Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 15:22:00 Player: Morgweiler Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2535) 2535 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5421 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 95/100 System Corruption 3% Temperature Cool (18) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (16) Advanced Targeting Computer Shield Generator Improved Reclamation Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Advanced Targeting Computer Shield Generator Improved Reclamation Unit EM Shotgun Heavy Assault Rifle Gauss Rifle Improved Light Cannon Flak Cannon Rocket Launcher Improved Datajack Mining Laser [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 102 | 7 14 42 10 29 Power 16 | 1 2 6 1 6 Engine 14 | 1 2 6 1 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 35 | 2 4 16 2 11 Treads 2 | . . 2 . . Leg 33 | 2 4 14 2 11 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 3 . 2 1 Device 3 | 1 1 . . 1 Storage 3 | 1 1 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 43 | 2 5 20 5 11 Energy Gun 19 | 2 1 12 2 2 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 8 | . 4 . 1 3 Ballistic Cannon 6 | . . 3 1 2 Launcher 2 | . . 1 . 1 Special Weapon 3 | . . 2 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes 5 | . . 4 . 1 Parts Lost 35 | . 1 12 1 21 Power 4 | . . 2 . 2 Propulsion 13 | . . 5 . 8 Utility 1 | . . . . 1 Weapon 17 | . 1 5 1 10 Highest Loss Streak 17 | . 1 6 1 17 Average Slot Usage (%) 94 | . 97 91 99 95 Engine 8 | . 14 10 9 5 Leg 38 | . 27 37 45 42 Device 3 | . 3 . . 6 Storage 13 | . 14 11 18 15 Processor 8 | . 8 11 9 7 Energy Gun 8 | . 11 15 8 . Energy Cannon 1 | . . . 2 3 Ballistic Gun 6 | . 16 1 2 8 Ballistic Cannon 1 | . . 2 . . Naked Turns . | . . . . . Heaviest Build 83 | 11 39 45 81 83 Greatest Support 108 | 20 20 68 83 108 Greatest Overweight (x) 23 | 2 3 14 1 23 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 6 12 12 20 20 Average Capacity 15 | 5 8 12 20 20 Most Carried 20 | 4 10 12 18 20 Average Carried 12 | 2 6 11 13 17 Final Capacity 20 | 6 12 12 20 20 Final Carried 16 | 4 9 10 16 9 Class Distribution -------------------- 45% | Hauler-Mutant 29% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2102 | 270 243 540 127 922 Remotely 66 | 56 10 . . . Salvage Created 3846 | 100 541 1639 447 1119 Parts 227 | 2 30 102 37 56 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 6 | . 3 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 9 21 8 23 Guns 49 | . 9 18 6 16 Cannons 10 | . . 1 2 7 AOE 2 | . . 2 . . Classes Destroyed 11 | 1 3 5 1 1 Worker 12 | . 2 5 . 5 Builder 8 | . 1 4 3 . Hauler 1 | . . 1 . . Recycler 8 | 1 1 5 . 1 Watcher 5 | . . 4 1 . Swarmer 15 | . . 6 3 6 Grunt 26 | . 9 6 1 10 Duelist 1 | . . 1 . . Sentry 13 | . . 8 2 3 Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 7 | 1 4 7 6 6 Combat Bots Only 6 | . 2 6 4 4 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6143 | . 512 1791 448 3392 Core 1199 | . 99 338 61 701 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 60 15 88 . Volleys Fired 283 | 1 56 103 25 98 Largest 2 | 2 2 2 2 2 Hottest 144 | 80 80 100 91 144 Shots Fired 512 | 2 111 169 48 182 Gun 424 | 2 111 144 39 128 Cannon 82 | . . 22 9 51 Launcher 2 | . . . . 2 Special 4 | . . 3 . 1 Kinetic 258 | . 52 43 9 154 Thermal 71 | 1 25 24 9 12 Explosive 2 | . . . . 2 Electromagnetic 181 | 1 34 102 30 14 Robot Hit Streak 20 | 1 10 20 15 10 Robot Miss Streak 6 | . 4 6 5 5 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 2 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 359 | 1 71 130 36 121 Core Hits 181 | 1 28 65 23 64 Critical Hits 6 | . . 3 1 2 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 4 | . . 3 . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6054 | 15 862 1901 604 2672 Guns 4666 | 15 839 1554 385 1873 Cannons 1142 | . . 245 185 712 Explosions 222 | . 23 102 34 63 Melee . | . . . . . Ramming . | . . . . . Kinetic 3137 | . 430 376 65 2266 Thermal 828 | . 121 340 219 148 Explosive 63 | . . . . 63 Electromagnetic 2026 | 15 311 1185 320 195 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 20 | . . . . 20 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 10 | . . . . 10 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . . 2 . 9 Impact . | . . . . . Kinetic 9 | . . 2 . 7 Secondary 2 | . . . . 2 Self-Inflicted Damage 215 | . 18 47 55 95 Shots 5 | . 1 1 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | 18 236 333 39 304 Average Temperature 65 | 12 95 74 17 39 Received Heat Transfer 1749 | . 279 561 45 864 Effects 3 | . . 2 . 1 Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 1 3 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1663 | . 275 733 383 272 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 2 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 428 | 5 190 342 428 305 Initial 128 | . 3 22 128 109 Average 137 | 1 85 144 268 119 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 71 | 100 100 66 31 74 Level 1 27 | . . 33 60 25 Level 2 . | . . . 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 2 2 . 13 Investigation 3 | . . 1 . 2 Extermination 2 | . . . . 2 Reinforcement 5 | . 2 1 . 2 Assault . | . . . . . Garrison 7 | . . . . 7 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 3 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 16 32 13 42 Peak Tracking Total 7 | . 3 6 4 7 Tactical Retreats 10 | . . 3 1 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 2 3 1 7 Terminals 7 | . 1 3 . 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 36 | . 5 12 2 17 Successful 17 | . 3 4 1 9 Failed 19 | . 2 8 1 8 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 3 12 . 6 Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 4 | . . . . 4 Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 7 | . 1 4 . 2 Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Unreport Threat 2 | . 1 . . 1 Dispatch Records 1 | . . 1 . . Transport Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . . . . 3 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 3 1 6 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 5 | . . . . 5 Retrieved Matter 5 | . . . . 5 Retrieved Components 3 | . . . . 3 Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3933 | 58 593 1463 412 1407 Spaces Moved 1877 | 35 270 693 231 648 Core 21 | 10 . 9 . 2 Treads 24 | . . 24 . . Legs 1832 | 25 270 660 231 646 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 128 126 Average Speed 139 | 118 136 149 129 133 Slowest Speed 1200 | 150 210 750 160 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 30 45 22 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . 3 . . Terrain Destroyed 23 | . 1 10 5 7 Melee . | . . . . . Projectile 4 | . . 4 . . AOE 19 | . 1 6 5 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2688 | 46 386 951 293 1012 Wait 295 | . 20 50 14 211 Move 1873 | 34 269 692 230 648 Hop . | . . . . . Pick Up 67 | 4 13 28 12 10 Fast Attach 19 | 7 2 7 . 3 Attach 24 | . 1 10 3 10 Detach 3 | . . 3 . . Swap 59 | . 11 25 7 16 Drop 59 | . 14 28 2 15 Fire 283 | 1 56 103 25 98 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 5 | . . 5 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 479 | -10/Materials | Repaired Aluminum Leg 541 | -10/Materials | Discovered new exit (range 3) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Propulsion x2 896 | -9/Materials | Build established: Scavenger-Mutant 1351 | -9/Materials | Discovered new exit (range 5) 1801 | -9/Materials | Core integrity fell below 50% 1829 | -9/Materials | Lost 6 parts (1p4n1w) 1878 | -9/Materials | Core integrity fell below 20% 1905 | -9/Materials | Lost 4 parts (1p3w) 1933 | -9/Materials | Discovered new exit (range 10) 2040 | -9/Materials | Build established: Mutant 2115 | -9/Materials | Entered another Materials area 2115 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2441 | -8/Materials | Build established: Hauler-Mutant 2523 | -8/Materials | Discovered new exit (range 4) 2525 | -8/Materials | Identified exit to Factory 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3512 | -7/Factory | Garrison activated, responded to threat 3809 | -7/Factory | Lost 4 parts (1n3w) 3836 | -7/Factory | Core integrity fell below 50% 3926 | -7/Factory | Core integrity fell below 20% 3934 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03895_ Acquired Shock Rifle. 03900_ S-27 Virus destroyed. 03902_ K-01 Serf collects debris. 03902_ System corrupted: Shock Rifle targeting data glitched. 03906_ K-01 Serf collects debris. 03912_ Shock Rifle destroyed. 03914_ Acquired Autogun. 03915_ Aluminum Leg destroyed. 03915_ Carbon-fiber Leg destroyed. 03915_ Cld. Ion Engine destroyed. 03917_ System corrupted: Heat flow error (+165). 03917_ W-25 Informer sends out distress signal. 03918_ Y-54 Guardian misfires. 03928_ Y-54 Guardian IFF system glitched. 03928_ K-01 Serf destroyed. 03929_ System corrupted: Autogun targeting data glitched. 03930_ Autogun destroyed. 03932_ K-01 Serf collects debris. 03933_ Y-54 Guardian emerges from the garrison. 03934_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | """ # #?????????????????????????????????????? | | """ # # ?? ?????????????????????????????????? | | """ # # ????????????????????????????????????? | | """ # + ??"??"?????????????????????????????? | | + # "?"? "?????????????????????????????? | | """ # # """" "?????????????????????????????? | | """ # # """" ??""??????????????????????????? | | """ ##### # """" ??????????????????????????????? | | """ #?#?# #? 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""G""* %*#? !! ##????????? | | ################ # = #? ????? #?????????? | | #???? ? ? ?#?### ## # ??? ????????????? | | #???#?? ? #???#### #?? ??????????????? | | "" ##??? ?????###???# #??????????????????? | | "" #?#?# ?? ??#?????## #??????????????????? | | "" #???#??????##?????# #???+#?????????????? | | #???#??????#??????# ##?????????????????? | | "" ? #??????? ???#???### #??????????????????? | | "" ???#???? ??? # ? ?? ??????????????????? | | "" ???????????????? ???? ??????????????????? | | ?????????? ? ? ??? ???""""""" ?????????????????? | | ???????????????????? ?? ?????????????????? | | ?????#????#??????#???????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeCouplerCompactor Manual? 0 Play Time 00:49:45 Cumulative 22.7 hours Start 2020.09.19 @ 14:21:34 End 2020.09.19 @ 15:22:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 16 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c1e068b-09df-4e93-a24f-d6b686d16c93