Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:52:01 Player: LaGrange Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1485) 1485 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 4156 Bonus ------- Follower Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 135/160 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Light Nuclear Core Wheel High-capacity Battery (250) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Visual Processing Unit Targeting Computer Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Improved Medium Laser Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Wheel Medium Battery EM Pulse Gun Autogun Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 74 | 8 8 15 18 25 Power 10 | 2 . 3 3 2 Engine 8 | 2 . 3 3 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 18 | 2 2 4 6 4 Treads 2 | . 2 . . . Leg 10 | . . 3 3 4 Wheel 6 | 2 . 1 3 . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 1 6 6 Device 8 | 1 1 1 4 1 Storage 3 | . 2 . . 1 Processor 4 | . 1 . . 3 Hackware 1 | . . . 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 28 | 3 2 7 3 13 Energy Gun 10 | 3 1 3 . 3 Energy Cannon 3 | . . . . 3 Ballistic Gun 7 | . . 2 1 4 Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . 1 . Special Weapon 3 | . 1 2 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 2 | . . 2 . . Parts Lost 23 | . 1 3 5 14 Power 3 | . . 1 1 1 Propulsion 7 | . . 1 2 4 Utility 6 | . 1 . 2 3 Weapon 7 | . . 1 . 6 Highest Loss Streak 5 | . 1 1 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 99 96 98 63 Engine 8 | . 14 11 8 . Treads 12 | . 27 18 . . Leg 8 | . . 12 4 13 Wheel 4 | . . . 21 . Device 11 | . 13 9 17 7 Storage 9 | . 13 11 9 4 Processor 8 | . . 11 9 10 Hackware 2 | . . . 8 4 Energy Gun 9 | . 26 5 1 2 Ballistic Gun 4 | . . 9 3 4 Ballistic Cannon 1 | . . . 5 2 Launcher 1 | . . . 7 . Special Weapon 2 | . 1 6 . . Naked Turns 98 | . . . . 98 Heaviest Build 49 | 8 49 20 29 34 Greatest Support 41 | 20 40 40 36 41 Greatest Overweight (x) 7 | . 2 . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 20 10 10 10 Average Capacity 10 | 5 16 10 10 8 Most Carried 11 | 4 11 10 10 10 Average Carried 8 | 2 8 9 9 6 Final Capacity 10 | 5 10 10 10 5 Final Carried 10 | 4 10 10 7 4 Class Distribution -------------------- 68% | Mutant 16% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1243 | 280 42 192 363 366 Remotely 42 | . 42 . . . Salvage Created 1434 | 50 42 181 643 518 Parts 92 | 2 9 20 29 32 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | 1 3 10 14 13 Guns 22 | 1 3 8 1 9 Cannons 6 | . . 2 1 3 AOE 13 | . . . 12 1 Classes Destroyed 10 | 1 2 . 5 2 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 4 | . . . 3 1 Watcher 2 | . 1 . 1 . Swarmer 17 | . 3 6 . 8 Grunt 21 | 1 . 4 12 4 Brawler 1 | . . . 1 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 1 3 3 7 5 Combat Bots Only 7 | 1 3 3 7 4 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 436 | 6 59 52 35 284 Missed 144 | 2 22 5 9 106 Damage Taken 3461 | 44 307 418 559 2133 Core 994 | 34 82 43 118 717 Absorbed by Shields . | . . . . . Redirected to Shielding 102 | . . . . 102 Core Remaining (%) 76 | 86 53 89 78 . Volleys Fired 89 | 3 11 24 19 32 Largest 3 | 2 2 2 2 3 Hottest 169 | 80 140 120 75 169 Shots Fired 200 | 6 22 44 34 94 Gun 122 | 6 21 29 8 58 Cannon 44 | . . . 11 33 Launcher 18 | . . . 15 3 Special 16 | . 1 15 . . Kinetic 98 | . . 24 19 55 Thermal 67 | 6 14 20 . 27 Explosive 18 | . . . 15 3 Electromagnetic 17 | . 8 . . 9 Robot Hit Streak 9 | 2 6 9 8 9 Robot Miss Streak 4 | 1 2 3 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | 3 13 27 18 49 Core Hits 85 | 2 4 16 40 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3616 | 33 161 340 1939 1143 Guns 1114 | 33 137 196 167 581 Cannons 495 | . . . 117 378 Explosions 1839 | . . . 1655 184 Melee . | . . . . . Ramming . | . . . . . Kinetic 1028 | . . 161 284 583 Thermal 705 | 33 93 179 72 328 Explosive 1640 | . . . 1528 112 Electromagnetic 243 | . 68 . 55 120 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 43 | . . 4 30 9 Projectiles 13 | . . 4 . 9 Explosions 30 | . . . 30 . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 172 | . . . 160 12 Shots 6 | . . . 5 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 131 | 72 54 108 31 131 Average Temperature 36 | 41 24 36 19 42 Received Heat Transfer 858 | 24 . 96 207 531 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1417 | 75 200 374 150 618 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 401 | 20 93 135 256 401 Initial 111 | . 13 5 . 111 Average 98 | 4 29 30 84 256 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 78 | 100 100 100 84 29 Level 1 21 | . . . 15 70 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 3 2 7 Investigation 5 | . . 2 1 2 Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 3 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | 1 6 12 23 28 Peak Tracking Total 9 | 1 3 3 9 7 Tactical Retreats 6 | . 1 1 . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 2 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 2 3 4 3 Terminals 11 | . 2 2 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 7 9 16 7 Successful 19 | . 5 3 10 1 Failed 20 | . 2 6 6 6 Catastrophic 4 | . . 1 . 3 Database Lockouts . | . . . . . Manual 4 | . . . 3 1 Terminals 35 | . 7 5 16 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 5 2 10 1 Record 5 | . . . 5 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Branch Access Points 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 3 4 2 Full Trace Events 5 | . 1 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 3 | . . . . 3 parse_system 3 | . . . . 3 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 63 | . . . . 63 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2712 | 88 640 803 458 723 Spaces Moved 1550 | 81 264 314 362 529 Core 256 | 17 . . . 239 Treads 505 | . 254 251 . . Legs 414 | . . 63 61 290 Wheels 375 | 64 10 . 301 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 86 50 Average Speed 125 | 73 203 151 91 100 Slowest Speed 400 | 80 240 160 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 8 37 21 29 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . . 6 83 22 Melee . | . . . . . Projectile 9 | . . 6 1 2 AOE 102 | . . . 82 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2098 | 99 340 567 453 639 Wait 325 | 4 45 201 39 36 Move 1546 | 80 263 313 361 529 Hop . | . . . . . Pick Up 40 | 4 10 9 8 9 Fast Attach 17 | 6 1 1 1 8 Attach 21 | . 1 4 6 10 Detach . | . . . . . Swap 36 | 2 6 10 11 7 Drop 19 | . 3 5 8 3 Fire 89 | 3 11 24 19 32 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 596 | -10/Materials | Identified exit to Mines 707 | -10/Materials | Discovered new exit (range 8) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -9/Materials | Discovered new exit (range 8) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Utility x2 1927 | -8/Materials | Discovered new exit (range 18) 1930 | -8/Materials | Build established: Scavenger-Mutant 1971 | -8/Materials | Destroyed 7 combat bots 1978 | -8/Materials | Lost 4 parts (1p2n1u) 1990 | -8/Materials | Entered Factory 1990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2335 | -7/Factory | Garrison activated, responded to threat 2423 | -7/Factory | Lost 5 parts (1p1n1u2w) 2454 | -7/Factory | Released all parts (6) 2485 | -7/Factory | Lost 4 parts (1n1u2w) 2614 | -7/Factory | Released all parts (3) 2616 | -7/Factory | Core integrity fell below 50% 2623 | -7/Factory | Core integrity fell below 20% 2678 | -7/Factory | Allied Derelicts emerged from ambush trap array 2713 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 02678_ 4W-Y43(g) emerges from a hatch in the floor. 02678_ 4P-97C(g) emerges from a hatch in the floor. Move into an ally to swap places with them. 02680_ G2-R8C(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 02683_ Slug penetrates 4W-Y43(g). 02693_ U-05 Engineer lays Concrete. 02694_ H-55 Commando destroyed. 02695_ U-05 Engineer lays Concrete. 02709_ 4W-Y43(g) triggered Heavy Explosive Trap. 02709_ An explosion rips through the floor. 02709_ Nuclear Reactor explodes. 02709_ Terminal disabled. 02709_ 4P-97C(g) destroyed. 02710_ K-01 Serf collects debris. 02711_ U-05 Engineer lays Concrete. 02713_ Nuclear Reactor explodes. 02713_ G-47 Trooper destroyed. 02713_ G2-R8C(g) destroyed. 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""" # | | ???????????####??????????????????????? + | | ????????????????????????????????????? # | | ????????????????????????????????????# ! # | | ????????????????????????????????????# # | | ????????????????????????????????????#######+###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaEfficiencyRail Manual? 0 Play Time 02:02:00 Cumulative 9.0 hours Start 2024.03.19 @ 21:56:13 End 2024.04.06 @ 20:52:01 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f046e29f-b558-4e6c-ba70-dfbab941f6de