 1 2 2 3 Low Security (%) 63 | 100 100 100 82 100 55 17 79 . . . . 35 55 . . Level 1 23 | . . . 17 . 44 39 20 . . . . 64 19 49 39 Level 2 12 | . . . . . . 42 . . . . . . 25 50 57 Level 3 . | . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 3 . 2 1 8 . . . . . 1 . 5 Investigation 3 | . . . 1 . . . 1 . . . . . 1 . . Extermination 6 | . . . . . . . 5 . . . . . . . 1 Reinforcement 10 | . 1 . 2 . 2 1 2 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Distress Signals 19 | . 1 . 4 . 3 4 1 . . . . 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 252 | . 21 5 37 7 28 27 31 5 3 . 19 . 34 16 19 Peak Tracking Total 11 | . 6 3 6 3 5 4 5 4 3 . 11 . 6 6 9 Tactical Retreats 12 | . 1 . 1 1 1 1 1 . . . 1 . 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Traps Triggered 7 | . . . 1 . . 1 3 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Machines Disabled 17 | . . . 1 1 1 5 1 . . . 2 . 3 2 1 Max in Single Turn 2 | . . . 1 1 1 2 1 . . . 1 . 2 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Machines Accessed 44 | . 6 . 8 . 3 11 12 . . . 1 2 1 . . Terminals 27 | . 5 . 6 . 2 8 5 . . . 1 . . . . Fabricators 4 | . . . . . . . 3 . . . . 1 . . . Repair Stations 8 | . 1 . 1 . 1 2 1 . . . . 1 1 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Total Hacks 111 | . 22 . 24 . 9 20 26 . . . 3 4 3 . . Successful 69 | . 15 . 14 . 6 16 12 . . . 3 1 2 . . Failed 42 | . 7 . 10 . 3 4 14 . . . . 3 1 . . Catastrophic 5 | . . . 1 . . 1 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 78 | . 9 . 9 . 5 11 2 . . . . 4 23 15 . Terminals 72 | . 16 . 20 . 7 16 10 . . . 3 . . . . Fabricators 9 | . . . . . . . 7 . . . . 2 . . . Repair Stations 19 | . 6 . 2 . 2 3 1 . . . . 2 3 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers 8 | . . . 2 . . . 6 . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Terminal Hacks 33 | . 8 . 8 . 3 9 2 . . . 3 . . . . Record 5 | . . . 1 . . . 1 . . . 3 . . . . Part Schematic 3 | . 1 . . . . 2 . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 3 . 2 . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . Terminal Index 5 | . 1 . 1 . 1 1 1 . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . Locate Traps 5 | . 3 . . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 6 . . . . 1 . . . Load Schematic 4 | . . . . . . . 3 . . . . 1 . . . Build 3 | . . . . . . . 3 . . . . . . . . Repair Station Hacks 12 | . 5 . 1 . 2 2 . . . . . . 2 . . Scan Component 7 | . 3 . 1 . 1 1 . . . . . . 1 . . Repair 5 | . 2 . . . 1 1 . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . 4 . . . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . . . Analyze 3 | . . . 1 . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 10 | . 2 . 3 . 1 4 . . . . . . . . . Terminals 10 | . 2 . 3 . 1 4 . . . . . . . . . Botnet 10 | . 2 . 3 . 1 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 36 | . 5 . 8 . 3 6 10 . . . 1 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 . . 1 1 . . . . . . . . Parts Built 5 | . . . . . . . 5 . . . . . . . . Matter 394 | . . . . . . . 394 . . . . . . . . Time 123 | . . . . . . . 123 . . . . . . . . Total Part Build Rating 13 | . . . . . . . 13 . . . . . . . . Parts Repaired 5 | . 2 . . . 1 1 . . . . . . 1 . . Time 158 | . 52 . . . 38 38 . . . . . . 30 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . 16 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Total Allies 54 | . . 1 . . . 10 . . . 9 . 3 27 4 . Largest Group 16 | . . 1 . . . 10 10 . . 9 9 7 15 16 5 Highest-Rated Group 496 | . . 31 . . . 173 173 . . 302 302 349 430 496 148 Highest-Rated Ally 156 | . . 31 . . . 29 29 . . 39 39 70 156 42 37 Zionite Dispatches 5 | . . . . . . . . . . . . 1 2 2 . Light 1 | . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . 5 . . . . . 1 1 . DROP 2 | . . . . . . . . . . . . . 1 1 . EXPLORE 5 | . . . . . . . 5 . . . . . . . . Ally Attacks 320 | . . . . . . 1 81 . . . 51 6 76 82 23 Total Damage 7398 | . . . . . . 14 1051 . . . 1414 154 2128 2210 427 Kills 68 | . . . . . . 1 11 . . . 15 1 14 15 11 Allies Corrupted 6 | . . . . . . . 2 . . . . 1 3 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . 1 . 2 . . . . . Drone Launches 6 | . . . . . . . 6 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 2 2 . Guard Positions 1 | . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Turns Passed 17861 | 76 941 895 2032 534 959 1768 3355 861 346 1671 592 623 2394 497 317 Spaces Moved 8121 | 43 456 527 890 249 343 735 1463 431 181 878 293 323 930 233 146 Core 4 | 4 . . . . . . . . . . . . . . . Treads 8117 | 39 456 527 890 249 343 735 1463 431 181 878 293 323 930 233 146 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 190 186 183 181 190 190 190 190 190 186 185 160 Average Speed 184 | 149 160 160 188 190 187 184 187 190 190 190 190 190 187 185 160 Slowest Speed 210 | 160 160 160 200 210 190 186 190 190 190 190 190 190 205 186 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . Exploration Rate (%) 52 | 3 61 87 69 58 33 97 50 50 42 88 40 8 77 71 7 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 8 | . . . . 1 . . . . . 2 . . . 5 . Known Exits Taken 3 | . . . 1 1 1 . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 2 . 1 . . . 4 1 4 . . . . . Spaces Dug 37 | . . . 5 . . 21 . 1 . . . . 10 . . Terrain Destroyed 198 | . . . 36 25 17 71 6 3 . . 10 . 25 . 5 Melee 17 | . . . 5 . . 1 . 1 . . . . 10 . . Projectile 11 | . . . . . . . 1 2 . . . . 3 . 5 AOE 170 | . . . 31 25 17 70 5 . . . 10 . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Total 10108 | 52 584 552 1094 279 531 984 2015 455 184 883 312 335 1384 280 184 Wait 922 | . 61 8 67 8 85 102 440 8 4 4 3 3 107 17 5 Move 8106 | 42 455 526 889 248 342 734 1462 430 180 877 292 322 929 232 146 Hop . | . . . . . . . . . . . . . . . . Pick Up 87 | 4 10 . 16 1 9 12 18 1 . 1 1 3 7 2 2 Fast Attach 27 | 6 2 . 1 . 2 4 2 . . . . . 7 2 1 Attach 29 | . 2 . 6 4 4 2 6 1 . . . 2 1 . 1 Detach 4 | . . . . . 1 . 2 . . . . . . 1 . Swap 138 | . 7 2 20 2 9 18 22 6 . . 4 2 35 8 3 Drop 107 | . 4 1 13 . 8 17 27 1 . 1 1 3 23 6 2 Fire 452 | . 43 15 77 16 71 92 36 6 . . 11 . 56 5 24 Melee 83 | . . . 5 . . 1 . 2 . . . . 68 7 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 . . Escape Stasis 4 | . . . . . . 2 . . . . . . 2 . . Rewire 148 | . . . . . . . . . . . . . 148 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 13) 239 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 461 | -10/Materials | Discovered new exit (range 8) 547 | -10/Materials | Destroyed 7 combat bots 648 | -10/Materials | Discovered new exit (range 7) 764 | -10/Materials | Repaired Assault Rifle 791 | -10/Materials | Repaired Lgt. Assault Rifle 1018 | -10/Materials | Entered Mines 1021 | -10/Mines | Received a Mining Laser from a helpful Derelict 1078 | -10/Mines | Discovered new exit (range 11) 1086 | -10/Mines | Discovered new exit (range 13) 1297 | -10/Mines | Learned location of 1 exit from Materials 1361 | -10/Mines | Core integrity fell below 50% 1767 | -10/Mines | Learned 2 Materials zone layouts 1913 | -10/Mines | Entered Materials 1913 | -9/Materials | Evolved 2 slots: Utility x2 1914 | -9/Materials | Identified exit to Mines 1915 | -9/Materials | Identified exit to Materials 3945 | -9/Materials | Entered Mines 4043 | -9/Mines | Learned location of Zion (-7) 4069 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4287 | -9/Mines | Assembled infested the area 4306 | -9/Mines | Crushed by falling debris 4306 | -9/Mines | Core integrity fell below 50% 4339 | -9/Mines | Lost 5 parts (1p1n2u1w) 4344 | -9/Mines | Discovered exit to Materials (range 7) 4479 | -9/Mines | Entered Materials 4479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4714 | -8/Materials | Identified exit to Storage 5057 | -8/Materials | Repaired Arm. Treads 5209 | -8/Materials | Discovered new exit (range 16) 5438 | -8/Materials | Entered Storage 6001 | -8/Storage | Discovered new exit (range 5) 6579 | -8/Storage | Build established: Scavenger-Mutant 6748 | -8/Storage | Repaired Arm. Treads 6963 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7206 | -8/Storage | Entered Factory 7206 | -7/Factory | Accompanied by 10 allies 7206 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7453 | -7/Factory | Fabricated Arm. Treads (x2) 7495 | -7/Factory | Build established: Commander-Tank 8046 | -7/Factory | Discovered new exit (range 146) 8048 | -7/Factory | Build established: Commander-Gunner 8337 | -7/Factory | Fabricated Adv. Terrain Scanner (x2) 8555 | -7/Factory | Build established: Commander-Tank 9289 | -7/Factory | Discovered new exit (range 16) 9636 | -7/Factory | Discovered new exit (range 11) 9666 | -7/Factory | Fabricated Hcp. Storage Unit? 9712 | -7/Factory | Build established: Hauler-Tank 9859 | -7/Factory | Discovered new exit (range 11) 10561 | -7/Factory | Entered Lower Caves 10578 | -7/Lower Caves | Learned Factory emergency access door positions 10875 | -7/Lower Caves | Build established: Hauler-Gunner 10973 | -7/Lower Caves | Spotted B-75 Beast 11399 | -7/Lower Caves | Discovered new exit (range 15) 11422 | -7/Lower Caves | Entered another Lower Caves area 11460 | -7/Lower Caves | Encountered a Warlord checkpoint 11740 | -7/Lower Caves | Discovered new exit (range 15) 11768 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11768 | -7/Lower Caves | Entered Zion 11894 | -7/Zion | System corruption cleaned by Quarantine Array 12111 | -7/Zion | Learned Factory repair station intel 12134 | -7/Zion | Learned Factory trap positions 12339 | -7/Zion | Learned Factory stockpile data 12413 | -7/Zion | Loaded intel: 4 derelict terminal locations 12519 | -7/Zion | Gained Derelict followers 12563 | -7/Zion | Given A8's code to call for help 12943 | -7/Zion | Imprinted 12945 | -7/Zion | Declared Zion's savior 13135 | -7/Zion | Learned location of Warlord (-5) 13401 | -7/Zion | Discovered new exit (range 15) 13439 | -7/Zion | Entered Proximity Caves 13439 | -6/Proximity Caves | Accompanied by 9 allies 13599 | -6/Proximity Caves | Attracted the attention of an 0b10 base 13646 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 13646 | -6/Proximity Caves | Learned Factory trap positions 13986 | -6/Proximity Caves | Discovered new exit (range 19) 14031 | -6/Proximity Caves | Entered Factory 14031 | -6/Factory | Accompanied by 4 allies 14031 | -6/Factory | Evolved 2 slots: Utility x2 14032 | -6/Factory | Loaded intel: 91 trap records 14035 | -6/Factory | Loaded intel: 6 repair station locations 14172 | -6/Factory | Zion Light squad teleported in 14338 | -6/Factory | Build established: Hauler-Skirmisher 14463 | -6/Factory | Discovered new exit (range 16) 14654 | -6/Factory | Entered Extension 14654 | -6/Extension | Accompanied by 3 allies 14796 | -6/Extension | Rescued a captive Derelict 14807 | -6/Extension | Rescued a captive Derelict 14979 | -6/Extension | Rescued a captive Derelict 14980 | -6/Extension | Rescued a captive Derelict 14985 | -6/Extension | Retrieved Zion intel report: Guard Positions 14986 | -6/Extension | Zion Recon squad teleported in 15055 | -6/Extension | Rescued a captive Derelict 15128 | -6/Extension | Rescued a captive Derelict 15179 | -6/Extension | Retrieved Zion intel report: Component Stockpiles 15424 | -6/Extension | Rescued A7 15507 | -6/Extension | Zion Trap Resupply teleported in 15705 | -6/Extension | Repaired Broken Lrn. Terrain Scanner 15716 | -6/Extension | Spotted B-75 Beast 15727 | -6/Extension | Spotted B-75 Beast 15742 | -6/Extension | Allies destroyed B-75 Beast 15762 | -6/Extension | Destroyed B-75 Beast 15854 | -6/Extension | Build established: Scavenger-Gunner 15873 | -6/Extension | Discovered new exit (range 3) 15938 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 16034 | -6/Extension | Terminal network hard line cut 16163 | -6/Extension | Rescued a captive Derelict 16947 | -6/Extension | Rescued a captive Derelict 16947 | -6/Extension | Rescued a captive Derelict 17009 | -6/Extension | Discovered new exit (range 10) 17011 | -6/Extension | Discovered new exit (range 6) 17048 | -6/Extension | Entered Cetus 17048 | -6/Cetus | Accompanied by 14 allies 17076 | -6/Cetus | Spotted Cetus Guard 17076 | -6/Cetus | Spotted Cetus Guard 17078 | -6/Cetus | Spotted Cetus Guard 17078 | -6/Cetus | Spotted Cetus Guard 17090 | -6/Cetus | Allies destroyed Cetus Guard 17091 | -6/Cetus | Allies destroyed Cetus Guard 17093 | -6/Cetus | Allies destroyed Cetus Guard 17094 | -6/Cetus | Allies destroyed Cetus Guard 17191 | -6/Cetus | Zion Hacker squad teleported in 17201 | -6/Cetus | Zion Kinetic Resupply teleported in 17262 | -6/Cetus | Retrieved Zion intel report: Depthwide Sectors/-1 17317 | -6/Cetus | Build established: Commander-Gunner 17375 | -6/Cetus | Retrieved Zion intel report: Prototype Stockpiles 17408 | -6/Cetus | Discovered new exit (range 15) 17439 | -6/Cetus | Spotted Cetus Guard 17439 | -6/Cetus | Spotted Cetus Guard 17443 | -6/Cetus | Spotted Cetus Guard 17445 | -6/Cetus | Spotted Cetus Guard 17449 | -6/Cetus | Allies destroyed Cetus Guard 17455 | -6/Cetus | Discovered new exit (range 16) 17461 | -6/Cetus | Allies destroyed Cetus Guard 17464 | -6/Cetus | Allies destroyed Cetus Guard 17465 | -6/Cetus | Allies destroyed Cetus Guard 17490 | -6/Cetus | Scared off Revision 17 17545 | -6/Cetus | Entered Factory 17545 | -5/Factory | Accompanied by 5 allies 17545 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17546 | -5/Factory | Loaded intel: 93 trap records 17753 | -5/Factory | Garrison activated, responded to threat 17862 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. HV Slug penetrates Y-64 Sentinel. Y-64 Sentinel suffers critical hit. Y-64 Sentinel destroyed. K-01 Serf collects debris. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Slug penetrates G-50 Soldier. HV Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. P-70 Sage resets U-05 Engineer, system corruption cleaned. K-01 Serf collects debris. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ? ## ? ?## ? ?### ##### | | # ##?####?###?######+######## ##### | | | ? #? ? #### #?## ##### | | # / ? ?### #### ###########+# | | ? ? ?#### | | ? # ?? ## # * | | ????#?#/###??### % | | # ?#### ?####### ! | | # ##?## ?####### % | | ?? ### ?####### ##########+########## | | "" ?## #?##?### ##### ##### | | ?T ? ##?###### ######### = ##### | | ? ?##?## # ## ######### ##### | | ? ? # # ## + ##### | | #####?? ?? ?? ? ## ###### ###?# | | ##### ??# "T" ##=% ###### !! ##### | | #####? ? # ??"" ##!= ##?### !! ! ##?## | | ###?# ? #?# ##%=% ###################### | | ??###? ? ### #####[% *# ^ ? | | #???# # #########%*%]# ? | | ??### # *[!%!=%!!!=# ^ | | ??#??##### ####[####*# ?^^ ? | | ?#####?###?##?#########/# ? ^^ ?? | | ###? ? ? # # %%=%# u #####+#####+#?##?### | | ???"" ? # # *%]!# # ???##### | | ##??"?? """ ? # = [[=#@== # ##??### | | #??G? ?"" + # =g%[* # ##???#? | | ###???????" # # *#*% k + """ """?? ##????# | | ?##?? ? ? #?# !#% # """?""" ???#???## | | ??? ? # # #u # "?" """? ? # ????? | | ??? ? ? ?? ??# #pp # ? ? ?###???? | | ????#?#+#???? ########### # ""? ""? ? ??????? | | ????? ? ? ? ^ #??"" ?""??????????? | | ???????? ? ?? ?? ^ ! #?""" ?""??????????? | | ^???????? ? ? ? """ # ? ?? ??????????? | | ^?????????? ?? ?? """ # ? ?????????????? | | ^?????????? ?? ^""% #?##??????#????????? | | ??????????##?##### """ ^ #???#??????????????? | | ???????????????#?#? "" ##???#?????????????? | | ?????????????#?????^""" "" #?#???#????????????? | | ???????????????????^""" T" ??????????????????? | | ???????????? ????? ?"" "" ??????????????????? | | ??????????????????? ? ?? ?????????????????? | | ?????????????? ??????? ??? ?????????????????? | | ?????????????????????? ??? ????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -9/Materials | Scanalyzed Adv. Terrain Scanner | -8/Storage | Hacked Lrn. Terrain Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Adv. Terrain Scanner | x2 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed FlakPointyReactor Manual? 0 Play Time 02:28:55 Cumulative 24.7 hours Start 2021.02.26 @ 11:50:27 End 2021.02.27 @ 15:29:05 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: fa2ee974-ea91-4c5c-a376-17175caed6dc