Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.04 @ 23:45:59 Player: Pitt Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1308) 1308 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (194) 194 TOTAL SCORE: 3767 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 35 Entered Garrisons 200 Friendly Fire -45 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 280/280 System Corruption 0% Temperature Cool (18) Movement Walking (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (16) --- Deuterium Engine Sensor Array Improved Signal Interpreter Seismic Analyzer Medium Armor Plating Relay Coupler [Sentry] (22) Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Sensor Array Improved Signal Interpreter Seismic Analyzer Medium Armor Plating Medium Armor Plating Relay Coupler [Sentry] High-powered Shotgun Rocket Launcher Heavy Rocket Launcher Powered Hammer [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 58 | 7 10 15 1 14 11 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 3 . 2 2 Treads 6 | . 2 3 . 1 . Leg 5 | 2 . . . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 7 . 4 1 Device 2 | 1 . 1 . . . Storage 4 | 1 1 . . 2 . Processor 1 | . . 1 . . . Hackware 2 | . . 1 . 1 . Protection 6 | . . 4 . 1 1 Artifact . | . . . . . . Weapon 29 | 2 7 4 1 8 7 Energy Gun 6 | 1 1 1 . 2 1 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 8 | 1 2 . . 3 2 Ballistic Cannon 2 | . . 2 . . . Launcher 5 | . . . 1 1 3 Special Weapon 5 | . 3 . . 2 . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 20 | . 1 5 . 4 10 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . 1 2 Utility 6 | . . 2 . 1 3 Weapon 8 | . 1 1 . 2 4 Highest Loss Streak 7 | . 1 3 . 4 7 Average Slot Usage (%) 87 | . 99 88 84 81 81 Engine 10 | . 14 10 11 9 8 Treads 11 | . 16 17 11 7 4 Leg 4 | . 11 . . 5 9 Device 6 | . 5 2 11 9 4 Storage 20 | . 21 22 22 18 18 Processor 5 | . . 1 11 9 9 Hackware 4 | . . 7 . 4 8 Protection 2 | . . 8 . 1 2 Energy Gun 2 | . 5 . . 3 2 Energy Cannon 2 | . 7 6 . . . Ballistic Gun 5 | . 11 . . 9 9 Ballistic Cannon 4 | . . 10 11 . . Launcher 1 | . . . 7 . 1 Special Weapon 1 | . 3 . . 2 . Naked Turns . | . . . . . . Heaviest Build 53 | 14 30 41 38 48 53 Greatest Support 40 | 20 40 40 20 20 20 Greatest Overweight (x) 17 | 1 . 2 1 12 17 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 16 | 6 12 12 12 16 16 Average Capacity 12 | 5 9 12 12 13 16 Most Carried 12 | 6 12 12 12 12 12 Average Carried 10 | 1 8 11 12 11 10 Final Capacity 16 | 6 12 12 12 16 16 Final Carried 12 | 6 12 12 12 12 8 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 1093 | 186 134 368 48 189 168 Remotely . | . . . . . . Salvage Created 1133 | 89 144 398 17 201 284 Parts 78 | 7 15 31 2 5 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 40 | . 4 15 2 4 15 Melee 1 | . . 1 . . . Guns 14 | . 3 . . 4 7 Cannons 16 | . 1 14 1 . . AOE 8 | . . . . . 8 Classes Destroyed 12 | 2 4 3 . 3 . Worker 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Recycler 2 | 1 . 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 21 | . 3 7 2 . 9 Grunt 13 | . 1 6 . 1 5 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 2 | . . 1 . 1 . Hunter 2 | . . . . 1 1 Zionite 1 | . . . . 1 . Best Kill Streak 6 | 2 3 6 2 2 5 Combat Bots Only 6 | . 3 6 2 2 5 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 2985 | . 274 537 33 482 1659 Core 680 | . 57 62 . 100 461 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 77 . 84 . . Volleys Fired 145 | 6 25 44 2 28 40 Largest 2 | 2 2 2 1 2 2 Hottest 126 | 70 100 104 44 126 65 Shots Fired 185 | 12 38 53 2 34 46 Gun 103 | 12 26 . . 27 38 Cannon 64 | . 9 53 2 . . Launcher 8 | . . . . . 8 Special 10 | . 3 . . 7 . Kinetic 102 | 6 13 44 2 5 32 Thermal 75 | 6 25 9 . 29 6 Explosive 8 | . . . . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 6 6 5 4 11 6 Robot Miss Streak 9 | 3 3 3 . 5 9 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . 2 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 113 | 7 18 32 2 23 31 Core Hits 69 | 4 8 20 1 9 27 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3054 | 89 260 837 48 405 1415 Guns 1028 | 89 172 . . 405 362 Cannons 960 | . 88 824 48 . . Explosions 983 | . . . . . 983 Melee 70 | . . . . . 70 Ramming 13 | . . 13 . . . Kinetic 1178 | 26 68 701 48 71 264 Thermal 810 | 63 192 123 . 334 98 Explosive 983 | . . . . . 983 Electromagnetic . | . . . . . . Impact 70 | . . . . . 70 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 44 | . . 11 4 . 29 Projectiles 15 | . . 11 4 . . Explosions 29 | . . . . . 29 Melee . | . . . . . . Knockbacks 8 | . . 6 2 . . Impact . | . . . . . . Kinetic 6 | . . 5 1 . . Secondary 2 | . . 1 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 3 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 210 | 27 112 210 . 186 69 Average Temperature 50 | 11 29 83 . 51 22 Received Heat Transfer 666 | . 48 69 . 135 414 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 2 1 Heat Transferred 1845 | 185 458 259 . 740 203 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 485 | 15 134 190 104 114 485 Average Influence 87 | 8 77 45 77 48 264 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 91 | 100 100 100 100 100 40 Level 1 3 | . . . . . 22 Level 2 5 | . . . . . 36 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 5 | . 1 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 11 17 2 9 19 Peak Tracking Total 8 | . 3 4 2 5 8 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 5 | . . 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 9 | . 2 3 . 4 . Terminals 6 | . 2 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . 5 6 . 11 . Successful 14 | . 2 4 . 8 . Failed 8 | . 3 2 . 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 9 | . 2 4 . 3 . Terminals 16 | . 5 5 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 1 . 3 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 2 3 . 4 . Part Schematic 1 | . . 1 . . . Terminal Index 2 | . . 1 . 1 . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Security Status 1 | . . . . 1 . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 1 . 2 . Report Inventory 2 | . . 1 . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 3 . 4 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 42 | . . . 42 42 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 150 | . . . . 150 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 2640 | 118 473 641 469 555 384 Spaces Moved 1156 | 68 244 277 252 201 114 Core 16 | 8 . . . 3 5 Treads 937 | . 147 277 252 189 72 Legs 203 | 60 97 . . 9 37 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 180 180 180 Average Speed 173 | 112 144 169 180 199 223 Slowest Speed 900 | 120 160 200 180 650 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 47 28 64 17 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 10 | . 3 . . 7 . Terrain Destroyed 73 | . 3 5 . 7 58 Melee . | . . . . . . Projectile 15 | . 3 5 . 7 . AOE 58 | . . . . . 58 Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1564 | 94 320 391 265 305 189 Wait 154 | 8 28 46 11 48 13 Move 1152 | 67 243 276 251 201 114 Hop . | . . . . . . Pick Up 25 | 6 9 3 . 6 1 Fast Attach 28 | 7 3 8 1 6 3 Attach 11 | . 1 4 . 2 4 Detach 3 | . . 2 . 1 . Swap 19 | . 6 3 . 6 4 Drop 15 | . 5 2 . 7 1 Fire 145 | 6 25 44 2 28 40 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 3 . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 8) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Utility x2 1088 | -9/Materials | Lost 3 parts (1p2u) 1191 | -9/Materials | Discovered new exit (range 12) 1233 | -9/Materials | Entered Mines 1354 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1387 | -9/Mines | Discovered new exit (range 13) 1659 | -9/Mines | Discovered new exit (range 8) 1702 | -9/Mines | Entered Materials 1702 | -8/Materials | Accompanied by 2 allies 1702 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1708 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1949 | -8/Materials | Lost 4 parts (1n1u2w) 2237 | -8/Materials | Build established: Scavenger-Mutant 2257 | -8/Materials | Identified exit to Garrison 2257 | -8/Materials | Entered Garrison 2288 | -8/Garrison | Triggered checkpoint 2331 | -8/Garrison | Garrison Relay disabled 2412 | -8/Garrison | Triggered checkpoint 2436 | -8/Garrison | Triggered checkpoint 2466 | -8/Garrison | Triggered checkpoint 2487 | -8/Garrison | Core integrity fell below 50% 2539 | -8/Garrison | Lost 7 parts (1p2n1u3w) 2610 | -8/Garrison | Core integrity fell below 20% 2641 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02500_ The unstable cave ceiling collapses. 02500_ ALERT: Garrison interior compromised. 02508_ Hvy. Ion Engine destroyed. 02513_ Acquired 52 matter. 02530_ Acquired Particle Gun. 02531_ Flight Unit melted. 02531_ S-10 Pest destroyed. 02536_ The unstable cave ceiling collapses. 02544_ Acquired Aluminum Leg. 02561_ The unstable cave ceiling collapses. 02561_ Carbon-fiber Leg crushed. 02562_ The unstable cave ceiling collapses. 02568_ Assault Rifle crushed. 02579_ Acquired 37 matter. 02581_ Acquired 19 matter. 02604_ Triggered Alarm Trap. 02604_ An alarm sounds. 02620_ Med. Armor Plating destroyed. 02626_ Particle Gun destroyed. 02629_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? #????????????????????????????????????????? | | ?????? #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | """"## ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ## ###?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | = ####??????????????????????????????????? | | # #??????????##??????????????????????? | | #### #?????????? #??????????????????????? | | # # #???????###+###????????????????????? | | # # #######?#]] !!#????????????????????? | | #?#Y] !!#????????????????????? | | ## # ##### ### #????????????????????? | | ## # ## #???# + @Y #????????????????????? | | # # #???# ### #????????????????????? | | ##### ^^ #???# #?#[[ //#????????????????????? | | ????## ^# ####???# #?#[[ //#????????????????????? | | ?????# ###??????# #?###+###????????????????????? | | ?????# #????????# #???? #??????????????????????? | | ?????# ???????? #????##??????????????????????? | | ?????# #????????# #????????????????????????????? | | ?????# #????????? ?????????????????????????????? | | ?????# #????????? ?????????????????????????????? | | ?????# #?????????#?????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????# ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainGaussMapper Manual? 0 Play Time 00:29:37 Cumulative 67.1 hours Start 2020.07.04 @ 23:15:24 End 2020.07.04 @ 23:45:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 49 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b33ecd-017f-43ac-9d08-e769dd631fab