Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 13:21:09 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (507) 507 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3797 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 415/850 Matter 174/550 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Matter Compressor > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (8) ---- Nuclear Pulse Thruster Shock Rifle Shock Rifle Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Matter Compressor Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Flak Gun > --- INVENTORY -------- Nuclear Pulse Thruster Heavy Flak Cannon [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 27 | 7 . 1 2 17 Power 6 | 1 . . 1 4 Engine 4 | 1 . . 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 4 | 2 . . 1 1 Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 . . 1 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | 2 . . . 6 Device 5 | 1 . . . 4 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 . 1 . 6 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 4 . 11 Power 3 | . . 1 . 2 Propulsion 3 | . . 2 . 1 Utility 2 | . . . . 2 Weapon 7 | . . 1 . 6 Highest Loss Streak 4 | . . 4 . 4 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 3 4 2 Power . | . 1 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | 1 2 2 3 1 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 61 | . 100 94 48 63 Engine 11 | . 14 13 14 7 Core 1 | . . . . 2 Wheel 6 | . 28 24 5 2 Device 15 | . 14 14 14 16 Storage 12 | . 14 14 14 10 Protection 1 | . . . . 2 Energy Gun 3 | . . . . 7 Ballistic Gun 7 | . 28 28 . 8 Peak Build Rating 46 | 9 9 9 8 46 Average Rating 18 | 5 9 8 6 31 On Entrance 6 | . 9 9 6 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 46 | 11 11 11 9 46 Greatest Support 26 | 26 26 26 12 12 Greatest Overweight (x) 14 | . . 3 2 14 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 7 | 3 4 4 6 7 Average Carried 3 | 1 3 3 4 2 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | 2 4 3 6 4 Scrap Suit Usage (%) 4 | . . . . 9 Parts Cannibalized 1 | . . . . 1 Class Distribution -------------------- 56% | Mutant 13% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 565 | 267 . 16 . 282 Remotely . | . . . . . Salvage Created 572 | 79 . 50 . 443 Parts 28 | 3 . 6 . 19 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . . . . 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 12 | . . 4 . 8 Guns 12 | . . 4 . 8 Classes Destroyed 7 | 2 . 1 . 4 Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Swarmer 4 | . . 4 . . Grunt 2 | . . . . 2 Brawler 1 | . . . . 1 Sentry 4 | . . . . 4 Programmer 1 | . . . . 1 Best Kill Streak 2 | 2 . 2 . 2 Combat Bots Only 2 | . . 2 . 2 Max Kills in Single Turn 2 | 1 . 2 . 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 359 | . . 84 . 275 Missed 135 | . . 24 . 111 Hits 224 | . . 60 . 164 Melee 6 | . . . . 6 Projectile 218 | . . 60 . 158 Critical Strikes 3 | . . . . 3 Damage Taken 2320 | . 14 412 . 1894 Core 560 | . 12 113 . 435 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 5 | . . . . 5 Core Remaining (%) 75 | 100 . . 50 . Volleys Fired 71 | 4 4 14 . 49 Largest 3 | 2 2 2 . 3 Hottest 157 | 40 40 40 . 157 Shots Fired 157 | 8 8 28 . 113 Gun 157 | 8 8 28 . 113 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 123 | 8 8 28 . 79 Thermal 28 | . . . . 28 Explosive . | . . . . . Electromagnetic 6 | . . . . 6 Robot Hit Streak 14 | 5 2 4 . 14 Robot Miss Streak 8 | 1 3 8 . 5 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 110 | 6 3 12 . 89 Core Hits 66 | 4 1 7 . 54 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1432 | 48 33 99 . 1252 Guns 1427 | 48 28 99 . 1252 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 1017 | 48 28 99 . 842 Thermal 332 | . . . . 332 Explosive . | . . . . . Electromagnetic 78 | . . . . 78 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . . 15 Message Errors 2 | . . . . 2 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 8 | . . . . 8 Projectiles . | . . . . . Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 157 | . 2 . . 155 Shots 2 | . . . . 2 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 233 | . . . . 233 Average Temperature 43 | . . . . 43 Received Heat Transfer 513 | . . 54 . 459 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 814 | . . . . 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 104 | 10 . . . 104 Initial . | . . . . . Average 16 | 1 . . . 19 Influence Increases 404 | 10 . 110 . 284 Destroy 0b10 Robot/C 240 | . . 80 . 160 Destroy 0b10 Robot/NC 10 | 10 . . . . Destroy Leader 60 | . . . . 60 Disable Machine 45 | . . . . 45 Destroy Structure 19 | . . . . 19 Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 402 | 10 . 60 50 282 Entered New Map 50 | . . . 50 . Time Decay 242 | 10 . 20 . 212 Lost Part 110 | . . 40 . 70 Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 2 4 . 11 Peak Tracking Total 6 | . 1 6 . 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 3 | . . . 2 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . . 7 3 Successful 9 | . . . 7 2 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . . 7 . Robot Analysis 6 | . . . 6 . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 24 | . . . . 24 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 1177 | 8 123 132 767 147 Terrain 1177 | 8 123 132 767 147 Robot Analysis Total 6 | . . . 6 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 2034 | 68 123 132 767 944 Spaces Moved 1242 | 49 80 97 641 375 Core 357 | 3 . 3 308 43 Treads . | . . . . . Legs . | . . . . . Wheels 831 | 46 80 94 333 278 Hover 54 | . . . . 54 Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 105 Average Speed 139 | 86 90 92 118 204 Slowest Speed 750 | 90 90 200 150 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 14 11 44 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . . . . 43 Melee . | . . . . . Projectile . | . . . . . AOE 43 | . . . . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 1424 | 68 124 117 647 468 Wait 45 | . 38 6 1 . Move 1238 | 48 79 96 640 375 Hop . | . . . . . Pick Up 32 | 9 2 . 2 19 Fast Attach . | . . . . . Attach 27 | 7 . 1 2 17 Detach 2 | . . . 2 . Swap 3 | . . . . 3 Drop 5 | . . . . 5 Fire 71 | 4 4 14 . 49 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Rec] / *Scr) -8/Scraptown -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 4) 192 | -10/Materials | Entered Subcaves 193 | -10/Subcaves | Approached by a straggling Scientist 272 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 310 | -10/Subcaves | Build established: Mutant 324 | -10/Subcaves | Discovered new exit (range 15) 324 | -10/Subcaves | Entered Scraptown 346 | -8/Scraptown | Lost 4 parts (1p2n1w) 428 | -8/Scraptown | Visited UFD Registry 428 | -8/Scraptown | Registered with UFD as "Nukebomber" 472 | -8/Scraptown | Visited Curators Association 500 | -8/Scraptown | Visited Research Penetration Think Tank 529 | -8/Scraptown | Visited Supply Room 551 | -8/Scraptown | Visited Botcube Research 577 | -8/Scraptown | Visited Analyses Database 616 | -8/Scraptown | Visited DA-N13 Charitable Foundation 649 | -8/Scraptown | Visited Science Guys 709 | -8/Scraptown | Visited Sword Containment 736 | -8/Scraptown | Visited Chapter 10 766 | -8/Scraptown | Visited Junk Repository 857 | -8/Scraptown | Found Scrap Suit 1085 | -8/Scraptown | Discovered new exit (range 5) 1091 | -8/Scraptown | Entered Factory 1091 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 1307 | -6/Factory | Lost 4 parts (1p1u2w) 2035 | -6/Factory | Core integrity fell below 50% 2035 | -6/Factory | Self-destructed Last Messages --------------- System corrupted: Heat flow error (+239). System corrupted: Matter fused (-7). OSXJPTW5GE,TTGEHJSEZOV2N,BEPQEKJ7B Hpw. Shock Rifle destroyed. System corrupted: Matter fused (-10). P-60 Hacker resets R-10 Processor, system corruption cleaned. Lgt. Fission Core destroyed. P-60 Hacker suffers critical hit (Burn). Gravmag System melted. P-60 Hacker destroyed. OVW/Y SQ7GUM6I J00VB P/RWAH>TYUW0I Acquired Shock Rifle. Acquired 33 matter. Acquired Shock Rifle. ALERT: Cargo convoy en route, clear transfer corridor. R-10 Processor collects Target Analyzer. System corrupted: Energy discharge (-98). Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????##?????????????? | | ??????????????????????????????? ????########### | | ??????????????????????????????? ????# # | | ?????????????????????????????? ##+#+### " # | | ?????????????????????????????? # # | | ??????????????????????##+#####+# # | | ??????????????????????# # | | ????????????????????### ! # | | ????????????????????? /g[ # | | ??????????????????????#g # # | | ??????????????????????# l@ # # | | ??????????????????????# # # | | ??????????????????????# # " " # | | ??????????????????????# # "Y" " # | | ??????????????????????# # """ " # | | ??????????????????????#####+#### ##? | | ????????????????????????# #######+####+##?? | | ????????????????????????# %#??? | | ????????????????? #??? | | ????????????????# ### #??? | | ????????????????# ????# ############ #??? | | ????????????????#???????## ##??????????# #??? | | ?????????????????????????# #???????????# #??? | | #?????????##?###?????????# ###########?# #??? | | ########## #?????????# # """ #?# #??? | | #?????????# # "Y" #?# #??? | | " ??????????# # ! #?# #??? | | #?????????# # ! * ### #??? | | ##+####### ??????????+ + ! """ + #??? | | # #?# #??????????# # """ #####??? | | # #?# #??????????# # """ #??????? | | # #?# #??????????# # #??????? | | # #?# #??????????# ##/########??#???? | | # #?# #??????????# # """"""" #???? | | # #?# #??????????# # """"""" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Nice Directions, Buddy Challenges ------------ None Game ------ Seed DiametricLightpackFragment Manual? 0 Play Time 00:16:02 Cumulative 12.0 hours Start 2026.08.06 @ 13:07:46 End 2026.08.06 @ 13:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 093d8992-87e6-4ac4-9c2b-d639eb12b6d0