Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 14:24:01 Player: Mr Goldstein Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (928) 928 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1195) 1195 TOTAL SCORE: 4203 Bonus ------- Follower Combat Kills 663 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (5) ---- Light Treads Large Battery (200) Sensor Array Medium Laser Ripper Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Barrage Gun Slug Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Improved Cooling System Large Battery Sensor Array Improved Medium Armor Plating Hacking Drone Bay Medium Laser Medium Laser Heavy Laser Assault Rifle Improved Assault Rifle Slug Cannon Ripper Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 34 | 6 4 1 11 6 2 4 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 1 3 1 . 2 Treads 9 | 2 . 1 3 1 . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 . 2 3 . 1 Device 3 | . . . 1 1 . 1 Storage 4 | 1 2 . 1 . . . Processor 3 | . 1 . . 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 1 . 4 2 2 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 1 . 4 1 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . 5 3 . 4 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . 1 . . 3 Utility 3 | . . . 1 2 . . Weapon 3 | . . . 2 1 . . Highest Loss Streak 2 | . . . 2 2 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 97 100 97 99 100 99 Engine 12 | . 14 14 11 11 11 11 Treads 23 | . 28 28 21 21 22 21 Device 7 | . . . 11 10 11 11 Storage 14 | . 16 14 21 14 11 11 Processor 16 | . 9 14 9 18 22 22 Ballistic Gun 19 | . 26 28 21 21 11 11 Ballistic Cannon 4 | . . . . . 10 11 Naked Turns . | . . . . . . . Heaviest Build 38 | 14 29 28 38 38 38 38 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 14 Most Carried 15 | 5 13 15 15 14 15 15 Average Carried 13 | 2 10 13 14 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 2 13 15 15 11 15 5 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1452 | 226 269 346 382 52 20 157 Remotely . | . . . . . . . Salvage Created 1618 | . 327 263 856 71 . 101 Parts 107 | . 21 10 68 2 . 6 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 1 17 Prevented 10 | . . . . . . 10 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 6 7 19 2 . 2 Melee 1 | . . . . 1 . . Guns 33 | . 6 7 18 1 . 1 Cannons 1 | . . . . . . 1 AOE 1 | . . . 1 . . . Classes Destroyed 11 | . 5 1 2 1 . 2 Builder 1 | . 1 . . . . . Hauler 4 | . 2 . 2 . . . Recycler 3 | . 1 1 1 . . . Watcher 5 | . 1 . 4 . . . Swarmer 20 | . 6 5 8 . . 1 Grunt 8 | . . 2 6 . . . Brawler 2 | . . . 1 1 . . Sentry 4 | . . . 4 . . . Demolisher 1 | . . . . . . 1 Samaritan 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 4 | . 4 3 4 1 . 1 Combat Bots Only 4 | . 3 3 4 1 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2660 | . 145 397 972 140 . 1006 Core 487 | . 17 70 108 47 . 245 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 179 | . . . 123 . 56 . Core Remaining (%) 82 | 100 . 65 . . . . Volleys Fired 145 | . 29 34 50 6 . 26 Largest 2 | . 2 2 2 2 . 2 Hottest 76 | . 70 40 46 46 . 76 Shots Fired 287 | . 58 68 99 10 . 52 Gun 261 | . 58 68 99 10 . 26 Cannon 26 | . . . . . . 26 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 279 | . 50 68 99 10 . 52 Thermal 8 | . 8 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 6 9 19 10 . 3 Robot Miss Streak 6 | . 3 6 2 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 181 | . 34 39 78 6 . 24 Core Hits 85 | . 18 17 34 2 . 14 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 3 | . . . 2 . . 1 Destroy 3 | . . . 2 . . 1 Melee Attacks 2 | . . . . 2 . . Impact . | . . . . . . . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2696 | . 382 450 1207 81 . 576 Guns 2279 | . 374 423 1201 46 . 235 Cannons 324 | . . . . . . 324 Explosions . | . . . . . . . Melee 35 | . . . . 35 . . Ramming 58 | . 8 27 6 . . 17 Kinetic 2515 | . 286 423 1201 46 . 559 Thermal 88 | . 88 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 35 | . . . . 35 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . . . 35 Projectiles 32 | . . . . . . 32 Explosions . | . . . . . . . Melee 3 | . . . . . . 3 Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 2 | . . . . . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 14 | . 3 7 . . . 4 Targets Rammed 15 | . 3 7 1 . . 4 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 45 | . 45 36 5 . . 13 Average Temperature 14 | . 18 12 5 . . 8 Received Heat Transfer 603 | . . 138 282 . . 183 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 259 | . 259 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 339 | . 129 140 339 121 . . Initial 121 | . . . . 121 . . Average 91 | . 58 62 192 63 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 87 | 100 100 100 48 100 . . Level 1 12 | . . . 51 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 8 | . . . . . . 8 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 17 15 34 3 . 19 Peak Tracking Total 7 | . 4 4 6 1 . 7 Tactical Retreats 5 | . 2 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 15 | . 8 . 6 . 1 . Terminals 12 | . 8 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 22 . 25 . 2 . Successful 23 | . 7 . 14 . 2 . Failed 26 | . 15 . 11 . . . Catastrophic 7 | . 4 . 3 . . . Database Lockouts . | . . . . . . . Manual 30 | . 17 . 8 . 5 . Terminals 36 | . 22 . 14 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 6 . 6 . 2 . Part Schematic 2 | . . . . . 2 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 3 . 1 . . . Terminal Index 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 2 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 3 | . . . 3 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 8 . 5 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 17 | . . 3 . . 14 . Largest Group 14 | . . 2 2 . 14 14 Highest-Rated Group 459 | . . 38 38 . 459 459 Highest-Rated Ally 51 | . . 31 31 . 51 51 Total Orders . | . . . . . . . Ally Attacks 99 | . . 10 6 . . 83 Total Damage 1871 | . . 210 104 . . 1557 Kills 22 | . . 4 2 . . 16 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 7016 | 80 1204 1214 1033 823 1837 825 Spaces Moved 3915 | 51 671 676 500 425 1136 456 Core 14 | 14 . . . . . . Treads 3901 | 37 671 676 500 425 1136 456 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 129 160 160 160 160 160 160 Slowest Speed 240 | 160 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 86 95 42 87 90 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . 1 . 1 . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4400 | 65 746 744 633 555 1155 502 Wait 230 | 1 24 21 56 116 12 . Move 3909 | 50 670 675 499 424 1135 456 Hop . | . . . . . . . Pick Up 47 | 8 14 4 11 1 5 4 Fast Attach 1 | . . . 1 . . . Attach 21 | 6 2 . 6 5 . 2 Detach . | . . . . . . . Swap 12 | . 2 1 4 1 2 2 Drop 18 | . 2 2 5 . 1 8 Fire 145 | . 29 34 50 6 . 26 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 15 | . 3 7 1 . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 10) 613 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Discovered new exit (range 9) 1285 | -10/Materials | Entered Mines 1323 | -10/Mines | Met a Derelict bent on vengeance 1659 | -10/Mines | Met a Derelict testing a Signal Generator 1734 | -10/Mines | Learned 8 Materials zone layouts 2287 | -10/Mines | Discovered new exit (range 8) 2362 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2464 | -10/Mines | Discovered new exit (range 4) 2499 | -10/Mines | Entered Materials 2499 | -9/Materials | Accompanied by 2 allies 2499 | -9/Materials | Evolved 2 slots: Utility x2 2500 | -9/Materials | Identified exit to Mines 2500 | -9/Materials | Identified exit to Materials 2504 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3133 | -9/Materials | Repaired Lgt. Treads 3152 | -9/Materials | Discovered exit to Materials (range 4) 3532 | -9/Materials | Entered Mines 3533 | -9/Mines | Assembled infested the area 3538 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3848 | -9/Mines | Build established: Scavenger-Mutant 3877 | -9/Mines | Discovered exit to Materials (range 17) 3984 | -9/Mines | Learned Materials stockpile data 4127 | -9/Mines | Discovered exit to Materials (range 10) 4352 | -9/Mines | Identified exit to Zion 4355 | -9/Mines | Entered Zion 4616 | -7/Zion | Learned Factory emergency access door positions 4645 | -7/Zion | Gained Derelict followers 4672 | -7/Zion | Given the Hacking Drone Bay 4672 | -7/Zion | Found Prototype Device 4684 | -7/Zion | Learned Factory garrison access intel 5182 | -7/Zion | Gained Derelict followers 5559 | -7/Zion | Imprinted 5561 | -7/Zion | Declared Zion's savior 5993 | -7/Zion | Discovered new exit (range 17) 6018 | -7/Zion | Identified exit to Proximity Caves 6192 | -7/Zion | Entered Proximity Caves 6192 | -6/Proximity Caves | Accompanied by 14 allies 6393 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6457 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6465 | -6/Proximity Caves | Core integrity fell below 50% 7002 | -6/Proximity Caves | Core integrity fell below 20% 7017 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 06941_ D-53 Grenadier destroyed. 06945_ The unstable cave ceiling collapses. 06947_ 39-0B6(b) destroyed. 06952_ Acquired 34 matter. 06956_ Dropped Battle Rifle. 06957_ D-53 Grenadier destroyed. 06962_ Lgt. Deuterium Engine fries itself beyond repair. 06964_ Cmb. Airjet fries itself beyond repair. 06972_ Launcher Guidance Computer fries itself beyond repair. 06974_ Shock Absorption System fries itself beyond repair. 06977_ Target Drone destroyed. 07010_ Imp. Ion Engine destroyed. 07011_ SI-X4W(M) suffers critical hit (Burn). 07011_ SI-X4W(M) destroyed. 07015_ Lgt. Treads destroyed. 07015_ Dropped Adv. Heat Sink. 07016_ Dropped Lrg. Storage Unit. 07017_ The unstable cave ceiling collapses. 07017_ Dropped Lgt. Treads. 07017_ Dropped Slug Cannon. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#######???????? | | ???????????????????????????????? ?????? | | ???????????????????????????????# ??? | | ???????????????????????????????# ? | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ?????????????????????????????### | | ?????????????????????????????# ! | | ?????????????????????????????# %* | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ????????????????????????###### | | ???????????????????##???# *% * " | | ???????????????????# #### % | | ????????????????##### # # | | ????????????????# % d | | ????????????????# % =] | | ????????????????# %== ]!! % | | ????????????????### ! [!@&! | | ????????????????## % [[[ % | | ????????????????# % #* | | ????????????????# % g# # | | ????????????????## #### | | ?????????????????# %"#?# | | ?????????????????# #### | | ??###????????????# #"## | | ### ##???????##### #?# | | #??????## ### ##?# = | | # #??????# ## ##?# | | # ##?##??# #?################## ?? | | ## ## #??# #??????????????????? ??? | | ## % #??# #???????????????????#####??? | | # #??## #??????????????????????????? | | # ##### ##?????????????????????????? | | #?????????????????????????? | | % ## #????????????????????????? | | ###### #### #???????????????????????? | | % ##????# #??# #???????????????????????? | | ##?????## ##??# ## ?????????????????????? | | %"##???????###???# #?# ???????????????????? | | ##??????????????# ??######???????????????????? | | ###?????????????# ??????????????????????????? | | ##???????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 12 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ShadeAntimatterProtomatter Manual? 0 Play Time 00:47:13 Cumulative 37.1 hours Start 2023.03.27 @ 12:58:41 End 2023.03.27 @ 14:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e5e617b-bc02-4c62-89cc-8171d023aded