Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 22:21:11 Player: IceNine Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (492) 492 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1107 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 293/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Medium Laser Advanced Beam Cannon > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Experimental Sensor Array Core Shielding Medium Laser Medium Laser Particle Gun Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Experimental Sensor Array Core Shielding Medium Laser Medium Laser Particle Gun Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | 7 25 2 Power 6 | 1 4 1 Engine 6 | 1 4 1 Core . | . . . Reactor . | . . . Propulsion 12 | 2 9 1 Treads 1 | . 1 . Leg 8 | 2 5 1 Wheel . | . . . Hover . | . . . Flight 3 | . 3 . Utility 6 | 1 5 . Device 3 | . 3 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 3 7 . Energy Gun 5 | 3 2 . Energy Cannon 3 | . 3 . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . 4 . Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 3 | . 3 . To Critical Strikes . | . . . Average Slot Usage (%) 83 | . 79 100 Engine 13 | . 12 14 Treads 6 | . 8 . Leg 11 | . 8 28 Device 10 | . 9 14 Storage 14 | . 14 14 Energy Gun 10 | . 10 14 Energy Cannon 13 | . 13 14 Ballistic Gun 1 | . 2 . Naked Turns . | . . . Heaviest Build 37 | 12 37 32 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 9 | 3 9 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 12 15 Most Carried 15 | 5 12 15 Average Carried 9 | 2 8 12 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 12 15 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 551 | 270 261 20 Remotely . | . . . Salvage Created 975 | 191 626 158 Parts 50 | 8 37 5 Haulers Intercepted 1 | . 1 . Recyclers Shooed 5 | 2 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 15 | . 12 3 Guns 5 | . 4 1 Cannons 9 | . 7 2 Classes Destroyed 8 | 3 5 . Worker 2 | 2 . . Builder 1 | . 1 . Tunneler 3 | 3 . . Hauler 1 | . 1 . Recycler 3 | 1 2 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 9 | . 6 3 Best Kill Streak 6 | 6 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 894 | . 770 124 Core 258 | . 232 26 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 89 | 12 68 9 Largest 2 | 2 2 2 Hottest 118 | 100 118 118 Shots Fired 161 | 24 119 18 Gun 94 | 24 61 9 Cannon 67 | . 58 9 Launcher . | . . . Special . | . . . Kinetic 20 | . 20 . Thermal 127 | 22 87 18 Explosive . | . . . Electromagnetic 14 | 2 12 . Robot Hit Streak 12 | 10 12 5 Robot Miss Streak 6 | 1 6 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 89 | 17 60 12 Core Hits 40 | 7 27 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 7 | 3 4 . Burn 7 | 3 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1496 | 225 1058 213 Guns 677 | 225 364 88 Cannons 779 | . 656 123 Explosions . | . . . Melee . | . . . Ramming 40 | . 38 2 Kinetic 90 | . 90 . Thermal 1282 | 200 871 211 Explosive . | . . . Electromagnetic 84 | 25 59 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 12 | . 10 2 Message Errors 3 | . 3 . Matter Fused 4 | . 3 1 Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . . 1 Data Loss (minor) 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 14 | . 14 . Projectiles 14 | . 14 . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . 3 . Targets Rammed 11 | . 10 1 Kicked 8 | . 7 1 Crushed . | . . . Highest Temperature 396 | 143 396 324 Average Temperature 127 | 65 134 153 Received Heat Transfer 222 | . 156 66 Effects 4 | . 4 . Interference 4 | . 4 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 7 | 3 3 1 Heat Transferred 3404 | 814 2109 481 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 154 | 30 154 92 Initial 42 | . 19 42 Average 51 | 8 56 41 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 21 6 Peak Tracking Total 5 | . 5 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 22 . Successful 12 | . 12 . Failed 10 | . 10 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 19 | . 19 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Prototype ID Bank 2 | . 2 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 5 | . 5 . Track 4 | . 4 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 112 | . 112 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 3079 | 143 2389 547 Spaces Moved 1332 | 76 986 270 Core 122 | 12 110 . Treads 433 | . 433 . Legs 776 | 64 442 270 Wheels . | . . . Hover . | . . . Flight 1 | . 1 . Fastest Speed 50 | 50 120 190 Average Speed 181 | 120 183 190 Slowest Speed 500 | 200 500 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 53 | 5 95 60 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1828 | 101 1441 286 Wait 325 | . 325 . Move 1330 | 75 985 270 Hop . | . . . Pick Up 22 | 6 13 3 Fast Attach 21 | 5 16 . Attach 8 | 1 6 1 Detach 5 | . 5 . Swap 5 | 1 3 1 Drop 12 | 1 10 1 Fire 89 | 12 68 9 Melee . | . . . Ram 1 | . 1 . Kick 8 | . 7 1 Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 250 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 4) 491 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Core integrity fell below 50% 679 | -10/Materials | Lost 3 parts (1p2n) 1047 | -10/Materials | Core integrity fell below 20% 2092 | -10/Materials | Discovered new exit (range 4) 2533 | -10/Materials | Entered Mines 2556 | -10/Mines | Discovered new exit (range 11) 2630 | -10/Mines | Build established: Scavenger-Mutant 2841 | -10/Mines | Learned location of Zion (-6) 3002 | -10/Mines | Learned Materials terminal intel 3020 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3023 | -10/Mines | Found Prototype Device 3080 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02943_ K-01 Serf collects debris. 02944_ Dropped Lgt. Ion Engine. 02947_ K-01 Serf collects debris. 02948_ Acquired Particle Gun. 02949_ Acquired 10 matter. 02951_ K-01 Serf collects debris. 02956_ Acquired 10 matter. 02958_ K-01 Serf collects debris. 02962_ Acquired Lgt. Nuclear Core. 03002_ Acquired derelict log, extracted data. Data stored: Materials terminal intel. 03004_ System corrupted: Matter fused (-7). 03020_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 03023_ Acquired Prototype Device. Map ----- +----------------------------------------------------+ | ????????????????????????????## #####?????? | | ?????????????????????????????### ##????? | | ???????????????????????????????## #????? | | ????????????????????????????????# #????? | | ????????????????????????????????## #????? | | ?????????????????????????????????## ##????? | | ??????????????????????????????????# #?????? | | ??????????????????####???????????## ##????? | | ?????????????????? ############# ##???? | | ??????????????????# ## #???? | | ??????????????????# ## #???? | | ?????????????????## ## ######### #??? | | ?????????????????# ## ####????## #?? | | ?????????????????# ## ###???## #?? | | ?????????#####??## ##????## #?? | | ????????## #### ##?????# ##?? | | ????????# ## ##?????# ##??? | | ????????# % #??????###???? | | ????????## % #????????????? | | ?????????# #?#??????????? | | ?????????# * ##????????????? | | ?????????# % ###?????????????? | | ?????????# ### !%% ##?????? #?????? | | ?????????# ##?## ###%######## #?????? | | ????????# ????###### ss ??? | | ??????## ??????#@ s #???????? | | ?????#?# #??????# #### ####### #????????? | | ???????## ##???????# #??# ###???????????????? | | ????????###????#????# #??# ##??????????????? | | ????????????????????# #??# #??????????????? | | ???????????#???#????# #??# ##??#??????????? | | ????????????????????# #??## #?????????????? | | ??????????????####??# #???# #?????????????? | | ?????????????## ##?# #???# #?????????????? | | ????????#????# ### #??## ##????????????? | | ??????#??????# #?## #????????????? | | ????????????## ######## ##???????????? | | ?????????#### ##????# #???????????? | | ??????#### ####?# #?????? | | ??????# ### ## ????? | | ?#???# ### ## #?# ????? | | ???#?# ##?## #??### ?????? | | ?????## #????## ######?????# #?????? | | ??????#####?????######???????????# ##?????? | | ??????????????????????????????????#####??????? | | ?????????????????????????#???????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageAlloyCharge Manual? 0 Play Time 00:21:29 Cumulative 13.6 hours Start 2022.06.07 @ 21:55:44 End 2022.06.09 @ 22:21:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 433ed4f7-33d3-498b-9b2b-26ffd5206456