Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 19:34:06 Player: star Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1955) 1955 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 3949 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Core (600) Ox11 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Core Shielding > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (15) --- Cooled Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit High-capacity Matter Pod (200) Improved Targeting Computer Improved EM Shotgun Improved EM Shotgun Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved VTOL Module Improved VTOL Module Improved VTOL Module Small Storage Unit High-capacity Matter Pod Power Shielding Power Shielding Heavy Assault Rifle Grenade Launcher Hammer Makeshift Hammer [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 85 | 7 10 5 53 10 Power 7 | 1 . . 5 1 Engine 7 | 1 . . 5 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 . 2 10 4 Treads 1 | . . . 1 . Leg 12 | 2 . 2 7 1 Wheel 3 | . . . . 3 Hover . | . . . . . Flight 2 | . . . 2 . Utility 15 | 1 2 . 11 1 Device 4 | . . . 3 1 Storage 5 | 1 1 . 3 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 45 | 3 8 3 27 4 Energy Gun 18 | 2 1 1 11 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 11 | 1 5 1 4 . Ballistic Cannon 1 | . . . 1 . Launcher 9 | . 2 . 6 1 Special Weapon . | . . . . . Impact Weapon 5 | . . 1 4 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 6 1 Parts Lost 18 | . . 1 11 6 Power 1 | . . . . 1 Propulsion 7 | . . . 3 4 Utility 6 | . . . 5 1 Weapon 4 | . . 1 3 . Highest Loss Streak 2 | . . 1 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 95 100 89 80 Engine 11 | . 14 14 11 11 Treads 1 | . . . 1 3 Leg 18 | . 28 28 17 2 Wheel 1 | . . . . 7 Device 3 | . . . 5 5 Storage 11 | . 15 14 11 11 Processor 11 | . 9 14 11 11 Protection 8 | . . . 11 11 Energy Gun 14 | . 14 14 14 11 Ballistic Gun 4 | . 12 12 1 . Impact Weapon 2 | . . . 3 4 Peak Build Rating 28 | 6 8 13 28 20 Average Rating 16 | 4 7 9 20 16 On Entrance 8 | . 6 8 13 14 Naked Turns . | . . . . . Heaviest Build 39 | 13 33 31 39 37 Greatest Support 32 | 20 20 20 20 32 Greatest Overweight (x) 12 | 3 1 1 12 11 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 15 Average Capacity 14 | 7 13 15 14 15 Most Carried 15 | . 8 12 15 15 Average Carried 12 | . 4 10 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 8 12 13 15 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1254 | 225 119 141 641 128 Remotely . | . . . . . Salvage Created 2171 | . 64 91 1431 585 Parts 125 | . 15 4 83 23 Haulers Intercepted 5 | . . . 4 1 Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 57 | . 7 2 34 14 Melee 2 | . . . 1 1 Guns 25 | . 2 2 18 3 AOE 22 | . 5 . 12 5 Classes Destroyed 9 | . 3 . 4 2 Builder 3 | . 1 . 2 . Tunneler 1 | . . . 1 . Hauler 5 | . . . 4 1 Recycler 1 | . . . 1 . Mechanic 1 | . . . . 1 Swarmer 14 | . 6 . 8 . Grunt 29 | . 1 2 16 10 Duelist 2 | . . . . 2 Sentry 12 | . . . 10 2 Best Kill Streak 8 | . 8 2 6 7 Combat Bots Only 7 | . 7 2 4 5 Max Kills in Single Turn 4 | . 2 1 4 3 Gunslinging . | . . . . . Exploded 4 | . 2 . 4 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 244 | . 39 10 146 49 Missed 71 | . 14 3 42 12 Damage Taken 2498 | . 360 91 1532 515 Core 551 | . 136 14 300 101 Absorbed by Shields 82 | . . . . 82 Redirected to Shielding 29 | . . . 10 19 Core Remaining (%) 70 | 100 . 40 . . Volleys Fired 113 | . 13 12 75 13 Largest 2 | . 2 2 2 2 Hottest 122 | . 70 96 122 90 Shots Fired 209 | . 25 24 137 23 Gun 189 | . 18 24 127 20 Cannon . | . . . . . Launcher 20 | . 7 . 10 3 Special . | . . . . . Kinetic 30 | . 5 10 15 . Thermal 101 | . . 12 89 . Explosive 20 | . 7 . 10 3 Electromagnetic 58 | . 13 2 23 20 Robot Hit Streak 12 | . 4 7 11 12 Robot Miss Streak 6 | . 3 2 3 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 159 | . 11 14 101 33 Core Hits 84 | . 11 5 50 18 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . . 2 4 Critical Strikes 11 | . . . 7 4 Burn 5 | . . . 5 . Smash 6 | . . . 2 4 Melee Attacks 56 | . . 3 26 27 Impact 56 | . . 3 26 27 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . 4 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5570 | . 523 165 3220 1662 Guns 2053 | . 72 165 1592 224 Cannons . | . . . . . Explosions 1977 | . 451 . 1054 472 Melee 1540 | . . . 574 966 Ramming . | . . . . . Kinetic 216 | . 23 51 142 . Thermal 1446 | . 21 101 1236 88 Explosive 1831 | . 430 . 1017 384 Electromagnetic 537 | . 49 13 251 224 Impact 1540 | . . . 574 966 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 4 4 Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 1 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 498 | . 3 . 180 315 Projectiles . | . . . . . Explosions 31 | . 3 . 10 18 Melee 467 | . . . 170 297 Knockbacks 7 | . . . 3 4 Impact 7 | . . . 3 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 347 | . 157 . 143 47 Shots 9 | . 4 . 4 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 366 | . 36 181 366 166 Average Temperature 70 | . 15 70 78 61 Received Heat Transfer 894 | . 12 54 633 195 Siege Activations . | . . . . . Robots Corrupted 10 | . . . 5 5 Combat Hostiles 8 | . . . 3 5 Parts Fried 18 | . . . 11 7 Impact Corruptions 17 | . . . 7 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 3086 | . 50 259 2677 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . 1 1 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 609 | . 300 55 609 449 Initial 256 | . . 39 . 256 Average 220 | . 208 21 273 327 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 50 | 100 38 100 45 . Level 1 29 | . 61 . 22 88 Level 2 19 | . . . 32 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 3 1 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 10 | . . . 4 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 9 2 56 24 Peak Tracking Total 6 | . 4 2 6 5 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 4 | . 3 . 1 . Max in Single Turn 2 | . 2 . 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 10 | . 1 . 7 2 Terminals 9 | . 1 . 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 2 . 17 4 Successful 12 | . . . 10 2 Failed 11 | . 2 . 7 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 2 . 12 . Terminals 20 | . 2 . 14 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 1 2 Prototype ID Bank 2 | . . . . 2 Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . . . 8 . Terminals 8 | . . . 8 . Botnet 3 | . . . 3 . Skim 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 5 2 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 6099 | 55 504 1257 3477 806 Spaces Moved 2191 | 34 258 479 1111 309 Core 24 | 6 . . 4 14 Treads 268 | . . . 215 53 Legs 1711 | 28 258 479 892 54 Wheels 188 | . . . . 188 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 100 Average Speed 207 | 134 171 190 228 194 Slowest Speed 650 | 200 190 190 650 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 37 86 84 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 1 7 . Terrain Destroyed 175 | . 78 1 73 23 Melee 8 | . . 1 7 . Projectile . | . . . . . AOE 167 | . 78 . 66 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3468 | 40 291 799 1877 461 Wait 966 | . 4 298 565 99 Move 2187 | 33 257 478 1110 309 Hop . | . . . . . Pick Up 37 | . 7 3 24 3 Fast Attach 21 | 6 1 . 10 4 Attach 6 | . . 1 3 2 Detach . | . . . . . Swap 58 | 1 9 4 40 4 Drop 23 | . . . 23 . Fire 113 | . 13 12 75 13 Melee 56 | . . 3 26 27 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage (discovered 1 exit: Mat) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Core integrity fell below 50% 190 | -10/Materials | Destroyed 7 combat bots 310 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 6) 438 | -10/Materials | Discovered new exit (range 14) 558 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Entered Mines 697 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 806 | -10/Mines | Discovered new exit (range 11) 833 | -10/Mines | Identified exit to Materials 878 | -10/Mines | Discovered exit to Materials (range 9) 1592 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1595 | -10/Mines | Found Prototype Device 1817 | -10/Mines | Entered Materials 1817 | -9/Materials | Evolved 2 slots: Utility x2 1817 | -9/Materials | Identified Exp. Sensor Array 1878 | -9/Materials | Discovered new exit (range 14) 2483 | -9/Materials | Discovered new exit (range 14) 3162 | -9/Materials | Discovered new exit (range 10) 3179 | -9/Materials | Identified exit to Materials 3418 | -9/Materials | Build established: Scavenger-Mutant 3488 | -9/Materials | Discovered exit to Materials (range 10) 3993 | -9/Materials | Learned 4 Recycling zone layouts 4051 | -9/Materials | Identified exit to Storage 4097 | -9/Materials | Learned Storage emergency access door positions 4171 | -9/Materials | Learned location of Mines (-8) 4199 | -9/Materials | Learned Storage emergency access door positions 4239 | -9/Materials | Learned Storage stockpile data 4485 | -9/Materials | Core integrity fell below 50% 4726 | -9/Materials | Build established: Mutant 5294 | -9/Materials | Entered Storage 5510 | -9/Storage | Core integrity fell below 20% 6100 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06082_ U-05 Engineer lays Concrete. 06083_ Aluminum Leg destroyed. 06083_ U-05 Engineer builds a Wall. 06086_ Y-45 Defender misfires. 06086_ Shield Generator destroyed. 06088_ Beam Rifle fried. 06088_ Y-45 Defender destroyed. 06088_ U-05 Engineer lays Concrete. 06090_ U-05 Engineer builds a Wall. 06091_ U-05 Engineer lays Concrete. 06091_ Acquired 25 matter. 06092_ U-05 Engineer lays Concrete. 06093_ K-01 Serf collects debris. 06094_ U-05 Engineer lays Concrete. 06095_ U-05 Engineer builds a Wall. 06096_ U-05 Engineer lays Concrete. 06097_ K-01 Serf collects debris. 06098_ U-05 Engineer builds a Door. 06099_ U-05 Engineer builds a Wall. 06099_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????? ?????????????? | | ??????????????????????? ?????????????? | | ???????????????????#### ?????????????? | | ##+##?????????????? ?????????????? | | #????????????? ? ?###?????????? | | / ????????? "?" ## #####?????? | | # ?????????? T" # !![#?????? | | ?? #?#+###?????????"" # !![#?????? | | ???? ????????? # ![[#?????? | | ???? ?????????? + #?????? | | ????? #??????#"??# # ??????? | | ?????# #??????#"R"# #!!Y ????????? | | ????# #??????#"""#*##%#??+??????? | | !???# #?????????##%/@=#?????????? | | #### #??????#####=%= #?????????? | | "?+ #??????+ [ uuu/ ????????? | | " # !! #??????####;+## # "???????? | | # "" #???????# # # ??????? | | ### ! G #???????# # #? ????? | | """ ######### # #??+###???? | | + # #?????????? | | ############### #?????????? | | ###+### #?????????????? ?????????? | | # #??????????????T ?????????? | | # #?????????????? ?????????? | | # #??????????????+#?????????? | | # #?????????????????????????? | | # ###########??????????????????? | | ####### # !! #??????????????????? | | + #??????????????????? | | ######### #??????????????????? | | ????????# ! #??????????????????? | | ?????????##########??????????????????? | | ?????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicThiefFocus Manual? 0 Play Time 00:34:27 Cumulative 54.0 hours Start 2024.08.25 @ 18:56:11 End 2024.08.25 @ 19:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e89d1fe-250a-4015-8e51-6a6793601358