Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.28 @ 16:00:24 Player: Lonely Shikari Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (172) 860 Value Destroyed (6941) 6941 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 13225 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 751 Entered Garrisons 200 Friendly Fire -129 Cogmind --------- Core Integrity 0/1000 Matter 95/300 Energy 74/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Autogun Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Weapon Cycler Advanced Hacking Suite Improved Recalibrator > --- WEAPON ----------- Variable Charge Gun Heavy Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Long-range Missile Launcher Axe [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 3 | . . . 1 . 1 . 1 . . Propulsion 3 | . . . 1 . . 1 . 1 . Utility 3 | . . . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 179 | 1 8 1 8 9 16 30 70 20 16 Power 39 | . . . 1 5 4 6 15 6 2 Engine 27 | . . . . 4 4 4 12 1 2 Core 12 | . . . 1 1 . 2 3 5 . Reactor . | . . . . . . . . . . Propulsion 64 | . 2 . 4 3 9 10 25 7 4 Treads 21 | . 2 . 3 3 6 2 5 . . Leg 36 | . . . . . . 5 20 7 4 Wheel . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight 6 | . . . . . 3 3 . . . Utility 24 | . 3 1 . . 1 4 9 5 1 Device 12 | . 1 . . . 1 1 7 2 . Storage 7 | . 1 1 . . . 3 . 1 1 Processor 1 | . . . . . . . . 1 . Hackware 1 | . . . . . . . . 1 . Protection 3 | . 1 . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 52 | 1 3 . 3 1 2 10 21 2 9 Energy Gun 16 | 1 1 . 1 . 1 4 7 1 . Energy Cannon 4 | . . . . . . . 4 . . Ballistic Gun 21 | . 1 . 2 1 . 1 8 1 7 Ballistic Cannon 5 | . . . . . 1 3 1 . . Launcher 2 | . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 1 4 1 1 . Parts Lost 91 | . . 1 1 1 1 8 44 5 30 Power 22 | . . . . 1 . 1 13 1 6 Propulsion 24 | . . . . . . 4 10 1 9 Utility 13 | . . . . . . . 5 2 6 Weapon 32 | . . 1 1 . 1 3 16 1 9 Highest Loss Streak 26 | . . 1 1 1 1 6 15 5 26 Average Slot Usage (%) 92 | . 97 98 99 99 99 97 79 78 78 Engine 15 | . 14 14 11 20 26 19 11 1 . Core 4 | . . . 11 1 . 2 4 11 20 Treads 17 | . 11 28 30 32 25 14 5 . . Leg 9 | . 16 . . . . 7 18 27 22 Flight 1 | . . . . . . 6 . . . Device 4 | . 1 . . . 9 4 6 8 14 Storage 16 | . 20 28 22 22 18 17 9 5 5 Protection 1 | . 3 . . . . . 2 4 . Energy Gun 5 | . 13 12 7 . 8 8 4 3 . Energy Cannon 1 | . . . . . . . 5 5 . Ballistic Gun 8 | . 14 14 14 21 6 . 4 . 9 Ballistic Cannon 2 | . . . . . 2 7 . . . Slashing Weapon 2 | . . . . . . 4 2 4 . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 83 | 13 18 30 36 42 60 67 83 75 77 Greatest Support 108 | 20 40 40 60 60 60 60 78 103 108 Greatest Overweight (x) 23 | . . . . 12 3 21 9 2 23 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 18 | 6 6 10 10 10 10 12 12 12 18 Average Capacity 10 | 6 6 7 10 10 10 10 10 11 12 Most Carried 12 | 5 6 10 9 10 10 11 12 12 12 Average Carried 7 | 4 5 6 7 9 8 8 6 6 7 Final Capacity 12 | 6 6 10 10 10 10 12 10 12 4 Final Carried 12 | 3 6 10 8 9 9 9 . 12 . Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Mutant 7% | Commander-Mutant 6% | Generator-Mutant 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Generator-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Matter Collected 3867 | 197 39 222 275 449 100 1135 1122 188 140 Remotely . | . . . . . . . . . . Salvage Created 7342 | . 50 192 714 627 605 1424 2995 534 201 Parts 371 | . 5 14 46 27 29 70 142 24 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Combat Hostiles Destroyed 124 | . 3 8 14 7 9 30 41 6 6 Melee 7 | . . . . . . 5 1 . 1 Guns 73 | . 3 8 14 7 7 11 16 2 5 Cannons 34 | . . . . . 1 13 17 3 . AOE 8 | . . . . . 1 . 6 1 . Classes Destroyed 15 | . 2 2 4 2 . 3 2 . . Worker 11 | . . . 1 3 . 2 5 . . Builder 5 | . . . . 1 . 2 2 . . Tunneler 1 | . . . . . . . 1 . . Recycler 9 | . . . . 2 . 3 3 1 . Operator 5 | . . . 1 . 2 . 2 . . Watcher 16 | . 1 . 3 2 3 5 2 . . Swarmer 14 | . 3 2 . . . 4 . . 5 Grunt 56 | . . 4 10 7 4 13 17 . 1 Brawler 3 | . . . . . . 1 2 . . Duelist 3 | . . . 1 1 . . 1 . . Sentry 18 | . . . 3 . 5 2 7 1 . Demolisher 2 | . . 2 . . . . . . . Hunter 18 | . . . . . . 5 8 5 . Programmer 10 | . . . . . . 5 5 . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 2 6 6 4 5 8 2 3 Combat Bots Only 4 | . 3 2 4 4 3 3 4 2 3 Max Kills in Single Turn 4 | . 1 2 1 1 1 2 4 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . 1 . 2 1 . Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Damage Taken 14076 | . 62 472 404 512 337 1652 6098 829 3710 Core 2367 | . 17 55 48 28 19 368 821 38 973 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 71 . 81 96 47 3 . . Volleys Fired 498 | . 12 31 44 52 36 89 161 39 34 Largest 3 | . 2 2 2 2 2 3 3 2 3 Hottest 200 | . 73 73 88 46 94 173 140 165 200 Shots Fired 985 | . 23 48 86 104 72 182 333 66 71 Gun 741 | . 23 48 86 104 67 94 227 27 65 Cannon 241 | . . . . . 5 88 106 39 3 Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 528 | . 12 31 61 104 36 88 133 . 63 Thermal 223 | . 11 17 25 . . 26 92 47 5 Explosive 3 | . . . . . . . . . 3 Electromagnetic 231 | . . . . . 36 68 108 19 . Robot Hit Streak 55 | . 10 17 55 37 26 19 33 12 15 Robot Miss Streak 8 | . 2 2 1 2 3 8 2 1 3 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 7 | . . 2 2 1 . . 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . 1 Shots Hit Robots 781 | . 16 42 72 69 63 154 283 29 53 Core Hits 360 | . 4 16 27 26 34 90 131 14 18 Critical Hits 21 | . . . 1 . . 1 7 . 12 Critical Kills 4 | . . . 1 . . . 1 . 2 Critical Parts Destroyed 12 | . . . . . . 1 4 . 7 Melee Attacks 34 | . . . . . . 21 11 1 1 Impact . | . . . . . . . . . . Slashing 34 | . . . . . . 21 11 1 1 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . . 5 2 1 . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18382 | . 180 574 1070 1125 1265 4151 8078 950 989 Guns 9224 | . 180 574 1070 1109 968 844 3509 195 775 Cannons 4757 | . . . . . 123 1816 2202 586 30 Explosions 2719 | . . . . . 174 491 1858 55 141 Melee 1636 | . . . . . . 980 499 114 43 Ramming 46 | . . . . 16 . 20 10 . . Kinetic 7725 | . 94 390 721 1109 528 1816 2292 . 775 Thermal 5093 | . 86 184 349 . 174 822 2649 799 30 Explosive 935 | . . . . . . . 794 . 141 Electromagnetic 2947 | . . . . . 563 513 1834 37 . Impact . | . . . . . . . . . . Slashing 1636 | . . . . . . 980 499 114 43 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 1 . 7 7 4 4 Average Corruption 3 | . . . . 1 . 3 4 4 4 Corruption Purged . | . . . . . . . . . . Effects 101 | . . . . 4 . 34 42 15 6 Message Errors 20 | . . . . 2 . 5 9 3 1 Matter Fused 10 | . . . . . . 2 5 2 1 Heat Flow Errors 13 | . . . . . . 8 4 1 . Energy Discharges 14 | . . . . . . 5 5 4 . Data Loss (minor) 21 | . . . . 2 . 6 8 4 1 Data Loss (major) 2 | . . . . . . 2 . . . Misfires 3 | . . . . . . 1 2 . . Targeting Errors 17 | . . . . . . 4 9 1 3 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 613 | . . . . . . 372 241 . . Projectiles 57 | . . . . . . 25 32 . . Explosions 254 | . . . . . . 185 69 . . Melee 302 | . . . . . . 162 140 . . Knockbacks 21 | . . . . . 1 19 1 . . Impact . | . . . . . . . . . . Kinetic 20 | . . . . . 1 18 1 . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 348 | . . . . . 50 . 298 . . Shots 11 | . . . . . 2 . 9 . . Rammed 10 | . . . . 1 1 5 3 . . Targets Rammed 13 | . . . . 2 1 6 4 . . Kicked . | . . . . . . . . . . Crushed 3 | . . . . 1 . 1 1 . . Highest Temperature 681 | . 126 235 270 150 358 681 457 582 456 Average Temperature 127 | . 48 75 73 36 106 155 128 162 201 Received Heat Transfer 3201 | . . 213 231 249 144 357 1125 27 855 Effects 86 | . . . . . 2 62 11 7 4 Shutdowns 34 | . . . . . 1 19 5 6 3 Energy Bleed 9 | . . . . . . 7 . 1 1 Interference 9 | . . . . . . 5 4 . . Matter Decay 6 | . . . . . 1 5 . . . Short Circuit 6 | . . . . . . 5 1 . . Damage (minor) 5 | . . . . . . 5 . . . Damage (major) 16 | . . . . . . 15 1 . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Fried 10 | . . . . . 3 . 7 . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . . 1 1 . . 1 11 4 . Heat Transferred 7671 | . 259 555 851 . 250 613 3884 1209 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . . . . 5 . 6 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Peak Influence 500 | . 151 188 308 497 358 454 500 156 208 Initial 130 | . . . 29 38 36 31 130 89 4 Average 184 | . 77 83 102 240 205 210 220 96 67 Maximum Alert Level 2 | . . . 1 2 1 2 2 . 1 Low Security (%) 59 | 100 100 100 84 38 34 46 54 100 98 Level 1 34 | . . . 15 46 65 49 36 . 1 Level 2 5 | . . . . 14 . 3 9 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . . . 4 7 3 11 11 2 . Investigation 16 | . . . 3 5 . 3 4 1 . Extermination 9 | . . . . . . 5 4 . . Reinforcement 11 | . . . 1 1 3 3 2 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Distress Signals 9 | . 1 . 2 3 . 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 211 | . 6 13 17 29 17 46 52 7 24 Peak Tracking Total 10 | . 4 3 5 4 5 5 5 2 10 Tactical Retreats 14 | . 2 . . . . 6 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Traps Triggered 7 | . . . . 3 . 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Machines Disabled 53 | . . . 1 2 3 16 30 . 1 Max in Single Turn 16 | . . . 1 . 1 16 8 . 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Machines Accessed 45 | . 4 . 8 11 6 5 8 3 . Terminals 24 | . 2 . 5 9 1 2 4 1 . Fabricators 3 | . . . . . . 1 1 1 . Repair Stations 6 | . 1 . 1 . 2 . 2 . . Recycling Units 5 | . 1 . 1 1 1 1 . . . Scanalyzers 4 | . . . 1 . 1 1 1 . . Garrison Access 3 | . . . . 1 1 . . 1 . Total Hacks 122 | . 7 . 24 29 20 12 23 7 . Successful 86 | . 6 . 13 21 17 6 17 6 . Failed 36 | . 1 . 11 8 3 6 6 1 . Catastrophic 5 | . . . 3 . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 68 | . 7 . 22 21 6 2 9 1 . Terminals 71 | . 5 . 20 26 2 4 12 2 . Fabricators 9 | . . . . . . 3 2 4 . Repair Stations 13 | . 1 . 1 . 5 . 6 . . Recycling Units 11 | . 1 . 2 2 4 2 . . . Scanalyzers 15 | . . . 1 . 8 3 3 . . Garrison Access 3 | . . . . 1 1 . . 1 . Terminal Hacks 11 | . . . 1 7 . 1 1 1 . Record 1 | . . . . . . . 1 . . Part Schematic 3 | . . . . 2 . . . 1 . Robot Schematic 2 | . . . . 2 . . . . . Open Door 1 | . . . . 1 . . . . . Level Access Points 2 | . . . 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . Fabricator Hacks 7 | . . . . . . 2 2 3 . Load Schematic 3 | . . . . . . 1 1 1 . Build 4 | . . . . . . 1 1 2 . Repair Station Hacks 10 | . . . . . 4 . 6 . . Scan Component 5 | . . . . . 2 . 3 . . Repair 5 | . . . . . 2 . 3 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 14 | . . . . . 8 3 3 . . Insert Component 8 | . . . . . 4 2 2 . . Analyze 6 | . . . . . 4 1 1 . . Garrison Access Hacks 3 | . . . . 1 1 . . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 41 | . 6 . 12 13 4 . 5 1 . Terminals 31 | . 4 . 8 11 2 . 5 1 . Track 14 | . 2 . 4 5 1 . 2 . . Botnet 16 | . 2 . 4 6 1 . 2 1 . Operators 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Mechanics 2 | . 1 . 1 . . . . . . Recycling Units 7 | . 1 . 2 2 2 . . . . Monitor 3 | . . . 1 1 1 . . . . Mask 4 | . 1 . 1 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . Extract 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 2 . 5 8 5 4 8 3 . Full Trace Events 16 | . . . 4 4 . 3 4 1 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 2 4 1 1 1 . Parts Built 8 | . . . . . . 2 2 4 . Matter 760 | . . . . . . 168 168 424 . Time 232 | . . . . . . 84 42 106 . Total Part Build Rating 40 | . . . . . . 8 8 24 . Parts Repaired 5 | . . . . . 2 . 3 . . Time 165 | . . . . . 57 . 108 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 4 1 1 . . Part Schematics Acquired 6 | . . . . . 4 1 1 . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Total Allies 17 | . . 3 . 11 . 3 . . . Largest Group 10 | . . 3 . 10 1 3 3 . . Highest-Rated Group 155 | . . 40 . 155 94 93 93 . . Highest-Rated Ally 99 | . . 16 . 99 94 31 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 114 | . . 14 . 87 . 7 6 . . Total Damage 2249 | . . 176 . 1840 . 127 106 . . Kills 29 | . . 5 . 23 . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Turns Passed 10424 | 4 430 599 810 1858 897 2280 2538 807 201 Spaces Moved 4982 | 1 279 322 366 976 404 929 1198 434 73 Core 15 | . . . . 1 . 4 5 . 5 Treads 3213 | . 106 322 366 975 397 636 411 . . Legs 1747 | 1 173 . . . . 289 782 434 68 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . . . 7 . . . . Fastest Speed 50 | 120 120 160 160 170 170 150 120 120 50 Average Speed 159 | 120 135 160 167 170 170 187 142 122 138 Slowest Speed 1200 | 120 160 160 170 650 277 1100 500 180 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . Exploration Rate (%) 38 | 2 60 66 33 96 45 22 32 9 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 19 | . . . . . . . 1 18 . Terrain Destroyed 194 | . . . . . 12 45 89 28 20 Melee . | . . . . . . . . . . Projectile 38 | . . . . . . 6 9 21 2 AOE 156 | . . . . . 12 39 80 7 18 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Gar Total 6504 | 5 311 366 480 1070 547 1269 1694 638 124 Wait 655 | . 4 2 56 26 69 151 215 132 . Move 4965 | . 278 321 365 969 403 928 1197 431 73 Hop 3 | . . . . 3 . . . . . Pick Up 47 | . 2 7 2 1 6 13 9 7 . Fast Attach 82 | . 4 . 1 9 8 11 34 12 3 Attach 64 | 1 3 . 4 . 3 12 27 2 12 Detach 38 | 1 4 . 1 3 5 8 13 3 . Swap 33 | . 1 1 3 . 5 7 9 6 1 Drop 66 | 3 3 4 4 3 11 21 14 3 . Fire 498 | . 12 31 44 52 36 89 161 39 34 Melee 34 | . . . . . . 21 11 1 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 13 | . . . . 2 1 6 4 . . Escape Stasis 4 | . . . . . . 2 . 2 . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 435 | -10/Materials | Entered Mines 562 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 761 | -10/Mines | Learned location of Zion (-7) 905 | -10/Mines | Assembled infested the area 910 | -10/Mines | Assisted by a Guerilla fighting off Assembled 927 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 930 | -10/Mines | Found Prototype Device 987 | -10/Mines | Discovered new exit (range 15) 1034 | -10/Mines | Entered Materials 1034 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1324 | -9/Materials | Discovered new exit (range 14) 1763 | -9/Materials | Discovered new exit (range 2) 1793 | -9/Materials | Identified exit to Materials 1844 | -9/Materials | Entered Storage 2129 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2423 | -9/Storage | Build established: Commander-Mutant 2454 | -9/Storage | Identified exit to Recycling 2673 | -9/Storage | Met 01-MTF 2763 | -9/Storage | Garrison activated, responded to threat 3163 | -9/Storage | Build established: Mutant 3702 | -9/Storage | Entered Materials 3702 | -8/Materials | Accompanied by 1 ally (01-MTF) 3702 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3703 | -8/Materials | Identified Exp. Sensor Array 3707 | -8/Materials | 01-MTF left 4037 | -8/Materials | Repaired Arm. Treads 4044 | -8/Materials | Discovered new exit (range 9) 4457 | -8/Materials | Repaired Arm. Treads 4592 | -8/Materials | Discovered new exit (range 3) 4599 | -8/Materials | Entered Factory 4599 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6166 | -7/Factory | Lost 6 parts (1p2n3w) 6216 | -7/Factory | Core integrity fell below 50% 6706 | -7/Factory | Build established: Scavenger-Mutant 6714 | -7/Factory | Allied Derelicts emerged from ambush trap array 6776 | -7/Factory | Discovered new exit (range 9) 6847 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 6879 | -7/Factory | Entered another Factory area 6879 | -6/Factory | Accompanied by 3 allies 6879 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7156 | -6/Factory | Build established: Generator-Mutant 7431 | -6/Factory | Lost 5 parts (1p2u2w) 7480 | -6/Factory | Lost 3 parts (2p1w) 7896 | -6/Factory | Fabricated Imp. Deuterium Engine (x2) 8022 | -6/Factory | Build established: Scavenger-Tank 8209 | -6/Factory | Repaired Lgt. Angular Momentum Engine 8255 | -6/Factory | Repaired Imp. Carbon-fiber Leg 8307 | -6/Factory | Spotted B-75 Beast 8444 | -6/Factory | Garrison activated, responded to threat 8458 | -6/Factory | Lost 6 parts (1p3n1u1w) 8482 | -6/Factory | Destroyed B-75 Beast 8672 | -6/Factory | Build established: Scavenger-Gunner 8784 | -6/Factory | Repaired Gauss Rifle 9080 | -6/Factory | Core integrity fell below 50% 9125 | -6/Factory | Core integrity fell below 20% 9152 | -6/Factory | Lost 15 parts (1p6n8w) 9396 | -6/Factory | Discovered new exit (range 16) 9417 | -6/Factory | Entered another Factory area 9417 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9466 | -5/Factory | Build established: Scavenger-Mutant 9641 | -5/Factory | Crushed by falling debris 9642 | -5/Factory | Crushed by falling debris 9673 | -5/Factory | Lost 5 parts (1p1n2u1w) 9804 | -5/Factory | Fabricated Mic. Fission Core (x2) 9863 | -5/Factory | Fabricated Mic. Fission Core (x2) 10222 | -5/Factory | Identified exit to Garrison 10224 | -5/Factory | Entered Garrison 10238 | -5/Garrison | Triggered checkpoint 10280 | -5/Garrison | Lost 4 parts (1n1u2w) 10332 | -5/Garrison | Spotted B-75 Beast 10334 | -5/Garrison | Triggered checkpoint 10359 | -5/Garrison | Triggered checkpoint 10359 | -5/Garrison | Triggered checkpoint 10407 | -5/Garrison | Core integrity fell below 50% 10416 | -5/Garrison | Core integrity fell below 20% 10425 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10404_ Mic. Fission Core destroyed. 10406_ Penetrated by Slug. 10406_ Weapon Cycler destroyed. 10408_ Critical hit. 10408_ Axe destroyed. 10408_ Knocked back. 10408_ Mic. Fission Core destroyed. 10409_ Penetrated by Slug. 10409_ Lgt. Angular Momentum Engine destroyed. 10409_ Penetrated by Slug. 10412_ Hcp. Storage Unit destroyed. 10412_ Slug penetrates Reinforced Barrier. 10417_ Slug penetrates G-50 Soldier. 10418_ Acquired Lgt. Angular Momentum Engine. 10418_ Lrg. Storage Unit destroyed. 10420_ Acquired 55 matter. 10420_ Slug penetrates Wall. 10420_ Lgt. Angular Momentum Engine destroyed. 10421_ The unstable cave ceiling collapses. 10422_ Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?##?##???????????????? | | ????????????????????????? #? # ????????????? | | ???????????????????????## ## # ????????????? | | ???????????????????????# =%* ???????????? | | ???????????????????????+ = ???????????? | | ???????????????????????#s ??????????? | | ???????????????????????# h # ??????????? | | ?????????????????????### ##?????????? | | ?????????????????????# ?????????? | | ?????????????????????# BB ?????????? | | ?????????????????????# g BB #????????? | | ?????????????????????# *== #????????? | | ???????????????????????#%@ # #??????????? | | ?????????????###########% # #??????????? | | ?????????????# !g g #??????????? | | ?????????????# g #??????????? | | ?????????????# #######; g h % #??????????? | | ?????????????# #????# ##;;## ## ##??????????? | | ?????????????# #????##?; ##?CCC%#???#???????????? | | ?????????????# #??????## #???####???????????????? | | ?????????????# #???????# #??????????????????????? | | ?????????????# #??????? #??????????????????????? | | ?????????????# #???????###??????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ????########## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# ##### ###????????????????????????????????? | | ????# #???# #??????????????????????????????????? | | ????#####???# #????????#######???????????????????? | | ????????????# ##???????#"""""#???????????????????? | | ????????????# "########## #????????????????????? | | ????????????# = #????????????????????? | | ????????????### %*[ #########????????????????????? | | ??????????????#*= * #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 57 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- VTOL Module | -9/Materials | Extracted Imp. Targeting Computer | -9/Storage | Hacked Imp. Shield Generator | -9/Storage | Hacked Titanium Leg | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory Imp. Deuterium Engine | x2 | -6/Factory Mic. Fission Core | x2 | -5/Factory Mic. Fission Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed BeamExperimentalProtomatter Manual? 0 Play Time 01:50:06 Cumulative 116.0 hours Start 2021.11.28 @ 14:02:09 End 2021.11.28 @ 16:00:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d17157c-f3ed-4b4a-a3e1-1c9736803262