Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.11 @ 11:41:53 Player: Gregathol Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4002) 4002 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 8658 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Heat Sink Pulse Rifle Improved Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Hover Unit > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Target Analyzer Improved Medium Armor Plating Improved Hacking Suite Field Recycling Unit > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon Gauss Cannon Improved Remote Datajack > --- INVENTORY -------- Improved Ion Engine Micro Fission Core Antigrav System Improved Heat Sink High-powered Shock Rifle Tesla Rifle Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Chainsword [Rating: 77] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 5 | . . . 1 1 2 1 . Weapon 2 | . . 2 . . . . . Parts Attached 99 | 6 6 14 6 21 19 26 1 Power 12 | 1 1 3 1 2 1 3 . Engine 8 | 1 1 3 1 1 . 1 . Core 3 | . . . . 1 . 2 . Reactor 1 | . . . . . 1 . . Propulsion 30 | 2 2 3 2 8 5 8 . Treads 2 | . . . . 2 . . . Leg 26 | 2 2 3 2 6 5 6 . Wheel . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 19 | 1 1 1 1 2 6 7 . Device 9 | . . . 1 1 3 4 . Storage 4 | 1 1 . . . 2 . . Processor 3 | . . 1 . 1 . 1 . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 38 | 2 2 7 2 9 7 8 1 Energy Gun 12 | 1 1 4 . 4 . 1 1 Energy Cannon 4 | . . . . . 2 2 . Ballistic Gun 13 | 1 1 3 2 2 3 1 . Ballistic Cannon 8 | . . . . 3 2 3 . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 44 | . 1 3 . 7 8 17 8 Power 4 | . 1 . . . . 1 2 Propulsion 14 | . . 1 . 4 4 5 . Utility 12 | . . . . 1 3 4 4 Weapon 14 | . . 2 . 2 1 7 2 Highest Loss Streak 8 | . 1 2 . 2 2 5 8 To Critical Strikes 2 | . . . . . 1 . 1 Average Slot Usage (%) 88 | . 90 91 99 87 93 78 58 Engine 4 | . 12 11 9 . . 2 . Core 1 | . . . . 6 . 1 2 Reactor 1 | . . . . . 5 5 3 Leg 20 | . 23 21 27 18 25 11 10 Device 8 | . . . 8 12 13 13 5 Storage 10 | . 27 11 9 7 7 6 3 Processor 6 | . . 11 9 7 6 5 7 Protection 1 | . . . . . 6 2 2 Energy Gun 9 | . 12 11 9 13 6 1 3 Energy Cannon 1 | . . . . . 2 6 2 Ballistic Gun 11 | . 13 24 27 4 9 2 . Ballistic Cannon 4 | . . . . 9 6 6 4 Naked Turns 22 | . . . . . . . 22 Heaviest Build 96 | 11 31 35 36 49 81 96 82 Greatest Support 60 | 20 20 20 30 58 58 60 60 Greatest Overweight (x) 24 | . 9 2 1 4 2 24 1 Average Overweight (x) 1 | . 1 1 1 1 1 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 12 Most Carried 15 | 2 4 15 15 15 15 13 11 Average Carried 10 | . 3 9 13 12 12 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 3 15 15 15 14 11 5 Class Distribution -------------------- 49% | Scavenger-Gunner 21% | Mutant 7% | Gunner 7% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Matter Collected 2719 | 219 133 401 188 533 579 666 . Remotely . | . . . . . . . . Salvage Created 4628 | . 280 696 484 691 1165 1312 . Parts 262 | . 15 67 20 38 51 71 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 8 | . 1 . 1 . 5 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 91 | . 7 21 11 15 18 19 . Guns 56 | . 7 20 11 9 3 6 . Cannons 31 | . . . . 6 14 11 . AOE 2 | . . 1 . . . 1 . Classes Destroyed 15 | . 3 4 3 5 . . . Worker 14 | . . 1 1 1 5 6 . Builder 5 | . . . 1 2 1 1 . Hauler 1 | . . 1 . . . . . Recycler 5 | . . . 1 . 2 2 . Operator 1 | . . 1 . . . . . Watcher 10 | . 2 3 1 2 1 1 . Swarmer 36 | . 3 14 7 4 3 5 . Grunt 22 | . 4 2 2 3 9 2 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 11 | . . 5 1 2 3 . . Specialist 2 | . . . . 2 . . . Hunter 8 | . . . . 1 2 5 . Programmer 9 | . . . . 1 1 7 . Heavy 1 | . . . . 1 . . . Best Kill Streak 10 | . 3 10 5 6 5 8 . Combat Bots Only 9 | . 3 9 4 5 4 5 . Max Kills in Single Turn 4 | . 1 4 1 1 2 3 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Hostile Shots Fired 691 | . 50 91 29 159 176 162 24 Missed 195 | . 15 18 11 49 55 46 1 Damage Taken 6782 | . 348 556 166 1468 1343 2052 849 Core 1881 | . 119 77 26 408 215 268 768 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1834 | . 103 173 50 341 370 571 226 Core Remaining (%) 73 | 100 52 80 95 41 74 . . Volleys Fired 236 | . 35 38 22 33 57 51 . Largest 4 | . 2 4 4 4 4 4 . Hottest 236 | . 70 139 124 232 236 220 . Shots Fired 671 | . 63 109 88 120 147 144 . Gun 447 | . 63 109 88 77 69 41 . Cannon 218 | . . . . 43 78 97 . Launcher . | . . . . . . . . Special 6 | . . . . . . 6 . Kinetic 394 | . 35 71 66 60 100 62 . Thermal 226 | . 26 22 22 47 47 62 . Explosive . | . . . . . . . . Electromagnetic 45 | . 2 16 . 13 . 14 . Robot Hit Streak 27 | . 23 10 22 27 16 11 . Robot Miss Streak 6 | . 2 3 3 3 6 2 . Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 462 | . 51 63 59 85 114 90 . Core Hits 273 | . 21 37 27 44 90 54 . Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . 1 . . Critical Strikes 22 | . 5 1 2 7 3 4 . Burn 6 | . 3 1 2 . . . . Meltdown 1 | . . . . . . 1 . Destroy 3 | . 2 . . . 1 . . Blast 12 | . . . . 7 2 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9448 | . 542 842 658 1868 2846 2692 . Guns 5016 | . 536 752 658 1231 1154 685 . Cannons 4082 | . . . . 632 1677 1773 . Explosions 315 | . . 88 . . . 227 . Melee . | . . . . . . . . Ramming 35 | . 6 2 . 5 15 7 . Kinetic 4666 | . 223 451 383 909 1866 834 . Thermal 4074 | . 301 280 275 844 965 1409 . Explosive . | . . . . . . . . Electromagnetic 673 | . 12 109 . 110 . 442 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 1 . 5 11 Average Corruption 2 | . . . . 1 . 2 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 4 . 10 4 Message Errors 3 | . . . . . . 2 1 Matter Fused 4 | . . . . 1 . 3 . Heat Flow Errors 4 | . . . . 1 . 2 1 Energy Discharges 3 | . . . . 1 . 1 1 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 102 | . . . . 4 . 98 . Projectiles 41 | . . . . 4 . 37 . Explosions 61 | . . . . . . 61 . Melee . | . . . . . . . . Knockbacks 42 | . . . . 7 23 12 . Impact 1 | . . . . . . 1 . Kinetic 36 | . . . . 6 20 10 . Secondary 5 | . . . . 1 3 1 . Self-Inflicted Damage 181 | . . . . . . 181 . Shots 3 | . . . . . . 3 . Rammed 3 | . . . . 2 . 1 . Targets Rammed 14 | . 4 1 . 2 5 2 . Kicked 11 | . 4 1 . . 5 1 . Crushed . | . . . . . . . . Highest Temperature 655 | . 264 462 145 655 624 404 154 Average Temperature 160 | . 77 132 47 231 216 109 95 Received Heat Transfer 1281 | . 231 123 81 438 327 81 . Effects 44 | . . 4 . 18 21 1 . Shutdowns 5 | . . 1 . 4 . . . Energy Bleed 8 | . . . . 3 4 1 . Interference 10 | . . . . 1 9 . . Matter Decay 5 | . . . . 3 2 . . Short Circuit 3 | . . 1 . 1 1 . . Damage (minor) 3 | . . 2 . 1 . . . Damage (major) 6 | . . . . 2 4 . . Damage (core) 4 | . . . . 3 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 19 | . 2 1 4 5 . 7 . Heat Transferred 8480 | . 1110 755 851 1945 1892 1927 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Peak Influence 564 | . 162 564 380 181 308 458 105 Initial 147 | . . 58 147 107 22 98 90 Average 164 | . 70 300 227 91 99 253 67 Maximum Alert Level 2 | . . 2 1 . 1 2 . Low Security (%) 64 | 100 100 20 47 100 84 18 100 Level 1 31 | . . 60 52 . 15 75 . Level 2 3 | . . 18 . . . 5 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . 2 1 7 2 6 . Investigation 4 | . . . . 2 . 2 . Extermination 4 | . . . . 1 1 2 . Reinforcement 10 | . . 2 1 4 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Distress Signals 10 | . 3 5 . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 14 36 14 24 23 24 4 Peak Tracking Total 9 | . 3 9 4 6 7 5 5 Tactical Retreats 6 | . 1 4 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Traps Triggered 6 | . 3 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . 4 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Disabled 16 | . . 1 . 3 1 11 . Max in Single Turn 3 | . . 1 . 1 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Accessed 5 | . 1 . 2 . 2 . . Terminals 2 | . . . 2 . . . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 2 . 5 . 4 . . Successful 2 | . 1 . . . 1 . . Failed 9 | . 1 . 5 . 3 . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . 1 5 . . . . Terminals 5 | . . . 5 . . . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . . 3 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 2 . 2 . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . parse_system 2 | . . . . . . 2 . no_distress 1 | . . . . . . 1 . find_dsf 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Turns Passed 6250 | 46 793 977 627 1613 950 1148 96 Spaces Moved 2470 | 36 307 426 279 664 375 340 43 Core 32 | 10 1 . . . . 15 6 Treads 72 | . . . . 72 . . . Legs 2338 | 26 306 426 279 592 375 297 37 Wheels . | . . . . . . . . Hover 28 | . . . . . . 28 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 112 187 190 50 Average Speed 206 | 100 210 190 190 214 189 256 170 Slowest Speed 1250 | 120 500 260 190 400 260 1250 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 61 47 34 18 14 10 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 82 | . . . . 15 6 61 . Melee . | . . . . . . . . Projectile 38 | . . . . 15 6 17 . AOE 44 | . . . . . . 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total 3111 | 43 389 515 329 765 499 505 66 Wait 236 | . 36 26 17 24 33 80 20 Move 2464 | 35 306 425 278 663 374 340 43 Hop . | . . . . . . . . Pick Up 32 | 2 2 9 2 7 4 6 . Fast Attach 44 | 6 5 5 . 13 4 11 . Attach 26 | . 1 3 2 2 7 11 . Detach 3 | . . . . 1 2 . . Swap 29 | . . 6 4 6 8 4 1 Drop 27 | . . 2 4 14 5 . 2 Fire 236 | . 35 38 22 33 57 51 . Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick 11 | . 4 1 . . 5 1 . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 16) 762 | -10/Materials | Discovered new exit (range 8) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Weapon x2 1290 | -9/Materials | Destroyed 9 combat bots 1576 | -9/Materials | Build established: Scavenger-Gunner 1809 | -9/Materials | Discovered new exit (range 5) 1817 | -9/Materials | Entered another Materials area 1817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2416 | -8/Materials | Discovered new exit (range 16) 2444 | -8/Materials | Entered Factory 2444 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3449 | -7/Factory | Cargo convoy interrupted 3710 | -7/Factory | Build established: Gunner 3809 | -7/Factory | Core integrity fell below 50% 4036 | -7/Factory | Discovered new exit (range 2) 4057 | -7/Factory | Entered another Factory area 4057 | -6/Factory | Evolved 2 slots: Utility x2 4387 | -6/Factory | Build established: Scavenger-Gunner 4957 | -6/Factory | Discovered new exit (range 10) 5007 | -6/Factory | Entered another Factory area 5007 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5203 | -5/Factory | Build established: Scavenger-Tank 5262 | -5/Factory | Lost 5 parts (1n2u2w) 5362 | -5/Factory | Lost 3 parts (2n1w) 5636 | -5/Factory | Lost 5 parts (1p1n3w) 6016 | -5/Factory | Build established: Scavenger-Skirmisher 6155 | -5/Factory | Sucked down chute 6155 | -5/Factory | Entered Waste 6169 | -5/Waste | Spotted C-40 Crusher 6170 | -5/Waste | EMP discharged 6170 | -5/Waste | System corruption reached 10% 6173 | -5/Waste | Spotted C-40 Crusher 6195 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6200 | -5/Waste | Spotted C-40 Crusher 6200 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6204 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6222 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6227 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6227 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6229 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6231 | -5/Waste | Core integrity fell below 50% 6243 | -5/Waste | Core integrity fell below 20% 6245 | -5/Waste | Spotted C-40 Crusher 6251 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06204_ Imp. Medium Armor Plating crushed. 06205_ Hvy. Plasma Cannon crushed. 06206_ 4S7L5X CH0F2GZWKST,MVJ8|S DLLWV#QI 06209_ Imp. Medium Armor Plating crushed. 06222_ Field Recycling Unit crushed. 06222_ Flexi-carbon Leg crushed. 06225_ System corrupted: Heat flow error (+194). 06227_ Flexi-carbon Leg crushed. 06227_ Lrg. Storage Unit crushed. 06227_ Hpw. Shock Rifle crushed. 06227_ Cold Fusion Reactor crushed. 06227_ Flexi-carbon Leg crushed. 06229_ Adv. Visual Processing Unit crushed. 06229_ Imp. Target Analyzer crushed. 06229_ Imp. Hacking Suite crushed. 06230_ Hpw. Shotgun crushed. 06230_ Flexi-carbon Leg crushed. 06231_ Antigrav System crushed. 06231_ Corrupted Tesla Rifle crushed. 06235_ Imp. Ion Engine crushed. Map ----- +----------------------------------------------------+ | ??????????????????????? #?????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# ! #???????????????????? | | ??????????# [ #???????????????????? | | ??????????# [ #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #?????????? #???????? | | ??????????############??#= #???????? #???????? | | ??????????????????????###= ######## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# CC #???????? | | ??????????????????????### CC######## #???????? | | ????????????????????????# #????????? #???????? | | ????????????????????????# #???????????#???????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# @ #???????????????????? | | ??????????????????????#CC CC #???????????????????? | | ??????????????????????#CC CC #???????????????????? | | ??????????????????????# CC #???????????????????? | | ??????????????????????###CC #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipZioniteFragment Manual? 0 Play Time 00:47:57 Cumulative 108.1 hours Start 2024.05.11 @ 02:34:23 End 2024.05.11 @ 11:41:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 71 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1bca7a1-74a2-4da4-8172-1ab41fb86c1b