Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.03 @ 14:52:11 Player: Abstractlime Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (4207) 4207 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 10005 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 145 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 80/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (8) ------- Autogun > --- INVENTORY (8) ---- Micro Fission Core Micro Fission Core Light Antimatter Reactor Medium Storage Unit Large Storage Unit Energy Well (500) Targeting Computer Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Targeting Computer > --- WEAPON ----------- Tesla Rifle Heavy Laser Wave Gun Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle KE Penetrator Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Improved Treads Advanced Treads Improved Carbon-fiber Leg Medium Storage Unit Medium Storage Unit Large Storage Unit Energy Well Targeting Computer Improved Target Analyzer Phase Shifter Phase Shifter [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 Power 2 | . . 1 . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . Utility 2 | . . . . 1 1 . . . . Weapon 6 | . . 1 . 1 . . 2 1 1 Parts Attached 132 | 5 14 11 . 6 11 27 18 20 20 Power 17 | . 3 3 . . 4 2 . 3 2 Engine 12 | . 3 3 . . 2 1 . 2 1 Core 4 | . . . . . 2 1 . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 38 | 2 4 3 . 1 3 8 6 5 6 Treads 11 | . . . . . . 5 . 1 5 Leg 27 | 2 4 3 . 1 3 3 6 4 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 2 2 . 3 1 5 4 1 4 Device 10 | . . 1 . 1 . 2 2 1 3 Storage 7 | 1 1 1 . . . 2 1 . 1 Processor 2 | . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . . 2 1 1 . . . Artifact . | . . . . . . . . . . Weapon 54 | 2 5 3 . 2 3 12 8 11 8 Energy Gun 21 | 1 2 1 . . 2 3 3 4 5 Energy Cannon 2 | . . . . 1 . 1 . . . Ballistic Gun 17 | 1 2 2 . 1 1 1 3 4 2 Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 5 | . . . . . . 5 . . . Special Weapon 8 | . . . . . . 2 2 3 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 78 | . 3 3 . 1 6 17 6 11 31 Power 14 | . 1 1 . 1 2 2 . 3 4 Propulsion 15 | . 1 1 . . 2 1 1 2 7 Utility 12 | . . . . . . 4 2 . 6 Weapon 37 | . 1 1 . . 2 10 3 6 14 Highest Loss Streak 18 | . 2 2 . 1 5 6 3 5 18 Average Slot Usage (%) 93 | . 92 98 100 94 94 95 90 94 81 Engine 9 | . 13 21 22 14 7 3 6 3 7 Core 3 | . . . . . 2 9 6 4 1 Treads 2 | . . . . . . 10 . 1 10 Leg 18 | . 27 21 22 18 22 12 18 20 7 Device 5 | . . . 11 9 7 9 4 5 5 Storage 10 | . 14 11 11 9 7 9 19 11 8 Processor 3 | . 7 10 . . . . . 5 4 Protection 4 | . . . . 9 14 8 . . . Energy Gun 8 | . 12 . 11 9 8 4 11 9 17 Ballistic Gun 14 | . 11 20 11 13 19 8 9 24 9 Ballistic Cannon 3 | . 4 11 11 9 1 . . . . Launcher 1 | . . . . . . 8 2 . . Special Weapon 1 | . . . . . . 4 9 2 1 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 8 17 39 39 48 58 71 84 78 99 Greatest Support 88 | 20 20 20 20 20 30 70 58 73 88 Greatest Overweight (x) 16 | 2 1 3 1 2 1 2 3 16 14 Average Overweight (x) . | . . 1 1 1 1 . 1 . 1 Largest Inventory Capacity 24 | 6 8 10 10 10 10 20 24 16 16 Average Capacity 11 | 5 6 9 10 10 10 11 19 16 14 Most Carried 17 | 5 8 10 8 10 10 10 17 16 16 Average Carried 9 | 3 5 8 8 8 9 8 9 13 12 Final Capacity 20 | 6 8 10 10 10 10 20 16 16 8 Final Carried 16 | 5 8 8 8 10 10 6 16 14 8 Class Distribution -------------------- 35% | Scavenger-Tank 22% | Scavenger-Executioner 18% | Scavenger-Gunner 12% | Mutant 4% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Matter Collected 3268 | 200 259 157 . 386 449 543 178 807 289 Remotely . | . . . . . . . . . . Salvage Created 4510 | . 273 306 . 331 627 976 178 1260 559 Parts 253 | . 28 32 . 14 27 46 13 60 33 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 90 | . 9 12 . 8 10 24 3 15 9 Melee 1 | . . . . . . . . . 1 Guns 62 | . 6 8 . 6 7 10 3 15 7 Cannons 16 | . 3 4 . 2 3 4 . . . AOE 10 | . . . . . . 10 . . . Classes Destroyed 14 | . 3 3 . . 4 2 . 1 1 Worker 4 | . . . . . 3 1 . . . Builder 4 | . . 1 . 1 . 1 . 1 . Hauler 1 | . . . . . . 1 . . . Recycler 2 | . . . . . . . . 2 . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . 1 . . . . . 1 . Watcher 7 | . 3 . . . 1 1 . 1 1 Swarmer 23 | . 6 7 . 3 . 4 . . 3 Grunt 38 | . 3 3 . 4 5 12 . 10 1 Brawler 2 | . . . . . 1 . . 1 . Duelist 1 | . . . . . . . . . 1 Sentry 15 | . . 2 . 1 3 5 . 2 2 Hunter 6 | . . . . . 1 2 3 . . Programmer 5 | . . . . . . 1 . 2 2 Best Kill Streak 9 | . 3 4 . 4 9 7 2 4 3 Combat Bots Only 6 | . 3 4 . 3 5 6 2 4 3 Max Kills in Single Turn 4 | . 1 2 . 2 2 4 1 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . . . . . . 3 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Damage Taken 10567 | . 678 696 . 213 1030 2357 926 1228 3439 Core 2156 | . 130 116 . 29 81 274 233 135 1158 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 48 . 71 94 . 49 72 86 . Volleys Fired 266 | . 35 38 . 19 40 68 7 33 26 Largest 7 | . 2 3 . 4 4 4 6 7 7 Hottest 322 | . 115 114 . 189 174 168 292 320 322 Shots Fired 827 | . 64 109 . 74 142 146 32 176 84 Gun 683 | . 59 71 . 50 121 92 30 176 84 Cannon 118 | . 5 38 . 24 21 30 . . . Launcher 22 | . . . . . . 22 . . . Special 4 | . . . . . . 2 2 . . Kinetic 543 | . 31 108 . 50 110 65 12 134 33 Thermal 230 | . 33 1 . 24 32 54 20 40 26 Explosive 22 | . . . . . . 22 . . . Electromagnetic 30 | . . . . . . 3 . 2 25 Robot Hit Streak 12 | . 5 5 . 7 10 12 3 7 10 Robot Miss Streak 8 | . 3 5 . 7 8 7 5 5 5 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 9 | . 3 . . . . . 1 4 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 Shots Hit Robots 466 | . 38 53 . 29 78 95 16 100 57 Core Hits 266 | . 16 22 . 16 38 84 8 56 26 Critical Hits 15 | . . 2 . . 2 2 1 7 1 Critical Kills 9 | . . 2 . . 1 . . 5 1 Critical Parts Destroyed 5 | . . . . . 1 2 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9261 | . 516 469 . 511 1325 2701 291 2187 1261 Guns 6900 | . 451 278 . 326 1148 974 279 2187 1257 Cannons 1124 | . 65 191 . 185 177 506 . . . Explosions 1221 | . . . . . . 1221 . . . Melee . | . . . . . . . . . . Ramming 4 | . . . . . . . . . 4 Kinetic 4544 | . 217 455 . 315 950 582 89 1543 393 Thermal 3013 | . 299 14 . 196 375 873 202 604 450 Explosive 1221 | . . . . . . 1221 . . . Electromagnetic 479 | . . . . . . 25 . 40 414 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 1 . 2 2 . 2 3 Average Corruption 1 | . . 1 1 . 2 2 . 1 2 Corruption Purged . | . . . . . . . . . . Effects 31 | . . . 1 . . 15 . 2 13 Message Errors 3 | . . . . . . 2 . 1 . Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 5 | . . . . . . 3 . . 2 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 6 | . . . 1 . . 3 . . 2 Targeting Errors 9 | . . . . . . 4 . 1 4 Weapon Failures 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 104 | . . . . . . 51 . . 53 Projectiles 11 | . . . . . . 11 . . . Explosions 93 | . . . . . . 40 . . 53 Melee . | . . . . . . . . . . Knockbacks 6 | . 1 . . 1 4 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . 1 . . 1 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 702 | . . . . . . 462 . . 240 Shots 21 | . . . . . . 18 . . 3 Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 708 | . 359 371 . 353 401 231 708 515 558 Average Temperature 119 | . 84 116 . 85 133 72 255 100 201 Received Heat Transfer 2070 | . 168 162 . 54 309 654 . 369 354 Effects 40 | . . 4 . . . . 16 7 13 Shutdowns 12 | . . 1 . . . . 4 1 6 Energy Bleed 2 | . . . . . . . 2 . . Interference 12 | . . 3 . . . . 3 3 3 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 4 | . . . . . . . 1 1 2 Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 4 | . . . . . . . 4 . . Damage (core) 3 | . . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 1 . . 1 1 3 1 1 . Heat Transferred 6039 | . 851 37 . 444 814 1480 474 1223 716 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Peak Influence 603 | . 285 290 87 209 311 603 318 341 464 Initial 273 | . . 35 87 33 73 98 273 155 166 Average 213 | . 139 134 87 88 180 392 291 237 285 Maximum Alert Level 2 | . 1 1 . 1 1 2 1 1 2 Low Security (%) 49 | 100 63 68 100 88 54 19 . 37 37 Level 1 38 | . 36 31 . 11 45 15 100 62 42 Level 2 11 | . . . . . . 65 . . 20 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 1 . 2 1 5 2 3 3 Investigation 6 | . . 1 . 2 . . 2 1 . Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . 1 . . . 1 4 . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Distress Signals 6 | . 2 . . 1 1 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 16 14 . 12 20 30 3 19 17 Peak Tracking Total 9 | . 7 4 . 4 5 7 2 6 9 Tactical Retreats 10 | . 3 1 . . 2 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Traps Triggered 5 | . . 1 . . 1 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Disabled 12 | . 1 2 . . . 2 . 1 6 Max in Single Turn 6 | . 1 1 . . . 1 . 1 6 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Accessed 17 | . 3 2 . 2 1 3 2 2 2 Terminals 9 | . 3 2 . 2 . 1 . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . Recycling Units 4 | . . . . . 1 1 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 49 | . 7 10 . 6 4 5 6 5 6 Successful 24 | . 1 7 . 3 2 4 1 3 3 Failed 25 | . 6 3 . 3 2 1 5 2 3 Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 7 10 . 6 . 2 . 3 . Fabricators 5 | . . . . . . . . . 5 Repair Stations 2 | . . . . . . . . 2 . Recycling Units 11 | . . . . . 4 1 6 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 Terminal Hacks 15 | . 1 7 . 3 . 2 . 2 . Record 1 | . . . . . . . . 1 . Robot Analysis 2 | . 1 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . 2 1 1 . . Recycle Component 1 | . . . . . . . 1 . . Report Inventory 2 | . . . . . 1 1 . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 Unlock Access 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 1 . 2 1 1 2 2 1 Full Trace Events 7 | . 1 1 . 2 . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter 278 | . . . . . . . . . 278 Time 139 | . . . . . . . . . 139 Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 2 1 . . . . Highest-Rated Group 45 | . . . 45 45 31 . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 31 | . . . . 30 1 . . . . Total Damage 399 | . . . . 378 21 . . . . Kills 5 | . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Turns Passed 4665 | 61 461 513 118 595 708 661 321 691 536 Spaces Moved 2230 | 43 260 237 72 274 341 268 156 352 227 Core 14 | 10 . . . . . . . 2 2 Treads 245 | . . . . . . 132 . . 113 Legs 1971 | 33 260 237 72 274 341 136 156 350 112 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 120 150 Average Speed 152 | 108 120 150 150 179 150 158 157 149 169 Slowest Speed 850 | 150 150 210 150 180 150 200 210 850 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 58 25 20 22 14 54 3 11 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . . 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 195 | . . . . 1 . 129 . 2 63 Melee . | . . . . . . . . . . Projectile 12 | . . . . 1 . 9 . 2 . AOE 183 | . . . . . . 120 . . 63 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Total 2909 | 57 348 321 82 330 442 386 207 423 313 Wait 141 | . 8 23 11 21 40 7 6 2 23 Move 2221 | 42 259 236 71 273 340 267 155 351 227 Hop . | . . . . . . . . . . Pick Up 113 | 10 19 8 . 7 9 14 20 14 12 Fast Attach 16 | . 2 3 . 1 2 2 1 . 5 Attach 75 | 5 5 4 . 2 8 17 8 15 11 Detach . | . . . . . . . . . . Swap 41 | . 7 4 . 3 1 8 9 5 4 Drop 31 | . 13 5 . 4 2 3 1 3 . Fire 266 | . 35 38 . 19 40 68 7 33 26 Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 397 | -10/Materials | Core integrity fell below 50% 505 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 620 | -9/Materials | Identified exit to Mines 818 | -9/Materials | Build established: Scavenger-Gunner 1036 | -9/Materials | Entered Mines 1087 | -9/Mines | Discovered new exit (range 9) 1154 | -9/Mines | Entered Materials 1154 | -8/Materials | Accompanied by 2 allies 1154 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1159 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1444 | -8/Materials | Build established: Scavenger-Tank 1686 | -8/Materials | Discovered new exit (range 16) 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Accompanied by 1 ally 1749 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -7/Factory | Lost 5 parts (2p2n1w) 2450 | -7/Factory | Discovered new exit (range 5) 2457 | -7/Factory | Entered Storage 2779 | -7/Storage | Lost 6 parts (1p2u3w) 2861 | -7/Storage | Lost 3 parts (3w) 2892 | -7/Storage | Identified exit to Factory 3028 | -7/Storage | Lost 4 parts (1p2u1w) 3094 | -7/Storage | Core integrity fell below 50% 3117 | -7/Storage | Identified exit to Garrison 3118 | -7/Storage | Entered Factory 3118 | -6/Factory | Evolved 2 slots: Weapon x2 3164 | -6/Factory | Discovered new exit (range 15) 3268 | -6/Factory | Lost 3 parts (1u2w) 3398 | -6/Factory | Lost 3 parts (1n1u1w) 3439 | -6/Factory | Entered another Factory area 3439 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3561 | -5/Factory | Lost 5 parts (2p1n2w) 3692 | -5/Factory | Identified exit to Upper Caves 3817 | -5/Factory | Lost 5 parts (1p1n3w) 4122 | -5/Factory | Discovered new exit (range 5) 4130 | -5/Factory | Entered another Factory area 4130 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4151 | -4/Factory | Build established: Scavenger-Executioner 4270 | -4/Factory | Garrison activated, responded to threat 4356 | -4/Factory | Lost 10 parts (1p3n1u5w) 4550 | -4/Factory | Lost 3 parts (1u2w) 4650 | -4/Factory | Core integrity fell below 50% 4660 | -4/Factory | Core integrity fell below 20% 4666 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Adv. Heat Sink destroyed. Targeting Computer destroyed. Acquired 11 matter. Autogun destroyed. R-10 Processor collects Flexi-carbon Leg. Hvy. Antimatter Reactor destroyed. R-10 Processor collects Lgt. Nuclear Core. System corrupted: Energy discharge (-33). R-10 Processor collects Autogun. Slammed into G-67 Veteran. Slammed into S-27 Virus. Lrg. Storage Unit destroyed. R-10 Processor collects Unknown Processor. Slammed into S-27 Virus. S-27 Virus destroyed. [Achievement: Fist Fight] Acquired Autogun. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????# # | | ??????????????# """ # | | ??????????????# """ # " | | ??????????????# """ ^# " # | | ????????????????? ""? + " # | | ???????????????? ""??# # # | | ???????????????? ???# # ! # | | ????????????????? 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"+% %%Rs@ + "" "" #???????? | | ???????!! # ggRs%= # ""G"" #???????? | | ????????????????# %""" ##############???????? | | ????????????????# g F " # #?????????????? | | ????????????????# g # """ #?????????????? | | ????????????????# # """ #?????????????? | | ????????????????# + """ #?????????????? | | ????????????????# ^ #### #?????????????? | | ????????????????# #??# #?????????????? | | ????????????????# ^ #??########?????????????? | | ????????????????#+#+######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 51 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Executioner Fist Fight Made in Tau Ceti IV More Dakka Please Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed AssembledMyomerWings Manual? 0 Play Time 01:17:32 Cumulative 5.8 hours Start 2021.03.03 @ 13:33:24 End 2021.03.03 @ 14:52:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8118e25c-a31b-445f-a2fb-3df6f47309ab