Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 20:00:31

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (611)      611
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1636

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             201/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (67)
Movement                   Core (1350) Ox26
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
         Huge Storage Unit
         Targeting Computer
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (25) ---
   Light Treads
   Light Treads
         Wheel
   Small Storage Unit
  Medium Storage Unit
         Structural Scanner
         Visual Processing Unit
         ECM Suite
         Propulsion Shielding
   Light Armor Plating
  Medium Laser
  Medium Laser
  Medium Laser
   Small Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
    Light Treads
  Compact Wheel
>         --- UTILITY ----------
          Heat Sink
          Huge Storage Unit
          Targeting Computer
>         --- WEAPON -----------
          Beam Rifle
          Particle Gun
>         --- INVENTORY --------
    Light Treads
    Light Treads
          Wheel
          Flight Unit
    Small Storage Unit
   Medium Storage Unit
          Structural Scanner
          Visual Processing Unit
          ECM Suite
          Propulsion Shielding
   Medium Laser
   Medium Laser
   Medium Laser
    Small Laser
          Beam Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 10  10  8   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 6   1   3   
    Treads                 5    | 4   .   1   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   1   1   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  7    | 1   5   1   
    Device                 1    | .   .   1   
    Storage                5    | 1   4   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             8    | 1   3   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   1   .   
    System Corruption      3    | .   3   .   
Parts Lost                 13   | .   3   10  
  Power                    2    | .   1   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      9    | .   2   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   95  82  
  Engine                   11   | .   12  10  
  Treads                   19   | .   24  11  
  Wheel                    6    | .   3   9   
  Device                   2    | .   .   7   
  Storage                  12   | .   14  11  
  Processor                11   | .   12  11  
  Energy Gun               15   | .   13  19  
  Ballistic Gun            9    | .   14  2   
Peak Build Rating          11   | 6   8   11  
  Average Rating           7    | 3   7   9   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 12  87  90  
  Greatest Support         40   | 40  40  16  
  Greatest Overweight (x)  8    | 1   5   8   
  Average Overweight (x)   2    | .   1   5   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         18   | 7   16  25  
  Most Carried             17   | 6   14  17  
  Average Carried          10   | 3   8   14  
  Final Capacity           25   | 8   25  25  
  Final Carried            14   | 6   13  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           547  | 200 272 75  
  Remotely                 .    | .   .   .   
Salvage Created            883  | .   600 283 
  Parts                    47   | .   36  11  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   11  7   
  Guns                     14   | .   8   6   
  AOE                      3    | .   3   .   
Classes Destroyed          8    | .   5   3   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   1   1   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   .   5   
  Grunt                    12   | .   11  1   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | .   6   6   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   4    | .   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        143  | .    40   103  
  Missed                   37   | .    14   23   
Damage Taken               1256 | .    385  871  
  Core                     251  | .    52   199  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         89   | 100  79   .    
Volleys Fired              75   | .    42   33   
  Largest                  2    | .    2    2    
  Hottest                  121  | .    70   121  
Shots Fired                141  | .    80   61   
  Gun                      141  | .    80   61   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  43   | .    42   1    
  Thermal                  63   | .    3    60   
  Explosive                .    | .    .    .    
  Electromagnetic          35   | .    35   .    
  Robot Hit Streak         8    | .    8    7    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           93   | .    54   39   
  Core Hits                35   | .    24   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1746 | .    1151 595  
  Guns                     1320 | .    730  590  
  Cannons                  .    | .    .    .    
  Explosions               421  | .    421  .    
  Melee                    .    | .    .    .    
  Ramming                  5    | .    .    5    
  Kinetic                  304  | .    289  15   
  Thermal                  1008 | .    433  575  
  Explosive                .    | .    .    .    
  Electromagnetic          429  | .    429  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    .    
  Average Corruption       3    | .    3    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            59   | .    59   .    
  Projectiles              .    | .    .    .    
  Explosions               59   | .    59   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      40   | .    40   .    
  Shots                    1    | .    1    .    
  Rammed                   4    | .    .    4    
Targets Rammed             4    | .    .    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        448  | .    111  448  
  Average Temperature      81   | .    26   122  
  Received Heat Transfer   537  | .    192  345  
  Effects                  1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             4    | .    .    4    
  Heat Transferred         2002 | .    337  1665 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             286  | .   255 286 
  Initial                  68   | .   .   68  
  Average                  100  | .   76  163 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         83   | 100 97  56  
  Level 1                  16   | .   2   43  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   17  17  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        5    | .   2   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   7   2   
  Successful               4    | .   3   1   
  Failed                   5    | .   4   1   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   1   2   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Botnet                 1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1057 | 91  595 371 
Spaces Moved               434  | 50  250 134 
  Core                     7    | 7   .   .   
  Treads                   223  | 42  181 .   
  Legs                     .    | .   .   .   
  Wheels                   204  | 1   69  134 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 175 
  Average Speed            172  | 145 176 176 
  Slowest Speed            320  | 160 320 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   44  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   13  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   13  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      582  | 67  323 192 
  Wait                     17   | .   10  7   
  Move                     432  | 49  249 134 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 4   8   6   
  Fast Attach              10   | 8   2   .   
  Attach                   9    | 2   2   5   
  Detach                   4    | 4   .   .   
  Swap                     9    | .   6   3   
  Drop                     4    | .   4   .   
  Fire                     75   | .   42  33  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    4    | .   .   4   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 9)
  687 | -10/Materials | Entered another Materials area
  687 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1058 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01006_ Beam Rifle destroyed.
01008_ R-06 Scavenger collects Tractor Beam.
01020_ S-10 Pest destroyed.
01021_ Critical hit (Burn: +37).
01025_ Lgt. Treads destroyed.
01026_ Destroyed Lgt. Nuclear Core.
01031_ Particle Gun destroyed.
01032_ Overheating: Huge Storage Unit damaged
  (-198).
01032_ G-47 Trooper suffers critical hit (Burn).
01037_ Lgt. Ion Engine destroyed.
01037_ Critical hit (Burn: +37).
01040_ Slammed into G-47 Trooper.
01041_ Critical hit (Burn: +37).
01045_ Slammed into G-47 Trooper.
01047_ Flight Unit destroyed.
01050_ Slammed into G-47 Trooper.
01051_ Beam Rifle destroyed.
01054_ Slammed into G-47 Trooper.
01057_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|  #    |   +   #      #??# #??????????????????????? |
|  #        #   #      #??#  ??????????????????????? |
|  #        #   +      #??#  ??????????????????????? |
|  #        #   #      #???##??????????????????????? |
|  #        #   #      #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkPoweredObliterator
  Manual?         0
Play Time         00:08:07
  Cumulative      228.9 hours
  Start           2025.02.03 @ 19:52:55
  End             2025.02.03 @ 20:00:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           190
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           3/1/2/1/0/0/0/1/0
Lore%             79
Gallery%          69
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cd69d68-5d31-473e-a70c-df2f30b623d4