Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 18:07:53 Player: Tottery Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (756) 756 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 3277 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 189 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 244/250 System Corruption 8% Temperature Cool (3) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Advanced Heat Sink Seismic Detector Targeting Computer > --- WEAPON (2) ------- Heavy EM Pulse Gun High-powered Shock Rifle > --- INVENTORY (5) ---- Improved Aluminum Leg Improved Heat Sink Trap Scanner Weapon Cycler Force Field Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Seismic Detector Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Beamcaster > --- INVENTORY -------- Improved Aluminum Leg Medium Storage Unit ECM Suite Force Field Heavy EM Pulse Gun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 5 5 13 10 1 4 Power 4 | 1 . 2 1 . . Engine 4 | 1 . 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 4 . . Treads 1 | . . 1 . . . Leg 7 | . . 3 4 . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 4 1 1 1 1 Device 4 | . 1 1 1 . 1 Storage 3 | . 3 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 1 4 4 . 3 Energy Gun 7 | 1 . 2 1 . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 2 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 7 | . . 3 4 . . Power 1 | . . . 1 . . Propulsion 3 | . . 2 1 . . Utility . | . . . . . . Weapon 3 | . . 1 2 . . Highest Loss Streak 2 | . . 2 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 86 83 68 98 100 Engine 11 | . 14 11 7 11 11 Leg 23 | . . 3 31 33 33 Wheel 4 | . 28 11 . . . Device 14 | . 4 21 5 11 18 Storage 8 | . 10 11 11 11 3 Processor 6 | . . . . 9 11 Energy Gun 8 | . 14 10 3 . 16 Ballistic Gun 2 | . 1 8 4 . . Launcher 11 | . 12 2 6 22 5 Peak Build Rating 24 | 5 7 14 13 14 24 Average Rating 13 | 4 6 8 10 13 20 On Entrance 8 | . 5 7 13 12 14 Naked Turns . | . . . . . . Heaviest Build 28 | 7 28 22 24 24 26 Greatest Support 39 | 20 20 39 39 36 36 Greatest Overweight (x) 6 | . 1 6 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 10 10 Average Capacity 8 | 5 8 10 10 10 6 Most Carried 10 | 1 2 7 7 7 10 Average Carried 5 | . . 4 5 6 5 Final Capacity 10 | 5 10 10 10 10 5 Final Carried 7 | . 2 6 5 7 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 828 | 256 . 318 118 61 75 Remotely . | . . . . . . Salvage Created 765 | 47 25 535 83 . 75 Parts 68 | 1 5 49 9 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | 1 3 18 6 . 3 Guns 19 | 1 1 11 3 . 3 AOE 12 | . 2 7 3 . . Classes Destroyed 7 | 1 1 4 1 . . Worker 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 19 | . 3 10 3 . 3 Grunt 9 | 1 . 6 2 . . Duelist 1 | . . . 1 . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | 1 3 5 3 . 3 Combat Bots Only 4 | 1 3 4 3 . 3 Max Kills in Single Turn 3 | 1 2 3 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 130 | 3 9 56 49 . 13 Missed 31 | . 5 14 9 . 3 Damage Taken 1519 | 34 34 570 692 . 189 Core 426 | 12 9 149 165 . 91 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 30 | . . 30 . . . Core Remaining (%) 93 | 95 91 . . . . Volleys Fired 60 | 2 3 32 12 . 11 Largest 2 | 2 2 2 2 . 2 Hottest 135 | 70 80 130 130 . 135 Shots Fired 112 | 4 6 60 18 . 24 Gun 98 | 4 3 56 11 . 24 Cannon . | . . . . . . Launcher 14 | . 3 4 7 . . Special . | . . . . . . Kinetic 49 | 2 . 42 5 . . Thermal 36 | 2 3 14 6 . 11 Explosive 14 | . 3 4 7 . . Electromagnetic 13 | . . . . . 13 Robot Hit Streak 11 | 3 . 11 6 . 2 Robot Miss Streak 5 | . . 4 5 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 66 | 3 . 42 10 . 11 Core Hits 67 | 2 3 43 14 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Burn 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1591 | 34 125 813 401 . 218 Guns 979 | 34 12 526 189 . 218 Cannons . | . . . . . . Explosions 565 | . 113 251 201 . . Melee . | . . . . . . Ramming 47 | . . 36 11 . . Kinetic 470 | 10 . 392 68 . . Thermal 432 | 24 12 134 121 . 141 Explosive 565 | . 113 251 201 . . Electromagnetic 77 | . . . . . 77 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 1 1 1 8 Average Corruption 4 | . . 1 1 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 5 2 1 21 Message Errors 8 | . . 2 1 . 5 Matter Fused 6 | . . . 1 . 5 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 5 | . . 2 . . 3 Misfires 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 36 | . . 33 3 . . Projectiles . | . . . . . . Explosions 35 | . . 32 3 . . Melee 1 | . . 1 . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 105 | . . 105 . . . Shots 2 | . . 2 . . . Rammed 4 | . . 4 . . . Targets Rammed 12 | . . 4 8 . . Kicked 8 | . . . 8 . . Crushed . | . . . . . . Highest Temperature 315 | 30 54 315 133 . 259 Average Temperature 68 | 18 28 88 79 . 62 Received Heat Transfer 354 | 18 . 156 126 . 54 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 2 . . . . . Heat Transferred 739 | 148 37 187 145 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 495 | 20 164 495 315 . . Initial 177 | . 13 68 177 . . Average 218 | 14 67 342 222 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 52 | 100 100 22 38 . . Level 1 28 | . . 40 61 . . Level 2 19 | . . 37 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | 1 9 31 7 . 12 Peak Tracking Total 6 | 1 6 5 4 . 4 Tactical Retreats 6 | . 1 4 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 5 13 . 6 . Successful 15 | . 2 7 . 6 . Failed 9 | . 3 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 1 . 6 . Record 1 | . . 1 . . . Part Schematic 6 | . . . . 6 . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 23 | . . 2 . 21 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 502 | . . . . . 502 Kills 5 | . . . . . 5 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3312 | 255 227 693 190 1093 854 Spaces Moved 2507 | 118 244 460 110 906 669 Core 24 | 19 . 5 . . . Treads 72 | . . 72 . . . Legs 1739 | . . 54 110 906 669 Wheels 672 | 99 244 329 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 Average Speed 113 | 75 80 115 121 120 120 Slowest Speed 350 | 80 95 350 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 10 32 36 22 86 75 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 1 3 Spaces Dug 12 | . . . 12 . . Terrain Destroyed 103 | . 6 39 58 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 103 | . 6 39 58 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2872 | 279 269 566 146 911 701 Wait 208 | 151 11 42 . 3 1 Move 2502 | 117 243 459 109 905 669 Hop . | . . . . . . Pick Up 28 | 4 3 8 3 2 8 Fast Attach 12 | 1 3 4 3 1 . Attach 14 | 4 1 4 4 . 1 Detach 7 | . 2 3 2 . . Swap 12 | . 1 5 3 . 3 Drop 17 | . 2 5 2 . 8 Fire 60 | 2 3 32 12 . 11 Melee . | . . . . . . Ram 4 | . . 4 . . . Kick 8 | . . . 8 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 256 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 5) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -9/Materials | Repaired Wheel 1121 | -9/Materials | Discovered new exit (range 13) 1176 | -9/Materials | Entered Mines 1197 | -9/Mines | Core integrity fell below 50% 1311 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1329 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1366 | -9/Mines | Entered Zion 1432 | -7/Zion | System corruption cleaned by Quarantine Array 1450 | -7/Zion | Learned 4 Factory zone layouts 1572 | -7/Zion | Found GAL Module 1741 | -7/Zion | Met Imprinter 1767 | -7/Zion | Imprinted 1769 | -7/Zion | Declared Zion's savior 2015 | -7/Zion | Received a visual enhancement algorithm 2423 | -7/Zion | Discovered new exit (range 16) 2459 | -7/Zion | Entered Proximity Caves 2459 | -6/Proximity Caves | Accompanied by 4 allies 2693 | -6/Proximity Caves | Core integrity fell below 20% 2883 | -6/Proximity Caves | Learned Factory terminal intel 3039 | -6/Proximity Caves | Build established: Scavenger-Mutant 3216 | -6/Proximity Caves | Discovered new exit (range 13) 3220 | -6/Proximity Caves | Lost 3 allies 3308 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 3313 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03275_ Found Mak. Hacking Suite. 03275_ Found System Shield. 03275_ Found Weapon Cycler. 03275_ Found 30 Matter. 03277_ Dropped Beamcaster. 03279_ Acquired Weapon Cycler. 03280_ System corrupted: Heat flow error (+298). 03280_ Dropped ECM Suite. 03282_ Acquired Trap Scanner. 03297_ System corrupted: Matter fused (-10). While in examine/look mode, press 's' to manually set the cursor location as a relative view centerpoint. Try it now. Designate your own position to cancel the effect and resume automated centerpoint adjustments, or reset an automated centerpoint. The manual also describes advanced options for modifying the automation algorithm. 03308_ Acquired derelict log, extracted data. Data stored: Proximity Caves exits (x1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????#????????? ##??????????????????????? | | ????????????## ???????? ##?????????????????????? | | ????? ?????## ???????< #?????????????????????? | | ????# ???## #????? ???????????????????????? | | ????# ?## ###### #?????????????????????????? | | ???## ?# ##?????????????????????????? | | #### #?# #?????????????????????????? | | ## #?## #####?????????????????????????? | | #### ## % #?????????????????????????????? | | ## ### ##????????????#????????????????? | | ## #??####?????? #????????????????? | | ## %##?## ##???? #?????????????????? | | " " ##%%#??# ##?? ##????????????????? | | "" "" #?# =#??# ## ##???????????????? | | """ "" #?## %#?## #???????????????? | | "" " ### % ### @ #?????????? | | %!= #### # ### #????????? | | ! ! #### ## #####????????????????? | | #### ##### ## ##? s#????????????????????? | | ### ##???# #?? s#????????????????????? | | ## ##????#### ##??? #????????????????????? | | ##????????## ##???? ????????????????????? | | ##??????????# #????? ????????????????????? | | ##??###?????## #?????$##???????????????????? | | #???# ##????# #??????#????????????????????? | | ##### #????# #???????????????????????????? | | ## ##????# #???????????????????????????? | | #?????# ##???????????????????????????? | | ## #????# ###????????????????????????????? | | ?###### #????#! #??????????????????????????????? | | ??????#####????#%!#??????????????????????????????? | | ???????????????#[!#??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Wave Gun | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Robot Respite The One Tourist Challenges ------------ None Game ------ Seed RemoteElectrostormShotgun Manual? 0 Play Time 01:23:23 Cumulative 3.0 hours Start 2024.08.29 @ 15:24:53 End 2024.08.30 @ 18:07:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 25x17 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d635d30a-e92c-4d04-bedc-902fe54198b3