Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 21:52:58 Player: Sweaty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (133) 665 Value Destroyed (5676) 5676 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 13229 Bonus ------- High Alert Combat Kills 508 Cogmind --------- Core Integrity 1010/1300 Matter 300/300 Energy 2/100 System Corruption 23% Temperature Cool (0) Movement Treading (410) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Power Amplifier Huge Storage Unit Advanced Targeting Computer Cloaking Device Improved Core Shielding Improved Core Shielding Improved Core Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Precision Matter Filter Improved Particle Charger Layered Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Armored Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Core Shielding Improved Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Improved Arc Projector Wave Gun Autogun > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Advanced Heat Sink Precision Matter Filter Improved Particle Charger Cloaking Device Improved Core Shielding Layered Medium Armor Plating Medium Reflective Plating Advanced Hacking Suite Advanced Hacking Suite Advanced System Restoration Module Improved Arc Projector Matter Neutralizer [Rating: 119] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Autogun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . 1 . . . 1 Utility 6 | . . . . . 1 1 1 . . . 2 . . 1 Weapon 3 | . . . 1 . . 1 . . . 1 . . . . Parts Attached 171 | 5 2 . 15 1 15 46 16 1 . 21 15 8 . 26 Power 20 | 1 . . 2 . 2 4 3 . . 1 3 1 . 3 Engine 8 | 1 . . 2 . 2 2 . . . . 1 . . . Core 9 | . . . . . . 2 3 . . 1 2 1 . . Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 45 | 1 1 . 6 . 4 15 3 1 . 3 1 4 . 6 Treads 20 | . . . 2 . 2 7 . 1 . 1 1 2 . 4 Leg 25 | 1 1 . 4 . 2 8 3 . . 2 . 2 . 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | 1 1 . 2 . 6 9 5 . . 8 4 2 . 9 Device 27 | . . . 1 . 4 5 4 . . 6 2 1 . 4 Storage 5 | 1 1 . . . . 1 . . . 2 . . . . Processor 3 | . . . . . 1 . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . . 1 . 1 3 . . . . 1 1 . 5 Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 . . 5 1 3 18 5 . . 9 7 1 . 8 Energy Gun 24 | . . . 2 . . 8 1 . . 4 1 1 . 7 Energy Cannon 6 | . . . . . 2 1 1 . . . 1 . . 1 Ballistic Gun 18 | 2 . . 3 1 1 6 1 . . 2 2 . . . Ballistic Cannon 7 | . . . . . . 2 2 . . 2 1 . . . Launcher 4 | . . . . . . 1 . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 1 . . 1 . . . . Corrupted Parts 2 | . . . . . . 1 . . . . . . . 1 System Corruption 6 | . . . . . . 3 . . . . . . . 3 Parts Lost 51 | . . . 3 . 2 3 . . . 3 6 7 . 27 Power 10 | . . . 1 . . 1 . . . 1 2 1 . 4 Propulsion 13 | . . . 1 . . 1 . . . . 1 2 . 8 Utility 12 | . . . . . 1 1 . . . 1 1 2 . 6 Weapon 16 | . . . 1 . 1 . . . . 1 2 2 . 9 Highest Loss Streak 20 | . . . 2 . 1 2 . . . 2 6 5 . 20 To Critical Strikes 3 | . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 97 | . 74 85 98 100 99 99 99 100 100 98 95 95 94 86 Engine 3 | . 14 14 11 11 8 5 . . . . . . . . Core 6 | . . . . . . 1 13 13 13 9 8 10 10 3 Treads 14 | . . . 7 11 9 16 24 13 13 17 15 14 15 17 Leg 13 | . 17 28 25 22 26 13 1 13 13 11 10 10 10 7 Device 8 | . . . 2 . 5 6 16 13 13 10 16 10 10 10 Storage 6 | . 14 14 11 11 9 7 6 6 6 5 5 5 5 4 Processor 7 | . . . . . 8 7 8 13 13 11 10 10 10 7 Protection 5 | . . . 7 11 3 6 . . . . 3 9 10 11 Energy Gun 8 | . . . 8 11 4 13 11 6 6 10 6 5 5 11 Energy Cannon 3 | . . . . . 12 4 5 6 6 5 3 . . . Ballistic Gun 10 | . 28 28 23 22 9 8 6 6 6 6 6 10 10 2 Ballistic Cannon 3 | . . . . . . 2 . 6 6 3 4 5 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 146 | 12 17 17 25 26 37 45 49 49 49 126 134 132 121 146 Greatest Support 101 | 10 20 20 30 20 30 82 82 40 40 70 77 77 74 101 Greatest Overweight (x) 3 | 1 1 . 1 1 1 1 1 1 1 3 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 10 25 25 25 25 25 Average Capacity 14 | 7 9 10 10 10 10 10 10 10 10 18 25 25 25 25 Most Carried 25 | 5 7 7 10 10 10 10 10 10 10 20 22 25 24 25 Average Carried 12 | 3 5 7 9 10 9 9 9 10 10 14 16 21 22 21 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 10 25 25 25 25 25 Final Carried 24 | 5 7 7 10 10 10 10 10 10 10 20 22 21 24 13 Class Distribution -------------------- 73% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Matter Collected 3788 | 202 137 . 364 10 211 1220 339 112 . 425 171 333 42 222 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5866 | . 145 . 557 . 635 1897 381 181 . 633 280 606 73 478 Parts 305 | . 6 . 42 . 25 102 22 10 . 36 13 28 2 19 Haulers Intercepted 3 | . . . 1 . . 1 . . . . . 1 . . Recyclers Shooed 11 | . . . 3 . . 3 . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 10 1 . . 14 1 . Prevented 11 | . . . . . . . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 112 | . 2 . 13 . 13 41 7 4 . 11 9 7 1 4 Guns 64 | . 2 . 13 . 6 27 2 3 . 2 1 3 1 4 Cannons 34 | . . . . . 7 10 5 . . 5 3 4 . . AOE 11 | . . . . . . 3 . . . 4 4 . . . Classes Destroyed 14 | . 2 . 4 . 1 6 . 1 . . . . . . Worker 7 | . . . . . . 7 . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . Tunneler 2 | . . . . . . 1 . . . 1 . . . . Hauler 3 | . . . 1 . . 1 . . . . . 1 . . Recycler 3 | . 1 . . . . 1 . . . . . . . 1 Operator 4 | . . . 1 . 1 2 . . . . . . . . Watcher 4 | . . . . . . 3 1 . . . . . . . Swarmer 19 | . . . 4 . 2 3 . 2 . . 8 . . . Grunt 58 | . 2 . 7 . 7 25 3 . . 4 1 6 . 3 Brawler 2 | . . . . . . 1 . . . . . . . 1 Sentry 14 | . . . 2 . 3 5 . 1 . 1 . 1 1 . Hunter 5 | . . . . . 1 . 2 . . 2 . . . . Programmer 13 | . . . . . . 7 2 . . 4 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 2 . 5 . 4 6 3 4 . 4 5 3 1 2 Combat Bots Only 6 | . 1 . 4 . 4 6 3 4 . 4 5 3 1 2 Max Kills in Single Turn 4 | . 1 . 3 . 1 4 1 1 . 3 2 1 1 1 Gunslinging 2 | . . . 2 . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . 3 2 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 1014 | . 20 . 89 . 59 222 15 33 . 96 53 98 5 324 Missed 301 | . 9 . 23 . 12 70 3 9 . 20 14 41 2 98 Damage Taken 12481 | . 161 . 766 . 623 2574 452 231 . 1604 662 1144 73 4191 Core 1534 | . 12 . 171 . 68 417 258 23 . 199 42 54 . 290 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . . . . . . 107 Core Remaining (%) 77 | 100 . 95 . 57 87 40 . . 66 80 . . 91 . Volleys Fired 282 | . 13 . 55 . 25 88 13 6 . 25 9 19 3 26 Largest 5 | . 2 . 3 . 3 4 4 4 . 5 5 5 4 5 Hottest 299 | . 40 . 80 . 161 283 255 219 . 298 298 254 164 299 Shots Fired 900 | . 26 . 151 . 75 302 52 24 . 94 18 84 12 62 Gun 687 | . 26 . 151 . 40 237 39 12 . 59 8 55 9 51 Cannon 200 | . . . . . 35 57 13 12 . 33 7 29 3 11 Launcher 13 | . . . . . . 8 . . . 2 3 . . . Special . | . . . . . . . . . . . . . . . Kinetic 450 | . 26 . 123 . 25 126 13 12 . 46 7 55 9 8 Thermal 346 | . . . 28 . 40 166 39 12 . 22 3 10 . 26 Explosive 8 | . . . . . . 8 . . . . . . . . Electromagnetic 96 | . . . . . 10 2 . . . 26 8 19 3 28 Robot Hit Streak 25 | . 5 . 11 . 15 25 12 7 . 10 7 18 25 16 Robot Miss Streak 10 | . 2 . 3 . 3 10 4 2 . 3 2 2 1 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . . . . . Max Gunslinging Chain 2 | . . . 2 . . 1 . . . . . . . . Shots Hit Robots 591 | . 19 . 110 . 49 189 31 11 . 64 11 57 9 41 Core Hits 320 | . 6 . 34 1 27 131 23 5 . 28 13 24 5 23 Critical Kills 2 | . . . . . . . . 1 . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . 2 5 . 1 . 2 1 1 1 . Burn 6 | . . . . . 2 4 . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . 1 . . . Blast 5 | . . . . . . 1 . . . 2 . 1 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13451 | . 239 10 1135 17 1035 5018 861 292 . 1938 492 1269 150 995 Guns 8147 | . 232 . 1121 . 370 3255 597 125 . 822 82 745 121 677 Cannons 3590 | . . . . . 658 812 264 157 . 713 154 524 29 279 Explosions 1527 | . . . . . . 901 . . . 370 256 . . . Melee . | . . . . . . . . . . . . . . . Ramming 187 | . 7 10 14 17 7 50 . 10 . 33 . . . 39 Kinetic 4604 | . 232 . 880 . 214 1187 92 122 . 874 108 678 110 107 Thermal 5997 | . . . 241 . 581 2855 769 160 . 433 166 224 . 568 Explosive 1019 | . . . . . . 901 . . . 118 . . . . Electromagnetic 1644 | . . . . . 233 25 . . . 480 218 367 40 281 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 17 . . . 3 . . . 23 Average Corruption 7 | . . . . . . 9 . . . 2 . . . 6 Corruption Purged 2 | . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 142 | . . . . . . 118 . . . 20 . . . 4 Message Errors 33 | . . . . . . 28 . . . 5 . . . . Matter Fused 31 | . . . . . . 24 . . . 6 . . . 1 Heat Flow Errors 17 | . . . . . . 13 . . . 3 . . . 1 Energy Discharges 16 | . . . . . . 16 . . . . . . . . Parts Rejected 2 | . . . . . . 2 . . . . . . . . Data Loss (minor) 17 | . . . . . . 15 . . . 1 . . . 1 Data Loss (major) 6 | . . . . . . 4 . . . 1 . . . 1 Misfires 9 | . . . . . . 6 . . . 3 . . . . Alerts 5 | . . . . . . 4 . . . 1 . . . . Weapon Failures 6 | . . . . . . 6 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . . 49 4 9 . 9 4 . . 7 Projectiles 38 | . . . . . . 14 4 4 . 9 . . . 7 Explosions 39 | . . . . . . 35 . . . . 4 . . . Melee 5 | . . . . . . . . 5 . . . . . . Knockbacks 15 | . . . . 1 . 8 . . . 5 . . . 1 Impact 3 | . . . . 1 . 1 . . . . . . . 1 Kinetic 12 | . . . . . . 7 . . . 5 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . . . . 211 . . . 12 46 . . . Shots 6 | . . . . . . 3 . . . 2 1 . . . Rammed 10 | . . . . . . 4 . . . 3 . . . 3 Targets Rammed 32 | . 3 1 4 3 3 10 . 2 . 3 . . . 3 Kicked 21 | . 3 1 4 3 3 5 . 2 . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 697 | . 2 . 211 . 330 638 697 304 . 542 90 270 . 480 Average Temperature 167 | . 2 . 87 . 108 174 242 135 . 177 36 101 . 244 Received Heat Transfer 2443 | . 87 . 333 . 261 741 63 24 . 315 18 349 9 243 Effects 63 | . . . . . 3 27 16 . . 5 . 1 . 11 Shutdowns 17 | . . . . . . 5 6 . . 2 . . . 4 Energy Bleed 4 | . . . . . . 1 . . . 2 . . . 1 Interference 19 | . . . . . 3 6 5 . . . . 1 . 4 Matter Decay 4 | . . . . . . 3 1 . . . . . . . Short Circuit 3 | . . . . . . 2 . . . . . . . 1 Damage (minor) 3 | . . . . . . . 2 . . . . . . 1 Damage (major) 7 | . . . . . . 7 . . . . . . . . Damage (core) 6 | . . . . . . 3 2 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 4 1 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted 3 | . . . . . . 1 . 1 . . 1 . . . Combat Hostiles 3 | . . . . . . 1 . 1 . . 1 . . . Parts Melted 26 | . . . 1 . 1 17 4 . . . 3 . . . Heat Transferred 11395 | . . . 550 . 1184 6153 1420 261 . 574 200 350 . 703 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Peak Influence 1117 | . 56 21 251 20 231 1117 583 . . 252 258 . . 42 Initial 546 | . . 21 7 20 . 22 546 . . . 68 . . . Average 228 | . 11 21 100 9 103 365 506 . . 84 159 . . 12 Maximum Alert Level 4 | . . . 1 . 1 4 2 . . 1 1 . . . Low Security (%) 61 | 100 100 100 89 100 94 36 . . . 86 65 . . 100 Level 1 12 | . . . 10 . 5 18 8 . . 13 34 . . . Level 2 18 | . . . . . . 26 91 . . . . . . . Level 3 7 | . . . . . . 17 . . . . . . . . Level 4 . | . . . . . . 1 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 2 . 1 15 1 . . 3 4 . . 1 Investigation 5 | . 1 . . . . 2 . . . 2 . . . . Extermination 9 | . . . . . . 6 1 . . 1 . . . 1 Reinforcement 5 | . . . 2 . 1 1 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison 9 | . . . . . . 6 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Distress Signals 6 | . 1 . 1 . 1 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 6 . 23 . 17 60 8 4 . 14 10 7 1 10 Peak Tracking Total 6 | . 6 . 4 . 5 6 2 3 . 5 4 5 1 5 Tactical Retreats 9 | . . . 2 . 1 4 . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Traps Triggered 5 | . 1 . . . 1 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Disabled 18 | . . . . . . 12 . . . 6 . . . . Max in Single Turn 10 | . . . . . . 10 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Accessed 16 | . . 1 2 . 1 5 1 1 . 3 2 . . . Terminals 13 | . . 1 2 . 1 5 1 . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 40 | . . 2 8 . 2 13 1 1 . 10 3 . . . Successful 20 | . . . 5 . 1 4 1 1 . 6 2 . . . Failed 20 | . . 2 3 . 1 9 . . . 4 1 . . . Catastrophic 5 | . . 1 . . 1 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 13 | . . 3 2 . 1 5 . . . 2 . . . . Terminals 34 | . . 2 8 . 2 13 1 . . 7 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 3 2 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 17 | . . . 5 . 1 4 1 1 . 4 1 . . . Record 6 | . . . 4 . . . 1 . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . Level Access Points 2 | . . . . . . 1 . . . 1 . . . . Alert Level 3 | . . . . . 1 1 . . . 1 . . . . Locate Traps 2 | . . . 1 . . . . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 2 1 . . . Scan Component 2 | . . . . . . . . . . 1 1 . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 2 . . 4 1 . . 3 2 . . . Full Trace Events 4 | . . . . . . 2 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time 70 | . . . . . . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 1 . . . 3 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Turns Passed 16093 | 128 276 200 1000 855 806 4491 830 1987 215 1229 393 2728 486 469 Spaces Moved 7575 | 73 131 166 366 447 422 2313 452 1030 114 545 138 1058 187 133 Core 17 | 17 . . . . . . . . . . . . . . Treads 3423 | . . . 6 . . 935 422 . . 544 138 1058 187 133 Legs 4135 | 56 131 166 360 447 422 1378 30 1030 114 1 . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 161 190 190 166 246 246 250 250 Average Speed 188 | 157 173 120 164 190 156 167 164 190 190 188 246 249 250 250 Slowest Speed 330 | 190 190 120 240 190 190 250 190 190 190 330 246 250 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 32 | 4 32 35 27 79 25 35 8 94 13 14 3 82 26 3 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . . . 2 . . . . . . . 2 . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . 1 . . . 2 1 . . 1 1 . Spaces Dug 43 | . . . . . . 43 . . . . . . . . Terrain Destroyed 169 | . . . . . 6 110 4 5 . 25 4 10 2 3 Melee . | . . . . . . . . . . . . . . . Projectile 37 | . . . . . 6 . 4 5 . 6 1 10 2 3 AOE 132 | . . . . . . 110 . . . 19 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Total 8850 | 87 153 166 662 451 512 2753 508 1045 113 703 176 1101 200 220 Wait 553 | . . . 195 . 29 223 4 2 . 69 2 4 8 17 Move 7561 | 72 130 165 365 446 421 2312 451 1029 113 544 137 1057 186 133 Hop . | . . . . . . . . . . . . . . . Pick Up 134 | 10 4 . 16 . 8 28 10 . . 24 12 9 3 10 Fast Attach 25 | . . . . . 5 11 3 . . 4 . . . 2 Attach 77 | 5 2 . 8 . 5 8 4 . . 8 10 6 . 21 Detach 2 | . . . . . 1 1 . . . . . . . . Swap 69 | . . . 7 1 5 27 9 1 . 9 5 2 . 3 Drop 111 | . 1 . 12 1 10 45 14 1 . 17 1 4 . 5 Fire 282 | . 13 . 55 . 25 88 13 6 . 25 9 19 3 26 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 21 | . 3 1 4 3 3 5 . 2 . . . . . . Crush 11 | . . . . . . 5 . . . 3 . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 7) 405 | -10/Materials | Entered Mines 452 | -10/Mines | Discovered new exit (range 8) 457 | -10/Mines | Learned Materials terminal intel 605 | -10/Mines | Entered Materials 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 606 | -9/Materials | Loaded intel: 11 terminal locations 1216 | -9/Materials | Build established: Scavenger-Tank 1423 | -9/Materials | Discovered new exit (range 13) 1605 | -9/Materials | Entered Mines 1812 | -9/Mines | Discovered new exit (range 15) 1839 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1841 | -9/Mines | Discovered new exit (range 5) 1960 | -9/Mines | Learned location of Zion (-7) 1977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2460 | -9/Mines | Entered Materials 2460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2750 | -8/Materials | Build established: Scavenger-Gunner 2867 | -8/Materials | Discovered new exit (range 9) 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3815 | -7/Factory | Identified exit to Factory 5727 | -7/Factory | Core integrity fell below 50% 6055 | -7/Factory | System corruption reached 10% 6228 | -7/Factory | Build established: Gunner 6593 | -7/Factory | Garrison activated, responded to threat 6938 | -7/Factory | Build established: Scavenger-Gunner 7435 | -7/Factory | Garrison activated, responded to threat 7685 | -7/Factory | Crushed by falling debris 7757 | -7/Factory | Entered another Factory area 7757 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8330 | -6/Factory | Discovered new exit (range 15) 8587 | -6/Factory | Entered Lower Caves 9249 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9274 | -6/Lower Caves | Spotted B-75 Beast 9279 | -6/Lower Caves | Destroyed B-75 Beast 9446 | -6/Lower Caves | Encountered a Warlord checkpoint 9839 | -6/Lower Caves | Learned Factory emergency access door positions 10544 | -6/Lower Caves | Discovered new exit (range 14) 10574 | -6/Lower Caves | Entered another Lower Caves area 10578 | -6/Lower Caves | Discovered new exit (range 11) 10789 | -6/Lower Caves | Entered Factory 10789 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11240 | -5/Factory | Spotted B-75 Beast 11248 | -5/Factory | Identified exit to Factory 11422 | -5/Factory | Build established: Gunner 12018 | -5/Factory | Entered another Factory area 12018 | -4/Factory | Evolved 2 slots: Utility x2 12099 | -4/Factory | Garrison activated, responded to threat 12159 | -4/Factory | Lost 6 parts (2p1n1u2w) 12376 | -4/Factory | Discovered new exit (range 6) 12411 | -4/Factory | Entered Upper Caves 12469 | -4/Upper Caves | Lost 5 parts (1p2n2u) 12500 | -4/Upper Caves | Build established: Scavenger-Gunner 13312 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13454 | -4/Upper Caves | Learned location of Quarantine (-2) 13679 | -4/Upper Caves | Learned location of Armory (-4) 15094 | -4/Upper Caves | Discovered new exit (range 14) 15139 | -4/Upper Caves | Entered another Upper Caves area 15139 | -4/Upper Caves | Discovered new exit (range 13) 15314 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15620 | -4/Upper Caves | Learned Research trap positions 15625 | -4/Upper Caves | Entered Research 15625 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15626 | -3/Research | Loaded intel: 73 trap records 15863 | -3/Research | Lost 7 parts (2p2u3w) 16047 | -3/Research | System corruption reached 10% 16094 | -3/Research | Self-destructed Last Messages --------------- Gamma Rifle. 16077_ Arm. Medium Treads destroyed. 16078_ R-10 Processor collects Com. Wheel. 16080_ Penetrated by Slug. 16080_ Slug penetrates R-10 Processor. 16080_ Arm. Medium Treads destroyed. 16082_ R-10 Processor collects Imp. Antigrav System. 16083_ Adv. Power Amplifier destroyed. 16084_ Flexi-carbon Leg destroyed. 16085_ R-10 Processor collects Field Recycling Unit. 16089_ P-80 Master resets R-10 Processor, system corruption cleaned. 16090_ R-10 Processor collects Adv. Heat Sink. 16093_ Slug penetrates R-10 Processor. 16093_ Gamma Rifle destroyed. 16093_ R-10 Processor collects Imp. Ion Engine. 16094_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ?????????????????##????????????????# #????? | | ?????????????????# ????????????????# #????? | | ?????????????????# "??????????????# #????? | | ?????????????????# "??????????????# #????? | | ?????????????????# ?????????????# #????? | | ?????????????????# ?????????????# #????? | | ?????????????????? ????????????# #????? | | ??????????????????? ????????????# ##???? | | ????????????# ??????? ???????????# "#???? | | ????????????# ######;############;;#%######???? | | ????????????# ^^ % %* #???? | | ????????????# k ^^ R hp !%[ #???? | | ????????????# % @ w p = #???? | | ????????????# == #???? | | ????????????# ######+######;##########% #???? | | ????????????#????????????????###????????#!! ##### | | ??????????????????????????????###########%= # | | ??????????????????????????????# # # [ | | ??????????????????????????????# =# # | | ??????????????????????????????# #[ # ! | | ??????????????????????????????# """ =!* + | | ??????????????????????????????# """ # # | | ??????????????????????????????# """ # # | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????########### ##### | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# ##### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????####+### | | ?????????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 56 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 60 Armor Coverage 450 Resistance: KI 20 Resistance: TH 25 Core Shielding 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Gunslinger It Was An Accident, I Swear Leap Before You Look Made in Tau Ceti IV Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed ThiefDispersionMatrix Manual? 0 Play Time 02:16:40 Cumulative 7.9 hours Start 2024.04.21 @ 20:42:19 End 2024.04.24 @ 21:52:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e626a1e2-7add-4f86-b371-57f3cdf30cc7