Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 14:40:29 Player: zaccheus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (4841) 4841 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 10718 Bonus ------- High Alert Combat Kills 363 Follower Combat Kills 120 Friendly Fire -146 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- Power Sword > --- INVENTORY (5) ---- Neutrino Core Micro Fission Core Antigrav System Improved Coolant Injector Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Advanced Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Improved Weapon Cycler > --- WEAPON ----------- Tesla Rifle Force Rifle Disruptor Cannon Advanced Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Heavy Deuterium Engine Neutrino Core Micro Fission Core Heavy Machine Gun [Rating: 77] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Force Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . Utility 5 | . . . 1 1 1 . . 1 1 . . Weapon 3 | . . . . 1 1 . . . 1 . . Parts Attached 141 | 7 4 1 5 27 15 2 . 6 70 1 3 Power 13 | 2 . . . 4 2 . . . 5 . . Engine 8 | 2 . . . 2 2 . . . 2 . . Core 5 | . . . . 2 . . . . 3 . . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 . . 3 7 6 . . 1 16 . . Treads . | . . . . . . . . . . . . Leg 34 | 2 . . 3 7 6 . . 1 15 . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . Utility 37 | 1 1 . 2 7 1 1 . 1 20 1 2 Device 24 | . . . . 4 1 1 . 1 16 1 . Storage 3 | 1 . . . 1 . . . . 1 . . Processor 6 | . . . 2 2 . . . . 2 . . Hackware . | . . . . . . . . . . . . Protection 4 | . 1 . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 56 | 2 3 1 . 9 6 1 . 4 29 . 1 Energy Gun 19 | 1 1 . . 3 1 . . 2 11 . . Energy Cannon 12 | . . . . . . . . . 12 . . Ballistic Gun 11 | 1 . . . 3 3 . . . 4 . . Ballistic Cannon 9 | . 2 1 . 3 1 . . 2 . . . Launcher 4 | . . . . . 1 1 . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 2 . . 1 5 . . Parts Lost 51 | . . . . 18 3 . . . 30 . . Power 4 | . . . . 3 1 . . . . . . Propulsion 15 | . . . . 6 1 . . . 8 . . Utility 13 | . . . . 4 . . . . 9 . . Weapon 19 | . . . . 5 1 . . . 13 . . Highest Loss Streak 5 | . . . . 4 1 . . . 5 . . To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 99 100 99 93 97 97 92 94 83 . . Engine 5 | . 14 14 11 5 3 7 7 6 2 . . Core 1 | . . . . 3 3 . . . 2 . . Leg 20 | . 28 28 33 21 22 23 23 24 16 . . Device 9 | . . . . 10 6 7 7 11 15 . . Storage 6 | . 14 14 11 7 7 7 7 6 4 . . Processor 15 | . . . 10 16 23 23 23 20 16 . . Protection 2 | . 13 14 11 1 . . . . . . . Energy Gun 6 | . 4 . . 4 4 . . 7 12 . . Energy Cannon 1 | . . . . . . . . . 2 . . Ballistic Gun 6 | . . . . 11 9 15 15 9 4 . . Ballistic Cannon 7 | . 23 28 22 10 12 4 . 5 1 . . Launcher 1 | . . . . . . 6 7 1 . . . Naked Turns 462 | . . . . . . . . . 201 146 115 Heaviest Build 68 | 13 23 24 24 30 42 44 37 45 68 . 4 Greatest Support 72 | 20 20 20 40 46 46 43 43 53 72 3 3 Greatest Overweight (x) 9 | 1 1 1 . 2 1 1 . 1 9 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 7 10 10 10 10 9 5 5 Most Carried 10 | 2 7 8 8 8 10 10 10 10 10 5 5 Average Carried 7 | 1 5 7 7 5 8 9 10 9 7 5 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | 2 7 8 8 7 10 10 10 10 5 5 4 Class Distribution -------------------- 42% | Scavenger-Gunner 29% | Mutant 16% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Matter Collected 3707 | 179 72 193 148 1166 260 168 12 155 1354 . . Remotely . | . . . . . . . . . . . . Salvage Created 5055 | . 28 . 124 2055 248 88 . 272 2211 . 29 Parts 238 | . 5 . 11 111 15 1 . 7 87 . 1 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 90 | . 5 . 2 41 6 3 . 2 30 . 1 Melee 1 | . . . . . . . . . . . 1 Guns 35 | . . . . 19 2 . . 2 12 . . Cannons 40 | . 5 . 2 22 4 . . . 7 . . AOE 13 | . . . . . . 3 . . 10 . . Classes Destroyed 14 | . 2 . 4 7 1 . . . . . . Worker 6 | . . . . 1 . . . 1 4 . . Builder 3 | . . . . 2 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 7 | . . . . 3 . . . . 4 . . Operator 4 | . . . 2 . . . . . 2 . . Watcher 8 | . . . 1 3 . . . 2 2 . . Swarmer 13 | . 3 . . 5 . . . . 4 . 1 Grunt 35 | . 2 . 1 19 2 2 . . 9 . . Brawler 5 | . . . . 2 . . . 2 1 . . Duelist 3 | . . . . 2 1 . . . . . . Sentry 10 | . . . 1 5 1 1 . . 2 . . Specialist 6 | . . . . 6 . . . . . . . Hunter 7 | . . . . 2 1 . . . 4 . . Programmer 12 | . . . . . 1 . . 1 10 . . Best Kill Streak 8 | . 3 . 1 8 2 3 . 3 7 . 1 Combat Bots Only 7 | . 3 . 1 7 2 3 . 2 4 . 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 . 2 2 . 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . . . . 1 . . 2 . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Damage Taken 7051 | . 312 . 26 2219 572 62 . 72 3594 23 171 Core 1461 | . 30 . . 318 88 20 . . 811 23 171 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 88 100 42 . . 84 100 . . . Volleys Fired 235 | . 16 . 12 105 16 6 . 6 74 . . Largest 5 | . 2 . 2 3 4 1 . 4 5 . . Hottest 439 | . 78 . 83 133 165 36 . 156 439 . . Shots Fired 734 | . 31 . 24 305 64 6 . 24 280 . . Gun 432 | . . . . 176 32 . . 18 206 . . Cannon 279 | . 31 . 24 129 32 . . 6 57 . . Launcher 23 | . . . . . . 6 . . 17 . . Special . | . . . . . . . . . . . . Kinetic 435 | . 31 . 24 248 50 . . 12 70 . . Thermal 227 | . . . . 57 14 . . 6 150 . . Explosive 23 | . . . . . . 6 . . 17 . . Electromagnetic 49 | . . . . . . . . 6 43 . . Robot Hit Streak 52 | . 9 . 6 20 8 5 . 3 52 . . Robot Miss Streak 5 | . 1 . 3 3 5 . . 2 3 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 490 | . 23 . 15 203 41 4 . 8 192 . 4 Core Hits 249 | . 5 . 6 91 25 6 . 19 96 . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . . Critical Strikes 24 | . 1 . 2 13 1 . . . 7 . . Burn 14 | . . . . 7 1 . . . 6 . . Destroy 2 | . . . . 1 . . . . 1 . . Blast 8 | . 1 . 2 5 . . . . . . . Melee Attacks 6 | . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . 6 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11485 | . 483 . 351 3645 694 342 . 438 5370 . 162 Guns 5365 | . . . . 1871 370 . . 196 2928 . . Cannons 4072 | . 483 . 351 1774 324 . . . 1140 . . Explosions 1886 | . . . . . . 342 . 242 1302 . . Melee 162 | . . . . . . . . . . . 162 Ramming . | . . . . . . . . . . . . Kinetic 5262 | . 483 . 351 2982 562 . . 57 827 . . Thermal 3740 | . . . . 663 132 . . 154 2791 . . Explosive 1473 | . . . . . . 342 . . 1131 . . Electromagnetic 848 | . . . . . . . . 227 621 . . Impact . | . . . . . . . . . . . . Slashing 162 | . . . . . . . . . . . 162 Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . 5 . . . . 25 25 25 Average Corruption 12 | . . . . 4 . . . . 13 25 25 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 171 | . . . . 26 . . . . 132 7 6 Message Errors 37 | . . . . 4 . . . . 28 4 1 Matter Fused 40 | . . . . 4 . . . . 32 2 2 Heat Flow Errors 21 | . . . . 2 . . . . 18 . 1 Energy Discharges 18 | . . . . 4 . . . . 13 . 1 Parts Rejected 5 | . . . . . . . . . 5 . . Data Loss (minor) 23 | . . . . 7 . . . . 16 . . Data Loss (major) 11 | . . . . 4 . . . . 7 . . Misfires 5 | . . . . 1 . . . . 4 . . Alerts 4 | . . . . . . . . . 3 . 1 Misdirections 5 | . . . . . . . . . 4 1 . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 118 | . 17 . 19 . . . . 8 64 . 10 Projectiles 54 | . 17 . 19 . . . . . 18 . . Explosions 54 | . . . . . . . . 8 46 . . Melee 10 | . . . . . . . . . . . 10 Knockbacks 50 | . 3 . 3 37 5 . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 43 | . 3 . 3 30 5 . . . 2 . . Secondary 7 | . . . . 7 . . . . . . . Self-Inflicted Damage 336 | . . . . . 58 . . 27 251 . . Shots 10 | . . . . . 1 . . 1 8 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 614 | . 372 . 81 339 33 . . . 614 . 111 Average Temperature 97 | . 134 . 29 88 10 . . . 115 . 71 Received Heat Transfer 1563 | . 126 . 9 855 138 27 . . 408 . . Effects 17 | . 2 . . 5 . . . . 10 . . Shutdowns 3 | . 1 . . . . . . . 2 . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 8 | . 1 . . 4 . . . . 3 . . Matter Decay 1 | . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . 2 . . Damage (major) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 29 | . . . . 1 . . . 1 27 . . Heat Transferred 7215 | . . . . 1998 444 . . 248 4525 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Peak Influence 774 | . 175 . 116 774 509 . . 169 650 245 142 Initial 342 | . . . . 1 342 . . . 82 227 59 Average 221 | . 84 . 31 411 359 . . 33 226 212 87 Maximum Alert Level 3 | . . . . 3 2 . . . 2 1 . Low Security (%) 49 | 100 100 100 100 18 . . . 100 43 18 100 Level 1 37 | . . . . 34 85 . . . 48 81 . Level 2 10 | . . . . 32 14 . . . 8 . . Level 3 2 | . . . . 14 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . . 1 3 12 2 . . 1 11 . . Investigation 5 | . . 1 1 3 . . . . . . . Extermination 7 | . . . . . 1 . . 1 5 . . Reinforcement 14 | . . . 2 5 1 . . . 6 . . Assault 1 | . . . . 1 . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Distress Signals 8 | . 1 . 1 6 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 8 1 7 57 9 5 . 4 64 9 5 Peak Tracking Total 8 | . 4 1 2 8 5 4 . 2 7 6 5 Tactical Retreats 15 | . 1 . . 4 1 . . . 7 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Traps Triggered 12 | . . . . 2 1 . . . 7 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Machines Disabled 18 | . . . . 3 2 . . 6 7 . . Max in Single Turn 3 | . . . . 1 2 . . 3 3 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Machines Accessed 25 | . 2 1 2 1 3 . . 3 9 . 4 Terminals 15 | . 2 . 2 1 2 . . . 5 . 3 Fabricators 5 | . . . . . 1 . . 1 2 . 1 Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 3 | . . . . . . . . 2 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . 5 1 6 2 4 . . 4 20 . 8 Successful 26 | . 2 1 5 . 3 . . 2 9 . 4 Failed 24 | . 3 . 1 2 1 . . 2 11 . 4 Catastrophic 5 | . . . . 1 . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . Terminals 34 | . 5 . 6 2 2 . . . 12 . 7 Fabricators 9 | . . . . . 2 . . 2 4 . 1 Repair Stations 3 | . . . . . . . . . 3 . . Recycling Units 3 | . . . . . . . . 2 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 2 1 5 . 1 . . . 6 . 3 Record 3 | . . . . . . . . . 3 . . Prototype ID Bank 1 | . . . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . Dispatch Records 3 | . . . 1 . . . . . 1 . 1 Patrol Status 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . 2 . . 1 2 . 1 Network Status 2 | . . . . . 1 . . . 1 . . Build 4 | . . . . . 1 . . 1 1 . 1 Repair Station Hacks 1 | . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 1 1 . . 1 9 . 3 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . Time 303 | . . . . . . . . 134 . . 169 Total Robot Build Rating 12 | . . . . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 3 | . . . . . 1 . . . 2 . . Authchips . | . . . . . . . . . . . . Time 223 | . . . . . 117 . . . 106 . . Total Part Build Rating 19 | . . . . . 7 . . . 12 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Total Allies 22 | . . . . . . . . 3 . 19 . Largest Group 19 | . . . . . . . . 3 . 19 . Highest-Rated Group 684 | . . . . . . . . 60 . 684 . Highest-Rated Ally 50 | . . . . . . . . 20 . 50 . Total Orders . | . . . . . . . . . . . . Ally Attacks 127 | . . . . . . . . 9 . 118 . Total Damage 4388 | . . . . . . . . 242 . 4146 . Kills 10 | . . . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Turns Passed 8617 | 64 473 318 651 1325 708 852 106 383 3454 147 136 Spaces Moved 5061 | 42 230 151 411 459 379 509 89 235 2092 276 188 Core 872 | 7 . . . . . . . . 401 276 188 Treads . | . . . . . . . . . . . . Legs 4185 | 35 230 151 411 459 379 509 89 235 1687 . . Wheels . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 50 50 50 Average Speed 127 | 127 173 190 120 141 121 154 120 121 128 50 50 Slowest Speed 500 | 190 190 190 120 260 190 190 120 190 500 50 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 35 16 41 44 10 79 16 5 48 87 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . 4 1 . . . . Spaces Dug 29 | . . . . . . 29 . . . . . Terrain Destroyed 148 | . 1 . 3 8 13 45 . 5 73 . . Melee . | . . . . . . . . . . . . Projectile 34 | . 1 . 3 8 4 . . 2 16 . . AOE 114 | . . . . . 9 45 . 3 57 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Total 6698 | 49 272 184 546 894 583 570 88 316 2691 284 221 Wait 1127 | . 17 23 108 289 161 50 . 67 400 7 5 Move 5051 | 41 229 150 410 458 378 508 88 234 2092 275 188 Hop . | . . . . . . . . . . . . Pick Up 77 | 1 6 4 5 12 10 1 . 3 34 . 1 Fast Attach 40 | 6 . . 3 8 3 . . . 17 1 2 Attach 63 | . 1 . 2 14 6 . . 3 36 . 1 Detach 13 | . . . 1 2 1 1 . . 8 . . Swap 38 | 1 3 1 . 5 6 2 . 3 17 . . Drop 30 | . . 3 5 1 2 2 . . 13 1 3 Fire 235 | . 16 . 12 105 16 6 . 6 74 . . Melee 6 | . . . . . . . . . . . 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire 3 | . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Waste -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 7) 538 | -10/Materials | Entered Mines 603 | -10/Mines | Met a Derelict bent on vengeance 627 | -10/Mines | Discovered new exit (range 8) 761 | -10/Mines | Met a Derelict shopkeep closing up shop 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Identified exit to Mines 1457 | -9/Materials | Discovered new exit (range 16) 1507 | -9/Materials | Entered another Materials area 1507 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1576 | -8/Materials | Garrison activated, responded to threat 2307 | -8/Materials | First assault squad dispatched 2395 | -8/Materials | Build established: Scavenger-Gunner 2430 | -8/Materials | Destroyed 7 combat bots 2494 | -8/Materials | Lost 4 parts (1p2u1w) 2499 | -8/Materials | Core integrity fell below 50% 2805 | -8/Materials | Discovered new exit (range 19) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2844 | -7/Factory | Identified exit to DSF 2972 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 3500 | -7/Factory | Discovered new exit (range 11) 3540 | -7/Factory | Entered Lower Caves 3890 | -7/Lower Caves | Build established: Scavenger-Mutant 3976 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4275 | -7/Lower Caves | Discovered new exit (range 14) 4277 | -7/Lower Caves | Encountered a Warlord checkpoint 4282 | -7/Lower Caves | Learned location of 1 exit from Factory 4387 | -7/Lower Caves | Ambushed by wild Derelicts 4392 | -7/Lower Caves | Entered another Lower Caves area 4469 | -7/Lower Caves | Discovered new exit (range 10) 4498 | -7/Lower Caves | Entered Factory 4498 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4499 | -6/Factory | Identified exit to Lower Caves 4644 | -6/Factory | Fabricated B-48 Gladiator (x3) 4794 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5c 4797 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5b 4852 | -6/Factory | Discovered new exit (range 9) 4881 | -6/Factory | Entered another Factory area 4881 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4919 | -5/Factory | Build established: Scavenger-Gunner 5188 | -5/Factory | Fabricated Recoil Nullifier? 5210 | -5/Factory | Discovered new exit (range 14) 5690 | -5/Factory | Lost 4 parts (2n1u1w) 6001 | -5/Factory | System corruption reached 10% 6111 | -5/Factory | Cargo convoy interrupted 6804 | -5/Factory | Lost 3 parts (2n1w) 7183 | -5/Factory | Lost 4 parts (1u3w) 7745 | -5/Factory | Build established: Gunner 7981 | -5/Factory | Lost 5 parts (2n3u) 8092 | -5/Factory | Discovered new exit (range 13) 8130 | -5/Factory | Released all parts (13) 8160 | -5/Factory | Lost 4 parts (4w) 8237 | -5/Factory | Core integrity fell below 50% 8306 | -5/Factory | Core integrity fell below 20% 8335 | -5/Factory | Sucked down chute 8335 | -5/Factory | Entered Waste 8352 | -5/Waste | Spotted C-40 Crusher 8352 | -5/Waste | Spotted C-40 Crusher 8353 | -5/Waste | Spotted C-40 Crusher 8353 | -5/Waste | Spotted C-40 Crusher 8361 | -5/Waste | Spotted C-40 Crusher 8382 | -5/Waste | Warlord forces began an assault 8397 | -5/Waste | Build established: Mutant 8432 | -5/Waste | Allies destroyed C-40 Crusher 8438 | -5/Waste | Allies destroyed C-40 Crusher 8470 | -5/Waste | Discovered new exit (range 14) 8482 | -5/Waste | Entered Factory 8529 | -5/Factory | Identified exit to Factory 8618 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Found 45 active squads: 13x Security 10x Surveillance 12x Patrol 10x Transport 08554_ K-01 Serf collects debris. 08561_ Dropped Hvy. Deuterium Engine. 08562_ Acquired Imp. Coolant Injector. 08565_ Connecting with Terminal... 08570_ Connecting with Fabricator... >>Build Building B-60 Warrior... ETC: 169 08573_ System corrupted: Matter fused (-8). 08577_ ALERT: All DSF locations entering lockdown mode. 08585_ K-01 Serf collects debris. 08592_ System corrupted: Matter fused (-5). 08606_ Destroyed VTOL Module. 08611_ S-27 Virus destroyed. 08617_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# ###+####????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ######+#### #????????????????????????? | | # ] # #????????????????????????? | | # # #????????????????????????? | | # + #????????????????????????? | | # # ###?#????????????????????? | | # """ """ # # ????????????????????? | | # """ """ # # """"?"?????????????????? | | # """ """ # # """" """???????????????? | | # # # """" """"??????????????? | | # """ """ # # """" """"??????????????? | | # """ """ # # """" """" #???????????? | | # """ """ + ss="""" """" #???????????? | | # # #@ #???????????? | | # ]# # #???????????? | | # # # #???????????? | | # # # #???????????? | | # """T""" # # #???????????? | | ########### ##############???????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????#^ !! #??????????????????? | | ??????????# ![ "" #??????????????????? | | ??????????# "" ########???????????? | | ??????????# """ T" #???????????? | | ??????????# """ "" #???????????? | | ??????????# """ "" #???????????? | | ??????????# #???????????? | | ??????????# = ?????? | | ??????????# #### ##############??????? | | ??????????# #??# #???????????????????? | | ??????????# ####/#########???????????? | | ??????????# # #???????????? | | ??????????# # #???????????? | | ??????????# # #???????????? | | ??????????# # #???????????? | | ??????????# # #???????????? | | ??????????# # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded Recoil Nullifier | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed NeutronAngularDerivative Manual? 0 Play Time 01:49:39 Cumulative 17.9 hours Start 2022.06.03 @ 23:04:07 End 2022.06.04 @ 14:40:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b8595a0-eeaf-44f9-b50c-60435acaa0c8