Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.13 @ 21:15:53 Player: Darlorth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (572) 572 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3117 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 413/550 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Shotgun > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Battery (300) High-capacity Battery (400) High-capacity Battery (400) Large Matter Pod (150) Large Matter Pod (150) Large Matter Pod (150) Core Shielding Light Armor Plating Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Autogun Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Battery High-capacity Battery High-capacity Battery Large Matter Pod Large Matter Pod Large Matter Pod Core Shielding Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Autogun Shotgun Light Cannon [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 41 | 7 21 3 1 1 8 Power 7 | 1 4 1 . . 1 Engine 5 | 1 2 1 . . 1 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 12 | 2 7 1 1 . 1 Treads 8 | . 5 1 1 . 1 Leg . | . . . . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 3 . . . 3 Device 3 | 1 1 . . . 1 Storage 2 | . 2 . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 14 | 2 7 1 . 1 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 6 1 . 1 3 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 1 . . . 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Highest Loss Streak 6 | . 1 . . . 6 Average Slot Usage (%) 92 | . 86 100 100 100 85 Engine 9 | . 6 10 14 14 8 Core 2 | . 5 3 . . . Treads 23 | . 19 28 28 28 24 Wheel 1 | . 2 . . . . Device 1 | . 1 . . . 9 Storage 25 | . 25 28 28 28 18 Ballistic Gun 23 | . 20 28 28 28 17 Launcher 1 | . 3 . . . . Naked Turns . | . . . . . . Heaviest Build 83 | 9 75 73 71 72 83 Greatest Support 60 | 26 40 40 40 40 60 Greatest Overweight (x) 24 | . 24 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 4 20 20 20 20 20 Average Capacity 18 | 4 18 20 20 20 20 Most Carried 20 | 4 19 20 20 20 20 Average Carried 13 | 2 6 19 19 20 18 Final Capacity 20 | 4 20 20 20 20 20 Final Carried 20 | 4 19 20 20 20 18 Class Distribution -------------------- 90% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1002 | 296 513 57 10 68 58 Remotely . | . . . . . . Salvage Created 870 | 149 574 41 . 48 58 Parts 88 | 17 53 7 . 5 6 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 23 | . 15 3 . 4 1 Guns 21 | . 13 3 . 4 1 AOE 2 | . 2 . . . . Classes Destroyed 8 | 3 4 . . . 1 Worker 2 | 1 1 . . . . Tunneler 4 | 3 1 . . . . Hauler 1 | . 1 . . . . Recycler 3 | 1 2 . . . . Operator 1 | . . . . . 1 Watcher 3 | . 3 . . . . Swarmer 15 | . 8 3 . 4 . Grunt 8 | . 7 . . . 1 Best Kill Streak 6 | 3 6 3 . 4 2 Combat Bots Only 5 | . 5 3 . 4 1 Max Kills in Single Turn 3 | 1 3 1 . 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1253 | . 391 16 . 122 724 Core 190 | . 39 . . 14 137 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . . . 78 . Volleys Fired 73 | 10 44 3 . 6 10 Largest 2 | 2 2 2 . 2 2 Hottest 53 | 40 53 43 . 47 47 Shots Fired 139 | 20 81 6 . 12 20 Gun 134 | 20 76 6 . 12 20 Cannon . | . . . . . . Launcher 5 | . 5 . . . . Special . | . . . . . . Kinetic 134 | 20 76 6 . 12 20 Thermal . | . . . . . . Explosive 5 | . 5 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | 7 26 4 . 11 8 Robot Miss Streak 2 | 1 2 1 . 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | 15 61 4 . 8 14 Core Hits 59 | 6 37 4 . 4 8 Critical Hits 2 | 1 1 . . . . Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1609 | 180 1048 47 . 115 219 Guns 1436 | 180 875 47 . 115 219 Cannons . | . . . . . . Explosions 173 | . 173 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1436 | 180 875 47 . 115 219 Thermal . | . . . . . . Explosive 173 | . 173 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . 51 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 20 | . 20 6 . . . Average Temperature 5 | . 5 4 . . . Received Heat Transfer 354 | . 111 . . . 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 221 | 25 221 120 . 90 57 Initial 50 | . 13 50 . . . Average 62 | 8 74 113 . 32 25 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 98 100 . 100 100 Level 1 . | . 1 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . . . 2 Investigation 4 | . 3 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 21 3 . 6 8 Peak Tracking Total 6 | . 3 3 . 4 6 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 13 | . 8 . 4 . 1 Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 74 | . 22 . 49 . 3 Successful 63 | . 11 . 49 . 3 Failed 11 | . 11 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 11 | . 10 . 1 . . Terminals 19 | . 19 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 57 | . 8 . 49 . . Record 49 | . . . 49 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . . . 3 Insert Component 1 | . . . . . 1 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 . . . 1 Full Trace Events 5 | . 4 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3252 | 104 1519 173 783 445 228 Spaces Moved 1587 | 69 670 85 429 233 101 Core 34 | 6 28 . . . . Treads 1370 | . 522 85 429 233 101 Legs . | . . . . . . Wheels 183 | 63 120 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 180 180 180 180 Average Speed 182 | 86 193 180 180 180 183 Slowest Speed 1250 | 90 1250 180 180 180 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 82 17 70 46 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . 37 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 37 | . 37 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1822 | 94 814 100 443 248 123 Wait 50 | . 38 6 . 6 . Move 1582 | 68 669 84 428 232 101 Hop . | . . . . . . Pick Up 54 | 9 32 2 7 1 3 Fast Attach 7 | 2 4 1 . . . Attach 25 | 5 14 1 . . 5 Detach . | . . . . . . Swap 9 | . 3 1 1 1 3 Drop 22 | . 10 2 7 2 1 Fire 73 | 10 44 3 . 6 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Mines 617 | -10/Materials | Build established: Hauler-Mutant 693 | -10/Materials | Discovered new exit (range 6) 1263 | -10/Materials | Repaired Tractor Beam 1437 | -10/Materials | Discovered new exit (range 16) 1624 | -10/Materials | Entered Mines 1762 | -10/Mines | Assembled infested the area 1789 | -10/Mines | Discovered new exit (range 5) 1797 | -10/Mines | Entered Exiles 1842 | -10/Exiles | Met 8R-AWN 1873 | -10/Exiles | Met EX-HEX 1934 | -10/Exiles | Met EX-BIN 1968 | -10/Exiles | Aligned with FarCom system 1970 | -10/Exiles | Given EX-Vault access code 2116 | -10/Exiles | Opened EX-Vault 2165 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2215 | -10/Exiles | Met EX-DEC 2229 | -10/Exiles | Learned location of Zion (-7) 2558 | -10/Exiles | Discovered new exit (range 14) 2580 | -10/Exiles | Entered Mines 2681 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2892 | -9/Mines | Learned 4 Materials zone layouts 2962 | -9/Mines | Discovered new exit (range 15) 3025 | -9/Mines | Entered Materials 3025 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3026 | -8/Materials | Identified exit to Factory 3253 | -8/Materials | Self-destructed Last Messages --------------- Ready to analyze. >>Scanalyze Scanning: Mak. Shrapnel Gun... Scan incomplete, additional scanning required. >>Scanalyze Scanning: Mak. Shrapnel Gun... Scan incomplete, additional scanning required. 03160_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. 03188_ W-25 Informer distress signal alerts nearby ally. 03194_ Slug penetrates Wall. 03197_ Penetrated by Slug. 03218_ U-05 Engineer builds a Door. 03219_ Mak. Shrapnel Gun destroyed. 03220_ Lgt. Treads destroyed. 03228_ Lgt. Armor Plating destroyed. 03229_ Slug penetrates Wall. 03232_ Deuterium Engine destroyed. 03240_ Hvy. Assault Rifle destroyed. 03244_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????? ????????? | | ???????????????????????????? #???????? | | ???????????????????????????? #???????? | | ???????????????????????????? ???????? | | ???????????????????????????? ???????? | | ???????????????????????????# ???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #?####??? | | ???????????????????????????# #? [???? | | ???????????????????????????# # ????? | | ???????????????????????????# # "?????? | | ???????????????????????????# + ??????? | | ???????????????????????????# #???????? | | ???????????#######?????????# #???????? | | ???????????# ########### ####+###? | | ???????????# = ^^ ## | | ???????????# g ^^ | | ???????????# ^^ ## | | ???????????# g############"#########? | | ???????????## g ########## */ #???? | | ????????????# # # """ g T #???? | | ????????????# # ! ! # """ ####? | | ????????????# gh/ # """ "" #? | | ????????????# # ! # """#? | | ???########## l# # S"#? | | ???# # @# #] ####? | | ???# """ # # # * #???? | | ???# """ # # !###########???? | | ???# """ # # #?????????????? | | ???# + ##########?????????????? | | ???# """ # #??????????????????????? | | ???# !! """ # #??????????????????????? | | ???# """ # #??????????????????????? | | ???# # #??????????????????????? | | ???########## #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????#####??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberRecoilThruster Manual? 0 Play Time 00:32:02 Cumulative 105.3 hours Start 2020.10.13 @ 20:46:49 End 2020.10.13 @ 21:15:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 141 Rogue 102 Adventurer 2 Explorer 37 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 764a6ebb-0d24-4568-a541-a99d0d198ea8