Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.07 @ 22:44:42 Player: Lord_Devi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1710) 1710 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3550 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 342/350 System Corruption 0% Temperature Cool (53) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Melee Analysis Suite Microactuators > --- WEAPON (4) ------- EM Shotgun Scythe Scythe Scythe > --- INVENTORY (10) --- Ion Engine Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Huge Storage Unit Seismic Detector Microactuators Actuator Array EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Microactuators > --- WEAPON ----------- EM Shotgun Scythe Scythe Scythe > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Seismic Detector Recoil Stabilizer Microactuators Actuator Array ECM Suite [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 67 | 7 17 23 20 Power 18 | 2 4 6 6 Engine 15 | 2 4 6 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 13 | 2 3 3 5 Treads 5 | 2 . 3 . Leg 8 | . 3 . 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 5 5 6 Device 9 | . 4 2 3 Storage 4 | 1 1 . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 19 | 2 5 9 3 Energy Gun 3 | . 1 1 1 Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 5 | . . 3 2 Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 9 4 Power 5 | . . 3 2 Propulsion 2 | . . 1 1 Utility 4 | . . 4 . Weapon 2 | . . 1 1 Highest Loss Streak 3 | . . 3 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 94 95 Engine 16 | . 14 21 13 Core 1 | . . . 4 Treads 9 | . 8 15 1 Leg 13 | . 19 5 15 Device 9 | . 12 6 8 Storage 11 | . 14 11 9 Processor 2 | . . . 8 Protection 3 | . . 10 . Energy Gun 3 | . 7 1 1 Ballistic Gun 9 | . 18 9 . Slashing Weapon 12 | . . 9 32 Naked Turns . | . . . . Heaviest Build 37 | 12 22 34 37 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 10 10 25 Average Capacity 9 | 6 9 10 10 Most Carried 11 | 4 10 10 11 Average Carried 7 | 1 6 8 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 7 10 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1021 | 247 292 302 180 Remotely . | . . . . Salvage Created 1869 | . 443 756 670 Parts 121 | . 31 42 48 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 44 | . 10 19 15 Melee 23 | . . 9 14 Guns 19 | . 9 10 . AOE 2 | . 1 . 1 Classes Destroyed 9 | . 4 3 2 Hauler 2 | . 2 . . Watcher 2 | . 1 . 1 Swarmer 9 | . 3 3 3 Grunt 22 | . 7 12 3 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 7 | . . 2 5 Specialist 2 | . . . 2 Hunter 2 | . . . 2 Best Kill Streak 4 | . 3 3 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3547 | . 730 1417 1400 Core 905 | . 200 150 555 Absorbed by Shields 288 | . . 288 . Core Remaining (%) 60 | 100 20 62 . Volleys Fired 131 | . 56 69 6 Largest 2 | . 2 2 1 Hottest 60 | . 60 60 45 Shots Fired 238 | . 112 120 6 Gun 238 | . 112 120 6 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 207 | . 99 108 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 31 | . 13 12 6 Robot Hit Streak 18 | . 9 18 3 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 243 | . 73 115 55 Core Hits 81 | . 27 35 19 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . 1 4 5 Corrupt 1 | . 1 . . Smash 1 | . . 1 . Sever 8 | . . 3 5 Melee Attacks 123 | . 6 41 76 Impact 3 | . . 3 . Slashing 114 | . . 38 76 Piercing . | . . . . Sneak Attacks 5 | . 4 1 . Combat Hostiles 1 | . . 1 . Follow-up Attacks 25 | . . 3 22 Damage Inflicted 4162 | . 659 1656 1847 Guns 1350 | . 611 683 56 Cannons . | . . . . Explosions 227 | . 48 . 179 Melee 2585 | . . 973 1612 Ramming . | . . . . Kinetic 1114 | . 526 588 . Thermal 227 | . 48 . 179 Explosive . | . . . . Electromagnetic 236 | . 85 95 56 Impact 22 | . . 22 . Slashing 2563 | . . 951 1612 Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . . 19 . Message Errors 3 | . . 3 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 7 | . . 7 . Parts Rejected 1 | . . 1 . Data Loss (minor) 4 | . . 4 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 92 | . . 10 82 Projectiles . | . . . . Explosions 21 | . . . 21 Melee 71 | . . 10 61 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 114 | . . . 114 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 330 | . 52 330 40 Average Temperature 85 | . 16 108 18 Received Heat Transfer 914 | . 330 305 279 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 50 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 359 | . 157 245 359 Initial 40 | . . 5 40 Average 78 | . 33 106 101 Maximum Alert Level 1 | . . 1 1 Low Security (%) 91 | 100 100 89 82 Level 1 8 | . . 10 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 4 4 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 13 27 27 Peak Tracking Total 6 | . 3 4 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . . 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 3 | . . 1 3 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 3 3 3 Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 19 | . 9 6 4 Successful 7 | . 4 1 2 Failed 12 | . 5 5 2 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 9 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 5 | . 4 1 . Locate Traps 1 | . . 1 . Maintenance Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 3 1 Full Trace Events 5 | . 2 2 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 1 | . 1 . . Combat 1 | . 1 . . Robot Hacks Applied 3 | . 3 . . parse_system 2 | . 2 . . no_distress 1 | . 1 . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3458 | 64 1189 1225 980 Spaces Moved 1558 | 35 616 512 395 Core 6 | 6 . . . Treads 576 | 29 126 391 30 Legs 976 | . 490 121 365 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 130 Average Speed 158 | 141 137 167 180 Slowest Speed 200 | 160 190 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 52 41 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . 6 . 16 Melee . | . . . . Projectile . | . . . . AOE 22 | . 6 . 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2220 | 49 862 726 583 Wait 280 | . 132 65 83 Move 1555 | 34 615 511 395 Hop . | . . . . Pick Up 63 | 8 22 13 20 Fast Attach 8 | . 1 4 3 Attach 25 | 6 1 10 8 Detach . | . . . . Swap 34 | 1 15 9 9 Drop 33 | . 14 9 10 Fire 131 | . 56 69 6 Melee 91 | . 6 36 49 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 5) 574 | -10/Materials | Core integrity fell below 50% 1254 | -10/Materials | Entered another Materials area 1254 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1408 | -9/Materials | Lost 3 parts (1p1u1w) 2304 | -9/Materials | Discovered new exit (range 6) 2479 | -9/Materials | Entered another Materials area 2479 | -8/Materials | Evolved 2 slots: Weapon x2 3129 | -8/Materials | Lost 3 parts (1p1n1w) 3162 | -8/Materials | Core integrity fell below 50% 3407 | -8/Materials | Identified exit to Garrison 3457 | -8/Materials | Core integrity fell below 20% 3459 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03396_ R-06 Scavenger collects Recoil Stabilizer. 03407_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03407_ EXIT=UNLOCKED: GARRISON 03435_ Connecting with Recycling Unit... 03435_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 03456_ Fusion Modulator explodes. 03456_ Destroyed Aluminum Leg. 03456_ Recycling Unit disabled. 03456_ Armor Integrity Analyzer tumbles out of recycling unit. 03456_ Imp. Cooling System tumbles out of recycling unit. 03456_ Gauss Rifle tumbles out of recycling unit. 03456_ G-47 Trooper destroyed. 03456_ ALERT: Garrison Access compromised, dispatching assault squad. 03456_ Garrison Access disabled. 03456_ Relay Coupler [NC] tumbles out of Garrison Access. 03456_ Gauss Rifle tumbles out of recycling unit. 03456_ Imp. Ion Engine tumbles out of recycling unit. Map ----- +----------------------------------------------------+ | ? ???????????????????????????? | | ? ???????????????????????????? | | ??" """????????????????????????????? | | ??" """????????????????????????????? | | ??? 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" """ ???#; = #????? | | ??# [%/[""" """ ???## = #????? | | ??# #!! #???# #????? | | ??# #! #???###########????? | | ### # = #??????????????????? | | # ###########??????????????????? | | # #????????????????????????????? | | %# #?????##?????????????????????? | | %%+=*%###### ###???????????????????? | | [#* # ![%! ###########?????????? | | #% # [[[* # """ #?????????? | | ### # [ # "T" ########??? | | ??# #! # """ # """ #??? | | ??# # # """ # """ #??? | | ??# # """ # """ # """ #??? | | ??# " """ # # #??? | | ??# # """ # # #??? | | ??# # # # #??? | | ??# ##############+######+#####??? | | ??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSpliceFirepult Manual? 0 Play Time 01:02:53 Cumulative 22.5 hours Start 2023.06.07 @ 21:25:29 End 2023.06.07 @ 22:44:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d145a0f-d42c-451c-976e-3fbb55cc994b