Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 14:47:16 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (2875) 2875 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 7465 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 804 Friendly Fire -206 Cogmind --------- Core Integrity 215/700 Matter 295/300 Energy 350/350 System Corruption 11% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Utility Shielding > --- WEAPON (3) ------- Minigun Power Maul Impact Mace > --- INVENTORY (8) ---- Improved Heat Sink Hardened Heavy Armor Plating Improved Medium Armor Plating EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Target Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Heat Sink Shock Absorption System High-powered Shock Rifle Heavy Beamcaster EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Advanced EMP Blaster [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Utility Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 2 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 148 | 6 6 6 16 1 17 56 6 34 Power 20 | 1 1 1 3 . 4 6 . 4 Engine 13 | 1 1 . 2 . 3 4 . 2 Core 7 | . . 1 1 . 1 2 . 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 2 2 . 2 8 . 4 Treads 7 | . . . 2 . 2 . . 3 Leg 9 | 2 1 2 . . . 4 . . Wheel 1 | . . . . . . 1 . . Hover 3 | . . . . . . 3 . . Flight 1 | . . . . . . . . 1 Utility 45 | 1 1 2 3 . 3 24 2 9 Device 28 | . . 1 2 . 2 18 1 4 Storage 4 | 1 . . 1 . . 2 . . Processor 6 | . . . . . . 3 . 3 Hackware . | . . . . . . . . . Protection 7 | . 1 1 . . 1 1 1 2 Artifact . | . . . . . . . . . Weapon 62 | 2 3 1 8 1 8 18 4 17 Energy Gun 27 | . . 1 6 1 3 6 3 7 Energy Cannon 6 | . . . . . 2 3 . 1 Ballistic Gun 22 | 2 3 . 2 . 2 9 1 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . 1 2 . 4 Parts Lost 39 | . . . 1 . 16 12 . 10 Power 5 | . . . 1 . 3 . . 1 Propulsion 6 | . . . . . 2 2 . 2 Utility 11 | . . . . . 3 5 . 3 Weapon 17 | . . . . . 8 5 . 4 Highest Loss Streak 5 | . . . 1 . 5 3 . 3 Average Slot Usage (%) 88 | . 88 99 95 100 88 80 91 84 Engine 8 | . 14 5 7 11 12 7 7 6 Core 5 | . . 8 10 11 4 3 7 5 Treads 6 | . . . 12 22 17 . . 3 Leg 4 | . 28 28 8 . . 4 . . Wheel 1 | . . . . . . 2 7 4 Device 15 | . . . 8 11 17 20 18 18 Storage 8 | . 14 14 11 11 9 6 7 7 Processor 6 | . . . . . . 8 15 12 Protection 2 | . 3 13 2 . 4 1 4 3 Energy Gun 13 | . . 8 21 33 12 5 17 10 Ballistic Gun 7 | . 28 19 10 . 7 10 4 1 Impact Weapon 1 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 10 12 13 34 31 38 46 44 44 Greatest Support 48 | 20 20 20 40 40 42 36 28 48 Greatest Overweight (x) 6 | . . . 1 . 1 5 1 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 8 8 7 8 8 Most Carried 8 | 1 5 6 8 8 8 8 8 8 Average Carried 7 | . 3 5 6 8 7 7 7 7 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 Final Carried 8 | 1 4 6 8 8 7 8 8 8 Class Distribution -------------------- 24% | Scavenger-Gunner 22% | Scavenger-Mutant 17% | Gunner 14% | Scavenger-Skirmisher 12% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 2354 | 210 109 150 179 30 263 852 70 491 Remotely . | . . . . . . . . . Salvage Created 4453 | . 124 88 663 162 1151 1085 . 1180 Parts 253 | . 19 4 48 19 48 74 . 41 Haulers Intercepted 8 | . . . 4 . 1 2 . 1 Recyclers Shooed 7 | . . . 1 . 3 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 69 | . 6 2 7 9 18 13 . 14 Melee 4 | . . . . . . 1 . 3 Guns 44 | . 6 2 6 9 12 7 . 2 Cannons 9 | . . . . . 5 4 . . AOE 6 | . . . 1 . . 1 . 4 Classes Destroyed 13 | . 3 1 4 1 1 2 . 1 Worker 10 | . . . 3 1 1 2 . 3 Builder 9 | . . . 3 1 . 1 . 4 Tunneler 2 | . 1 . . . . . . 1 Hauler 8 | . . . 4 . 1 2 . 1 Recycler 13 | . . . . . 3 4 . 6 Watcher 4 | . 1 . 1 . . 2 . . Swarmer 24 | . 6 . 1 7 2 4 . 4 Grunt 27 | . . 2 4 1 13 2 . 5 Brawler 2 | . . . . 1 . 1 . . Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . 3 . 3 1 . 2 Hunter 1 | . . . . . . 1 . . Programmer 6 | . . . . . . 4 . 2 Best Kill Streak 10 | . 4 2 6 5 10 6 . 6 Combat Bots Only 8 | . 3 2 3 4 8 4 . 4 Max Kills in Single Turn 3 | . 2 1 3 2 1 1 . 3 Gunslinging 1 | . 1 . 1 1 . . . . Exploded 1 | . . . 1 . . 1 . 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 6054 | . 275 129 298 234 1785 1572 10 1751 Core 742 | . 32 12 33 21 159 130 . 355 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 82 . 86 71 . . . Volleys Fired 207 | . 18 11 23 13 63 50 4 25 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 243 | . 40 70 133 195 186 188 243 243 Shots Fired 513 | . 36 22 69 39 149 130 12 56 Gun 457 | . 36 22 69 39 125 104 12 50 Cannon 51 | . . . . . 24 26 . 1 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 183 | . 36 19 23 . 46 57 . 2 Thermal 247 | . . 3 23 39 79 43 12 48 Explosive 5 | . . . . . . . . 5 Electromagnetic 78 | . . . 23 . 24 30 . 1 Robot Hit Streak 15 | . 5 7 13 13 14 15 3 14 Robot Miss Streak 7 | . 6 4 2 7 3 4 2 5 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . 2 1 1 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 396 | . 16 13 42 34 116 89 7 79 Core Hits 213 | . 8 7 29 37 54 44 . 34 Critical Hits 3 | . . . . . . 2 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 . 1 Melee Attacks 63 | . . . . . . . . 63 Impact 63 | . . . . . . . . 63 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 9 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 Damage Inflicted 8761 | . 171 100 855 354 1851 2031 207 3192 Guns 4640 | . 171 100 618 354 1318 1192 207 680 Cannons 983 | . . . . . 461 501 . 21 Explosions 1022 | . . . 227 . 58 333 . 404 Melee 2083 | . . . . . . . . 2083 Ramming 33 | . . . 10 . 14 5 . 4 Kinetic 1418 | . 171 87 106 . 416 622 . 16 Thermal 3715 | . . 13 424 354 960 1093 207 664 Explosive 404 | . . . . . . . . 404 Electromagnetic 1108 | . . . 315 . 461 311 . 21 Impact 2083 | . . . . . . . . 2083 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 9 9 11 Average Corruption 8 | . . . . . . 6 9 9 Corruption Purged . | . . . . . . . . . Effects 165 | . . . . . . 66 13 86 Message Errors 33 | . . . . . . 15 1 17 Matter Fused 33 | . . . . . . 14 . 19 Heat Flow Errors 23 | . . . . . . 12 3 8 Energy Discharges 17 | . . . . . . 7 1 9 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 25 | . . . . . . 6 6 13 Data Loss (major) 6 | . . . . . . 3 . 3 Misfires 5 | . . . . . . 1 1 3 Misdirections 1 | . . . . . . . . 1 Targeting Errors 17 | . . . . . . 8 . 9 Weapon Failures 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 765 | . . . 16 . 23 248 . 478 Projectiles 17 | . . . . . . 17 . . Explosions 271 | . . . 16 . 23 231 . 1 Melee 477 | . . . . . . . . 477 Knockbacks 12 | . . . . . . . . 12 Impact 12 | . . . . . . . . 12 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 571 | . . . 150 . 39 326 . 56 Shots 11 | . . . 4 . 1 5 . 1 Rammed 13 | . . . 5 . 3 3 . 2 Targets Rammed 14 | . . . 5 . 3 4 . 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 383 | . . 50 63 383 2 252 232 261 Average Temperature 75 | . . 18 20 156 2 65 81 80 Received Heat Transfer 1485 | . . 60 45 . 909 75 . 396 Effects 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . . . . 4 . . 6 Impact Corruptions 24 | . . . . . . . . 24 Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . . . 1 4 1 . 1 Heat Transferred 6581 | . . 37 796 450 2209 1761 333 995 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 4 . 1 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 691 | . 257 203 328 304 313 676 224 691 Initial 224 | . . 100 78 69 . 116 224 57 Average 254 | . 160 183 167 134 159 186 113 505 Maximum Alert Level 2 | . 1 1 1 1 1 2 1 2 Low Security (%) 51 | 100 64 35 57 68 58 65 75 18 Level 1 25 | . 35 64 42 31 41 25 24 3 Level 2 23 | . . . . . . 9 . 78 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . . . 8 5 . 9 Investigation . | . . . . . . . . . Extermination 7 | . . . . . . 4 . 3 Reinforcement 9 | . . . . . 3 1 . 5 Assault . | . . . . . . . . . Garrison 6 | . . . . . 5 . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 9 | . 1 . 1 . 4 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 11 8 14 8 33 27 6 36 Peak Tracking Total 7 | . 4 4 4 4 7 5 3 6 Tactical Retreats 13 | . 2 . . . 2 3 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 7 | . 1 . . . . 4 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 9 | . . . 2 . . 7 . . Max in Single Turn 4 | . . . 1 . . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 15 | . 2 . 2 . . 5 . 6 Terminals 8 | . 2 . 2 . . 1 . 3 Fabricators 3 | . . . . . . 2 . 1 Repair Stations 3 | . . . . . . 2 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 24 | . 5 . 4 . . 7 . 8 Successful 6 | . 1 . 1 . . 4 . . Failed 17 | . 3 . 3 . . 3 . 8 Catastrophic 4 | . 1 . 1 . . . . 2 Database Lockouts 1 | . 1 . . . . . . . Manual 9 | . 5 . 2 . . . . 2 Terminals 13 | . 5 . 4 . . 1 . 3 Fabricators 4 | . . . . . . 3 . 1 Repair Stations 4 | . . . . . . 3 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 2 | . 1 . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 2 . . 5 . 5 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 6 | . . . . . . 6 . . Matter 471 | . . . . . . 471 . . Time 183 | . . . . . . 183 . . Total Robot Build Rating 22 | . . . . . . 22 . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 40 | . . . . . . 40 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 31 | . . 4 . . . 6 18 3 Largest Group 23 | . . 4 3 . . 6 23 8 Highest-Rated Group 525 | . . 71 40 . . 90 525 236 Highest-Rated Ally 35 | . . 31 16 . . 21 35 35 Total Orders . | . . . . . . . . . Ally Attacks 313 | . . 5 30 . . 22 173 83 Total Damage 9152 | . . 91 344 . . 209 5566 2942 Kills 60 | . . 3 7 . . 3 16 31 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 7714 | 51 322 376 849 952 711 2094 326 2033 Spaces Moved 4572 | 40 195 278 488 535 294 1270 247 1225 Core 18 | 9 . . . . . 6 . 3 Treads 1439 | . . . 240 535 294 85 . 285 Legs 1151 | 31 195 278 248 . . 399 . . Wheels 1471 | . . . . . . 320 247 904 Hover 460 | . . . . . . 460 . . Flight 33 | . . . . . . . . 33 Fastest Speed 50 | 50 120 120 120 170 157 56 100 100 Average Speed 135 | 104 120 120 147 170 162 125 109 130 Slowest Speed 520 | 120 120 120 190 170 190 300 110 520 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 41 53 49 99 28 34 84 41 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 163 | . . . 16 . 3 99 2 43 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 2 . AOE 160 | . . . 16 . 3 98 . 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 5624 | 46 249 302 575 549 395 1678 293 1537 Wait 484 | . 23 . 5 . 11 252 26 167 Move 4564 | 39 194 277 487 534 293 1270 246 1224 Hop . | . . . . . . . . . Pick Up 50 | 1 4 2 15 . 3 13 3 9 Fast Attach 84 | 6 4 3 6 . 9 27 5 24 Attach 28 | . . . 4 . 3 16 . 5 Detach 16 | . . 1 2 . . 10 . 3 Swap 37 | . 2 3 6 1 5 14 1 5 Drop 90 | . 4 5 22 1 5 22 8 23 Fire 207 | . 18 11 23 13 63 50 4 25 Melee 50 | . . . . . . . . 50 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 12 | . . . 5 . 3 4 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 12) 362 | -10/Materials | Central database locked down 374 | -10/Materials | Entered Mines 436 | -10/Mines | Learned location of Recycling (-9) 452 | -10/Mines | Received a Mining Laser from a helpful Derelict 527 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 530 | -10/Mines | Found Prototype Device 530 | -10/Mines | Identified Exp. Sensor Array 664 | -10/Mines | Discovered new exit (range 15) 684 | -10/Mines | Assembled infested the area 688 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 750 | -10/Mines | Entered Materials 750 | -9/Materials | Accompanied by 3 allies 750 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1082 | -9/Materials | Discovered new exit (range 16) 1326 | -9/Materials | Discovered new exit (range 13) 1516 | -9/Materials | Build established: Gunner 1599 | -9/Materials | Entered Mines 1642 | -9/Mines | Learned location of Zion (-7) 1653 | -9/Mines | Met a Derelict bent on vengeance 1709 | -9/Mines | Found a hidden stash of uninstalled traps 1740 | -9/Mines | Learned location of Storage (-9) 2096 | -9/Mines | Discovered new exit (range 16) 2522 | -9/Mines | Discovered new exit (range 9) 2551 | -9/Mines | Entered Materials 2551 | -8/Materials | Evolved 2 slots: Utility x2 2664 | -8/Materials | Garrison activated, responded to threat 3017 | -8/Materials | Build established: Scavenger-Tank 3079 | -8/Materials | Garrison activated, responded to threat 3146 | -8/Materials | Lost 4 parts (1p2u1w) 3158 | -8/Materials | Destroyed 8 combat bots 3241 | -8/Materials | Discovered new exit (range 13) 3245 | -8/Materials | Lost 5 parts (1p1n3w) 3262 | -8/Materials | Entered Factory 3262 | -7/Factory | Evolved 2 slots: Utility x2 3288 | -7/Factory | Lost 4 parts (1p1n1u1w) 3527 | -7/Factory | Build established: Mutant 4018 | -7/Factory | Lost 3 parts (1n2u) 4115 | -7/Factory | Build established: Scavenger-Gunner 4377 | -7/Factory | Lost 3 parts (1u2w) 4618 | -7/Factory | Lost 3 parts (1n1u1w) 4921 | -7/Factory | Build established: Scavenger-Skirmisher 5060 | -7/Factory | Fabricated S-27 Virus? 5164 | -7/Factory | Local fabrication network quarantined 5234 | -7/Factory | Fabricated H-55 Commando? 5255 | -7/Factory | Discovered new exit (range 15) 5328 | -7/Factory | Repaired Exp. Sensor Array 5356 | -7/Factory | Sucked down chute 5356 | -7/Factory | Entered Waste 5374 | -7/Waste | Warlord forces began an assault 5410 | -7/Waste | 6 allies followed down the chute 5414 | -7/Waste | Spotted C-40 Crusher 5415 | -7/Waste | Allies destroyed C-40 Crusher 5417 | -7/Waste | Spotted C-40 Crusher 5505 | -7/Waste | Spotted C-40 Crusher 5507 | -7/Waste | Spotted C-40 Crusher 5508 | -7/Waste | Spotted C-40 Crusher 5511 | -7/Waste | Allies destroyed C-40 Crusher 5519 | -7/Waste | Allies destroyed C-40 Crusher 5520 | -7/Waste | Allies destroyed C-40 Crusher 5522 | -7/Waste | Spotted C-40 Crusher 5535 | -7/Waste | Allies destroyed C-40 Crusher 5644 | -7/Waste | Discovered new exit (range 12) 5676 | -7/Waste | Identified exit to Factory 5682 | -7/Waste | Entered Factory 5682 | -7/Factory | Accompanied by 5 allies 5938 | -7/Factory | Allied Derelicts emerged from ambush trap array 6117 | -7/Factory | Garrison activated, responded to threat 6290 | -7/Factory | Build established: Scavenger-Gunner 6776 | -7/Factory | Lost 3 parts (2u1w) 7033 | -7/Factory | Build established: Scavenger-Mutant 7070 | -7/Factory | System corruption reached 10% 7073 | -7/Factory | Core integrity fell below 50% 7688 | -7/Factory | Discovered new exit (range 15) 7711 | -7/Factory | Identified exit to Factory 7715 | -7/Factory | Self-destructed Last Messages --------------- 07628_ L-41 Fighter system corrupted by crushing effect. 07628_ L-41 Fighter knocked back. 07629_ L-41 Fighter system terminally corrupted. 07629_ Core Shielding fried. 07631_ ,H>I8HBM3YGY>V3U6IGNXNPVMJWUNX 07633_ Acquired Minigun. 07636_ Acquired 53 matter. 07638_ Acquired 25 matter. 07652_ System corrupted: Energy discharge (-80). 07669_ System corrupted: Matter fused (-6). 07670_ Sneak attack on T-07 Excavator. 07670_ Destroyed Wheel. 07670_ T-07 Excavator system corrupted by crushing effect. 07670_ T-07 Excavator knocked back. 07671_ T-07 Excavator system terminally corrupted. 07675_ Acquired 6 matter. 07688_ System corrupted: Matter fused (-5). 07688_ EXIT=FOUND 07707_ System corrupted: Substantial component data lost. 07711_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# / ] | | ???????????????????????????????????????????# ] | | ???????????????????????????????????????????# """ ] | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????##?????# | | ??????????????????????????????????????????# ????# | | ??????????????????????????????????????????# ????# | | ??????????????????????????????????????????# ???# | | ??????????????????????????????????????????# !!???# | | ??????????????????????????????????????????# !!!??# | | ?????????????????????#########????????????# !!!??# | | ?????????????????????# #????????????# ?# | | ?????????????????????# #####??####### ?# | | ?????????????????????# <@ # # # | | ?????????????????????# # """"" # """ # | | ?????????????????????# # ""Y"" # """ + | | ?????????????????????### #? # """ # | | ???????????????????????# #?? # # | | ???????????????????????# #???? # ?# | | ???????????????????????# +???""""""" ######?# | | ???????????????????????# #???""""""" + #?# | | ???????????????????????# #?? 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"" "" # # #??????# """ " | | #??? # ########??????# """ " | | ! #????? # #?????????????# """ " | | %[%#??????? # #?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 31 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 53 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerDispersionLeg Manual? 0 Play Time 00:56:53 Cumulative 201.1 hours Start 2021.05.10 @ 22:36:36 End 2021.05.11 @ 14:47:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 232 Adventurer 148 Explorer 7 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a84e755-381b-4178-87f3-2cb3b807d85e