Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.11 @ 11:41:53

Player: Gregathol

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (127)     635
Value Destroyed (4002)     4002
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 8658

 Bonus
-------
High Alert Combat Kills    81

 Cogmind 
---------
Core Integrity             0/1000
Matter                     220/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
  Improved Heat Sink
           Pulse Rifle
  Improved Remote Datajack
           Chainsword

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
         Micro Fission Core
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved Hover Unit
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Target Analyzer
      Improved Medium Armor Plating
      Improved Hacking Suite
               Field Recycling Unit
>              --- WEAPON -----------
         Heavy Plasma Cannon
               Gauss Cannon
               Gauss Cannon
      Improved Remote Datajack
>              --- INVENTORY --------
      Improved Ion Engine
         Micro Fission Core
               Antigrav System
      Improved Heat Sink
  High-powered Shock Rifle
               Tesla Rifle
               Pulse Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
  High-powered Shotgun
               Chainsword
[Rating: 77]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  5    | .   .   .   1   1   2   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             99   | 6   6   14  6   21  19  26  1   
  Power                    12   | 1   1   3   1   2   1   3   .   
    Engine                 8    | 1   1   3   1   1   .   1   .   
    Core                   3    | .   .   .   .   1   .   2   .   
    Reactor                1    | .   .   .   .   .   1   .   .   
  Propulsion               30   | 2   2   3   2   8   5   8   .   
    Treads                 2    | .   .   .   .   2   .   .   .   
    Leg                    26   | 2   2   3   2   6   5   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 1   1   1   1   2   6   7   .   
    Device                 9    | .   .   .   1   1   3   4   .   
    Storage                4    | 1   1   .   .   .   2   .   .   
    Processor              3    | .   .   1   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   7   2   9   7   8   1   
    Energy Gun             12   | 1   1   4   .   4   .   1   1   
    Energy Cannon          4    | .   .   .   .   .   2   2   .   
    Ballistic Gun          13   | 1   1   3   2   2   3   1   .   
    Ballistic Cannon       8    | .   .   .   .   3   2   3   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
Parts Lost                 44   | .   1   3   .   7   8   17  8   
  Power                    4    | .   1   .   .   .   .   1   2   
  Propulsion               14   | .   .   1   .   4   4   5   .   
  Utility                  12   | .   .   .   .   1   3   4   4   
  Weapon                   14   | .   .   2   .   2   1   7   2   
  Highest Loss Streak      8    | .   1   2   .   2   2   5   8   
  To Critical Strikes      2    | .   .   .   .   .   1   .   1   
Average Slot Usage (%)     88   | .   90  91  99  87  93  78  58  
  Engine                   4    | .   12  11  9   .   .   2   .   
  Core                     1    | .   .   .   .   6   .   1   2   
  Reactor                  1    | .   .   .   .   .   5   5   3   
  Leg                      20   | .   23  21  27  18  25  11  10  
  Device                   8    | .   .   .   8   12  13  13  5   
  Storage                  10   | .   27  11  9   7   7   6   3   
  Processor                6    | .   .   11  9   7   6   5   7   
  Protection               1    | .   .   .   .   .   6   2   2   
  Energy Gun               9    | .   12  11  9   13  6   1   3   
  Energy Cannon            1    | .   .   .   .   .   2   6   2   
  Ballistic Gun            11   | .   13  24  27  4   9   2   .   
  Ballistic Cannon         4    | .   .   .   .   9   6   6   4   
Naked Turns                22   | .   .   .   .   .   .   .   22  
Heaviest Build             96   | 11  31  35  36  49  81  96  82  
  Greatest Support         60   | 20  20  20  30  58  58  60  60  
  Greatest Overweight (x)  24   | .   9   2   1   4   2   24  1   
  Average Overweight (x)   1    | .   1   1   1   1   1   2   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  12  
  Most Carried             15   | 2   4   15  15  15  15  13  11  
  Average Carried          10   | .   3   9   13  12  12  9   8   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 2   3   15  15  15  14  11  5   

 Class Distribution 
--------------------
 49% | Scavenger-Gunner
 21% | Mutant
  7% | Gunner
  7% | Scavenger-Skirmisher
  6% | Scavenger-Tank
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -5/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  
Matter Collected           2719 | 219  133  401  188  533  579  666  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4628 | .    280  696  484  691  1165 1312 .    
  Parts                    262  | .    15   67   20   38   51   71   .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    
Recyclers Shooed           8    | .    1    .    1    .    5    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Combat Hostiles Destroyed  91   | .   7   21  11  15  18  19  .   
  Guns                     56   | .   7   20  11  9   3   6   .   
  Cannons                  31   | .   .   .   .   6   14  11  .   
  AOE                      2    | .   .   1   .   .   .   1   .   
Classes Destroyed          15   | .   3   4   3   5   .   .   .   
  Worker                   14   | .   .   1   1   1   5   6   .   
  Builder                  5    | .   .   .   1   2   1   1   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   2   2   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  10   | .   2   3   1   2   1   1   .   
  Swarmer                  36   | .   3   14  7   4   3   5   .   
  Grunt                    22   | .   4   2   2   3   9   2   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   5   1   2   3   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   8    | .   .   .   .   1   2   5   .   
  Programmer               9    | .   .   .   .   1   1   7   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   3   10  5   6   5   8   .   
  Combat Bots Only         9    | .   3   9   4   5   4   5   .   
Max Kills in Single Turn   4    | .   1   4   1   1   2   3   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  
Hostile Shots Fired        691  | .    50   91   29   159  176  162  24   
  Missed                   195  | .    15   18   11   49   55   46   1    
Damage Taken               6782 | .    348  556  166  1468 1343 2052 849  
  Core                     1881 | .    119  77   26   408  215  268  768  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   1834 | .    103  173  50   341  370  571  226  
Core Remaining (%)         73   | 100  52   80   95   41   74   .    .    
Volleys Fired              236  | .    35   38   22   33   57   51   .    
  Largest                  4    | .    2    4    4    4    4    4    .    
  Hottest                  236  | .    70   139  124  232  236  220  .    
Shots Fired                671  | .    63   109  88   120  147  144  .    
  Gun                      447  | .    63   109  88   77   69   41   .    
  Cannon                   218  | .    .    .    .    43   78   97   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    6    .    
  Kinetic                  394  | .    35   71   66   60   100  62   .    
  Thermal                  226  | .    26   22   22   47   47   62   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          45   | .    2    16   .    13   .    14   .    
  Robot Hit Streak         27   | .    23   10   22   27   16   11   .    
  Robot Miss Streak        6    | .    2    3    3    3    6    2    .    
  Penetration Max          1    | .    .    .    .    1    1    1    .    
  Secondary Targets        5    | .    2    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           462  | .    51   63   59   85   114  90   .    
  Core Hits                273  | .    21   37   27   44   90   54   .    
  Critical Kills           2    | .    1    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    .    
  Critical Strikes         22   | .    5    1    2    7    3    4    .    
    Burn                   6    | .    3    1    2    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    
    Destroy                3    | .    2    .    .    .    1    .    .    
    Blast                  12   | .    .    .    .    7    2    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9448 | .    542  842  658  1868 2846 2692 .    
  Guns                     5016 | .    536  752  658  1231 1154 685  .    
  Cannons                  4082 | .    .    .    .    632  1677 1773 .    
  Explosions               315  | .    .    88   .    .    .    227  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  35   | .    6    2    .    5    15   7    .    
  Kinetic                  4666 | .    223  451  383  909  1866 834  .    
  Thermal                  4074 | .    301  280  275  844  965  1409 .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          673  | .    12   109  .    110  .    442  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    1    .    5    11   
  Average Corruption       2    | .    .    .    .    1    .    2    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    4    .    10   4    
    Message Errors         3    | .    .    .    .    .    .    2    1    
    Matter Fused           4    | .    .    .    .    1    .    3    .    
    Heat Flow Errors       4    | .    .    .    .    1    .    2    1    
    Energy Discharges      3    | .    .    .    .    1    .    1    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    .    4    .    98   .    
  Projectiles              41   | .    .    .    .    4    .    37   .    
  Explosions               61   | .    .    .    .    .    .    61   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 42   | .    .    .    .    7    23   12   .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  36   | .    .    .    .    6    20   10   .    
  Secondary                5    | .    .    .    .    1    3    1    .    
Self-Inflicted Damage      181  | .    .    .    .    .    .    181  .    
  Shots                    3    | .    .    .    .    .    .    3    .    
  Rammed                   3    | .    .    .    .    2    .    1    .    
Targets Rammed             14   | .    4    1    .    2    5    2    .    
  Kicked                   11   | .    4    1    .    .    5    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        655  | .    264  462  145  655  624  404  154  
  Average Temperature      160  | .    77   132  47   231  216  109  95   
  Received Heat Transfer   1281 | .    231  123  81   438  327  81   .    
  Effects                  44   | .    .    4    .    18   21   1    .    
    Shutdowns              5    | .    .    1    .    4    .    .    .    
    Energy Bleed           8    | .    .    .    .    3    4    1    .    
    Interference           10   | .    .    .    .    1    9    .    .    
    Matter Decay           5    | .    .    .    .    3    2    .    .    
    Short Circuit          3    | .    .    1    .    1    1    .    .    
    Damage (minor)         3    | .    .    2    .    1    .    .    .    
    Damage (major)         6    | .    .    .    .    2    4    .    .    
    Damage (core)          4    | .    .    .    .    3    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    
  Parts Melted             19   | .    2    1    4    5    .    7    .    
  Heat Transferred         8480 | .    1110 755  851  1945 1892 1927 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Peak Influence             564  | .   162 564 380 181 308 458 105 
  Initial                  147  | .   .   58  147 107 22  98  90  
  Average                  164  | .   70  300 227 91  99  253 67  
Maximum Alert Level        2    | .   .   2   1   .   1   2   .   
  Low Security (%)         64   | 100 100 20  47  100 84  18  100 
  Level 1                  31   | .   .   60  52  .   15  75  .   
  Level 2                  3    | .   .   18  .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   2   1   7   2   6   .   
  Investigation            4    | .   .   .   .   2   .   2   .   
  Extermination            4    | .   .   .   .   1   1   2   .   
  Reinforcement            10   | .   .   2   1   4   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Distress Signals           10   | .   3   5   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              139  | .   14  36  14  24  23  24  4   
  Peak Tracking Total      9    | .   3   9   4   6   7   5   5   
  Tactical Retreats        6    | .   1   4   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Traps Triggered            6    | .   3   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   4   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Machines Disabled          16   | .   .   1   .   3   1   11  .   
  Max in Single Turn       3    | .   .   1   .   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Machines Accessed          5    | .   1   .   2   .   2   .   .   
  Terminals                2    | .   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                11   | .   2   .   5   .   4   .   .   
  Successful               2    | .   1   .   .   .   1   .   .   
  Failed                   9    | .   1   .   5   .   3   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   5   .   .   .   .   
  Terminals                5    | .   .   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   .   2   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   4   .   
  parse_system             2    | .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   1   .   
  find_dsf                 1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  
Turns Passed               6250 | 46   793  977  627  1613 950  1148 96   
Spaces Moved               2470 | 36   307  426  279  664  375  340  43   
  Core                     32   | 10   1    .    .    .    .    15   6    
  Treads                   72   | .    .    .    .    72   .    .    .    
  Legs                     2338 | 26   306  426  279  592  375  297  37   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    28   | .    .    .    .    .    .    28   .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  112  187  190  50   
  Average Speed            206  | 100  210  190  190  214  189  256  170  
  Slowest Speed            1250 | 120  500  260  190  400  260  1250 190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    61   47   34   18   14   10   31   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          82   | .    .    .    .    15   6    61   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               38   | .    .    .    .    15   6    17   .    
  AOE                      44   | .    .    .    .    .    .    44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was 
Total                      3111 | 43  389 515 329 765 499 505 66  
  Wait                     236  | .   36  26  17  24  33  80  20  
  Move                     2464 | 35  306 425 278 663 374 340 43  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  32   | 2   2   9   2   7   4   6   .   
  Fast Attach              44   | 6   5   5   .   13  4   11  .   
  Attach                   26   | .   1   3   2   2   7   11  .   
  Detach                   3    | .   .   .   .   1   2   .   .   
  Swap                     29   | .   .   6   4   6   8   4   1   
  Drop                     27   | .   .   2   4   14  5   .   2   
  Fire                     236  | .   35  38  22  33  57  51  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   .   
  Kick                     11   | .   4   1   .   .   5   1   .   
  Crush                    2    | .   .   .   .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Discovered new exit (range 16)
  762 | -10/Materials | Discovered new exit (range 8)
  840 | -10/Materials | Entered another Materials area
  840 | -9/Materials  | Evolved 2 slots: Weapon x2
 1290 | -9/Materials  | Destroyed 9 combat bots
 1576 | -9/Materials  | Build established: Scavenger-Gunner
 1809 | -9/Materials  | Discovered new exit (range 5)
 1817 | -9/Materials  | Entered another Materials area
 1817 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2416 | -8/Materials  | Discovered new exit (range 16)
 2444 | -8/Materials  | Entered Factory
 2444 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3449 | -7/Factory    | Cargo convoy interrupted
 3710 | -7/Factory    | Build established: Gunner
 3809 | -7/Factory    | Core integrity fell below 50%
 4036 | -7/Factory    | Discovered new exit (range 2)
 4057 | -7/Factory    | Entered another Factory area
 4057 | -6/Factory    | Evolved 2 slots: Utility x2
 4387 | -6/Factory    | Build established: Scavenger-Gunner
 4957 | -6/Factory    | Discovered new exit (range 10)
 5007 | -6/Factory    | Entered another Factory area
 5007 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5203 | -5/Factory    | Build established: Scavenger-Tank
 5262 | -5/Factory    | Lost 5 parts (1n2u2w)
 5362 | -5/Factory    | Lost 3 parts (2n1w)
 5636 | -5/Factory    | Lost 5 parts (1p1n3w)
 6016 | -5/Factory    | Build established: Scavenger-Skirmisher
 6155 | -5/Factory    | Sucked down chute
 6155 | -5/Factory    | Entered Waste
 6169 | -5/Waste      | Spotted C-40 Crusher
 6170 | -5/Waste      | EMP discharged
 6170 | -5/Waste      | System corruption reached 10%
 6173 | -5/Waste      | Spotted C-40 Crusher
 6195 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6200 | -5/Waste      | Spotted C-40 Crusher
 6200 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6204 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6222 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6227 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6227 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6229 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6231 | -5/Waste      | Core integrity fell below 50%
 6243 | -5/Waste      | Core integrity fell below 20%
 6245 | -5/Waste      | Spotted C-40 Crusher
 6251 | -5/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
06204_ Imp. Medium Armor Plating crushed.
06205_ Hvy. Plasma Cannon crushed.
06206_ 4S7L5X CH0F2GZWKST,MVJ8|S DLLWV#QI
06209_ Imp. Medium Armor Plating crushed.
06222_ Field Recycling Unit crushed.
06222_ Flexi-carbon Leg crushed.
06225_ System corrupted: Heat flow error (+194).
06227_ Flexi-carbon Leg crushed.
06227_ Lrg. Storage Unit crushed.
06227_ Hpw. Shock Rifle crushed. <x2>
06227_ Cold Fusion Reactor crushed.
06227_ Flexi-carbon Leg crushed.
06229_ Adv. Visual Processing Unit crushed.
06229_ Imp. Target Analyzer crushed.
06229_ Imp. Hacking Suite crushed.
06230_ Hpw. Shotgun crushed.
06230_ Flexi-carbon Leg crushed.
06231_ Antigrav System crushed.
06231_ Corrupted Tesla Rifle crushed.
06235_ Imp. Ion Engine crushed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????        #?????????????????? |
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| ??????????#                ! #???????????????????? |
| ??????????#    [             #???????????????????? |
| ??????????#    [             #???????????????????? |
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| ??????????#          #??#    #???????????????????? |
| ??????????#          #??#    #?????????? #???????? |
| ??????????############??#=   #????????   #???????? |
| ??????????????????????###=   ########    #???????? |
| ??????????????????????#                  #???????? |
| ??????????????????????#                  #???????? |
| ??????????????????????#                  #???????? |
| ??????????????????????#    CC            #???????? |
| ??????????????????????###  CC########    #???????? |
| ????????????????????????#    #?????????  #???????? |
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| ????????????????????????#    #???????????????????? |
| ??????????????????????###    #???????????????????? |
| ??????????????????????#  @   #???????????????????? |
| ??????????????????????#CC CC #???????????????????? |
| ??????????????????????#CC CC #???????????????????? |
| ??????????????????????#  CC  #???????????????????? |
| ??????????????????????###CC  #???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????######???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          28
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipZioniteFragment
  Manual?         0
Play Time         00:47:57
  Cumulative      108.1 hours
  Start           2024.05.11 @ 02:34:23
  End             2024.05.11 @ 11:41:53
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          90
  Rogue           71
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          38
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1bca7a1-74a2-4da4-8172-1ab41fb86c1b