Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.27 @ 18:58:57 Player: Xax Result: Destroyed by as-72902 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4089) 4089 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2150) 2150 TOTAL SCORE: 10519 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -135 Cogmind --------- Core Integrity 0/700 Matter 172/300 Energy 1100/1100 System Corruption 0% Temperature Cool (0) Movement Walking (116) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Improved Carbon-fiber Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Experimental Heat Sink Experimental Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Zionite Biocell Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Zionite Phaser-S > --- INVENTORY (18) --- Micro Fission Core Zionite Light DM Reactor Improved Medium Treads Zionite Light Carapace Improved Reclamation Unit Zionite Laser-S Molecular Deconstructor Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Targeting Computer Melee Analysis Suite Zionite Weapon Casing > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Micro Fission Core Zionite Light DM Reactor Improved Medium Treads Improved Carbon-fiber Leg Zionite Biocell Zionite Biocell Zionite Light Carapace Improved Reclamation Unit Zionite Laser-S Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Self-destruct Interrupter Self-destruct Interrupter [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 7 | . 1 . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . 1 . 1 2 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 122 | 8 7 4 10 4 14 11 18 10 2 34 Power 10 | 1 . . 1 1 . 3 2 . . 2 Engine 3 | 1 . . 1 . . 1 . . . . Core 5 | . . . . 1 . 2 2 . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 30 | 2 2 1 4 . 5 1 4 5 . 6 Treads 17 | . 2 1 3 . 5 1 2 3 . . Leg 12 | 2 . . 1 . . . 1 2 . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 41 | 3 3 2 1 2 4 3 6 2 1 14 Device 10 | 1 . . . . 1 1 1 1 . 5 Storage 14 | 1 2 1 1 . 2 . 1 1 . 5 Processor 5 | . . . . 2 1 1 1 . . . Hackware 1 | . . . . . . . . . 1 . Protection 11 | 1 1 1 . . . 1 3 . . 4 Artifact . | . . . . . . . . . . . Weapon 41 | 2 2 1 4 1 5 4 6 3 1 12 Energy Gun 10 | 1 . . 1 . . . . . . 8 Energy Cannon 6 | . . . . 1 2 1 . . . 2 Ballistic Gun 6 | 1 1 1 1 . 1 1 . . . . Ballistic Cannon 10 | . . . 2 . 1 1 3 2 . 1 Launcher . | . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . 1 . . 1 Impact Weapon 3 | . . . . . 1 . 1 1 . . Slashing Weapon 3 | . . . . . . 1 1 . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 1 . 1 . . 11 Parts Lost 32 | . 2 . . . 2 1 14 3 . 10 Power 2 | . . . . . . 1 1 . . . Propulsion 9 | . . . . . . . 5 2 . 2 Utility 10 | . . . . . . . 5 1 . 4 Weapon 11 | . 2 . . . 2 . 3 . . 4 Highest Loss Streak 8 | . 1 . . . 1 1 8 1 . 5 Average Slot Usage (%) 97 | . 94 100 99 99 97 97 93 97 99 95 Engine 3 | . 12 12 10 3 . . 5 . . . Core 3 | . . . . 4 8 5 1 7 7 2 Treads 19 | . 17 25 29 25 22 21 16 15 21 10 Leg 2 | . 7 . . . . . 1 4 . 10 Device 3 | . . . . . . 6 2 7 7 5 Storage 27 | . 20 26 40 33 32 28 27 27 21 18 Processor 15 | . . . . 15 15 17 19 21 21 19 Hackware 1 | . . . . . . . . . 6 6 Protection 3 | . 16 10 . . . 3 4 . . 4 Energy Gun 1 | . 7 . 10 2 . . . . . 7 Energy Cannon 1 | . . . . 5 4 10 . . . . Ballistic Gun 2 | . 11 18 . . 1 . . . . . Ballistic Cannon 4 | . . . 10 8 2 . 8 4 7 4 Impact Weapon 1 | . . . . . 7 . . 4 . . Slashing Weapon 2 | . . . . . . 3 3 . 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 19 43 48 56 59 57 66 78 86 86 88 Greatest Support 90 | 20 40 40 60 60 60 66 66 90 90 90 Greatest Overweight (x) 14 | . 9 1 2 . 2 . 14 1 . 3 Average Overweight (x) . | . 1 1 . . . . 1 . . . Largest Inventory Capacity 24 | 8 16 20 20 20 20 20 20 24 24 24 Average Capacity 20 | 5 13 16 20 20 19 20 20 20 24 21 Most Carried 24 | 7 13 20 20 20 20 19 20 22 23 24 Average Carried 17 | 4 9 15 19 18 16 15 16 18 20 20 Final Capacity 24 | 8 16 20 20 20 20 20 20 24 24 18 Final Carried 23 | 7 12 20 20 17 17 19 16 21 23 10 Class Distribution -------------------- 83% | Hacker-Mutant 10% | Scavenger-Mutant 6% | Messiah-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Matter Collected 2515 | 191 259 55 140 110 411 75 545 290 20 419 Remotely . | . . . . . . . . . . . Salvage Created 3706 | . 314 59 152 165 1432 290 632 256 . 406 Parts 162 | . 10 2 8 13 78 6 18 14 . 13 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 90 | . 7 2 2 6 31 6 19 6 . 11 Melee 4 | . 2 . . . 1 . 1 . . . Guns 16 | . 4 1 1 . 7 . . . . 3 Cannons 65 | . . 1 1 6 22 6 17 5 . 7 AOE 1 | . 1 . . . . . . . . . Classes Destroyed 17 | . 1 . 2 2 5 . 3 1 . 3 Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 4 | . . . 2 . 2 . . . . . Swarmer 13 | . . . . 3 5 2 3 . . . Grunt 44 | . 7 2 1 2 17 3 8 4 . . Brawler 4 | . . . . . 1 1 1 1 . . Sentry 11 | . . . 1 1 8 . 1 . . . Specialist 3 | . . . . . . . 3 . . . Hunter 2 | . . . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . Z-Light 6 | . . . . . . . . . . 6 Assembled 4 | . . . . . . . . . . 4 Golem 1 | . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . 1 Best Kill Streak 5 | . 2 2 2 3 5 3 5 3 . 5 Combat Bots Only 5 | . 2 2 1 3 5 3 5 3 . 5 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . 1 . . . 1 . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Damage Taken 7737 | . 467 49 76 83 1543 312 2639 575 . 1993 Core 950 | . 44 . 10 . 192 32 327 53 . 292 Absorbed by Shields 16 | . . . . . . . . 16 . . Core Remaining (%) 86 | 100 . 82 97 . 65 . . . . . Volleys Fired 351 | . 25 5 8 14 121 22 81 21 1 53 Largest 2 | . 2 2 2 2 2 2 2 1 1 2 Hottest 136 | . 60 120 107 119 119 136 96 48 48 120 Shots Fired 420 | . 38 6 16 20 124 29 82 21 1 83 Gun 106 | . 38 5 8 . 17 . . . . 38 Cannon 300 | . . . 8 20 107 29 79 17 1 39 Launcher . | . . . . . . . . . . . Special 14 | . . 1 . . . . 3 4 . 6 Kinetic 247 | . 25 5 8 14 62 . 79 17 1 36 Thermal 125 | . . 1 8 6 62 29 . . . 19 Explosive . | . . . . . . . . . . . Electromagnetic 15 | . 13 . . . . . . . . 2 Phasic 20 | . . . . . . . . . . 20 Robot Hit Streak 52 | . 35 7 9 14 52 28 29 18 . 30 Robot Miss Streak 2 | . 1 . 1 1 2 . 2 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 409 | . 36 6 11 18 133 29 85 20 . 71 Core Hits 153 | . 15 3 5 9 55 10 29 10 . 17 Critical Hits 14 | . . 1 . . 4 4 2 . . 3 Critical Kills 6 | . . 1 . . 1 2 1 . . 1 Critical Parts Destroyed 6 | . . . . . 3 2 1 . . . Melee Attacks 33 | . . . . . 19 1 13 . . . Impact 22 | . . . . . 19 . 3 . . . Slashing 11 | . . . . . . 1 10 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9427 | . 446 64 166 446 3028 614 2370 438 . 1855 Guns 1736 | . 357 40 116 . 232 . . . . 991 Cannons 6580 | . . . 50 446 2246 573 1963 438 . 864 Explosions 72 | . 72 . . . . . . . . . Melee 998 | . . . . . 550 41 407 . . . Ramming 17 | . 17 . . . . . . . . . Kinetic 4998 | . 187 40 50 296 1222 . 1963 438 . 802 Thermal 2573 | . 30 24 116 150 1256 573 . . . 424 Explosive . | . . . . . . . . . . . Electromagnetic 247 | . 212 . . . . . . . . 35 Impact 596 | . . . . . 550 . 46 . . . Slashing 402 | . . . . . . 41 361 . . . Piercing . | . . . . . . . . . . . Phasic 594 | . . . . . . . . . . 594 Highest Corruption 5 | . . . . . . . 4 5 5 . Average Corruption 4 | . . . . . . . 3 4 5 . Corruption Purged . | . . . . . . . . . . . Effects 39 | . . . . . . . 8 29 2 . Message Errors 11 | . . . . . . . 2 9 . . Matter Fused 12 | . . . . . . . 4 8 . . Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 7 | . . . . . . . 1 5 1 . Data Loss (minor) 5 | . . . . . . . . 4 1 . Targeting Errors 3 | . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 213 | . 5 . . 4 106 15 77 . . 6 Projectiles 84 | . . . . 4 17 15 42 . . 6 Explosions 5 | . 5 . . . . . . . . . Melee 124 | . . . . . 89 . 35 . . . Knockbacks 36 | . . . . 2 15 . 12 6 . 1 Impact 1 | . . . . . 1 . . . . . Kinetic 34 | . . . . 2 13 . 12 6 . 1 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 95 | . 95 . . . . . . . . . Shots 3 | . 3 . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . Highest Temperature 418 | . 149 52 72 237 262 401 418 54 . 288 Average Temperature 96 | . 62 18 26 112 74 163 131 27 . 81 Received Heat Transfer 3379 | . 348 42 42 45 1134 126 783 267 . 592 Effects 6 | . . . . . . 2 4 . . . Energy Bleed 2 | . . . . . . 1 1 . . . Interference 3 | . . . . . . . 3 . . . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 2 . . . 3 . 1 . . . Impact Corruptions 7 | . . . . . 5 . 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 3 1 . . . . Heat Transferred 4207 | . 50 50 259 222 1924 1036 . . . 666 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Peak Influence 351 | . 198 50 164 191 351 174 . . . . Average Influence 86 | . 89 11 53 123 141 84 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 91 | 100 100 100 100 100 75 100 . . . . Level 1 8 | . . . . . 24 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 1 1 1 7 1 . . . . Investigation 5 | . 1 1 . 1 1 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 1 . 3 . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . . . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 7 2 18 8 46 6 24 6 . 35 Peak Tracking Total 19 | . 2 2 3 3 5 3 7 3 . 19 Tactical Retreats 11 | . . . . . 4 . 3 . . 4 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 4 | . . . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 4 | . 2 . . . . . 2 . . . Max in Single Turn 2 | . 2 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 8 | . 1 1 1 2 2 1 . . . . Terminals 5 | . 1 . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 3 1 2 8 12 3 . . . . Successful 18 | . . 1 1 6 10 . . . . . Failed 11 | . 3 . 1 2 2 3 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 3 . 2 2 . 3 . . 8 . Terminals 12 | . 3 . 2 2 2 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . . . 10 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . 1 1 . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . . . . 9 . . . . . Scan Component 5 | . . . . . 5 . . . . . Repair 4 | . . . . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . Insert Component 3 | . . . . 3 . . . . . . Analyze 3 | . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 2 2 1 . . . . Full Trace Events 5 | . 1 . . 2 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . Time 70 | . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Total Allies 11 | . . . . . . . . . 11 . Largest Group 11 | . . . . . . . . . 11 11 Highest-Rated Group 453 | . . . . . . . . . 453 453 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 90 | . . . . . . . . . . 90 Total Damage 1964 | . . . . . . . . . . 1964 Kills 16 | . . . . . . . . . . 16 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Turns Passed 9822 | 67 403 823 685 256 1504 496 2092 889 1538 1069 Spaces Moved 4805 | 43 168 419 353 104 512 213 939 514 933 607 Core 13 | 10 1 . . . . . 2 . . . Treads 4060 | . 101 419 353 104 512 213 801 362 933 262 Legs 732 | 33 66 . . . . . 136 152 . 345 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 150 180 170 170 170 170 170 150 160 116 Average Speed 167 | 103 169 180 170 170 173 170 189 157 160 138 Slowest Speed 750 | 120 500 180 210 170 210 170 750 180 160 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 28 80 38 12 72 4 89 69 86 83 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . 3 3 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . 21 . 3 1 6 . 2 1 . 5 Melee . | . . . . . . . . . . . Projectile 18 | . . . 3 1 6 . 2 1 . 5 AOE 21 | . 21 . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Total 6112 | 62 251 483 421 165 967 316 1146 573 978 750 Wait 624 | 4 30 40 35 35 277 56 84 14 35 14 Move 4795 | 42 167 418 352 103 511 212 938 513 932 607 Hop . | . . . . . . . . . . . Pick Up 111 | 8 13 11 8 4 15 9 10 11 5 17 Fast Attach 12 | 6 . . 1 . 2 . . . . 3 Attach 61 | 1 5 . 3 2 8 4 13 8 1 16 Detach 12 | . . . . . 3 1 1 1 . 6 Swap 49 | 1 2 4 6 2 4 7 5 2 1 15 Drop 60 | . 5 5 8 5 7 4 1 3 3 19 Fire 351 | . 25 5 8 14 121 22 81 21 1 53 Melee 33 | . . . . . 19 1 13 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . 4 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Discovered exit to Mines (range 14) 471 | -10/Materials | Entered Mines 482 | -10/Mines | Met a Derelict bent on vengeance 600 | -10/Mines | Identified exit to Materials 600 | -10/Mines | Discovered exit to Materials (range 9) 907 | -10/Mines | Discovered exit to Materials (range 15) 1147 | -10/Mines | Met a Derelict shopkeep closing up shop 1294 | -10/Mines | Entered Materials 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -9/Materials | Identified exit to Materials 1979 | -9/Materials | Entered another Materials area 1979 | -8/Materials | Evolved 2 slots: Utility x2 2004 | -8/Materials | Identified exit to Storage 2004 | -8/Materials | Discovered exit to Storage (range 12) 2235 | -8/Materials | Entered Storage 2353 | -8/Storage | Identified exit to Factory 2935 | -8/Storage | Repaired Pulse Rifle 2949 | -8/Storage | Repaired Lrg. Storage Unit 3039 | -8/Storage | Repaired Arm. Treads 3060 | -8/Storage | Repaired Arm. Treads 3240 | -8/Storage | Garrison activated, responded to threat 3739 | -8/Storage | Entered Factory 3739 | -7/Factory | Evolved 2 slots: Utility x2 4126 | -7/Factory | Identified exit to Lower Caves 4126 | -7/Factory | Discovered exit to Lower Caves (range 19) 4235 | -7/Factory | Entered Lower Caves 4608 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5098 | -7/Lower Caves | Encountered a Warlord checkpoint 5206 | -7/Lower Caves | Identified exit to Lower Caves 5206 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 5244 | -7/Lower Caves | Learned Factory non-interactive machine intel 5430 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5610 | -7/Lower Caves | Learned 8 Factory zone layouts 5914 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5917 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5980 | -7/Lower Caves | Core integrity fell below 50% 6021 | -7/Lower Caves | Found Prototype Special Weapon 6022 | -7/Lower Caves | Lost 8 parts (1p1n3u3w) 6023 | -7/Lower Caves | Identified Molecular Deconstructor 6327 | -7/Lower Caves | Entered another Lower Caves area 6327 | -7/Lower Caves | Spotted B-75 Beast 6554 | -7/Lower Caves | Destroyed B-75 Beast 6619 | -7/Lower Caves | Build established: Scavenger-Mutant 6984 | -7/Lower Caves | Learned Factory emergency access door positions 7133 | -7/Lower Caves | Identified exit to Zion 7133 | -7/Lower Caves | Discovered exit to Zion (range 4) 7216 | -7/Lower Caves | Entered Zion 7258 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7272 | -7/Zion | System corruption cleaned by Quarantine Array 7366 | -7/Zion | Identified exit to Proximity Caves 7366 | -7/Zion | Discovered exit to Proximity Caves (range 16) 7637 | -7/Zion | Build established: Hacker-Mutant 7677 | -7/Zion | Gained Derelict followers 7812 | -7/Zion | Given A8's code to call for help 8302 | -7/Zion | Imprinted 8304 | -7/Zion | Declared Zion's savior 8606 | -7/Zion | Build established: Messiah-Mutant 8684 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8691 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8706 | -7/Zion | Opened final containment barrier to the Deep Caves 8733 | -7/Zion | Identified exit to Deep Caves 8733 | -7/Zion | Discovered exit to Deep Caves (range 3) 8733 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8754 | -7/Zion | Entered Deep Caves 8754 | -7/Deep Caves | Accompanied by 11 allies 8921 | -7/Deep Caves | Attacked by Z-Imprinter 8937 | -7/Deep Caves | Allies destroyed Z-Imprinter 9132 | -7/Deep Caves | Z-Facility disabled 9158 | -7/Deep Caves | Found Prototype Protection 9198 | -7/Deep Caves | Build established: Hacker-Mutant 9373 | -7/Deep Caves | Identified Zio. Weapon Casing 9435 | -7/Deep Caves | Found Prototype Protection 9437 | -7/Deep Caves | Identified Zio. Heavy Carapace 9721 | -7/Deep Caves | Spotted as-11456 9747 | -7/Deep Caves | Core integrity fell below 20% 9798 | -7/Deep Caves | Destroyed as-11456 9807 | -7/Deep Caves | Triggered Deep Caves wall 9823 | -7/Deep Caves | Destroyed by as-72902 with Assembled Blade Last Messages --------------- 09789_ Entropy package works its way towards as-11456 core. 09790_ 0O-FJ2(g) core destabilizing. 09792_ 0O-FJ2(g) core entropy levels peaking. 09792_ 0O-FJ2(g) destroyed. 09792_ Entropy package works its way towards as-11456 core. 09793_ as-11456 core destabilizing. 09794_ Zio. Biocell destroyed. 09795_ as-11456 core entropy levels peaking. 09796_ as-11456 core destabilizing. 09798_ as-11456 core entropy levels peaking. 09798_ as-11456 destroyed. 09803_ Acquired 70 matter. 09807_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 09815_ as-64174 destroyed. 09815_ Switching to secondary target: as-68446. 09817_ Zio. Phaser-S destroyed. 09818_ Destroyed Asb. Hover Unit. 09818_ Zio. Phaser-S destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????## | | ????????? ????????????????## | | ????????? ????### | | ????????# !g ##????? | | ????????? #????? | | ????????# #???#? | | ????????# b * #?## ? | | ????????? ! #?# # | | ?????????"a b * * #?# # | | ?????????" a ### | | ?????????" a l ## "" | | ?????????" * ## "" | | ????????""a ! ## " | | ????????# "# | | ????????" a ! ## | | ????????"aa !! s ## | | ????????"@aa = | | ????????""" = | | ????????" = s | | ????????"" ### | | ????????" #?## | | ????????"" ##??# | | ????????" # # "#??# | | ????????" #### ## ## ###??# | | ????????""" ###??# ## ####????## | | ?????????" ????#### #????????# | | ?????????######????????#?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 27 Energy Capacity 1100 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 31 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Are We The Baddies? Deconstruction Help From High Places Robot Respite Signs Are For Wimps That's One Door That Should Stay Closed The One Challenges ------------ None Game ------ Seed GatlingVariableHammer Manual? 0 Play Time 01:40:27 Cumulative 89.8 hours Start 2020.01.27 @ 17:00:01 End 2020.01.27 @ 18:58:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 1 Adventurer 0 Explorer 17 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 5 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e9cfdfb-5a24-40d7-93b4-cec26ba4c207