Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.13 @ 20:29:59 Player: arkn Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (166) 830 Value Destroyed (6293) 6293 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 13313 Bonus ------- High Alert Combat Kills 61 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -591 Cogmind --------- Core Integrity 0/1150 Matter 24/300 Energy 240/240 System Corruption 6% Temperature Cool (12) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (3) --- Heavy Treads Compact Wheel > --- UTILITY (10) ----- Improved Coolant Injector Melee Analysis Suite Advanced Actuator Array Graphene Brace Advanced Thermal Shield > --- WEAPON (4) ------- Improved Plasma Cutter > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Long-range Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Large Matter Pod Improved Targeting Computer Improved Target Analyzer Improved Phase Shifter Graphene Brace Point Defense System > --- WEAPON ----------- Heavy Phase Cannon Coil Gun Coil Gun Power Maul > --- INVENTORY -------- Micro Fission Core Heavy Treads Flexi-carbon Leg Wheel Long-range Missile Launcher Tiamat Missile Launcher Advanced Datajack Improved Plasma Cutter Great Axe [Rating: 89] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 8 | . . . 1 1 . . 2 . . . . . 2 2 Weapon 2 | . . . . 1 . . . 1 . . . . . . Parts Attached 257 | 1 7 4 42 14 7 23 35 12 11 13 . 13 40 35 Power 26 | . . . 1 1 1 3 3 . 2 2 . 3 3 7 Engine 8 | . . . 1 . . 1 2 . . 1 . 3 . . Core 11 | . . . . 1 1 2 1 . 2 . . . 3 1 Reactor 7 | . . . . . . . . . . 1 . . . 6 Propulsion 54 | . 2 . 10 2 . 2 4 5 3 4 . 5 7 10 Treads 12 | . . . 5 2 . 2 1 . . . . . 1 1 Leg 25 | . 2 . 5 . . . . . 1 4 . 5 1 7 Wheel 2 | . . . . . . . . . . . . . . 2 Hover 9 | . . . . . . . 3 1 . . . . 5 . Flight 6 | . . . . . . . . 4 2 . . . . . Utility 100 | 1 2 2 16 6 5 9 14 4 2 3 . 3 22 11 Device 58 | 1 1 1 10 2 2 4 7 2 2 2 . 2 13 9 Storage 17 | . 1 1 4 2 1 1 3 . . . . . 4 . Processor 8 | . . . . 1 . . 1 1 . 1 . 1 2 1 Hackware . | . . . . . . . . . . . . . . . Protection 17 | . . . 2 1 2 4 3 1 . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 77 | . 3 2 15 5 1 9 14 3 4 4 . 2 8 7 Energy Gun 12 | . 1 . 1 . . 2 4 1 . 1 . 1 1 . Energy Cannon 3 | . . . . . . . . . 1 . . . 2 . Ballistic Gun 27 | . 1 1 6 2 . 3 3 1 2 3 . . 2 3 Ballistic Cannon 12 | . . . . 2 1 2 3 1 . . . 1 2 . Launcher 4 | . . . . . . 1 1 . 1 . . . . 1 Special Weapon 11 | . 1 . 8 1 . . . . . . . . . 1 Impact Weapon 3 | . . . . . . 1 1 . . . . . 1 . Slashing Weapon 3 | . . . . . . . 2 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . . . . . . 1 Unidentified Prototypes 11 | . . 1 . . . 3 2 2 . . . 1 . 2 Corrupted Parts 9 | . . . 1 . . . . . . 8 . . . . System Corruption 46 | . . . 3 . . . . . . 43 . . . . Parts Lost 122 | . . . 7 1 4 2 25 7 9 11 . 10 13 33 Power 14 | . . . 1 . 1 . 2 1 1 2 . 2 1 3 Propulsion 31 | . . . 2 . . 2 6 1 3 3 . 3 4 7 Utility 39 | . . . . 1 1 . 9 3 3 2 . 1 5 14 Weapon 38 | . . . 4 . 2 . 8 2 2 4 . 4 3 9 Highest Loss Streak 21 | . . . 5 1 2 1 21 3 6 5 . 5 5 21 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 98 97 87 96 86 68 78 76 80 77 84 57 Engine 3 | . 14 14 10 4 . . 6 2 . . . 3 . . Core 3 | . . . . 4 8 8 . . 2 . . . 9 1 Treads 7 | . . . 22 27 27 26 20 . . . . . 1 1 Leg 7 | . 28 28 10 . . . . . . 14 20 19 2 5 Hover 1 | . . . . . . . . 3 . . . . 6 2 Flight 2 | . . . . . . . . 5 13 . . . . . Device 12 | . 14 14 16 7 2 4 6 7 11 17 20 17 15 13 Storage 5 | . 14 14 14 9 11 9 7 6 . . . . 2 6 Processor 11 | . . . . 7 9 9 8 20 20 15 13 18 13 6 Protection 4 | . . . . 8 6 11 12 2 5 . . . 7 1 Energy Gun 2 | . 12 14 4 . . . 5 . . 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . 2 . . 5 2 Ballistic Gun 7 | . 14 5 8 20 . 8 3 3 11 11 20 8 3 1 Ballistic Cannon 2 | . . . . 3 20 7 4 . . . . 3 1 1 Impact Weapon 2 | . . . . . . 8 1 6 2 . . . 4 3 Slashing Weapon 3 | . . . . . . . 6 6 6 6 6 6 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 91 | 14 20 30 38 42 63 82 91 64 31 44 20 33 75 69 Greatest Support 70 | 20 20 20 69 69 69 69 69 20 18 50 20 50 45 70 Greatest Overweight (x) 20 | . . 1 1 . . 1 17 7 8 2 . 1 20 2 Average Overweight (x) 1 | . . . . . . . 1 3 2 . . . 2 . Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 20 20 5 5 5 5 10 10 Average Capacity 10 | 8 9 14 15 15 15 19 20 12 5 5 5 5 6 8 Most Carried 20 | 7 10 15 15 15 15 20 20 5 5 5 4 5 10 10 Average Carried 8 | 6 9 13 14 13 11 18 17 3 4 3 4 4 6 7 Final Capacity 20 | 8 10 15 15 15 15 20 20 5 5 5 5 5 10 5 Final Carried 20 | 7 10 15 15 15 12 20 3 5 1 4 4 5 7 4 Class Distribution -------------------- 48% | Mutant 17% | Scavenger-Gunner 16% | Scavenger-Mutant 5% | Gunner 4% | Derelict-Gunner 3% | Scavenger-Gladiator 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 5461 | 218 359 64 477 272 497 727 347 246 153 338 . 548 725 490 Remotely 158 | . . . . . . . 158 . . . . . . . Salvage Created 6181 | 102 360 28 432 129 244 597 474 279 245 672 . 572 1246 801 Parts 305 | 5 34 4 23 6 26 33 26 1 11 32 . 20 55 29 Haulers Intercepted 5 | . 1 . . . . 4 . . . . . . . . Recyclers Shooed 7 | 1 1 1 2 . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 9 21 . 14 . . Prevented 10 | . . . . . . . . . . 10 . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 141 | . 8 2 10 5 20 10 13 6 9 11 . 9 19 19 Melee 8 | . . . . . 2 . . 1 1 . . . 2 2 Guns 58 | . 8 2 9 5 . 3 7 . 3 7 . 9 2 3 Cannons 50 | . . . . . 18 7 2 . . 3 . . 14 6 AOE 16 | . . . . . . . 4 . 5 . . . . 7 Classes Destroyed 17 | 2 7 . 1 1 . . 1 . 1 . . 1 3 . Worker 3 | . 1 . . . . . 1 . . . . . . 1 Builder 6 | . 1 . . . . 1 . . . . . . 2 2 Tunneler 2 | 1 . . . . . 1 . . . . . . . . Hauler 5 | . 1 . . . . 4 . . . . . . . . Recycler 3 | 1 . . . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 2 | . 2 . . . . . . . . . . . . . Swarmer 44 | . 6 2 . 3 14 1 1 . 4 1 . 4 5 3 Cutter 1 | . . . . . . . . . . . . . 1 . Grunt 41 | . 2 . 4 1 5 1 5 2 3 5 . 2 2 9 Duelist 5 | . . . . . . . . . 1 1 . 1 . 2 Sentry 21 | . . . 6 . 1 6 5 . . 2 . . . 1 Hunter 9 | . . . . 1 . 2 1 . . 2 . . 1 2 Programmer 18 | . . . . . . . 1 4 1 . . . 10 2 Behemoth 1 | . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 4 2 3 3 7 2 8 2 4 5 . 4 4 6 Combat Bots Only 7 | . 3 2 3 3 7 2 7 2 4 5 . 4 4 5 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 2 1 3 1 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . 3 . . . . 2 Melee 1 | . . . . . 1 . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1754 | . 38 11 88 19 174 84 538 62 49 109 . 78 156 348 Missed 510 | . 11 2 21 6 48 18 153 23 17 30 . 24 41 116 Damage Taken 18230 | . 252 71 924 155 1333 913 4124 730 635 1328 . 940 2385 4440 Core 3113 | . 69 26 81 36 146 99 681 158 106 219 . 161 176 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . 19 87 . . . . . . . Ignored by Resistances 213 | . . . . . . . . . . . . . . 213 Core Remaining (%) 56 | 100 . 62 79 . . 48 2 . . . . 24 82 . Volleys Fired 440 | 8 37 7 47 12 48 36 43 12 12 31 . 34 40 73 Largest 3 | 2 2 2 2 3 3 2 2 1 2 3 . 3 3 3 Hottest 212 | 70 100 70 140 100 144 96 100 69 105 178 . 94 212 180 Shots Fired 822 | 16 73 14 72 34 81 72 76 12 17 65 . 76 93 121 Gun 514 | 16 72 14 57 33 . 44 46 12 6 48 . 70 37 59 Cannon 273 | . . . . . 81 28 27 . 5 17 . 6 56 53 Launcher 16 | . . . . . . . 3 . 6 . . . . 7 Special 19 | . 1 . 15 1 . . . . . . . . . 2 Kinetic 558 | 8 36 7 32 33 81 72 54 . 6 36 . 76 36 81 Thermal 176 | 8 37 7 26 1 . . . 12 . 12 . . 40 33 Explosive 16 | . . . . . . . 3 . 6 . . . . 7 Electromagnetic 72 | . . . 14 . . . 19 . 5 17 . . 17 . Robot Hit Streak 20 | 4 11 2 13 16 9 12 20 8 11 14 . 9 13 16 Robot Miss Streak 6 | 2 5 4 2 3 6 3 3 2 1 1 . 3 3 4 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . Secondary Targets 5 | . . . 2 . . . 1 . . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . 1 . 1 Shots Hit Robots 581 | 9 40 12 53 20 44 60 56 22 15 49 . 39 75 87 Core Hits 267 | 4 20 2 19 11 19 19 34 4 21 23 . 18 26 47 Critical Kills 4 | . . . . . . . . . 1 . . 1 . 2 Critical Parts Destroyed 24 | . 1 . . . . 3 . 5 . . . 1 9 5 Critical Strikes 48 | . 4 . 3 . 1 4 1 7 1 2 . 2 9 14 Burn 8 | . 3 . 2 . . . . 2 . 1 . . . . Destroy 12 | . 1 . . . . . . . . . . 2 3 6 Blast 6 | . . . . . 1 1 1 . . . . . . 3 Corrupt 2 | . . . 1 . . . . . . 1 . . . . Smash 18 | . . . . . . 3 . 5 1 . . . 6 3 Sever 2 | . . . . . . . . . . . . . . 2 Melee Attacks 152 | . . 7 . . . 19 13 30 11 2 . 5 51 14 Impact 89 | . . . . . . 19 1 22 3 . . . 36 8 Slashing 56 | . . . . . . . 12 8 8 2 . 5 15 6 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 22 | . . 7 . . . 6 . 1 . . . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17618 | 86 512 63 691 323 1275 1592 1647 937 1275 1275 . 820 2958 4164 Guns 5776 | 86 512 62 604 305 . 388 612 212 157 809 . 807 460 762 Cannons 5474 | . . . . . 1257 525 616 . 28 466 . 13 1366 1203 Explosions 3163 | . . . . . . . 419 . 902 . . . . 1842 Melee 3028 | . . . . . . 679 . 725 188 . . . 1116 320 Ramming 68 | . . 1 10 18 18 . . . . . . . 16 5 Kinetic 7503 | 37 276 26 334 305 1257 913 992 . 157 660 . 820 486 1240 Thermal 4077 | 49 236 36 202 . . . 62 212 . 149 . . 1142 1989 Explosive 1869 | . . . . . . . 357 . 902 . . . . 610 Electromagnetic 1073 | . . . 145 . . . 236 . 28 466 . . 198 . Impact 2283 | . . . . . . 679 . 725 108 . . . 537 234 Slashing 745 | . . . . . . . . . 80 . . . 579 86 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 43 | . . . 4 . . . 3 . . 43 43 43 11 6 Average Corruption 24 | . . . 3 . . . 2 . . 40 43 43 7 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . 2 2 . . . . . Effects 249 | . . . 7 . . . 10 . . 66 7 98 55 6 Message Errors 59 | . . . . . . . 2 . . 20 1 20 13 3 Matter Fused 65 | . . . 1 . . . 2 . . 10 3 29 19 1 Heat Flow Errors 20 | . . . 2 . . . . . . 5 . 7 4 2 Energy Discharges 30 | . . . . . . . 2 . . 12 1 11 4 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . 1 . 1 . . Data Loss (minor) 29 | . . . 2 . . . . . . 7 2 9 9 . Data Loss (major) 13 | . . . 2 . . . 2 . . 5 . 3 1 . Misfires 14 | . . . . . . . 2 . . 2 . 8 2 . Alerts 6 | . . . . . . . . . . 2 . 2 2 . Weapon Failures 10 | . . . . . . . . . . 2 . 8 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1531 | . . . . . 80 197 13 333 27 . . . 541 340 Projectiles 167 | . . . . . 80 . 11 . . . . . 51 25 Explosions 302 | . . . . . . . 2 . 27 . . . . 273 Melee 1062 | . . . . . . 197 . 333 . . . . 490 42 Knockbacks 37 | . . . . . 17 3 3 5 . . . . 6 3 Impact 9 | . . . . . . 2 . 4 . . . . 3 . Kinetic 25 | . . . . . 16 1 3 . . . . . 2 3 Secondary 3 | . . . . . 1 . . 1 . . . . 1 . Self-Inflicted Damage 596 | . . . . . . . 291 . 69 . . . . 236 Shots 12 | . . . . . . . 6 . 2 . . . . 4 Rammed 8 | . . . 3 2 2 . . . . . . . . 1 Targets Rammed 14 | . . 3 4 2 3 . . . . . . . 1 1 Kicked 5 | . . 3 1 . . . . . . . . . 1 . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 460 | 110 111 63 253 16 384 117 460 22 117 369 . 189 324 129 Average Temperature 87 | 46 32 32 53 9 110 36 159 10 44 165 . 90 100 32 Received Heat Transfer 3588 | . 30 . 339 27 432 216 1152 93 216 273 . 114 129 567 Effects 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Fried 30 | . . . 2 . 3 5 1 6 . 4 . . 9 . Impact Corruptions 32 | . . . . . 1 5 . 14 . . . . 11 1 Robots Melted 3 | . . . 1 . . . . 1 . . . . . 1 Combat Hostiles 3 | . . . 1 . . . . 1 . . . . . 1 Parts Melted 4 | . . . . . . . . 4 . . . . . . Heat Transferred 5843 | 148 925 111 1084 . . . 50 481 . 370 . . 1073 1601 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 637 | 10 266 90 132 220 637 408 355 130 . . . . 367 356 Initial 310 | . 6 51 . 39 13 310 115 73 . . . . 300 60 Average 164 | 6 97 45 73 128 372 290 200 50 . . . . 154 221 Maximum Alert Level 2 | . 1 . . 1 2 2 1 . . . . . 1 1 Low Security (%) 70 | 100 86 100 100 67 24 1 65 100 . . . . 86 56 Level 1 26 | . 13 . . 32 26 95 34 . . . . . 13 43 Level 2 3 | . . . . . 49 3 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 2 1 . 1 8 3 . 1 . . 9 1 Investigation 8 | . . . 2 . . . 4 . . . . . 2 . Extermination 8 | . . . . . . . 1 2 . . . . 4 1 Reinforcement 9 | . 2 . . 1 . 1 1 1 . . . . 3 . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . 3 . . 1 . . 1 1 . . . . . 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . 1 . Times Spotted 202 | . 18 3 12 10 22 11 21 14 13 12 . 10 25 31 Peak Tracking Total 9 | . 5 3 4 5 7 2 9 4 4 6 . 4 6 7 Tactical Retreats 16 | . 3 1 . 2 2 1 . . 3 2 . 1 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . . . 1 . . . 1 . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 16 | . . . . 1 . . 6 . . . . . 1 8 Max in Single Turn 6 | . . . . 1 . . 6 . . . . . 1 5 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 35 | . 5 . 4 3 3 5 4 1 1 . 2 1 6 . Terminals 22 | . 4 . 4 1 3 4 1 . . . . 1 4 . Fabricators 3 | . . . . . . . 2 . . . . . 1 . Repair Stations 2 | . . . . 1 . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 1 . . . . . 1 . Total Hacks 94 | . 13 . 12 8 7 11 9 1 1 . 19 1 12 . Successful 48 | . 6 . 7 5 2 4 1 . 1 . 19 1 2 . Failed 46 | . 7 . 5 3 5 7 8 1 . . . . 10 . Catastrophic 12 | . . . 1 . 1 1 5 1 . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 56 | . 9 . 12 4 5 10 8 . . . . . 8 . Terminals 54 | . 10 . 12 4 7 10 3 . . . . 1 7 . Fabricators 7 | . . . . . . . 4 . . . . . 3 . Repair Stations 4 | . . . . 3 . . . 1 . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 2 . . . . . 2 . Terminal Hacks 30 | . 3 . 3 . 1 2 . . 1 . 19 1 . . Record 1 | . . . . . . . . . . . . 1 . . Part Schematic 9 | . . . . . . . . . . . 9 . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 12 | . 2 . 4 2 1 1 1 . . . . . 1 . Terminals 11 | . 2 . 4 2 1 1 . . . . . . 1 . Track 1 | . . . 1 . . . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Operators 5 | . 1 . 1 1 . 1 . . . . . . 1 . Override 1 | . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 4 2 3 4 4 1 . . . . 7 . Full Trace Events 10 | . 1 . 2 . 1 1 3 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . 3 . . . . . . . 1 . . . . Non-combat 2 | . . 2 . . . . . . . . . . . . Combat 2 | . . 1 . . . . . . . 1 . . . . Robot Hacks Applied 3 | . . 3 . . . . . . . . . . . . parse_system 2 | . . 2 . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 1 1 . Autooverrided 1 | . . . . . . . . . . 1 . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . . . . . . . . . 1 . 2 . . Largest Group 2 | . . . . . . . . . . . . 2 1 . Highest-Rated Group 177 | . . . . . . . . . . . . 177 81 . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 81 . Total Orders 3 | . . . . . . . . . . . . . 3 . STAY 1 | . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . 2 . Ally Attacks 14 | . . . . . . . . . . . . 14 . . Total Damage 557 | . . . . . . . . . . . . 557 . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 2 . 3 . . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 16746 | 66 815 884 1073 461 772 1431 961 1039 2339 1267 112 1731 2902 893 Spaces Moved 8165 | 35 533 444 504 227 380 681 306 363 1185 741 94 1154 1116 402 Core 420 | . . . . . . . 4 86 266 . . . 49 15 Treads 2244 | . . . 356 227 380 681 293 . . . . . 164 143 Legs 3675 | 35 533 444 148 . . . . . 121 727 94 1154 247 172 Wheels 6 | . . . . . . . . . . . . . . 6 Hover 886 | . . . . . . . 9 155 . . . . 656 66 Flight 934 | . . . . . . . . 122 798 14 . . . . Fastest Speed 37 | 120 120 120 120 160 160 160 176 37 114 120 120 120 120 50 Average Speed 174 | 120 120 187 164 160 160 168 248 232 189 154 120 137 222 143 Slowest Speed 1050 | 120 120 190 240 160 160 240 900 480 450 207 120 190 1050 260 Overloaded Moves 293 | . . . . . . . . 115 178 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 70 84 44 21 49 60 15 10 93 83 74 99 29 12 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . 2 . . . . . . 4 2 . 1 . . Spaces Dug 85 | . 1 . 7 1 . 8 12 10 5 2 . 5 30 4 Terrain Destroyed 352 | . 1 . 7 1 . 11 75 10 74 3 . 15 52 103 Melee 74 | . . . . . . 8 12 10 5 2 . 5 28 4 Projectile 67 | . 1 . 7 1 . 3 5 . . 1 . 10 24 15 AOE 208 | . . . . . . . 58 . 69 . . . . 81 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Total 9648 | 44 639 476 649 298 473 879 419 501 1239 797 93 1229 1349 563 Wait 387 | . 35 5 22 20 30 82 6 72 17 1 . 12 58 27 Move 8148 | 34 532 443 503 226 376 680 305 362 1184 740 93 1153 1115 402 Hop . | . . . . . . . . . . . . . . . Pick Up 137 | 1 14 6 16 11 3 21 9 9 4 9 . 2 24 8 Fast Attach 88 | 1 . . 4 . 1 4 6 9 4 7 . 9 20 23 Attach 75 | . 1 . 11 3 5 4 19 2 6 5 . 1 11 7 Detach 11 | . . . 2 . 2 2 . 2 . . . . 2 1 Swap 94 | . 6 4 27 11 1 15 10 1 1 1 . 3 9 5 Drop 105 | . 14 1 13 13 4 16 8 8 2 1 . 4 19 2 Fire 440 | 8 37 7 47 12 48 36 43 12 12 31 . 34 40 73 Melee 143 | . . 7 . . . 19 13 24 9 2 . 5 50 14 Ram . | . . . . . . . . . . . . . . . Kick 5 | . . 3 1 . . . . . . . . . 1 . Crush 9 | . . . 3 2 3 . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / *Arm) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 67 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 199 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Entered Mines 1099 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1103 | -10/Mines | Found Prototype Device 1104 | -10/Mines | Identified Exp. Sensor Array 1224 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1500 | -10/Mines | Discovered new exit (range 9) 1766 | -10/Mines | Entered Materials 1766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1885 | -9/Materials | Lost 5 parts (1p2n2w) 2516 | -9/Materials | Discovered new exit (range 15) 2839 | -9/Materials | Entered another Materials area 2839 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3170 | -8/Materials | Build established: Scavenger-Gunner 3298 | -8/Materials | Identified exit to Garrison 3300 | -8/Materials | Entered Garrison 3350 | -8/Garrison | Triggered checkpoint 3470 | -8/Garrison | Triggered checkpoint 3504 | -8/Garrison | Build established: Gunner 3518 | -8/Garrison | Destroyed 7 combat bots 3548 | -8/Garrison | Triggered checkpoint 3662 | -8/Garrison | Discovered new exit (range 10) 3676 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3948 | -8/Garrison | Identified exit to Materials 3964 | -8/Garrison | Build established: Mutant 4072 | -8/Garrison | Entered Materials 4657 | -8/Materials | Discovered new exit (range 6) 4826 | -8/Materials | Core integrity fell below 50% 5289 | -8/Materials | Discovered new exit (range 8) 5356 | -8/Materials | Discovered new exit (range 3) 5503 | -8/Materials | Entered Factory 5503 | -7/Factory | Evolved 2 slots: Utility x2 6196 | -7/Factory | Discovered new exit (range 7) 6317 | -7/Factory | Garrison activated, responded to threat 6335 | -7/Factory | Discovered new exit (range 9) 6358 | -7/Factory | Core integrity fell below 50% 6381 | -7/Factory | Core integrity fell below 20% 6420 | -7/Factory | Destroyed 7 combat bots 6421 | -7/Factory | Lost 21 parts (2p4n8u7w) 6464 | -7/Factory | Entered another Factory area 6464 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7033 | -6/Factory | Lost 3 parts (2u1w) 7444 | -6/Factory | Spotted B-75 Beast 7461 | -6/Factory | Discovered new exit (range 8) 7503 | -6/Factory | Entered Lower Caves 7675 | -6/Lower Caves | Encountered a Warlord checkpoint 7836 | -6/Lower Caves | Lost 3 parts (2n1u) 8637 | -6/Lower Caves | Discovered new exit (range 10) 8649 | -6/Lower Caves | Build established: Gunner 9113 | -6/Lower Caves | Learned Factory emergency access door positions 9142 | -6/Lower Caves | Build established: Derelict-Gunner 9632 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 9842 | -6/Lower Caves | Entered another Lower Caves area 9893 | -6/Lower Caves | Build established: Mutant 9921 | -6/Lower Caves | System corruption reached 10% 9936 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 9973 | -6/Lower Caves | System corruption reached 30% 10144 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10174 | -6/Lower Caves | Core integrity fell below 50% 10269 | -6/Lower Caves | Build established: Scavenger-Gunner 10269 | -6/Lower Caves | Encountered a Warlord checkpoint 10367 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10393 | -6/Lower Caves | Learned 8 Factory zone layouts 10403 | -6/Lower Caves | Lost 4 parts (1p1u2w) 10673 | -6/Lower Caves | Build established: Scavenger-Mutant 10784 | -6/Lower Caves | Discovered new exit (range 14) 10789 | -6/Lower Caves | Learned Factory emergency access door positions 11109 | -6/Lower Caves | Entered Data Miner 11109 | -6/Data Miner | Discovered new exit (range 6) 11132 | -6/Data Miner | Met Data Miner 11167 | -6/Data Miner | Build established: Scavenger-Gunner 11192 | -6/Data Miner | Received God Mode back door access code from Data Miner 11221 | -6/Data Miner | Entered Proximity Caves 11223 | -5/Proximity Caves | Spotter reported a threat 11224 | -5/Proximity Caves | Spotter reported a threat 11928 | -5/Proximity Caves | Lost 5 parts (2p3w) 12156 | -5/Proximity Caves | Build established: Scavenger-Mutant 12157 | -5/Proximity Caves | Spotted B-75 Beast 12217 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 12549 | -5/Proximity Caves | Escorted by Enhanced Grunt 12560 | -5/Proximity Caves | Rewired B-75 Beast 12686 | -5/Proximity Caves | Found Prototype Device 12686 | -5/Proximity Caves | Identified Exp. Thermal Shield 12907 | -5/Proximity Caves | Discovered new exit (range 9) 12914 | -5/Proximity Caves | Learned location of Warlord (-4) 12952 | -5/Proximity Caves | Entered Factory 12952 | -5/Factory | Accompanied by 1 ally 12952 | -5/Factory | Evolved 2 slots: Utility x2 12953 | -5/Factory | Identified exit to Upper Caves 12954 | -5/Factory | Identified exit to Factory 13089 | -5/Factory | Destroyed Beast 6a 13471 | -5/Factory | Lost 5 parts (2n2u1w) 13723 | -5/Factory | Build established: Scavenger-Gladiator 14357 | -5/Factory | Build established: Scavenger-Gunner 14907 | -5/Factory | Build established: Scavenger-Mutant 15245 | -5/Factory | Build established: Scavenger-Tank 15433 | -5/Factory | System corruption reached 10% 15622 | -5/Factory | Discovered exit to Factory (range 47) 15731 | -5/Factory | Build established: Scavenger-Gunner 15854 | -5/Factory | Entered another Factory area 15854 | -4/Factory | Evolved 2 slots: Utility x2 15855 | -4/Factory | Identified exit to Armory 15991 | -4/Factory | Lost 4 parts (1n2u1w) 16138 | -4/Factory | Lost 3 parts (1p1u1w) 16172 | -4/Factory | Discovered new exit (range 12) 16437 | -4/Factory | Core integrity fell below 50% 16455 | -4/Factory | Core integrity fell below 20% 16485 | -4/Factory | Lost 21 parts (1p5n9u6w) 16723 | -4/Factory | Build established: Mutant 16747 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 16641_ Acquired Imp. Coolant Injector. 16649_ Acquired Com. Wheel. 16658_ System corrupted: Matter fused (-5). 16678_ 0Z4W|WHP/HQAAWTKQGWK TM1WEGZMVRSBH3=MZQY 16717_ Machine disabled. 16725_ The unstable cave ceiling collapses. 16731_ Penetrated by Slug. 16731_ Slug penetrates Machine. 16735_ G-67 Veteran Flexi-carbon Leg severed. 16738_ G-67 Veteran Field Laser severed. 16738_ Great Axe destroyed. 16740_ Slug penetrates Machine. 16741_ Slammed into G-67 Veteran. 16742_ Penetrated by Slug. 16742_ Imp. Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????######???????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????# ######### | | ??????????????????################## # # | | ??????????????????#"""""""""""""""## # # | | ??????????????????#" " """ "" " ;# # # | | ??????????????????#" g "## # + | | ??????????????????# g[ Y ## # # | | ??????????????????#######@;/;####### + # | | ???????????????????????# =g #?????# # # | | ???????????????????????# YY #?????######## #### | | ??????????????????????? ???????????# #??? | | ?????????????????????? > ?????????+ +??? | | ????????????????????? ????????# #??? | | ???????????????????? #??????# #??? | | ??????????????????? "# #" #??????# #??? | | ??????????????????" "## ##" "#??????# #??? | | ??????????????????"" "?" "?" ""#??????# #??? | | ?????????????????#"[[ ?? ???[["#??????# ??? | | ??????????????????"[[??? ????["???????# ??? | | ??????????????????"[???? ????????????# "??? | | ??????????????????"?????? ?????????????# "??? | | ?????????????????????????+++##????????????# "??? | | ??????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+????+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 80 Energy Generation 37 Energy Capacity 475 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 1050 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 66 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 17 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerConcussiveBlade Manual? 0 Play Time 03:05:22 Cumulative 108.6 hours Start 2024.01.13 @ 07:18:47 End 2024.01.13 @ 20:29:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cc54398-77c8-4b13-8bf7-77e103f8bcd1