Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.11 @ 23:01:42 Player: Misha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (928) 928 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3183 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 100/100 System Corruption 0% Temperature Cool (55) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Compact Battery Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Shield Generator Storage Compact Battery Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 44 | 8 5 17 5 5 4 Power 6 | 1 1 2 . 1 1 Engine 4 | 1 1 1 . 1 . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 6 3 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight 10 | . 2 5 3 . . Utility 12 | 3 . 4 1 4 . Device 3 | 1 . 2 . . . Storage 3 | 2 . . . 1 . Processor 4 | . . 2 1 1 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 13 | 2 2 5 1 . 3 Energy Gun . | . . . . . . Energy Cannon 4 | . . 3 . . 1 Ballistic Gun 6 | 2 2 2 . . . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . 6 1 . 11 Power 5 | . . 1 1 . 3 Propulsion 8 | . . 4 . . 4 Utility 2 | . . 1 . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . 3 1 . 7 To Critical Strikes . | . . . . . . Average Backups 3 | . 1 3 2 3 4 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . . . 2 4 Weapon 1 | . . 2 1 . . Tool/Special . | . . . . . . Unused Backups 9 | . 2 2 . 1 4 Power 2 | . 2 . . . . Propulsion . | . . . . . . Utility 6 | . . 1 . 1 4 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 96 74 83 98 85 Engine 9 | . 14 7 3 18 12 Core 2 | . . 3 7 . 1 Leg 1 | . 18 . . . . Flight 27 | . 9 26 28 36 30 Device 6 | . 14 9 10 . . Storage 3 | . 10 . . 7 7 Processor 8 | . . 8 11 6 9 Protection 3 | . . . . 11 9 Energy Cannon 8 | . . 11 21 9 1 Ballistic Gun 5 | . 28 6 . . . Ballistic Cannon 2 | . . . . . 8 Special Melee Weapon 2 | . . . . 9 4 Peak Build Rating 22 | 9 9 16 15 20 22 Average Rating 13 | 6 8 11 14 18 17 On Entrance 10 | . 9 8 16 13 18 Avg Prop Armor Cover (%) 4 | . . 4 . . . Naked Turns . | . . . . . . Heaviest Build 19 | 18 14 15 15 16 19 Greatest Support 20 | 20 20 16 16 16 16 Greatest Overweight (x) 3 | 2 3 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 5 | 1 3 5 3 5 5 Average Carried 3 | . 1 3 2 3 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 2 2 2 5 4 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Mutant 25% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 842 | 316 33 270 43 60 120 Remotely . | . . . . . . Salvage Created 1164 | 106 95 566 39 60 298 Parts 81 | 9 11 42 5 2 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 32 | . 3 17 3 1 8 Guns 9 | . 3 6 . . . Cannons 23 | . . 11 3 1 8 Classes Destroyed 7 | 2 2 3 . . . Tunneler 2 | 2 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 . 1 . . . Watcher 2 | . . 2 . . . Swarmer 16 | . 3 10 3 . . Grunt 10 | . . 5 . . 5 Sentry 6 | . . 2 . 1 3 Best Kill Streak 6 | 2 4 6 3 1 3 Combat Bots Only 6 | . 3 6 3 1 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 255 | . 12 111 12 4 116 Missed 60 | . 1 32 6 1 20 Hits 195 | . 11 79 6 3 96 Projectile 195 | . 11 79 6 3 96 Critical Strikes 8 | . . 2 . . 6 Actively Blocked 1 | . . . . . 1 Damage Taken 1863 | . 68 595 35 33 1132 Core 782 | . 17 198 12 . 555 Absorbed by Shields 192 | . . 94 . . 98 Redirected to Shielding 89 | . . . . 7 82 Ignored by Resistances 577 | . 22 188 12 10 345 Regen/Repaired (Parts) 16 | . . 16 . . . Core Remaining (%) 80 | 100 93 . 47 . . Volleys Fired 106 | 9 7 54 5 1 30 Largest 2 | 2 2 2 2 1 2 Hottest 136 | 40 40 136 136 68 75 Shots Fired 170 | 18 14 91 10 1 36 Gun 78 | 18 14 46 . . . Cannon 92 | . . 45 10 1 36 Launcher . | . . . . . . Special . | . . . . . . Kinetic 101 | 18 14 46 . . 23 Thermal 69 | . . 45 10 1 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | 6 10 13 3 3 32 Robot Miss Streak 4 | 2 1 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 146 | 13 11 59 15 13 35 Core Hits 59 | 5 6 26 3 1 18 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Blast 1 | . . . . . 1 Melee Attacks 25 | . . . 10 15 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . . . 9 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2262 | 131 122 890 102 20 997 Guns 470 | 128 118 224 . . . Cannons 1609 | . . 655 102 20 832 Explosions 128 | . . . . . 128 Melee . | . . . . . . Ramming 55 | 3 4 11 . . 37 Kinetic 1002 | 128 118 224 . . 532 Thermal 1077 | . . 655 102 20 300 Explosive 128 | . . . . . 128 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 12 1 . 11 Projectiles 24 | . . 12 1 . 11 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 80 | . . 4 . . 76 Shots 1 | . . . . . 1 Rammed 15 | . . 4 . . 11 Targets Rammed 17 | 1 1 4 . . 11 Kicked 2 | 1 1 . . . . Crushed . | . . . . . . Highest Temperature 542 | . . 542 24 34 521 Average Temperature 169 | . . 180 12 19 179 Received Heat Transfer 778 | . . 121 . 9 648 Effects 21 | . . 14 . . 7 Shutdowns 3 | . . 2 . . 1 Energy Bleed 3 | . . 3 . . . Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . . . . 1 Damage (major) 10 | . . 6 . . 4 Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1850 | . . 1184 185 37 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 85 100 100 100 Level 1 5 | . . 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 230 | 5 70 230 52 53 123 Initial 52 | . . 10 52 3 18 Average 58 | 1 27 124 24 10 30 Influence Increases 1067 | 15 77 501 70 86 318 Destroy 0b10 Robot/C 640 | . 60 340 60 20 160 Destroy 0b10 Robot/NC 35 | 15 5 15 . . . Destroy Leader 136 | . 12 64 10 10 40 Successful Hack 27 | . . 11 . 11 5 Disable Machine 18 | . . 9 . . 9 Destroy Structure 16 | . . 2 . . 14 Partial Spotted 45 | . . 15 . . 30 Lose Combat Pursuer 150 | . . 45 . 45 60 Influence Decreases 984 | 15 47 370 221 43 288 Entered New Map 171 | . . 20 109 7 35 Time Decay 638 | 15 47 290 102 36 148 Lost Part 175 | . . 60 10 . 105 Squads Dispatched 5 | . . 2 . . 3 Investigation 3 | . . 1 . . 2 Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . . . . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 4 25 5 8 27 Peak Tracking Total 13 | . 4 6 3 11 13 Tactical Retreats 6 | . . 2 . 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 4 | . . 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 16 | . 1 7 . 2 6 Terminals 12 | . 1 4 . 2 5 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 3 24 . 5 16 Successful 31 | . 2 15 . 3 11 Failed 16 | . 1 8 . 2 5 Catastrophic 2 | . . 1 . . 1 Database Lockouts 1 | . . 1 . . . Manual 13 | . . 7 . 1 5 Terminals 39 | . 3 18 . 5 13 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 23 | . 2 9 . 3 9 Record 17 | . 2 7 . . 8 Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 5 . . 4 Full Trace Events 5 | . 1 3 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . . 6 . Non-combat 5 | . . . . 5 . Combat 1 | . . . . 1 . Robot Hacks Applied 8 | . . . . 8 . parse_system 4 | . . . . 4 . no_distress 3 | . . . . 3 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 1013 | 33 140 575 249 16 . Optics 727 | . . 462 249 16 . Terrain 291 | 33 140 118 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 1675 | 106 140 580 249 121 479 Spaces Moved 1510 | 57 154 546 256 200 297 Core 122 | 8 . . . . 114 Treads . | . . . . . . Legs 100 | 49 51 . . . . Wheels . | . . . . . . Hover 1 | . . 1 . . . Flight 1287 | . 103 545 256 200 183 Fastest Speed 31 | 50 37 31 31 31 31 Average Speed 64 | 117 67 67 75 31 61 Slowest Speed 290 | 190 290 120 117 114 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 2 . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 26 48 60 30 57 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . . 22 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 21 | . . . . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2018 | 76 176 671 293 246 556 Wait 263 | 1 . 34 13 14 201 Move 1500 | 57 153 541 255 199 295 Hop 3 | . . 2 . . 1 Pick Up 19 | 1 3 7 1 5 2 Fast Attach 23 | 7 . 12 2 2 . Attach 9 | . 1 3 1 1 3 Detach 5 | . 2 1 1 . 1 Swap 23 | 1 5 6 3 6 2 Drop 17 | . 4 7 2 3 1 Fire 106 | 9 7 54 5 1 30 Melee 25 | . . . 10 15 . Ram 15 | . . 4 . . 11 Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 9 | . . . . . 9 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 107 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 11) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x2 256 | -9/Materials | Central database locked down 544 | -9/Materials | Repaired Flight Unit 736 | -9/Materials | Lost 3 parts (2n1u) 738 | -9/Materials | Discovered new exit (range 10) 827 | -9/Materials | Entered Mines 828 | -9/Mines | Learned location of Storage (-8) 839 | -9/Mines | Learned Materials trap positions 979 | -9/Mines | Core integrity fell below 50% 1047 | -9/Mines | Discovered new exit (range 14) 1054 | -9/Mines | Discovered new exit (range 15) 1076 | -9/Mines | Entered Materials 1076 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1077 | -8/Materials | Loaded intel: 17 trap records 1178 | -8/Materials | Identified exit to Factory 1189 | -8/Materials | Discovered new exit (range 15) 1197 | -8/Materials | Entered Storage 1308 | -8/Storage | Build established: Scavenger-Sprinter 1467 | -8/Storage | Identified exit to Garrison 1590 | -8/Storage | Lost 3 parts (2p1n) 1642 | -8/Storage | Lost 7 parts (1p3n1u2w) 1644 | -8/Storage | Core integrity fell below 50% 1675 | -8/Storage | Core integrity fell below 20% 1676 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01630_ ALERT: Alarm triggered, dispatching investigation squad. 01639_ O-16 Technician distress signal alerts nearby ally. 01639_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01644_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S007. [Achievement: Uninvited Guest] 01645_ U-05 Engineer lays Concrete. 01648_ Slammed into G-47 Trooper. 01649_ Slammed into U-05 Engineer. 01670_ Slammed into G-47 Trooper. 01670_ Imp. Targeting Computer broken. 01670_ Destabilizing: Short circuit. 01671_ Slammed into G-50 Soldier. 01673_ Slammed into G-47 Trooper. 01674_ Critical hit (Burn: +37). 01674_ Slammed into G-47 Trooper. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # # "" """ #???????????? ?? + #??? | | # # """ """ #????????????????#+# #??? | | # # """ """ #?????????????#### #??? | | ### # #?????????????# #??? | | ??# # #?????????????# #??? | | ??##### #?????????????# #??? | | ??????# #?????????????# #??? | | ??????###" "## ##?????????????# #??? | | ????????#"R"#?##??????????????# #??? | | ?????????"""#?????????????????# #??? | | ?????????####?????????????????# ##### ##??? | | ??????????????????????????????# #???# #???? | | ??????????????????????????""??# #???# #???? | | ??????????????????????????""??# #???# #???? | | ??????????????????????????""??# #???# #???? | | ?????????????????????????? ??# #???# #???? | | ???????????????###########o####/#####+#???? | | ???????????????# # k # #???? | | ???????????????# # # #???? | | ???????????????# """ g # #???? | | ???????????????# "??""" # g# ! #???? | | ???????????????# "????" /gg + #???? | | ???????????????# "????" #ggk# / #???? | | ???????????????# """"?" # g # | #???? | | ???????????????# """ # g #!! ! #???? | | ???????????????# #@ ###########???? | | ???????????????##########g #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????+ +?????????????? | | ????????????????????????#k #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????? #?????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ?????????????? | | ?????????????????????????###??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness For Emergencies Only I Have A Map? Junior Dev Librarian Loot Pinata Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Safety First Short-term Sacrifices Spot Them First That Tickles There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed RecyclingCobblerNanovents Manual? 0 Play Time 00:54:12 Cumulative 0.8 hours Start 2026.07.11 @ 03:32:39 End 2026.07.11 @ 23:01:42 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 25x22 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 732799a3-15a3-4dc6-b714-7eba829b265a