Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 15:10:46

Player: Fangrelle

Result: Destroyed by as-85147 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (710)      710
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 2500

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     185/300
Energy                     274/275
System Corruption          1%
Temperature                Danger (446)
Movement                   Rolling (120) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Gatling Laser
                Minigun
>               --- INVENTORY (20) ---
        Armored Treads
        Armored Wheel
       Improved Heat Sink
                Humpback
                Humpback
                Superbattery (1500)
  High-capacity Matter Pod (136)
   Experimental Sensor Array
                Melee Analysis Suite
                Transmission Jammer
       Improved Shield Generator
                Component Analysis Suite
                Component Analysis Suite
       Improved Trap Extractor (5/6 Proton Bomb)
                Arc Projector
                Gauss Cannon
       Improved Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Trap Extractor
>               --- WEAPON -----------
                Arc Projector
                Minigun
>               --- INVENTORY --------
        Armored Treads
        Armored Wheel
       Improved Heat Sink
                Humpback
                Humpback
                Superbattery
  High-capacity Matter Pod
   Experimental Sensor Array
                Melee Analysis Suite
                Transmission Jammer
                ECM Suite
          Light Armor Plating
       Improved Shield Generator
                Component Analysis Suite
                Shotgun
       Improved Datajack
                Katana
                Axe
[Rating: 25]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Trap Extractor
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | .   18  4   1   9   
  Power                    2    | .   1   1   .   .   
    Engine                 2    | .   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | .   7   .   .   2   
    Treads                 5    | .   5   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   2   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   3   1   1   3   
    Device                 1    | .   .   .   .   1   
    Storage                4    | .   2   .   1   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   7   2   .   4   
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | .   5   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  99  59  93  
  Engine                   14   | .   14  14  14  14  
  Treads                   7    | .   19  .   .   .   
  Wheel                    19   | .   6   28  28  27  
  Storage                  14   | .   15  14  13  14  
  Processor                6    | .   12  4   .   .   
  Protection               3    | .   .   9   2   .   
  Energy Gun               2    | .   3   .   .   7   
  Ballistic Gun            19   | .   23  27  .   20  
Peak Build Rating          25   | .   15  18  18  25  
  Average Rating           13   | .   8   17  13  21  
  On Entrance              12   | 6   6   15  18  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             215  | 11  54  58  209 215 
  Greatest Support         40   | 20  40  24  24  24  
  Greatest Overweight (x)  17   | .   3   2   8   17  
  Average Overweight (x)   2    | .   .   2   6   3   
Largest Inventory Capacity 35   | .   20  20  35  35  
  Average Capacity         22   | .   17  20  31  24  
  Most Carried             25   | .   17  20  25  25  
  Average Carried          15   | .   8   19  21  19  
  Final Capacity           35   | 8   20  20  35  20  
  Final Carried            25   | 6   17  20  25  20  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
        Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           1567 | 200 413 675 195 84  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1126 | .   755 323 .   48  
  Parts                    73   | .   57  16  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  23   | .   13  7   .   3   
  Guns                     22   | .   12  7   .   3   
  Cannons                  1    | .   1   .   .   .   
Classes Destroyed          9    | .   7   1   .   1   
  Worker                   8    | .   6   2   .   .   
  Builder                  2    | .   2   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    14   | .   7   7   .   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           4    | .   4   4   .   3   
  Combat Bots Only         3    | .   3   3   .   3   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        127  | .    50   30   .    47   
  Missed                   33   | .    16   8    .    9    
Damage Taken               1197 | .    390  292  .    515  
  Core                     253  | .    43   66   .    144  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              111  | .    78   25   .    8    
  Largest                  2    | .    2    2    .    2    
  Hottest                  120  | .    120  48   .    105  
Shots Fired                216  | .    148  52   .    16   
  Gun                      205  | .    137  52   .    16   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  11   | .    11   .    .    .    
  Kinetic                  190  | .    129  52   .    9    
  Thermal                  26   | .    19   .    .    7    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    12   8    .    3    
  Robot Miss Streak        7    | .    7    5    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    3    1    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           125  | .    81   35   .    9    
  Core Hits                64   | .    39   19   .    6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1868 | .    1119 570  .    179  
  Guns                     1805 | .    1056 570  .    179  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  15   | .    15   .    .    .    
  Kinetic                  1686 | .    1023 570  .    93   
  Thermal                  167  | .    81   .    .    86   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  21   | .    2    10   6    3    
    Message Errors         2    | .    1    .    1    .    
    Matter Fused           6    | .    .    4    1    1    
    Heat Flow Errors       4    | .    1    2    1    .    
    Energy Discharges      3    | .    .    1    1    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      2    | .    .    1    1    .    
    Misfires               2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      6    | .    6    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   3    | .    3    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        446  | .    247  181  275  446  
  Average Temperature      97   | .    80   76   142  221  
  Received Heat Transfer   454  | .    189  165  .    100  
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         375  | .    175  .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             261  | .   261 166 .   .   
  Initial                  101  | .   .   101 .   .   
  Average                  79   | .   110 67  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         96   | .   93  100 .   100 
  Level 1                  3    | .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   24  12  .   10  
  Peak Tracking Total      13   | .   3   4   .   13  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            5    | .   .   .   .   5   
  Installed                5    | .   .   .   .   5   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          11   | .   7   1   2   1   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   22  1   5   1   
  Successful               20   | .   13  1   5   1   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   19   | .   18  .   1   .   
  Terminals                17   | .   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   1   5   1   
  Record                   4    | .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                2    | .   .   1   .   1   
  Alert Level              2    | .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   .   
  Terminals                9    | .   9   .   .   .   
    Assimilate             2    | .   2   .   .   .   
    Botnet                 4    | .   4   .   .   .   
    Operators              2    | .   2   .   .   .   
    Skim                   1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   12  .   3   
  Total Damage             267  | .   .   246 .   21  
  Kills                    2    | .   .   1   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3682 | .    1468 972  830  412  
Spaces Moved               2106 | 1    703  713  445  244  
  Core                     .    | .    .    .    .    .    
  Treads                   414  | .    414  .    .    .    
  Legs                     54   | 1    53   .    .    .    
  Wheels                   1638 | .    236  713  445  244  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            90   | 120  105  120  90   90   
  Average Speed            150  | 120  165  120  180  139  
  Slowest Speed            345  | 120  320  120  210  345  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       58   | 2    96   98   69   25   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 3    | .    3    .    .    .    
Terrain Destroyed          9    | .    9    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    9    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2410 | .   838 789 478 305 
  Wait                     26   | .   .   22  .   4   
  Move                     2102 | .   702 712 444 244 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  74   | .   20  13  19  22  
  Fast Attach              13   | .   6   3   1   3   
  Attach                   6    | .   2   1   .   3   
  Detach                   2    | .   .   .   2   .   
  Swap                     13   | .   10  .   .   3   
  Drop                     55   | .   17  13  12  13  
  Fire                     111  | .   78  25  .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     5    | .   .   .   .   5   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Central database locked down
  237 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 14)
  923 | -10/Materials | Discovered new exit (range 15)
 1152 | -10/Materials | Discovered new exit (range 16)
 1342 | -10/Materials | Discovered new exit (range 11)
 1469 | -10/Materials | Entered Mines
 1480 | -10/Mines     | Learned Materials stockpile data
 1599 | -10/Mines     | Found a hidden stash of uninstalled traps
 1717 | -10/Mines     | Discovered new exit (range 7)
 1754 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1829 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1887 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1891 | -10/Mines     | Found Prototype Device
 1984 | -10/Mines     | Discovered new exit (range 5)
 2052 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2052 | -10/Mines     | Discovered new exit (range 5)
 2142 | -10/Mines     | Met a Derelict testing a Signal Generator
 2441 | -10/Mines     | Entered Exiles
 2441 | -10/Exiles    | Accompanied by 1 ally
 2472 | -10/Exiles    | Met 8R-AWN
 2495 | -10/Exiles    | Met EX-HEX
 2792 | -10/Exiles    | Met EX-DEC
 2909 | -10/Exiles    | Learned location of Zion (-7)
 2910 | -10/Exiles    | Build established: Hauler-Mutant
 2947 | -10/Exiles    | Met EX-BIN
 2976 | -10/Exiles    | Aligned with FarCom system
 2979 | -10/Exiles    | Given EX-Vault access code
 3027 | -10/Exiles    | Opened EX-Vault
 3063 | -10/Exiles    | Found Superbattery
 3110 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3240 | -10/Exiles    | Discovered new exit (range 12)
 3271 | -10/Exiles    | Left Exiles lab with Superbattery
 3271 | -10/Exiles    | Entered Mines
 3271 | -9/Mines      | Accompanied by 1 ally
 3300 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3508 | -9/Mines      | Learned 4 Materials zone layouts
 3634 | -9/Mines      | Assembled infested the area
 3639 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3666 | -9/Mines      | Core integrity fell below 50%
 3674 | -9/Mines      | Core integrity fell below 20%
 3683 | -9/Mines      | Destroyed by as-85147 with Assembled Rifle

 Last Messages 
---------------
03514_ T-07 Excavator is excavating.
03523_ System corrupted: Component data lost.
03544_ System corrupted: Matter fused (-8).
03634_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
03639_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on
  this area, come on!"
03640_ PV-MRA(h): "I'll hold them off! Go on ahead or try to find another way!"
03640_ HV Slug penetrates Wall.
03647_ PV-MRA(h) system corrupted by crushing effect.
03648_ PV-MRA(h) system terminally corrupted.
03665_ as-43994 destroyed.
03665_ Switching to secondary target: as-78004.
03667_ as-78004 destroyed.
03675_ as-47701 destroyed.
03675_ Switching to secondary target: as-54915.
03675_ Destroyed Asb. F-torch.
03676_ Overheating: Energy bleed (-50).
03676_ as-54915 destroyed.
03678_ Overheating: Matter decay (-34).
03678_ as-13728 destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackMachineRigger
  Manual?         0
Play Time         00:22:23
  Cumulative      109.6 hours
  Start           2024.11.18 @ 14:46:46
  End             2024.11.18 @ 15:10:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          199
  Rogue           199
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01836203-8585-4bde-9768-be0f7fdb8c4b