Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.11 @ 23:43:13 Player: Socram Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (3154) 3154 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 9559 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 150 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 25/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Lightpack 2.0 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- (None) > --- INVENTORY (24) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Large Matter Pod (0) Microactuators Medium Laser Proton Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Lightpack 2.0 Advanced Weight Redist. System 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved ECM Suite Recalibrator > --- WEAPON ----------- Flak Gun Flak Gun KE Penetrator Assault Cannon > --- INVENTORY -------- Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Large Matter Pod Microactuators Medium Laser EM Pulse Cannon EM Pulse Cannon Flak Cannon Proton Missile Launcher Heavy Rocket Launcher Self-destruct Interrupter [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Utility Lightpack 2.0 Device Kinecellerator Storage Lightpack 2.0 Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . . 4 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 5 | . . . . . 2 1 . . . . . 2 Weapon 2 | . . . . . 1 1 . . . . . . Parts Attached 114 | 12 . . 1 5 18 10 1 30 . 3 11 23 Power 10 | 3 . . . . . 1 . 4 . . . 2 Engine 7 | 3 . . . . . 1 . 2 . . . 1 Core 3 | . . . . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 21 | 3 . . . . 2 3 . 5 . . . 8 Treads 4 | . . . . . 1 . . . . . . 3 Leg 17 | 3 . . . . 1 3 . 5 . . . 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 3 . . 1 . 3 2 . 6 . 1 2 4 Device 9 | . . . . . 2 . . 2 . 1 1 3 Storage 5 | 3 . . 1 . . . . . . . 1 . Processor 3 | . . . . . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . . 2 . 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 61 | 3 . . . 5 13 4 1 15 . 2 9 9 Energy Gun 4 | 2 . . . 1 . . . . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 31 | 1 . . . 2 8 3 . 8 . . 6 3 Ballistic Cannon 9 | . . . . . . . . 4 . 1 1 3 Launcher 12 | . . . . 2 4 1 1 1 . . 2 1 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 1 . . . 2 . 1 Parts Lost 41 | . . . . . 2 . . 12 . . 8 19 Power 6 | . . . . . . . . 3 . . 1 2 Propulsion 6 | . . . . . . . . 1 . . 1 4 Utility 10 | . . . . . . . . 4 . . 2 4 Weapon 19 | . . . . . 2 . . 4 . . 4 9 Highest Loss Streak 11 | . . . . . 2 . . 4 . . 4 11 Average Slot Usage (%) 87 | . 100 100 96 84 89 91 92 88 84 82 82 63 Engine 7 | . 14 14 14 14 9 7 7 5 . . . 3 Core 1 | . . . . . . . . . 7 7 6 2 Leg 23 | . 28 28 28 28 24 23 23 22 23 23 22 2 Device 2 | . . . . . 9 . . 4 . . 1 11 Storage 11 | . 28 28 24 14 9 7 7 7 7 7 7 5 Processor 5 | . . . . . 9 7 7 7 7 7 7 8 Protection 4 | . . . . . . 14 15 7 7 7 6 . Energy Gun 4 | . 14 14 14 10 . . . . . . . . Ballistic Gun 18 | . 14 14 14 15 25 29 29 22 7 6 21 9 Ballistic Cannon 4 | . . . . . . . . 3 23 22 6 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 16 16 16 16 19 22 43 45 50 40 45 40 45 Greatest Support 140 | 20 20 20 20 20 30 45 45 60 60 60 60 140 Greatest Overweight (x) 1 | . . . . . 1 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 8 8 24 24 24 24 24 24 24 24 24 24 Average Capacity 20 | 7 8 8 11 24 24 24 24 24 24 24 24 24 Most Carried 24 | 5 8 8 10 16 24 24 22 24 20 24 24 20 Average Carried 16 | 3 4 8 8 10 18 21 21 22 20 21 21 15 Final Capacity 24 | 8 8 8 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 8 8 8 16 24 21 22 20 20 24 20 9 Class Distribution -------------------- 25% | Hauler-Gunner 25% | Hauler-Mutant 21% | Mutant 17% | Hauler-Skirmisher 10% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Waste Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Matter Collected 3193 | 306 . . . 99 438 112 117 1742 . 157 128 94 Remotely . | . . . . . . . . . . . . . Salvage Created 3195 | 86 . . . 74 311 209 189 2080 . . 152 94 Parts 140 | 2 . . . 12 14 7 . 87 . . 15 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 10 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 71 | . . . . 4 7 3 1 44 . . 11 1 Guns 46 | . . . . . 3 1 1 37 . . 3 1 Cannons 5 | . . . . . . . . 5 . . . . AOE 20 | . . . . 4 4 2 . 2 . . 8 . Classes Destroyed 12 | 1 . . . 1 2 2 1 5 . . . . Worker 5 | . . . . . 1 3 . 1 . . . . Builder 2 | . . . . . . . . 1 . . . 1 Recycler 3 | 1 . . . . . 2 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 22 | . . . . 4 . . . 7 . . 11 . Grunt 31 | . . . . . 7 2 . 22 . . . . Brawler 2 | . . . . . . 1 . 1 . . . . Duelist 2 | . . . . . . . . 2 . . . . Sentry 7 | . . . . . . . . 6 . . . 1 Hunter 2 | . . . . . . . . 2 . . . . Programmer 4 | . . . . . . . . 4 . . . . Compactor 1 | . . . . . . . 1 . . . . . Best Kill Streak 9 | 1 . . . 4 3 9 1 8 . . 4 1 Combat Bots Only 6 | . . . . 4 3 3 1 6 . . 4 1 Max Kills in Single Turn 5 | 1 . . . 4 2 5 1 2 . . 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 1 . 1 . . 3 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Damage Taken 9055 | . . . . 6 444 92 61 3648 . . 884 3920 Core 1407 | . . . . . 49 17 11 254 . . 75 1001 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 100 91 . . . . . 49 . Volleys Fired 155 | 2 . . . 2 17 6 3 101 . . 14 10 Largest 4 | 1 . . . 1 3 4 4 4 . . 4 4 Hottest 164 | 20 . . . 39 63 86 113 164 . . 99 133 Shots Fired 476 | 2 . . . 2 34 21 12 344 . . 33 28 Gun 377 | 2 . . . . 28 20 10 274 . . 27 16 Cannon 77 | . . . . . . . . 66 . . . 11 Launcher 22 | . . . . 2 6 1 2 4 . . 6 1 Special . | . . . . . . . . . . . . . Kinetic 450 | 2 . . . . 28 20 10 340 . . 27 23 Thermal . | . . . . . . . . . . . . . Explosive 12 | . . . . 1 4 . . . . . 6 1 Electromagnetic 14 | . . . . 1 2 1 2 4 . . . 4 Robot Hit Streak 42 | 2 . . . 3 8 7 5 16 . . 5 42 Robot Miss Streak 8 | . . . . . 3 3 6 8 . . 5 4 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 352 | 2 . . . 1 22 12 10 258 . . 22 25 Core Hits 272 | 2 . . . 4 22 16 6 191 . . 18 13 Critical Hits 4 | . . . . . . . . 4 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 4 . . . . Melee Attacks 13 | . . . . . . . . 13 . . . . Impact 13 | . . . . . . . . 13 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8052 | 26 . . . 99 722 1277 158 4478 . . 816 476 Guns 4462 | 26 . . . . 233 167 156 3550 . . 125 205 Cannons 860 | . . . . . . . . 703 . . . 157 Explosions 2644 | . . . . 99 489 1110 2 141 . . 691 112 Melee 66 | . . . . . . . . 66 . . . . Ramming 20 | . . . . . . . . 18 . . . 2 Kinetic 5260 | 26 . . . . 233 167 156 4253 . . 125 300 Thermal 84 | . . . . . 84 . . . . . . . Explosive 2160 | . . . . . 274 1083 . . . . 691 112 Electromagnetic 462 | . . . . 99 131 27 2 141 . . . 62 Impact 66 | . . . . . . . . 66 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 3 3 3 . 12 Average Corruption 2 | . . . . . . . . 1 3 3 . 9 Corruption Purged . | . . . . . . . . . . . . . Effects 29 | . . . . . . . . 22 . 1 . 6 Message Errors 6 | . . . . . . . . 5 . . . 1 Matter Fused 6 | . . . . . . . . 2 . 1 . 3 Energy Discharges 5 | . . . . . . . . 4 . . . 1 Data Loss (minor) 3 | . . . . . . . . 2 . . . 1 Targeting Errors 8 | . . . . . . . . 8 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 108 | . . . . . . 46 . 2 . . 59 1 Projectiles . | . . . . . . . . . . . . . Explosions 105 | . . . . . . 46 . . . . 59 . Melee 3 | . . . . . . . . 2 . . . 1 Knockbacks 11 | . . . . . . . . 11 . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . 9 . . . . Secondary 2 | . . . . . . . . 2 . . . . Self-Inflicted Damage 51 | . . . . . . . . 2 . . 30 19 Shots 2 | . . . . . . . . . . . 1 1 Rammed 2 | . . . . . . . . 1 . . . 1 Targets Rammed 6 | . . . . . . . . 5 . . . 1 Kicked 4 | . . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 528 | . . . . . 13 42 42 528 . . 36 92 Average Temperature 95 | . . . . . 6 20 21 110 . . 15 37 Received Heat Transfer 1416 | . . . . . 207 27 . 891 . . . 291 Effects 7 | . . . . . . . . 7 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . 1 Impact Corruptions 2 | . . . . . . . . 1 . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Peak Influence 772 | 5 . . . 115 142 276 81 772 . . . 180 Initial 51 | . . . . . 44 51 26 14 . . . 44 Average 127 | 2 . . . 20 75 73 34 256 . . . 70 Maximum Alert Level 3 | . . . . . . 1 . 3 . . . . Low Security (%) 79 | 100 100 100 . 100 100 93 100 50 . . . 100 Level 1 7 | . . . . . . 6 . 17 . . . . Level 2 11 | . . . . . . . . 29 . . . . Level 3 . | . . . . . . . . 2 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . . . 11 . . . 3 Investigation 1 | . . . . . . . . 1 . . . . Extermination 5 | . . . . . . . . 4 . . . 1 Reinforcement 5 | . . . . . . . . 5 . . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Distress Signals 6 | . 1 . . . 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . . . . 2 13 5 3 72 . . 16 27 Peak Tracking Total 12 | . . . . 4 5 4 2 7 . . 5 12 Tactical Retreats 13 | . . . . . 3 . . 5 . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 4 | . . . . . . 1 . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 15 | . . . . 3 . 6 . 5 . . . 1 Max in Single Turn 3 | . . . . 2 . 3 . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 5 | . . . 3 1 . . . 1 . . . . Terminals 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 20 | . . . 16 1 . . . 3 . . . . Successful 19 | . . . 16 1 . . . 2 . . . . Failed 1 | . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . Terminals 3 | . . . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . . . 16 1 . . . 2 . . . . Record 17 | . . . 16 . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Total Allies 21 | . . . . 2 . . 19 . . . . . Largest Group 19 | . . . . 2 1 . 19 1 . . . . Highest-Rated Group 477 | . . . . 51 31 . 477 32 . . . . Highest-Rated Ally 35 | . . . . 31 31 . 35 32 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 104 | . . . . . 5 . 99 . . . . . Total Damage 5499 | . . . . . 60 . 5439 . . . . . Kills 19 | . . . . . . . 19 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . 4 Items 4 | . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Turns Passed 9865 | 628 184 30 1616 1075 613 501 247 2561 28 1143 705 534 Spaces Moved 6029 | 177 103 24 1335 669 355 301 177 1274 22 866 497 229 Core 19 | 3 . . . . . . . . . . . 16 Treads 185 | . . . . . . . . . . . . 185 Legs 5825 | 174 103 24 1335 669 355 301 177 1274 22 866 497 28 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 130 130 130 100 Average Speed 124 | 118 120 120 120 120 121 120 120 123 130 130 130 151 Slowest Speed 160 | 120 120 120 120 120 150 120 120 150 130 130 130 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 12 15 19 92 87 25 13 84 34 5 85 72 6 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . . . 1 . . . . . . 3 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . . . . 2 3 . Spaces Dug 9 | . . . . . . . . 9 . . . . Terrain Destroyed 166 | . . . . 15 21 3 . 36 . . 77 14 Melee 9 | . . . . . . . . 9 . . . . Projectile 27 | . . . . . . . . 27 . . . . AOE 130 | . . . . 15 21 3 . . . . 77 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Total 8036 | 590 163 25 1354 940 505 431 203 1991 21 887 531 395 Wait 1577 | 392 57 2 . 253 94 94 22 535 . 3 5 120 Move 6018 | 176 102 23 1334 668 354 301 176 1273 21 865 496 229 Hop . | . . . . . . . . . . . . . Pick Up 87 | 3 4 . 9 8 17 8 1 21 . 8 2 6 Fast Attach 11 | 9 . . . . . . . 1 . 1 . . Attach 66 | 2 . . 1 4 9 4 . 15 . 2 9 20 Detach 20 | 3 . . . 4 2 2 . 2 . . 3 4 Swap 37 | 1 . . . 1 9 6 1 14 . . 2 3 Drop 46 | 2 . . 10 . 3 10 . 11 . 8 . 2 Fire 155 | 2 . . . 2 17 6 3 101 . . 14 10 Melee 13 | . . . . . . . . 13 . . . . Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . . . 5 . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 629 | -11/Scrapyard | Entered Materials 630 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 13) 751 | -10/Materials | Met 8R-AWN 813 | -10/Materials | Entered Mines 815 | -10/Mines | Followed 8R-AWN into the Mines 837 | -10/Mines | Discovered new exit (range 5) 843 | -10/Mines | Entered Exiles 863 | -10/Exiles | Discovered new exit (range 15) 881 | -10/Exiles | Welcomed by 8R-AWN 903 | -10/Exiles | Met EX-HEX 960 | -10/Exiles | Met EX-DEC 1039 | -10/Exiles | Discovered new exit (range 12) 1132 | -10/Exiles | Visited The Gauntlet 1291 | -10/Exiles | Met EX-BIN 1355 | -10/Exiles | Aligned with FarCom system 1356 | -10/Exiles | Given EX-Vault access code 1467 | -10/Exiles | Learned about 8R-AWN's background 1736 | -10/Exiles | Learned location of Zion (-6) 2097 | -10/Exiles | Opened EX-Vault 2106 | -10/Exiles | Found Prototype Storage 2110 | -10/Exiles | Identified Lightpack 2.0 2155 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2405 | -10/Exiles | Build established: Hauler-Mutant 2459 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2459 | -10/Exiles | Entered Mines 2497 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2758 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3420 | -9/Mines | Learned Materials emergency access door positions 3427 | -9/Mines | Discovered new exit (range 7) 3534 | -9/Mines | Entered Materials 3534 | -8/Materials | Accompanied by 1 ally 3534 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3539 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3969 | -8/Materials | Build established: Hauler-Skirmisher 3995 | -8/Materials | Discovered new exit (range 11) 4147 | -8/Materials | Entered Factory 4147 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4451 | -7/Factory | Build established: Hauler-Tank 4648 | -7/Factory | Sucked down chute 4648 | -7/Factory | Entered Waste 4649 | -7/Waste | Met a frightened Derelict 4658 | -7/Waste | Spotted C-40 Crusher 4694 | -7/Waste | Warlord forces began an assault 4716 | -7/Waste | Spotted C-40 Crusher 4716 | -7/Waste | Spotted C-40 Crusher 4720 | -7/Waste | Allies destroyed C-40 Crusher 4725 | -7/Waste | Allies destroyed C-40 Crusher 4735 | -7/Waste | Spotted C-40 Crusher 4746 | -7/Waste | Allies destroyed C-40 Crusher 4768 | -7/Waste | Spotted C-40 Crusher 4781 | -7/Waste | Allies destroyed C-40 Crusher 4859 | -7/Waste | Discovered new exit (range 12) 4872 | -7/Waste | Destroyed C-40 Crusher 4895 | -7/Waste | Entered Factory 4895 | -7/Factory | Accompanied by 1 ally 5440 | -7/Factory | Build established: Hauler-Gunner 5753 | -7/Factory | Build established: Hauler-Mutant 6321 | -7/Factory | Build established: Hauler-Gunner 6881 | -7/Factory | Build established: Hauler-Skirmisher 6895 | -7/Factory | First assault squad dispatched 7411 | -7/Factory | Lost 4 parts (1p1n1u1w) 7416 | -7/Factory | Discovered new exit (range 7) 7456 | -7/Factory | Entered Lower Caves 7457 | -7/Lower Caves | Encountered a Warlord checkpoint 7481 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7484 | -7/Lower Caves | Entered Zion 7541 | -6/Zion | System corruption cleaned by Quarantine Array 7552 | -6/Zion | Learned location of Warlord (-4) 7751 | -6/Zion | Build established: Hauler-Gunner 7826 | -6/Zion | Learned location of Armory (-3) 8224 | -6/Zion | Rebuked by Imprinter 8427 | -6/Zion | Found Prototype Device 8428 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8573 | -6/Zion | Found Prototype Energy Gun 8576 | -6/Zion | Identified Storm Laser 8597 | -6/Zion | Discovered new exit (range 15) 8627 | -6/Zion | Entered Proximity Caves 9316 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 9319 | -5/Proximity Caves | Discovered new exit (range 10) 9326 | -5/Proximity Caves | Core integrity fell below 50% 9332 | -5/Proximity Caves | Entered Factory 9332 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9359 | -5/Factory | Lost 4 parts (1p1u2w) 9627 | -5/Factory | Build established: Hauler-Skirmisher 9677 | -5/Factory | Garrison activated, responded to threat 9733 | -5/Factory | System corruption reached 10% 9780 | -5/Factory | Lost 7 parts (1p1n1u4w) 9813 | -5/Factory | Core integrity fell below 50% 9843 | -5/Factory | Core integrity fell below 20% 9866 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09818_ Mic. Fission Core destroyed. 09818_ U-05 Engineer lays Concrete. 09818_ Penetrated by Slug. 09819_ U-05 Engineer builds a Wall. 09820_ Hvy. Treads destroyed. 09820_ Penetrated by Slug. 09821_ Dropped Faulty Enh. Flexi-carbon Leg. 09821_ Slug penetrates Wall. 09823_ Adv. Weight Redist. System destroyed. 09823_ Penetrated by Slug. 09823_ Slug penetrates Wall. 09824_ U-05 Engineer builds a Door. 09827_ System corrupted: Component data lost. 09833_ Recalibrator destroyed. 09837_ Imp. ECM Suite destroyed. 09841_ Imp. Titanium Leg destroyed. 09841_ S-27 Virus destroyed. 09842_ Penetrated by Slug. 09859_ S-27 Virus destroyed. 09866_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#???????? | | ???????????????????????????????????????!? ???????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????? #????????? ??????? | | ????????????????????????????" ????????"" ??????# | | ??????????????????????????? ????????"" ""??? | | ???????????????????????????? ????# """" """" # | | ???????????????????????????? ????# """" """" # | | ????????????????????????????# ????# """" """" # | | ????????????????????????????# ????# """" """" # | | ????????????????????????????# #???? # | | ??????????????????????????? # #?????? ?? | | ?????????????????????????? # #???????? ???? | | ?????????????????????????? # ###########+###### | | ????????????????????????? # | | ????????????????????? # | | ???????????????????"""""" # | | ?????????????????? """""" # | | ???????????????????"""""" # = | | ????????????????????""""" ?# ############+##### | | ????????????????????? ??# # #] # | | ??????????#############s##### # # # | | ??????????# s Y=# # """ # # | | ??????????# @p%# # """ # # | | ??????????# """ """ """ """ Y + """ # """"""" # | | ????????????""" """ """ """ #Y # # """"""" # | | ?????????????"" """ """ """ #Y w# """ # """"""" # | | ??????????????? # # """ # """"""" # | | ?????????????? ! # # """ ########### | | ??????????????###############= # #?????????? | | ???????????????????##########% # """ #?????????? | | ????????????????# # R" #?????????? | | ????????????????# # " #?????????? | | ????????????????# ""G"" # #####?????? | | ????????????????# " " #"#"## """"####??? | | ????????????????# # #??? | | ?????????????????? """ !!! # #??? | | ?????????????????????""" !!! # #??? | | ?????????????????????""" !! / = #??? | | ?????????????????+ " #??? | | ?????????????????# " #??? | | ?????????????????# ######## ## #/ ""###"#??? | | ?????????????????? ????????# ## # ## ### ###### | | ????????????????????????????# # # # #! !!!# | | ????????????????????????????# # # # # !!!# | | ????????????????????????????# #### ##" !! # | | ????????????????????????????# # # | | ????????????????????????????# / # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 360 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 43 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Librarian Significant Disruption The More The Merrier Tourist Challenges ------------ None Game ------ Seed BladeActuatorNeutralizer Manual? 0 Play Time 02:19:50 Cumulative 10.1 hours Start 2022.01.11 @ 21:02:49 End 2022.01.11 @ 23:43:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90506043-1d74-46fd-8cab-013d0e1150bd