Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 20:58:38 Player: laimo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (4198) 4198 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 7634 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 72 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 4/300 Energy 290/290 System Corruption 13% Temperature Cool (9) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Assault Cannon Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (20) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Large Storage Unit Compact Battery (200) Compact Matter Pod (150) Machine Analyzer Improved Sensor Array Improved Signal Interpreter Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Shield Generator Bomb Drone Bay (16/16) Signal Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Compact Battery Compact Matter Pod Machine Analyzer Improved Sensor Array Improved Signal Interpreter Kinecellerator Shield Generator Bomb Drone Bay Signal Generator [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 78 | 7 13 2 16 17 17 6 Power 13 | 1 3 . 4 3 1 1 Engine 11 | 1 2 . 4 2 1 1 Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 28 | 2 3 1 5 7 9 1 Treads . | . . . . . . . Leg 28 | 2 3 1 5 7 9 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 3 . 1 3 2 . Device 2 | 1 . . . 1 . . Storage 6 | 1 3 . . 2 . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 26 | 2 4 1 6 4 5 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 . . 3 4 4 1 Ballistic Cannon 10 | . 4 1 3 . 1 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 1 . 4 8 9 2 Power 2 | . 1 . . 1 . . Propulsion 10 | . . . 2 4 4 . Utility 1 | . . . . . 1 . Weapon 11 | . . . 2 3 4 2 Highest Loss Streak 7 | . 1 . 2 7 5 1 To Critical Strikes . | . . . . . . . Average Backups 14 | 1 10 14 17 17 16 17 Power 2 | . . 1 1 3 4 4 Propulsion 2 | . 1 2 2 3 3 4 Utility 6 | . 4 6 7 7 8 9 Weapon 2 | . 3 4 4 2 1 . Tool/Special . | . . . . . . . Unused Backups 41 | 1 4 2 9 5 2 18 Power 11 | . 1 . 3 . . 7 Propulsion 4 | 1 1 . . 1 . 1 Utility 18 | . . 2 2 3 1 10 Weapon 6 | . 2 . 3 . 1 . Tool/Special 2 | . . . 1 1 . . Average Slot Usage (%) 98 | . 99 99 97 98 97 97 Engine 10 | . 11 14 10 8 9 8 Leg 34 | . 27 27 41 35 34 36 Device 6 | . 14 14 3 2 3 . Storage 12 | . 14 14 11 15 9 9 Hackware 5 | . . . 7 9 9 9 Protection 1 | . . . . . 4 9 Ballistic Gun 9 | . 5 . 1 22 17 14 Ballistic Cannon 15 | . 22 28 20 4 8 7 Peak Build Rating 39 | 9 17 18 24 31 38 39 Average Rating 21 | 8 11 16 22 27 29 36 On Entrance 18 | . 9 15 18 20 28 38 Naked Turns . | . . . . . . . Heaviest Build 77 | 14 52 54 55 62 72 77 Greatest Support 54 | 20 26 28 54 50 51 53 Greatest Overweight (x) 10 | 2 10 2 2 2 6 1 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 17 | 7 13 16 20 20 20 20 Most Carried 20 | 3 15 17 20 20 20 20 Average Carried 15 | 1 10 15 19 19 18 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 2 15 17 20 20 19 20 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Tank 18% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 3710 | 330 494 308 766 853 814 145 Remotely . | . . . . . . . Salvage Created 4363 | 164 597 215 1428 1028 766 165 Parts 272 | 10 34 10 94 63 45 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 2 1 4 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 104 | . 20 5 31 22 24 2 Guns 37 | . 7 . 4 16 9 1 Cannons 67 | . 13 5 27 6 15 1 Classes Destroyed 14 | 3 3 . 3 2 3 . Worker 8 | 2 . . 2 3 . 1 Builder 2 | . . . . 1 . 1 Tunneler 1 | 1 . . . . . . Recycler 10 | 1 1 1 6 1 . . Operator 1 | . . . 1 . . . Watcher 12 | . 2 . 5 2 2 1 Swarmer 24 | . 6 . 9 3 6 . Cutter 2 | . . . . . 2 . Grunt 52 | . 14 5 14 13 6 . Duelist 2 | . . . 2 . . . Sentry 14 | . . . 6 3 3 2 Specialist 3 | . . . . . 3 . Hunter 4 | . . . . 3 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 7 | 2 5 2 7 7 4 1 Combat Bots Only 5 | . 5 2 4 3 4 1 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 635 | . 102 17 112 159 199 46 Missed 169 | . 31 3 24 38 60 13 Hits 466 | . 71 14 88 121 139 33 Melee 11 | . . . 6 . 5 . Projectile 455 | . 71 14 82 121 134 33 Critical Strikes 10 | . . . 3 2 5 . Part Disruptions 2 | . . . . . 2 . Damage Taken 5774 | . 755 195 1045 1517 1784 478 Core 927 | . 125 65 179 218 300 40 Absorbed by Shields 186 | . . . . 75 111 . Core Remaining (%) 59 | 100 . 24 55 . . . Volleys Fired 325 | 15 70 13 91 56 65 15 Largest 3 | 2 2 2 2 3 3 3 Hottest 95 | 40 66 66 66 84 95 92 Shots Fired 738 | 30 136 28 177 156 183 28 Gun 384 | 30 56 . 32 129 119 18 Cannon 354 | . 80 28 145 27 64 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 738 | 30 136 28 177 156 183 28 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 4 14 5 8 14 9 3 Robot Miss Streak 12 | 6 5 3 7 3 12 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 425 | 15 77 16 97 114 90 16 Core Hits 231 | 9 31 7 50 57 67 10 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 3 | 1 . . . 1 1 . Critical Strikes 11 | 1 2 2 1 2 3 . Destroy 5 | 1 . . . 2 2 . Blast 6 | . 2 2 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7789 | 155 1261 328 2062 1955 1706 322 Guns 3319 | 155 327 . 323 1580 739 195 Cannons 4393 | . 910 320 1713 359 967 124 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 77 | . 24 8 26 16 . 3 Kinetic 7712 | 155 1237 320 2036 1939 1706 319 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . 6 6 . 1 13 13 Average Corruption 5 | . 2 6 . 1 4 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 107 | . 7 34 . 5 27 34 Message Errors 20 | . 2 11 . . 4 3 Matter Fused 19 | . 1 5 . 2 5 6 Heat Flow Errors 18 | . 1 6 . 1 5 5 Energy Discharges 13 | . 1 3 . 1 2 6 Parts Rejected 2 | . 1 . . . . 1 Data Loss (minor) 15 | . 1 2 . 1 5 6 Data Loss (major) 9 | . . 2 . . 3 4 Misfires 4 | . . 2 . . 1 1 Alerts 3 | . . 3 . . . . Weapon Failures 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage 70 | . . 13 45 . 7 5 Projectiles 70 | . . 13 45 . 7 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 51 | . 15 5 12 7 11 1 Impact 1 | . . 1 . . . . Kinetic 46 | . 14 4 10 7 10 1 Secondary 4 | . 1 . 2 . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 14 | . 3 1 5 4 . 1 Kicked 14 | . 3 1 5 4 . 1 Crushed . | . . . . . . . Highest Temperature 294 | . 206 278 27 245 294 249 Average Temperature 55 | . 52 66 10 26 63 75 Received Heat Transfer 1488 | . 255 114 258 522 177 162 Effects 4 | . 3 . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 3 | . 1 . 1 1 3 1 Low Security (%) 62 | 100 96 100 29 80 3 44 Level 1 29 | . 3 . 70 19 40 55 Level 2 6 | . . . . . 47 . Level 3 1 | . . . . . 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 772 | 5 240 171 355 309 772 376 Initial 376 | . . 91 . 144 195 376 Average 165 | . 50 42 210 143 455 220 Influence Increases 3288 | 20 597 195 915 743 707 111 Destroy 0b10 Robot/C 2140 | . 400 140 620 440 500 40 Destroy 0b10 Robot/NC 170 | 20 15 5 70 35 10 15 Destroy Leader 420 | . 74 20 150 134 20 22 Allied During Kill 6 | . . 5 . . 1 . Successful Hack 30 | . 11 7 . 6 6 . Disable Machine 75 | . 15 . 30 30 . . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 57 | . 7 3 15 8 20 4 Lose Combat Pursuer 240 | . 75 15 30 90 . 30 Influence Decreases 3183 | 20 363 429 572 785 236 778 Entered New Map 844 | . . 143 . 199 106 396 Time Decay 2049 | 20 363 266 532 506 . 362 Lost Part 230 | . . . 40 80 90 20 Lost Ally 60 | . . 20 . . 40 . Squads Dispatched 15 | . 4 1 3 7 . . Investigation 5 | . 2 . 2 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 1 2 . . Assault 1 | . . 1 . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 13 | . 1 . 5 4 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 37 10 48 35 32 14 Peak Tracking Total 7 | . 5 4 7 6 5 3 Tactical Retreats 13 | . 5 1 1 5 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 13 | . 5 . . . 8 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 7 | . 1 . 3 2 1 . Max in Single Turn 1 | . 1 . 1 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 17 | . 5 2 4 5 1 . Terminals 10 | . 3 1 2 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 1 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 55 | . 21 6 14 12 2 . Successful 40 | . 16 3 11 9 1 . Failed 15 | . 5 3 3 3 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 2 . 3 3 . . Terminals 37 | . 13 5 8 9 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 13 | . 8 . 3 2 . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 26 | . 10 3 6 6 1 . Record 19 | . 9 2 5 3 . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 2 | . . 1 . . 1 . Emergency Access Points 2 | . . . . 2 . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 11 | . 6 . 3 2 . . Recycle Component 1 | . 1 . . . . . Process 2 | . 1 . 1 . . . Report Inventory 4 | . 2 . 1 1 . . Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 2 | . . . 2 . . . Insert Component 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 2 4 1 . Full Trace Events 7 | . 2 1 2 2 . . Feedback Events 2 | . 1 . . 1 . . Corruption 2 | . 1 . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 180 | . 18 . 162 . . . Retrieved Matter 370 | . 18 . 352 . . . Retrieved Components 6 | . . . . 6 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 3 | . . 1 . . 2 . Largest Group 2 | . . 1 . . 2 . Highest-Rated Group 45 | . . 31 . . 45 . Highest-Rated Ally 31 | . . 31 . . 25 . Initial Warlord ECA Mod 3 | . . . . . . 3 Total Orders . | . . . . . . . Ally Attacks 16 | . . 8 . . 8 . Total Damage 315 | . . 128 . . 187 . Kills 3 | . . 2 . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 4266 | 825 1713 1097 631 . . . Terrain 4266 | 825 1713 1097 631 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 9210 | 905 1713 1097 1936 1410 1318 831 Spaces Moved 4003 | 447 763 540 863 536 528 326 Core 24 | 22 2 . . . . . Treads . | . . . . . . . Legs 3979 | 425 761 540 863 536 528 326 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 190 182 180 Average Speed 174 | 118 175 190 168 190 191 183 Slowest Speed 550 | 150 550 260 260 260 540 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 19 78 98 70 37 58 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . 4 10 1 . 3 Melee . | . . . . . . . Projectile 18 | . . 4 10 1 . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 5592 | 791 1011 587 1172 802 693 536 Wait 973 | 318 115 18 158 150 49 165 Move 3991 | 446 762 539 862 535 521 326 Hop . | . . . . . . . Pick Up 95 | 4 27 7 20 20 8 9 Fast Attach 24 | 6 2 . 3 2 6 5 Attach 30 | 1 3 2 6 10 7 1 Detach 4 | . 3 . 1 . . . Swap 39 | . 9 1 9 11 7 2 Drop 72 | 1 17 6 17 14 5 12 Fire 325 | 15 70 13 91 56 65 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 14 | . 3 1 5 4 . 1 Crush . | . . . . . . . Escape Stasis 25 | . . . . . 25 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 906 | -11/Scrapyard | Entered Materials 907 | -10/Materials | Build established: Mutant 1722 | -10/Materials | Discovered new exit (range 12) 1904 | -10/Materials | Discovered new exit (range 6) 2255 | -10/Materials | Discovered new exit (range 15) 2619 | -10/Materials | Entered Mines 2620 | -10/Mines | Met a Derelict testing a Signal Generator 2628 | -10/Mines | Discovered new exit (range 10) 2633 | -10/Mines | Found Signal Generator 2822 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2899 | -10/Mines | Learned location of Zion (-7) 2947 | -10/Mines | Discovered new exit (range 12) 3068 | -10/Mines | Found a hidden stash of uninstalled traps 3377 | -10/Mines | Found the Drone Emporium 3393 | -10/Mines | Found Prototype Device 3542 | -10/Mines | Core integrity fell below 50% 3716 | -10/Mines | Entered Materials 3716 | -9/Materials | Evolved 2 slots: Propulsion x2 4007 | -9/Materials | Discovered new exit (range 15) 4433 | -9/Materials | Build established: Scavenger-Mutant 4473 | -9/Materials | Discovered new exit (range 10) 4621 | -9/Materials | Identified Bomb Drone Bay 5433 | -9/Materials | Discovered new exit (range 8) 5618 | -9/Materials | Discovered new exit (range 15) 5652 | -9/Materials | Entered another Materials area 5652 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5949 | -8/Materials | Build established: Scavenger-Gunner 6332 | -8/Materials | Garrison activated, responded to threat 6458 | -8/Materials | Lost 7 parts (4n3w) 6791 | -8/Materials | Identified exit to Garrison 6965 | -8/Materials | Garrison activated, responded to threat 7033 | -8/Materials | Build established: Scavenger-Tank 7062 | -8/Materials | Entered Garrison 7414 | -8/Garrison | Rescued a captive Derelict 7415 | -8/Garrison | Rescued a captive Derelict 7580 | -8/Garrison | Triggered checkpoint 7611 | -8/Garrison | Core integrity fell below 50% 7616 | -8/Garrison | Triggered checkpoint 7846 | -8/Garrison | Triggered checkpoint 7890 | -8/Garrison | Garrison Relay disabled 7929 | -8/Garrison | Discovered new exit (range 10) 7962 | -8/Garrison | System corruption reached 10% 8016 | -8/Garrison | Lost 5 parts (3n2w) 8084 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8210 | -8/Garrison | Triggered checkpoint 8272 | -8/Garrison | Core integrity fell below 20% 8334 | -8/Garrison | Lost 4 parts (1n1u2w) 8372 | -8/Garrison | Discovered new exit (range 5) 8380 | -8/Garrison | Entered Materials 9211 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09018_ System corrupted: Energy discharge (-60). 09033_ W-25 Informer destroyed. 09059_ Dropped Hpw. Shotgun. 09065_ Acquired Mni. Grenade Launcher. 09072_ System corrupted: Substantial component data lost. 09072_ Dropped Hvy. Assault Rifle. 09076_ Acquired Mni. Grenade Launcher. 09091_ System corrupted: Component data lost. 09109_ Dropped Rnf. Deuterium Engine. 09114_ L6#Y=THQ6LRMBG>|ZSIK :W 09119_ Acquired Imp. Medium Armor Plating. 09147_ System corrupted: Component data lost. 09163_ HQGWPCS3CY ZUX4U=#>X0MN 09188_ System corrupted: Substantial component data lost. [Achievement: Oops] 09203_ G-47 Trooper knocked back. 09204_ System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????? # """"" #? | | ???????? 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T / ????????????# = | | ? # ????????????# | | ?? ##### ############## #????????????????# | | ??????????#?????????????????????????????????###+## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Librarian Novice Programmer Oops Please Form A Line Safety First System Compromised Troublemaker Challenges ------------ None Game ------ Seed LinearPowerDrive Manual? 0 Play Time 03:01:42 Cumulative 3.9 hours Start 2025.08.13 @ 18:56:56 End 2025.08.14 @ 20:58:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c88ccfc8-6ac2-469a-88da-9b4f41d5d70c