Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.20 @ 12:44:44 // Halloween2020/ForbiddenLore

Player: Deep Beef

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (128)     640
Value Destroyed (6317)     6317
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (3883)               3883
              TOTAL SCORE: 16720

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    480
Follower Combat Kills      103
Aligned with FarCom        300
Acquired SGEMP             2000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     191/300
Energy                     100/100
System Corruption          41%
Temperature                Cool (12)
Movement                   Core (550) Ox10
Location                   -3/Testing

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (11) -----
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
                Core Analyzer
       Advanced Armor Integrity Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Antigrav System
       Advanced Heat Sink
                SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
          Light Particle Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Medium Treads
                Biometal Medium Treads
                Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
       Advanced Target Analyzer
                Core Analyzer
      Precision Matter Filter
       Improved Focal Shield
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                Hardcell Cannon
                Force Lance
>               --- INVENTORY --------
          Light Antimatter Reactor
                Biometal Medium Treads
                Biometal Medium Treads
                Centrium Wheel
       Improved Antigrav System
       Advanced Heat Sink
                Relay Coupler [Sentry]
                Variable Charge Gun
                AWS/Thermal
          Heavy Missile Launcher
       Advanced Remote Datajack
[Rating: 139]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Humpback
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Heavy Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  9    | .   .   .   .   .   2   2   1   1   2   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             215  | 7   5   2   7   7   14  33  16  13  10  85  16  
  Power                    21   | 1   .   1   1   .   1   2   3   2   1   7   2   
    Engine                 9    | 1   .   .   1   .   1   2   1   1   1   1   .   
    Core                   5    | .   .   1   .   .   .   .   2   1   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   5   2   
  Propulsion               42   | 2   .   .   2   .   1   8   2   2   2   17  6   
    Treads                 25   | 1   .   .   2   .   1   6   2   2   2   3   6   
    Leg                    8    | .   .   .   .   .   .   2   .   .   .   6   .   
    Wheel                  3    | 1   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   6   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   .   3   .   3   6   3   6   3   23  3   
    Device                 26   | .   .   .   .   .   2   2   .   2   3   16  1   
    Storage                8    | 1   2   .   3   .   .   .   .   2   .   .   .   
    Processor              13   | .   .   .   .   .   .   2   2   1   .   6   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   2   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | 3   3   1   1   7   9   17  8   3   4   38  5   
    Energy Gun             44   | 1   1   .   1   2   4   9   4   2   .   18  2   
    Energy Cannon          6    | .   .   .   .   .   .   2   1   .   1   2   .   
    Ballistic Gun          15   | 2   1   1   .   2   4   2   .   1   .   2   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   1   .   .   1   5   1   
    Launcher               6    | .   1   .   .   3   .   .   .   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   1   3   3   .   2   8   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   .   2   .   .   5   1   
Parts Lost                 57   | .   .   .   .   .   3   .   2   3   .   26  23  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               14   | .   .   .   .   .   2   .   1   2   .   3   6   
  Utility                  21   | .   .   .   .   .   .   .   1   1   .   13  6   
  Weapon                   18   | .   .   .   .   .   1   .   .   .   .   9   8   
  Highest Loss Streak      23   | .   .   .   .   .   1   .   1   2   .   6   23  
Average Slot Usage (%)     88   | .   98  100 88  85  82  91  86  81  83  86  86  
  Engine                   6    | .   14  .   3   14  9   7   6   5   4   1   .   
  Core                     2    | .   .   13  10  .   .   .   4   5   5   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   7   
  Treads                   16   | .   14  14  17  28  19  22  19  17  14  5   14  
  Wheel                    2    | .   14  14  10  .   .   .   .   .   .   1   .   
  Device                   9    | .   .   .   .   .   8   14  6   7   14  19  18  
  Storage                  11   | .   26  28  24  14  9   7   6   10  10  6   4   
  Processor                7    | .   .   .   .   .   .   7   16  7   10  15  23  
  Protection               3    | .   .   .   .   .   9   6   5   5   5   1   .   
  Energy Gun               9    | .   7   .   .   11  19  12  13  15  4   5   7   
  Energy Cannon            1    | .   .   .   .   .   .   6   1   .   .   1   .   
  Ballistic Gun            6    | .   19  27  20  10  7   2   .   .   5   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   3   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 11  41  39  83  88  97  112 130 163 172 196 106 
  Greatest Support         140  | 20  20  20  40  40  60  78  78  126 126 139 140 
  Greatest Overweight (x)  7    | 1   4   3   7   2   4   4   2   2   1   6   3   
  Average Overweight (x)   1    | .   2   2   3   2   1   1   1   1   1   1   .   
Largest Inventory Capacity 52   | 6   16  16  24  24  24  24  24  52  32  32  12  
  Average Capacity         22   | 5   14  16  19  24  24  24  24  31  32  21  12  
  Most Carried             32   | 6   14  15  18  19  24  24  24  32  32  32  12  
  Average Carried          20   | 2   11  14  15  17  21  23  23  27  31  21  10  
  Final Capacity           32   | 6   16  16  24  24  24  24  24  32  32  12  12  
  Final Carried            32   | 6   14  15  17  19  24  24  24  32  32  12  4   

 Class Distribution 
--------------------
 35% | Hauler-Skirmisher
 19% | Mutant
 11% | Hauler-Mutant
  8% | Hauler-Assassin
  7% | Scavenger-Mutant
  6% | Hauler-Tank
  5% | Scavenger-Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
   Hauler-Assassin | -6/Factory
 Hauler-Skirmisher | -5/Factory
 Hauler-Skirmisher | -4/Factory
  Scavenger-Mutant | -3/Research
  Scavenger-Mutant | -3/Testing

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Matter Collected           3957 | 226  152  97   .    222  354  436  202  84   231  1863 90   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5856 | .    305  152  .    137  429  637  663  464  432  2288 349  
  Parts                    318  | .    28   14   .    8    22   35   34   11   25   129  12   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Combat Hostiles Destroyed  114  | .   11  8   .   8   7   12  13  7   8   35  5   
  Melee                    14   | .   .   .   .   .   .   .   5   .   .   9   .   
  Guns                     59   | .   11  7   .   1   6   9   4   6   4   10  1   
  Cannons                  23   | .   .   .   .   .   .   2   2   .   3   13  3   
  AOE                      11   | .   .   1   .   7   1   .   .   .   .   1   1   
Classes Destroyed          19   | .   4   .   .   2   3   2   1   .   .   4   3   
  Worker                   3    | .   .   .   .   1   .   1   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  10   | .   3   .   .   .   2   1   1   1   1   1   .   
  Swarmer                  27   | .   9   6   .   .   .   .   5   .   2   5   .   
  Grunt                    26   | .   2   2   .   3   5   6   3   4   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   1   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   1   2   2   .   .   1   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   .   6   .   
  Programmer               34   | .   .   .   .   .   .   3   2   2   5   22  .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   3   .   3   3   5   3   4   3   5   4   
  Combat Bots Only         6    | .   6   3   .   3   3   5   3   4   3   5   4   
Max Kills in Single Turn   2    | .   1   1   .   2   1   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   1   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Damage Taken               12885 | .    116  151  .    110  653  637  1006 566  469  5241 3936 
  Core                     1627  | .    16   11   .    11   59   90   79   18   26   391  926  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  .    .    .    84   89   87   90   98   97   .    .    
Volleys Fired              302   | .    42   19   .    14   27   27   28   22   20   87   16   
  Largest                  4     | .    2    2    .    2    3    3    3    3    3    4    3    
  Hottest                  309   | .    60   40   .    70   148  206  159  60   163  309  189  
Shots Fired                828   | .    83   34   .    25   77   79   72   65   55   277  61   
  Gun                      654   | .    82   32   .    18   77   57   58   65   39   179  47   
  Cannon                   154   | .    .    .    .    .    .    22   14   .    16   95   7    
  Launcher                 18    | .    1    2    .    7    .    .    .    .    .    3    5    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  349   | .    73   32   .    12   30   30   .    .    32   133  7    
  Thermal                  301   | .    .    .    .    .    18   33   19   65   19   105  42   
  Explosive                18    | .    1    2    .    7    .    .    .    .    .    3    5    
  Electromagnetic          158   | .    9    .    .    6    29   16   53   .    4    36   5    
  Robot Hit Streak         56    | .    15   16   .    10   42   42   36   24   26   56   19   
  Robot Miss Streak        3     | .    3    1    .    2    1    2    2    1    2    2    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    1    1    .    
  Secondary Targets        7     | .    1    .    .    .    .    .    .    3    2    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    1    1    .    
  Autonomous               36    | .    .    .    .    .    .    .    .    .    .    .    36   
Shots Hit Robots           705   | .    54   26   .    13   68   67   77   57   40   248  55   
  Core Hits                340   | .    24   13   .    16   22   52   25   19   19   102  48   
  Critical Hits            33    | .    .    .    .    .    .    .    1    .    7    22   3    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    3    4    3    
  Critical Parts Destroyed 20    | .    .    .    .    .    .    .    1    .    4    15   .    
Melee Attacks              86    | .    .    .    .    .    2    5    15   .    4    53   7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 58    | .    .    .    .    .    2    5    15   .    4    32   .    
  Piercing                 28    | .    .    .    .    .    .    .    .    .    .    21   7    
  Sneak Attacks            5     | .    .    .    .    .    .    .    2    .    1    1    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           17220 | .    502  288  .    333  1193 1641 1545 1164 956  6681 2917 
  Guns                     9391  | .    502  193  .    54   948  1135 599  1133 486  3070 1271 
  Cannons                  3536  | .    .    .    .    .    .    395  334  .    271  2268 268  
  Explosions               2244  | .    .    95   .    279  245  111  80   .    85   178  1171 
  Melee                    2018  | .    .    .    .    .    .    .    532  .    114  1165 207  
  Ramming                  31    | .    .    .    .    .    .    .    .    31   .    .    .    
  Kinetic                  4716  | .    352  193  .    39   345  593  .    .    441  2485 268  
  Thermal                  6703  | .    .    .    .    .    463  791  355  1133 396  2399 1166 
  Explosive                1723  | .    .    95   .    279  .    .    .    .    .    178  1171 
  Electromagnetic          2029  | .    150  .    .    15   385  257  658  .    5    454  105  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 927   | .    .    .    .    .    .    .    532  .    114  281  .    
  Piercing                 1091  | .    .    .    .    .    .    .    .    .    .    884  207  
Highest Corruption         41    | .    .    .    .    .    .    2    1    6    1    41   41   
  Average Corruption       10    | .    .    .    .    .    .    1    1    4    1    17   41   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  233   | .    .    .    .    .    .    16   .    22   5    148  42   
    Message Errors         46    | .    .    .    .    .    .    6    .    4    3    27   6    
    Matter Fused           24    | .    .    .    .    .    .    .    .    4    .    16   4    
    Heat Flow Errors       19    | .    .    .    .    .    .    4    .    4    .    8    3    
    Energy Discharges      23    | .    .    .    .    .    .    2    .    4    1    12   4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    2    .    4    1    10   1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    4    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          29    | .    .    .    .    .    .    .    .    .    .    19   10   
    Targeting Errors       54    | .    .    .    .    .    .    .    .    2    .    43   9    
    Weapon Failures        13    | .    .    .    .    .    .    2    .    .    .    6    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            312   | .    .    .    .    .    .    .    82   11   93   28   98   
  Projectiles              42    | .    .    .    .    .    .    .    17   .    .    25   .    
  Explosions               32    | .    .    .    .    .    .    .    .    .    19   .    13   
  Melee                    238   | .    .    .    .    .    .    .    65   11   74   3    85   
Knockbacks                 19    | .    .    .    .    .    .    1    .    .    2    15   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    1    .    .    2    15   1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97    | .    .    19   .    26   .    .    52   .    .    .    .    
  Shots                    5     | .    .    1    .    3    .    .    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        738   | .    20   9    .    40   145  250  541  298  153  738  164  
  Average Temperature      109   | .    15   5    .    10   29   67   205  108  49   141  37   
  Received Heat Transfer   1879  | .    .    36   .    118  396  300  201  216  9    45   558  
  Effects                  34    | .    .    .    .    .    .    1    11   4    .    18   .    
    Shutdowns              9     | .    .    .    .    .    .    .    4    .    .    5    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    .    .    .    
    Interference           17    | .    .    .    .    .    .    .    5    4    .    8    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    2    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    2    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    2    4    2    .    .    1    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    1    1    2    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    1    1    2    .    
  Parts Melted             34    | .    .    .    .    .    .    1    2    7    2    21   1    
  Heat Transferred         9768  | .    .    .    .    .    731  1392 568  2109 642  3516 810  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    3    1    1    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Peak Influence             1783 | .    212  244  .    70   210  198  334  129  112  237  1783 
  Initial                  56   | .    .    .    .    .    .    2    .    56   .    49   19   
  Average                  102  | .    64   137  .    31   63   30   93   40   44   81   1646 
Maximum Alert Level        5    | .    1    1    .    .    1    .    1    .    .    1    5    
  Low Security (%)         90   | 100  93   73   .    100  93   100  79   100  100  87   .    
  Level 1                  6    | .    6    26   .    .    6    .    20   .    .    12   .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          40   | .    1    .    .    .    2    2    8    2    4    9    12   
  Investigation            3    | .    1    .    .    .    .    .    2    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    2    2    2    2    7    .    
  Reinforcement            5    | .    .    .    .    .    2    .    .    .    1    2    .    
  Assault                  13   | .    .    .    .    .    .    .    1    .    .    .    12   
  Garrison                 4    | .    .    .    .    .    .    .    3    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Distress Signals           10   | .   .   .   .   .   5   .   3   .   .   2   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   3   .   
Times Spotted              237  | .   21  10  .   10  25  13  29  9   11  42  67  
  Peak Tracking Total      39   | .   6   3   .   5   7   5   5   4   3   4   39  
  Tactical Retreats        14   | .   .   2   .   1   2   .   6   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Traps Triggered            6    | .   .   .   .   .   .   2   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Machines Disabled          6    | .   .   1   .   .   .   .   1   .   .   2   2   
  Max in Single Turn       1    | .   .   1   .   .   .   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Machines Accessed          38   | .   9   .   3   1   3   7   6   4   2   3   .   
  Terminals                22   | .   7   .   .   1   3   3   2   3   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   1   1   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   1   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                117  | .   26  .   31  2   6   17  13  12  4   6   .   
  Successful               87   | .   17  .   31  2   4   10  9   8   2   4   .   
  Failed                   30   | .   9   .   .   .   2   7   4   4   2   2   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   8   .   1   .   4   6   4   4   .   4   .   
  Terminals                61   | .   22  .   .   2   6   10  4   11  .   6   .   
  Fabricators              6    | .   .   .   .   .   .   2   3   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   .   .   .   .   1   1   3   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   3   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             57   | .   11  .   31  2   2   4   1   5   .   1   .   
  Record                   33   | .   .   .   31  .   .   .   .   2   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   1   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  4    | .   2   .   .   .   1   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   .   .   1   2   1   1   .   .   .   
  Patrol Status            2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         3    | .   2   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   2   4   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   1   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   4   .   .   .   2   4   2   3   .   3   .   
  Terminals                15   | .   3   .   .   .   2   3   1   3   .   3   .   
    Track                  4    | .   1   .   .   .   1   1   .   1   .   .   .   
    Assimilate             6    | .   .   .   .   .   1   1   1   1   .   2   .   
    Botnet                 5    | .   2   .   .   .   .   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   7   .   .   1   3   7   5   3   2   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   4   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   153 .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   40  .   .   .   .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   4   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   278 .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   139 .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   3   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Total Allies               10   | .   .   .   .   3   .   .   5   .   .   2   .   
  Largest Group            4    | .   .   .   .   3   3   .   4   .   .   2   .   
  Highest-Rated Group      70   | .   .   .   .   40  40  .   20  .   .   70  .   
  Highest-Rated Ally       44   | .   .   .   .   16  16  .   10  .   .   44  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   35  .   6   .   .   .   .   
  Total Damage             368  | .   .   .   .   .   332 .   36  .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes 
Robot Analysis Total       3    | .   1   .   .   .   .   1   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Turns Passed               13494 | 68   1453 390  889  894  1244 2275 1216 1318 674  2740 333  
Spaces Moved               6499  | 59   945  287  631  421  517  1085 496  478  290  1151 139  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4295  | 1    302  18   107  421  517  1078 496  478  290  483  104  
  Legs                     279   | .    .    .    .    .    .    7    .    .    .    272  .    
  Wheels                   1612  | 55   643  269  524  .    .    .    .    .    .    121  .    
  Hover                    310   | .    .    .    .    .    .    .    .    .    .    275  35   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   110  110  200  180  175  175  175  180  108  108  
  Average Speed            161   | 89   131  114  135  200  196  175  175  189  182  153  138  
  Slowest Speed            315   | 160  180  180  200  200  240  240  192  200  183  315  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       35    | 3    99   40   91   66   31   22   12   11   5    22   26   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     4     | .    1    .    1    1    .    .    1    .    .    .    .    
  Known Exits Taken        3     | .    1    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    .    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    .    
Spaces Dug                 67    | .    6    .    .    20   2    5    3    .    3    24   4    
Terrain Destroyed          211   | .    6    17   .    54   18   9    6    .    15   51   35   
  Melee                    40    | .    .    .    .    .    2    5    3    .    3    23   4    
  Projectile               30    | .    .    .    .    .    .    .    .    .    5    25   .    
  AOE                      141   | .    6    17   .    54   16   4    3    .    7    3    31   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Total                      8749 | 71   1087 320  674  448  684  1387 764  842  387  1846 239  
  Wait                     1379 | .    86   10   .    3    106  181  194  305  48   401  45   
  Move                     6488 | 58   944  286  630  420  516  1084 495  477  289  1150 139  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144  | 5    9    2    20   4    12   21   8    17   8    32   6    
  Fast Attach              56   | 7    1    .    .    .    2    8    2    1    4    26   5    
  Attach                   64   | .    .    .    2    2    5    4    6    7    2    25   11   
  Detach                   7    | 1    .    .    1    .    1    .    .    2    .    2    .    
  Swap                     96   | .    4    2    5    5    7    21   8    5    4    34   1    
  Drop                     122  | .    1    1    16   .    5    32   8    5    8    38   8    
  Fire                     302  | .    42   19   .    14   27   27   28   22   20   87   16   
  Melee                    84   | .    .    .    .    .    2    5    15   .    4    51   7    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    1    2    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [Low])
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 16)
    69 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   395 | -10/Materials | Discovered new exit (range 5)
   506 | -10/Materials | Discovered new exit (range 16)
   852 | -10/Materials | Discovered new exit (range 15)
  1041 | -10/Materials | Identified exit to Mines
  1522 | -10/Materials | Entered Mines
  1760 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1760 | -10/Mines     | Discovered new exit (range 5)
  1912 | -10/Mines     | Entered Exiles
  1929 | -10/Exiles    | Discovered new exit (range 15)
  1952 | -10/Exiles    | Met 8R-AWN
  1971 | -10/Exiles    | Met EX-HEX
  2007 | -10/Exiles    | Met EX-BIN
  2019 | -10/Exiles    | Aligned with FarCom system
  2020 | -10/Exiles    | Given EX-Vault access code
  2046 | -10/Exiles    | Opened EX-Vault
  2053 | -10/Exiles    | Found Prototype Energy Gun
  2061 | -10/Exiles    | Found Prototype Energy Cannon
  2126 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2249 | -10/Exiles    | Visited The Gauntlet
  2352 | -10/Exiles    | Met EX-DEC
  2406 | -10/Exiles    | Learned location of Zion (-7)
  2478 | -10/Exiles    | Discovered new exit (range 14)
  2569 | -10/Exiles    | Identified AWS/Thermal
  2785 | -10/Exiles    | Build established: Hauler-Mutant
  2801 | -10/Exiles    | Left Exiles lab with AWS/Thermal
  2801 | -10/Exiles    | Entered Mines
  2803 | -9/Mines      | Met a Derelict bent on vengeance
  2945 | -9/Mines      | Learned location of Storage (-7)
  3086 | -9/Mines      | Assembled infested the area
  3095 | -9/Mines      | Found a hidden stash of uninstalled traps
  3407 | -9/Mines      | Identified exit to Materials
  3651 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3695 | -9/Mines      | Entered Materials
  3695 | -8/Materials  | Accompanied by 3 allies
  3695 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4004 | -8/Materials  | Build established: Hauler-Skirmisher
  4932 | -8/Materials  | Discovered new exit (range 4)
  4939 | -8/Materials  | Entered Factory
  4939 | -7/Factory    | Evolved 2 slots: Utility x2
  5436 | -7/Factory    | Build established: Scavenger-Skirmisher
  6319 | -7/Factory    | Discovered new exit (range 19)
  6468 | -7/Factory    | Build established: Hauler-Skirmisher
  7155 | -7/Factory    | Discovered new exit (range 13)
  7214 | -7/Factory    | Entered another Factory area
  7214 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  7779 | -6/Factory    | Fabricated S-10 Pest (x4)
  7871 | -6/Factory    | Garrison activated, responded to threat
  7950 | -6/Factory    | Discovered new exit (range 20)
  8207 | -6/Factory    | Build established: Hauler-Assassin
  8430 | -6/Factory    | Entered another Factory area
  8430 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8764 | -5/Factory    | Build established: Hauler-Skirmisher
  9427 | -5/Factory    | Discovered new exit (range 11)
  9748 | -5/Factory    | Entered another Factory area
  9748 | -4/Factory    | Evolved 2 slots: Utility x2
  9828 | -4/Factory    | Discovered new exit (range 24)
 10083 | -4/Factory    | Fabricated Stasis Projector?
 10346 | -4/Factory    | Garrison activated, responded to threat
 10422 | -4/Factory    | Entered Research
 10422 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 10479 | -3/Research   | Found Prototype Device
 10481 | -3/Research   | Identified Exp. Thermal Shield
 11212 | -3/Research   | Build established: Hauler-Tank
 11360 | -3/Research   | Spotted B-86 Titan
 11414 | -3/Research   | Destroyed B-86 Titan
 11690 | -3/Research   | Lost 4 parts (2u2w)
 11768 | -3/Research   | Lost 3 parts (1n1u1w)
 11773 | -3/Research   | System corruption reached 10%
 11806 | -3/Research   | Lost 3 parts (1u2w)
 12133 | -3/Research   | Lost 6 parts (1n4u1w)
 12183 | -3/Research   | Discovered new exit (range 12)
 12469 | -3/Research   | Identified exit to Testing
 12579 | -3/Research   | Crushed by falling debris
 12579 | -3/Research   | System corruption reached 30%
 12698 | -3/Research   | Lost 5 parts (1p1n3w)
 12855 | -3/Research   | Build established: Scavenger-Mutant
 13162 | -3/Research   | Entered Testing
 13163 | -3/Testing    | Maximum security lockdown engaged
 13387 | -3/Testing    | Spotted Executioner
 13396 | -3/Testing    | Spotted Striker
 13396 | -3/Testing    | Spotted Striker
 13399 | -3/Testing    | Spotted Alpha 7
 13429 | -3/Testing    | Stole the SGEMP Prototype
 13430 | -3/Testing    | Core integrity fell below 50%
 13436 | -3/Testing    | Destroyed Striker
 13445 | -3/Testing    | Destroyed Striker
 13451 | -3/Testing    | Destroyed Executioner
 13457 | -3/Testing    | Spotted Investigator
 13479 | -3/Testing    | Core integrity fell below 20%
 13495 | -3/Testing    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
System corrupted: Adv. Remote Datajack targeting data glitched.
Jacked L-61 Swordsman...
L-61 Swordsman destroyed.
C-30 ARC bursts open, deploying its payload.
G-73 Enforcer unfolds itself.
G-67 Veteran unfolds itself.
B-74 Champion unfolds itself.
G-67 Veteran unfolds itself.
Acquired 46 matter.
AWS/Thermal destroyed.
The unstable cave ceiling collapses. <x2>
B-74 Champion crushed by falling debris.
Lgt. Antimatter Reactor destroyed.
Jacked G-73 Enforcer...
Command string: trojan(assimilate)
No effect.
Biometal Medium Treads destroyed. <x2>
OA/3ZJFFI:BJO >C1HWZ0
Adv. Target Analyzer destroyed.
Adv. Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????##########??????????????????????? |
|         ?????????#""""""""#??????????????????????? |
|         ?????????#m gbg"g"#??????????????????????? |
|         ?????????#"gbbllg@#??????????????????????? |
|         ????????## bggggg"#??????????????????????? |
|         ????????# imgh7"""#??????????????????????? |
|         ????????#   ile"""#??????????????????????? |
|         ????????####gg#####??????????????????????? |
|         ????????#  #glc #????????????????????????? |
|         ????????###bgl ##????????????????????????? |
|         ?????????##%eh ##????????????????????????? |
|         ?????????#  ggg #????????????????????????? |
|         ?????????# iCC ##????????????????????????? |
|         ?????????##     #????????????????????????? |
|         ??????????#"  ###????????????????????????? |
|         ??????????##  #??????????????????????????? |
|         ???????????#  ########???????????????????? |
|         ???????????#         #???????????????????? |
|         ???????????#         #???????????????????? |
|         ???????????###"####  #????"  ????????????? |
|         ??????????????##??#  #??"""  ????????????? |
|         ??????????????????#  #  """  "???????????? |
|         ??????????????????#  /  """  "???????????? |
|         ??????????????????#  #  """  "???????????? |
|         ??????????????????#  #[       ???????????? |
|         ??????????????????#  #?########??????????? |
|         ???????????###????#  #????"??????????????? |
|         ???????????#""  ??#  #??"R" #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          45
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              8
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             45
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                44
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   66
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed
  Imp. EM Pulse Cannon | -6/Factory | Scanalyzed
           Med. Treads | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 S-10 Pest | -10/Materials | Hacked

 Fabricated
------------
        S-10 Pest | x4 | -6/Factory 
 Stasis Projector | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Packrat
Tank

 Challenges 
------------
None

 Game 
------
Seed              NetworkDirtyDesublimator
  Manual?         0
Play Time         02:57:57
  Cumulative      82.0 hours
  Start           2020.11.20 @ 09:30:24
  End             2020.11.20 @ 12:44:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          83
  Rogue           72
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          46
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47e90596-f1b8-4bcb-8d01-87208c582b11