Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 20:54:03 Player: Cryptic Seer Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (167) 835 Value Destroyed (6480) 6480 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2409) 2409 TOTAL SCORE: 12744 Bonus ------- High Alert Combat Kills 1472 Follower Combat Kills 37 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 169/300 Energy 14/275 System Corruption 0% Temperature Critical (587) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Target Analyzer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Heavy Laser Improved Light Cannon > --- INVENTORY (20) --- Cooled Ion Engine Deuterium Engine Improved Deuterium Engine Light Treads Advanced Treads High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (0) Launcher Guidance Computer Hardened Heavy Armor Plating Improved Shield Generator Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Field Recycling Unit (87) Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Deuterium Engine Light Treads High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Kinecellerator Hardened Heavy Armor Plating Medium Reactive Plating Improved Shield Generator Improved Shield Generator Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Field Recycling Unit Heavy Laser Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 156 | 6 9 41 16 23 19 19 23 Power 16 | 1 3 5 . 2 . 2 3 Engine 15 | 1 2 5 . 2 . 2 3 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 50 | 2 2 14 6 9 8 7 2 Treads 44 | 2 2 14 6 3 8 7 2 Leg 6 | . . . . 6 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 47 | 1 2 8 8 8 4 5 11 Device 20 | . 1 5 5 3 2 1 3 Storage 7 | 1 1 1 2 1 . . 1 Processor 2 | . . 1 . . . . 1 Hackware 1 | . . . . . . 1 . Protection 17 | . . 1 1 4 2 3 6 Artifact . | . . . . . . . . Weapon 43 | 2 2 14 2 4 7 5 7 Energy Gun 5 | . . 2 . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 20 | 2 1 9 . 1 4 2 1 Ballistic Cannon 9 | . . 1 2 1 1 2 2 Launcher 9 | . 1 2 . 2 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 29 | . 1 4 6 7 1 3 7 Power 1 | . 1 . . . . . . Propulsion 12 | . . 1 5 4 . . 2 Utility 14 | . . 2 1 3 1 3 4 Weapon 2 | . . 1 . . . . 1 Highest Loss Streak 4 | . 1 2 4 3 1 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 86 98 93 86 98 94 79 Engine 9 | . 7 10 9 9 9 9 7 Treads 26 | . 27 33 30 11 35 35 25 Leg 4 | . . . . 14 . . . Device 11 | . . 9 21 19 9 5 3 Storage 10 | . 15 11 10 9 9 9 7 Processor 1 | . . 8 . . . . . Protection 7 | . . 3 2 3 17 15 18 Ballistic Gun 7 | . 21 14 . 2 7 9 2 Ballistic Cannon 7 | . . . 17 10 9 8 5 Launcher 2 | . 6 2 . 5 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 119 | 14 25 60 73 71 81 100 119 Greatest Support 82 | 40 40 60 80 60 80 80 82 Greatest Overweight (x) 7 | . . . 1 7 1 1 5 Average Overweight (x) . | . . . . 1 . . 2 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 18 | 7 8 18 20 20 20 20 20 Most Carried 20 | 5 9 20 20 20 20 20 20 Average Carried 17 | 1 6 15 18 19 19 19 17 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 20 | 3 7 20 20 20 20 20 17 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Matter Collected 5748 | 350 458 1156 600 1145 663 816 560 Remotely . | . . . . . . . . Salvage Created 4885 | 163 470 1499 583 760 552 712 146 Parts 302 | 14 31 87 30 44 41 49 6 Haulers Intercepted 7 | . 1 4 . . 2 . . Recyclers Shooed 4 | . 2 2 . . . . . Parts Field Recycled 103 | . . 18 24 52 . 9 . Retrieved Matter 423 | . . 41 143 204 . 35 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 138 | . 9 31 15 29 16 27 11 Guns 50 | . 7 27 . 4 3 4 5 Cannons 48 | . . . 12 16 8 10 2 AOE 40 | . 2 4 3 9 5 13 4 Classes Destroyed 19 | 3 4 4 1 4 1 . 2 Worker 7 | 2 3 2 . . . . . Builder 11 | . . 7 4 . . . . Tunneler 4 | 3 . . . . 1 . . Hauler 7 | . 1 4 . . 2 . . Recycler 2 | 1 . . 1 . . . . Mechanic 2 | . 1 . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 3 | . 1 1 1 . . . . Swarmer 23 | . . 7 . 3 5 8 . Cutter 2 | . . . . 2 . . . Grunt 63 | . 9 16 7 15 5 11 . Brawler 5 | . . 2 1 1 . 1 . Duelist 1 | . . . . 1 . . . Sentry 27 | . . 6 6 3 6 6 . Demolisher 2 | . . . . . . . 2 Specialist 1 | . . . . 1 . . . Hunter 3 | . . . 1 2 . . . Programmer 3 | . . . . 1 . 1 1 Assembled 8 | . . . . . . . 8 Best Kill Streak 13 | 2 5 11 5 5 6 13 7 Combat Bots Only 13 | . 3 6 3 5 5 13 7 Max Kills in Single Turn 6 | 1 1 2 5 2 6 3 4 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . 1 2 3 1 5 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Hostile Shots Fired 719 | . 56 157 105 107 78 110 106 Missed 184 | . 17 39 33 34 20 26 15 Damage Taken 8982 | . 507 1755 1003 1185 702 1183 2647 Core 1563 | . 181 209 176 177 28 52 740 Absorbed by Shields 938 | . . 6 276 406 140 . 110 Ignored by Resistances 120 | . . . . . . . 120 Regen/Repaired (Parts) 151 | . 44 . 107 . . . . Core Remaining (%) 48 | 100 27 47 . . . 21 . Volleys Fired 430 | 15 49 113 44 69 42 61 37 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 138 | 40 50 86 96 96 96 76 138 Shots Fired 834 | 30 97 225 82 134 78 124 64 Gun 478 | 30 92 205 . 27 28 63 33 Cannon 282 | . . 4 80 79 48 48 23 Launcher 74 | . 5 16 2 28 2 13 8 Special . | . . . . . . . . Kinetic 696 | 30 92 159 80 106 76 111 42 Thermal 43 | . . 29 . . . . 14 Explosive 74 | . 5 16 2 28 2 13 8 Electromagnetic 21 | . . 21 . . . . . Robot Hit Streak 23 | 6 14 23 13 10 8 7 6 Robot Miss Streak 8 | 2 2 8 4 4 3 4 6 Penetration Max 1 | . . . 1 1 1 . . Secondary Targets 7 | . 3 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 495 | 19 63 145 50 67 45 65 41 Core Hits 283 | 7 31 68 31 49 28 36 33 Critical Kills 3 | . . 1 . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 33 | . . 4 7 10 6 4 2 Burn 4 | . . 2 . . . . 2 Destroy 4 | . . 1 . 2 1 . . Blast 24 | . . . 7 8 5 4 . Corrupt 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13396 | 252 1002 2422 1967 2532 1616 2415 1190 Guns 4767 | 252 835 1973 . 359 395 572 381 Cannons 4523 | . . 86 1479 1061 809 864 224 Explosions 4061 | . 164 358 482 1112 412 979 554 Melee . | . . . . . . . . Ramming 45 | . 3 5 6 . . . 31 Kinetic 8551 | 252 835 1533 1479 1420 1204 1436 392 Thermal 594 | . . 381 . . . . 213 Explosive 4016 | . 164 313 482 1112 412 979 554 Electromagnetic 190 | . . 190 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 7 1 4 4 9 . Average Corruption 3 | . . 5 1 1 4 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 96 | . . 12 1 25 27 31 . Message Errors 25 | . . 2 . 7 7 9 . Matter Fused 16 | . . 3 . 5 4 4 . Heat Flow Errors 10 | . . 1 . 3 2 4 . Energy Discharges 19 | . . 1 1 6 6 5 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 1 . Data Loss (major) 7 | . . 1 . 2 1 3 . Misfires 9 | . . 2 . 1 3 3 . Alerts 2 | . . 1 . . 1 . . Weapon Failures 3 | . . 1 . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 179 | . . 7 49 28 19 73 3 Projectiles 102 | . . . 12 16 19 52 3 Explosions 77 | . . 7 37 12 . 21 . Melee . | . . . . . . . . Knockbacks 21 | . . . 9 3 4 2 3 Impact . | . . . . . . . . Kinetic 21 | . . . 9 3 4 2 3 Secondary . | . . . . . . . . Self-Inflicted Damage 761 | . . 155 163 279 . 30 134 Shots 24 | . . 6 3 12 . 1 2 Rammed 20 | . 1 . 1 . . . 18 Targets Rammed 21 | . 1 1 1 . . . 18 Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 622 | . 6 181 381 188 486 447 622 Average Temperature 161 | . 2 35 127 70 155 111 308 Received Heat Transfer 2571 | . 282 603 428 285 346 450 177 Effects 77 | . . . 4 . 5 5 63 Shutdowns 19 | . . . . . 3 1 15 Energy Bleed 6 | . . . . . . 1 5 Interference 8 | . . . 3 . . . 5 Matter Decay 11 | . . . . . 1 . 10 Short Circuit 5 | . . . 1 . . . 4 Damage (minor) 10 | . . . . . 1 1 8 Damage (major) 13 | . . . . . . 2 11 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1359 | . . 1049 . . . . 310 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Peak Influence 1591 | 30 192 639 498 1522 970 1591 977 Initial 835 | . 19 48 234 256 741 630 835 Average 678 | 13 84 384 351 869 775 1254 893 Maximum Alert Level 4 | . 1 2 2 4 3 4 3 Low Security (%) 14 | 100 99 11 4 . . . . Level 1 17 | . . 47 71 6 . . . Level 2 22 | . . 41 24 36 20 4 . Level 3 25 | . . . . 31 79 11 100 Level 4 19 | . . . . 26 . 83 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 2 2 . 1 . 2 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 2 . 1 . . Assault 2 | . . 1 . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Distress Signals 5 | . 2 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 171 | . 21 43 16 26 18 29 18 Peak Tracking Total 8 | . 5 5 5 4 8 7 6 Tactical Retreats 3 | . . . . . . 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Traps Triggered 17 | . . 3 1 8 . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Machines Disabled 21 | . 1 3 4 5 1 3 4 Max in Single Turn 2 | . 1 2 1 1 1 1 1 Garrison Relay 7 | . . . . 4 . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Machines Accessed 19 | . 3 5 3 2 3 3 . Terminals 13 | . 2 3 1 2 2 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 42 | . 7 13 10 3 5 4 . Successful 18 | . 3 4 6 . 3 2 . Failed 24 | . 4 9 4 3 2 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 4 6 1 3 3 4 . Fabricators . | . . . . . . . . Repair Stations 18 | . 3 7 8 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . Terminal Hacks 7 | . 1 2 1 . 1 2 . Prototype ID Bank 2 | . . 2 . . . . . Open Door 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 2 4 . . . . Scan Component 6 | . 1 2 3 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . Unlock Access 2 | . . . 1 . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 14 | . 2 5 2 2 1 2 . Full Trace Events 2 | . . 1 1 . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 52 | . 26 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 36 | . . . . 20 . 16 . Machine Destruction 29 | . . . . 16 . 13 . Programmers 7 | . . . . 4 . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 51 | . . . . . . 51 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 164 | . . . . . . 164 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Turns Passed 8803 | 256 774 1603 926 2367 1068 1279 530 Spaces Moved 3380 | 133 350 665 364 898 363 519 88 Core 15 | 15 . . . . . . . Treads 2911 | 118 350 665 364 444 363 519 88 Legs 454 | . . . . 454 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 162 160 238 Average Speed 189 | 147 160 160 180 221 169 197 330 Slowest Speed 610 | 160 160 160 240 610 242 242 560 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 35 | 9 50 51 28 80 31 64 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 16 | . . . . 15 1 . . Terrain Destroyed 562 | . 29 111 125 129 48 65 55 Melee . | . . . . . . . . Projectile 72 | . . . 37 4 28 . 3 AOE 490 | . 29 111 88 125 20 65 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Total 4986 | 162 469 991 553 1143 742 661 265 Wait 738 | 1 37 86 104 86 294 30 100 Move 3374 | 132 349 664 363 897 363 518 88 Hop . | . . . . . . . . Pick Up 127 | 8 14 48 15 17 7 10 8 Fast Attach 22 | 1 2 6 1 4 6 2 . Attach 55 | 5 4 12 9 10 . 3 12 Detach 10 | . 1 3 1 1 . 1 3 Swap 79 | . 3 23 6 9 13 14 11 Drop 103 | . 9 35 9 13 17 14 6 Fire 430 | 15 49 113 44 69 42 61 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 1 1 1 . . . . Escape Stasis 45 | . . . . 37 . 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 257 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 450 | -10/Materials | Repaired Lgt. Treads 510 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Core integrity fell below 50% 726 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1343 | -9/Materials | Build established: Scavenger-Mutant 1796 | -9/Materials | Discovered new exit (range 13) 2231 | -9/Materials | First assault squad dispatched 2342 | -9/Materials | Core integrity fell below 50% 2606 | -9/Materials | Discovered new exit (range 11) 2634 | -9/Materials | Entered another Materials area 2634 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2944 | -8/Materials | Lost 4 parts (3n1u) 2960 | -8/Materials | Identified exit to Garrison 3007 | -8/Materials | Discovered new exit (range 11) 3193 | -8/Materials | Build established: Mutant 3383 | -8/Materials | Repaired Lgt. Treads 3560 | -8/Materials | Entered Garrison 3642 | -8/Garrison | Triggered checkpoint 3670 | -8/Garrison | Build established: Scavenger-Mutant 3706 | -8/Garrison | Garrison Relay disabled 3856 | -8/Garrison | Triggered checkpoint 3984 | -8/Garrison | Installed Relay Interface Framework 4092 | -8/Garrison | Triggered checkpoint 4146 | -8/Garrison | Triggered checkpoint 4552 | -8/Garrison | Triggered checkpoint 4552 | -8/Garrison | Garrison Relay disabled 4601 | -8/Garrison | Lost 3 parts (1n2u) 4683 | -8/Garrison | Triggered checkpoint 4708 | -8/Garrison | Discovered new exit (range 15) 4878 | -8/Garrison | Discovered new exit (range 8) 4898 | -8/Garrison | Triggered checkpoint 4906 | -8/Garrison | Core integrity fell below 50% 4935 | -8/Garrison | Garrison Relay disabled 5038 | -8/Garrison | Triggered checkpoint 5144 | -8/Garrison | Discovered new exit (range 9) 5251 | -8/Garrison | Crushed by falling debris 5361 | -8/Garrison | Triggered checkpoint 5927 | -8/Garrison | Entered Materials 6962 | -8/Materials | Discovered new exit (range 8) 6995 | -8/Materials | Identified exit to Garrison 6995 | -8/Materials | Entered Garrison 7002 | -8/Garrison | Triggered checkpoint 7022 | -8/Garrison | Triggered checkpoint 7087 | -8/Garrison | Garrison Relay disabled 7227 | -8/Garrison | Destroyed 13 combat bots 7408 | -8/Garrison | Rescued a captive Derelict 7409 | -8/Garrison | Rescued a captive Derelict 7435 | -8/Garrison | Garrison Relay disabled 8062 | -8/Garrison | Triggered checkpoint 8088 | -8/Garrison | Build established: Mutant 8141 | -8/Garrison | Discovered new exit (range 10) 8184 | -8/Garrison | Triggered checkpoint 8218 | -8/Garrison | Garrison Relay disabled 8274 | -8/Garrison | Entered Factory 8274 | -7/Factory | Evolved 2 slots: Utility x2 8352 | -7/Factory | Destroyed 7 combat bots 8562 | -7/Factory | Core integrity fell below 50% 8583 | -7/Factory | Lost 4 parts (2n2u) 8674 | -7/Factory | First assault squad dispatched 8802 | -7/Factory | Core integrity fell below 20% 8804 | -7/Factory | Core destroyed Last Messages --------------- 08786_ G-50 Soldier unfolds itself. 08786_ G-47 Trooper unfolds itself. 08786_ B-48 Gladiator unfolds itself. 08786_ G-47 Trooper unfolds itself. 08786_ I-36 Angel unfolds itself. 08786_ G-50 Soldier suffers critical hit (Burn). 08792_ Critical hit (Burn: +37). 08795_ Power failure, Deuterium Engine shutdown. 08796_ Med. Reactive Plating destroyed. 08799_ Overheating: Matter decay (-22). 08799_ ALERT: Cargo convoy en route, clear transfer corridor. 08799_ R-06 Scavenger collects Broken Minigun. 08802_ Overheating: Core damaged (-133). 08802_ Dropped Imp. Shield Generator. 08804_ Power failure, Deuterium Engine shutdown. 08804_ Overheating: Core damaged (-91). 08804_ Slammed into G-47 Trooper. 08804_ Kinecellerator destroyed. 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""""""""" #%* #?????? | | ?????????????????? #! #?????? | | ??????????????????????""""""" +? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 16 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 30 Core Shielding 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Quick And Dirty Challenges ------------ None Game ------ Seed ShadingSurveybotCore Manual? 0 Play Time 01:19:27 Cumulative 12.8 hours Start 2024.03.02 @ 22:26:16 End 2024.03.08 @ 20:54:03 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e3a1cb-5911-4855-b8ae-16e3102c09be