Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 23:00:16 Player: Millea Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (916) 916 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2346 Bonus ------- None Cogmind --------- Core Integrity 365/400 Matter 169/300 Energy 160/160 System Corruption 0% Temperature Cool (23) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Core Shielding Medium Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (15) --- Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Hacking Suite Beam Cannon Beam Cannon Assault Rifle Autogun Improved Light Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Core Shielding Medium Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Hacking Suite Beam Cannon Beam Cannon Assault Rifle Autogun Light Cannon Shock Bomb Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 26 | 6 12 8 . Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 5 . Device 4 | . 3 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 9 | 2 5 2 . Energy Gun 4 | 2 2 . . Energy Cannon 3 | . 3 . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 98 100 Engine 11 | . 14 2 . Core 1 | . . 8 11 Treads 26 | . 28 22 22 Device 12 | . 13 10 11 Storage 13 | . 14 11 11 Protection 4 | . . 21 22 Energy Gun 1 | . 1 . . Energy Cannon 21 | . 26 3 . Ballistic Gun 4 | . . 18 22 Naked Turns . | . . . . Heaviest Build 40 | 13 34 40 40 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 6 15 15 15 Average Carried 13 | 3 13 14 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 610 | 232 193 185 . Remotely . | . . . . Salvage Created 1441 | . 980 316 145 Parts 99 | . 59 29 11 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 31 | . 19 7 5 Guns 12 | . . 7 5 Cannons 19 | . 19 . . Classes Destroyed 9 | . 8 1 . Worker 1 | . 1 . . Builder 1 | . 1 . . Hauler 2 | . 2 . . Recycler 2 | . 1 1 . Operator 2 | . 1 1 . Watcher 3 | . 3 . . Swarmer 12 | . 6 3 3 Grunt 18 | . 13 3 2 Brawler 1 | . . 1 . Best Kill Streak 5 | . 4 3 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 90 | . 61 17 12 Missed 26 | . 16 7 3 Damage Taken 719 | . 490 136 93 Core 104 | . 69 23 12 Absorbed by Shields . | . . . . Redirected to Shielding 7 | . . 5 2 Regen/Repaired (Parts) 190 | . 89 101 . Core Remaining (%) 86 | 100 72 . . Volleys Fired 91 | . 62 22 7 Largest 2 | . 2 2 2 Hottest 120 | . 120 120 46 Shots Fired 183 | . 125 44 14 Gun 54 | . . 40 14 Cannon 129 | . 125 4 . Launcher . | . . . . Special . | . . . . Kinetic 54 | . . 40 14 Thermal 129 | . 125 4 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 8 6 Robot Miss Streak 11 | . 11 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 100 | . 65 27 8 Core Hits 45 | . 29 10 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1859 | . 1268 429 162 Guns 537 | . . 375 162 Cannons 1296 | . 1242 54 . Explosions . | . . . . Melee . | . . . . Ramming 26 | . 26 . . Kinetic 537 | . . 375 162 Thermal 1296 | . 1242 54 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . 29 . . Message Errors 3 | . 3 . . Matter Fused 8 | . 8 . . Heat Flow Errors 4 | . 4 . . Energy Discharges 4 | . 4 . . Data Loss (minor) 6 | . 6 . . Data Loss (major) 3 | . 3 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 12 | . 12 . . Projectiles 12 | . 12 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . 4 . . Targets Rammed 5 | . 5 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 278 | . 278 88 41 Average Temperature 83 | . 96 17 20 Received Heat Transfer 222 | . 177 18 27 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 9 . . Heat Transferred 2664 | . 2553 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 338 | . 309 338 178 Initial 130 | . . 130 58 Average 160 | . 155 214 88 Maximum Alert Level 1 | . 1 1 . Low Security (%) 56 | 100 55 51 100 Level 1 43 | . 44 48 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 6 2 . Investigation 7 | . 5 2 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 31 8 5 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 14 | . 9 5 . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 54 | . 33 21 . Successful 21 | . 14 7 . Failed 32 | . 18 14 . Catastrophic 5 | . 2 3 . Database Lockouts 1 | . 1 . . Manual 41 | . 28 13 . Terminals 44 | . 28 16 . Fabricators . | . . . . Repair Stations 8 | . 3 5 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 3 . Robot Analysis 7 | . 4 3 . Prototype ID Bank 4 | . 4 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 2 | . 2 . . Botnet 1 | . 1 . . Search 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 5 . Full Trace Events 9 | . 5 4 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 84 | . 26 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total 7 | . 4 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2523 | 81 1904 495 43 Spaces Moved 1278 | 52 990 221 15 Core 15 | 15 . . . Treads 1263 | 37 990 221 15 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 128 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 96 28 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1607 | 63 1187 335 22 Wait 148 | . 84 64 . Move 1275 | 51 989 220 15 Hop . | . . . . Pick Up 38 | 6 22 10 . Fast Attach 10 | 6 1 3 . Attach 4 | . 2 2 . Detach . | . . . . Swap 12 | . 9 3 . Drop 24 | . 13 11 . Fire 91 | . 62 22 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 5 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 10) 849 | -10/Materials | Discovered new exit (range 10) 1834 | -10/Materials | Central database locked down 1884 | -10/Materials | Repaired Beam Cannon 1986 | -10/Materials | Entered another Materials area 1986 | -9/Materials | Evolved 2 slots: Utility x2 2318 | -9/Materials | Repaired Lgt. Armor Plating 2351 | -9/Materials | Repaired Disposable Heat Sink 2402 | -9/Materials | Discovered new exit (range 13) 2476 | -9/Materials | Discovered new exit (range 4) 2481 | -9/Materials | Entered Mines 2524 | -9/Mines | Self-destructed Last Messages --------------- distance with a target, after which their hammer can quickly crush vital components and diminish the target's ability to operate. 02476_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02489_ T-07 Excavator is excavating. 02504_ C-30 ARC bursts open, deploying its payload. 02504_ S-10 Pest unfolds itself. 02505_ S-10 Pest destroyed. 02505_ Switching to secondary target: S-10 Pest. 02505_ S-10 Pest destroyed. 02506_ R-06 Scavenger collects Lgt. Ion Engine. 02511_ G-34 Mercenary destroyed. 02513_ Destroyed Flight Unit. 02518_ S-10 Pest destroyed. 02518_ Switching to secondary target: G-47 Trooper. 02521_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????####????????? | | ????????????????????????????????? ????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ???????????????????????????#####?# #??####??? | | ??????????????????????#%#### ### #?## ##?? | | ??????????????????????#=%@=![ ### #?? | | ??????????????????????##=### #?? | | ???????????????????????#%??#### #?? | | ???????????????????????#??????## ### #? | | ???????????????????????????????######?## #? | | ???????????????????????????????????????# #? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? ##? | | ??????????????????????????????????????? ##?? | | ??????????????????????????????????????? #??? | | ??????????????????????????????????????? ??? | | ??????????????????????????????????????? ??? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????? ?? | | ???????????????????????????????????????? ?? | | ????????????????????????????????????????# ?? | | ?????????????????????????????????????????##??? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTransmissionShotgun Manual? 0 Play Time 00:21:27 Cumulative 255.5 hours Start 2024.04.23 @ 22:10:52 End 2024.04.23 @ 23:00:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b720caf8-5a6b-4bc1-b4e2-4e2b77e753bf