Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:52:01

Player: LaGrange

Result: Destroyed by exploding Nuclear Reactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (50)      250
Value Destroyed (1485)     1485
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 4156

 Bonus
-------
Follower Combat Kills      41

 Cogmind 
---------
Core Integrity             0/700
Matter                     158/300
Energy                     135/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Terrain Scan Processor
        Layered Light Armor Plating
>               --- WEAPON (3) -------
                Gatling Laser
>               --- INVENTORY (5) ----
          Light Nuclear Core
                Wheel
  High-capacity Battery (250)
       Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Targeting Computer
  Improved Weapon Shielding
           Hacking Suite
>          --- WEAPON -----------
  Improved Medium Laser
           Gauss Rifle
  Improved Light Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Wheel
    Medium Battery
           EM Pulse Gun
           Autogun
           Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  4    | .   .   1   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             74   | 8   8   15  18  25  
  Power                    10   | 2   .   3   3   2   
    Engine                 8    | 2   .   3   3   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   4   6   4   
    Treads                 2    | .   2   .   .   .   
    Leg                    10   | .   .   3   3   4   
    Wheel                  6    | 2   .   1   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   4   1   6   6   
    Device                 8    | 1   1   1   4   1   
    Storage                3    | .   2   .   .   1   
    Processor              4    | .   1   .   .   3   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 3   2   7   3   13  
    Energy Gun             10   | 3   1   3   .   3   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          7    | .   .   2   1   4   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         3    | .   1   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 23   | .   1   3   5   14  
  Power                    3    | .   .   1   1   1   
  Propulsion               7    | .   .   1   2   4   
  Utility                  6    | .   1   .   2   3   
  Weapon                   7    | .   .   1   .   6   
  Highest Loss Streak      5    | .   1   1   4   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  96  98  63  
  Engine                   8    | .   14  11  8   .   
  Treads                   12   | .   27  18  .   .   
  Leg                      8    | .   .   12  4   13  
  Wheel                    4    | .   .   .   21  .   
  Device                   11   | .   13  9   17  7   
  Storage                  9    | .   13  11  9   4   
  Processor                8    | .   .   11  9   10  
  Hackware                 2    | .   .   .   8   4   
  Energy Gun               9    | .   26  5   1   2   
  Ballistic Gun            4    | .   .   9   3   4   
  Ballistic Cannon         1    | .   .   .   5   2   
  Launcher                 1    | .   .   .   7   .   
  Special Weapon           2    | .   1   6   .   .   
Naked Turns                98   | .   .   .   .   98  
Heaviest Build             49   | 8   49  20  29  34  
  Greatest Support         41   | 20  40  40  36  41  
  Greatest Overweight (x)  7    | .   2   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 5   20  10  10  10  
  Average Capacity         10   | 5   16  10  10  8   
  Most Carried             11   | 4   11  10  10  10  
  Average Carried          8    | 2   8   9   9   6   
  Final Capacity           10   | 5   10  10  10  5   
  Final Carried            10   | 4   10  10  7   4   

 Class Distribution 
--------------------
 68% | Mutant
 16% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1243 | 280 42  192 363 366 
  Remotely                 42   | .   42  .   .   .   
Salvage Created            1434 | 50  42  181 643 518 
  Parts                    92   | 2   9   20  29  32  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  41   | 1   3   10  14  13  
  Guns                     22   | 1   3   8   1   9   
  Cannons                  6    | .   .   2   1   3   
  AOE                      13   | .   .   .   12  1   
Classes Destroyed          10   | 1   2   .   5   2   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 4    | .   .   .   3   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  17   | .   3   6   .   8   
  Grunt                    21   | 1   .   4   12  4   
  Brawler                  1    | .   .   .   1   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | 1   3   3   7   5   
  Combat Bots Only         7    | 1   3   3   7   4   
Max Kills in Single Turn   3    | 1   2   1   3   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        436  | 6    59   52   35   284  
  Missed                   144  | 2    22   5    9    106  
Damage Taken               3461 | 44   307  418  559  2133 
  Core                     994  | 34   82   43   118  717  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  102  | .    .    .    .    102  
Core Remaining (%)         76   | 86   53   89   78   .    
Volleys Fired              89   | 3    11   24   19   32   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  169  | 80   140  120  75   169  
Shots Fired                200  | 6    22   44   34   94   
  Gun                      122  | 6    21   29   8    58   
  Cannon                   44   | .    .    .    11   33   
  Launcher                 18   | .    .    .    15   3    
  Special                  16   | .    1    15   .    .    
  Kinetic                  98   | .    .    24   19   55   
  Thermal                  67   | 6    14   20   .    27   
  Explosive                18   | .    .    .    15   3    
  Electromagnetic          17   | .    8    .    .    9    
  Robot Hit Streak         9    | 2    6    9    8    9    
  Robot Miss Streak        4    | 1    2    3    4    3    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           110  | 3    13   27   18   49   
  Core Hits                85   | 2    4    16   40   23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3616 | 33   161  340  1939 1143 
  Guns                     1114 | 33   137  196  167  581  
  Cannons                  495  | .    .    .    117  378  
  Explosions               1839 | .    .    .    1655 184  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1028 | .    .    161  284  583  
  Thermal                  705  | 33   93   179  72   328  
  Explosive                1640 | .    .    .    1528 112  
  Electromagnetic          243  | .    68   .    55   120  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            43   | .    .    4    30   9    
  Projectiles              13   | .    .    4    .    9    
  Explosions               30   | .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      172  | .    .    .    160  12   
  Shots                    6    | .    .    .    5    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        131  | 72   54   108  31   131  
  Average Temperature      36   | 41   24   36   19   42   
  Received Heat Transfer   858  | 24   .    96   207  531  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1417 | 75   200  374  150  618  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             401  | 20  93  135 256 401 
  Initial                  111  | .   13  5   .   111 
  Average                  98   | 4   29  30  84  256 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         78   | 100 100 100 84  29  
  Level 1                  21   | .   .   .   15  70  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   1   3   2   7   
  Investigation            5    | .   .   2   1   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   1   1   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           8    | .   .   3   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | 1   6   12  23  28  
  Peak Tracking Total      9    | 1   3   3   9   7   
  Tactical Retreats        6    | .   1   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          12   | .   2   3   4   3   
  Terminals                11   | .   2   2   4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   7   9   16  7   
  Successful               19   | .   5   3   10  1   
  Failed                   20   | .   2   6   6   6   
    Catastrophic           4    | .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   3   1   
  Terminals                35   | .   7   5   16  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   5   2   10  1   
  Record                   5    | .   .   .   5   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              2    | .   1   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   2   3   4   2   
  Full Trace Events        5    | .   1   2   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   3   
  parse_system             3    | .   .   .   .   3   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   
  Total Damage             63   | .   .   .   .   63  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2712 | 88  640 803 458 723 
Spaces Moved               1550 | 81  264 314 362 529 
  Core                     256  | 17  .   .   .   239 
  Treads                   505  | .   254 251 .   .   
  Legs                     414  | .   .   63  61  290 
  Wheels                   375  | 64  10  .   301 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 86  50  
  Average Speed            125  | 73  203 151 91  100 
  Slowest Speed            400  | 80  240 160 120 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 8   37  21  29  16  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          111  | .   .   6   83  22  
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   .   6   1   2   
  AOE                      102  | .   .   .   82  20  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2098 | 99  340 567 453 639 
  Wait                     325  | 4   45  201 39  36  
  Move                     1546 | 80  263 313 361 529 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | 4   10  9   8   9   
  Fast Attach              17   | 6   1   1   1   8   
  Attach                   21   | .   1   4   6   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     36   | 2   6   10  11  7   
  Drop                     19   | .   3   5   8   3   
  Fire                     89   | 3   11  24  19  32  
  Melee                    5    | .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   43 | -11/Scrapyard | Discovered new exit (range 8)
   89 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  596 | -10/Materials | Identified exit to Mines
  707 | -10/Materials | Discovered new exit (range 8)
  729 | -10/Materials | Entered another Materials area
  729 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1506 | -9/Materials  | Discovered new exit (range 8)
 1532 | -9/Materials  | Entered another Materials area
 1532 | -8/Materials  | Evolved 2 slots: Utility x2
 1927 | -8/Materials  | Discovered new exit (range 18)
 1930 | -8/Materials  | Build established: Scavenger-Mutant
 1971 | -8/Materials  | Destroyed 7 combat bots
 1978 | -8/Materials  | Lost 4 parts (1p2n1u)
 1990 | -8/Materials  | Entered Factory
 1990 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2335 | -7/Factory    | Garrison activated, responded to threat
 2423 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 2454 | -7/Factory    | Released all parts (6)
 2485 | -7/Factory    | Lost 4 parts (1n1u2w)
 2614 | -7/Factory    | Released all parts (3)
 2616 | -7/Factory    | Core integrity fell below 50%
 2623 | -7/Factory    | Core integrity fell below 20%
 2678 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 2713 | -7/Factory    | Destroyed by exploding Nuclear Reactor

 Last Messages 
---------------
02678_ 4W-Y43(g) emerges from a hatch in the floor.
02678_ 4P-97C(g) emerges from a hatch in the floor.
Move into an ally to swap places with them.
02680_ G2-R8C(g): "We were hacked into the system waiting for the right
  moment to spring our attack, but seeing as you've already triggered the
  mechanism and given away our position, let's roll with it."
02683_ Slug penetrates 4W-Y43(g).
02693_ U-05 Engineer lays Concrete.
02694_ H-55 Commando destroyed.
02695_ U-05 Engineer lays Concrete. <x5>
02709_ 4W-Y43(g) triggered Heavy Explosive Trap.
02709_ An explosion rips through the floor.
02709_ Nuclear Reactor explodes.
02709_ Terminal disabled.
02709_ 4P-97C(g) destroyed.
02710_ K-01 Serf collects debris.
02711_ U-05 Engineer lays Concrete.
02713_ Nuclear Reactor explodes.
02713_ G-47 Trooper destroyed. <x2>
02713_ G2-R8C(g) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????######????????????? |
| ??????????????????????????????#       ???????????? |
| ??????????????????????????????#       ???????????? |
| ??????????????????????????????#       ???????????? |
| ??????????????????????????????#      ????????????? |
| ??????????????????????????????#      ????????????? |
| ??????????????????????????????#     #########????? |
| ??????????????????????????????#     ##  """ #????? |
| ????????????????????# ????????#     ##! "Y" #????? |
| ????????????????????# ??????? +     ##      #????? |
| ????????????????????# """"""" #     ##=     #????? |
| ????????????????????# """"""" #     #####+####???? |
| ???????????????????## """"""" #     #???#    #???? |
| ???????????????????#          #     #???#    #???? |
| ??????????????????##         ##     #####    #???? |
| ??????????????## ?#          =               #???? |
| ???????????????   #      g   %%     #####    #???? |
| ?????????????????            !      #???#    ##### |
| ??????????????????##      %     a   #???#          |
| ????########??????#    %            #???#    ##### |
| ????#      #########     @  !     ###???#    #???? |
| ????#      #        u             #?????#    #???? |
| ????#      +         k """""      #?????#    #???? |
| ????#      #           ########## #?????#    #???? |
| ????#      ##          #????????# #?#####+##+##### |
| ????#      ##          #????????# #?#            # |
| ????#########          #????????# #?# """ """    # |
| ????????????# ######## #????????# #???""" """    # |
| ????????????# #??????#+#????????? #?# """ """    # |
| ????????????# #??????????????????+#?#            # |
| ????????????   ?????????????????????# """ """    # |
| ????????????   ?????????????????????? """ """    + |
| ???????????#   ???????????????????????""" """    # |
| ???????????####???????????????????????           + |
| ?????????????????????????????????????            # |
| ????????????????????????????????????#        !   # |
| ????????????????????????????????????#            # |
| ????????????????????????????????????#######+###### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaEfficiencyRail
  Manual?         0
Play Time         02:02:00
  Cumulative      9.0 hours
  Start           2024.03.19 @ 21:56:13
  End             2024.04.06 @ 20:52:01
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/X11++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f046e29f-b558-4e6c-ba70-dfbab941f6de