Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 21:31:24 Player: nnnnsk Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2514) 2514 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8989 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 100/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Particle Reactor Advanced Weight Redist. System Enhanced Quantum Rifle Enhanced Nova Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Myomer Leg Heavy Shield Leg Heavy Shield Leg Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Launcher Guidance Computer Core Analyzer Experimental ECM Suite Improved Weapon Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Enhanced Quantum Rifle Gamma Bomb Array [Rating: 130] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 2 . . . 1 . . 1 Utility 11 | . . . 2 2 1 1 2 2 1 Weapon . | . . . . . . . . . . Parts Attached 114 | 7 7 22 23 9 6 6 5 4 25 Power 13 | 1 . 4 2 1 2 . . 2 1 Engine 6 | 1 . 2 1 . 2 . . . . Core 4 | . . 2 1 1 . . . . . Reactor 3 | . . . . . . . . 2 1 Propulsion 35 | 2 . 12 10 2 1 4 1 . 3 Treads 5 | . . 1 4 . . . . . . Leg 21 | 2 . 10 5 . . 1 . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . 1 1 2 1 3 1 . . Utility 46 | 1 4 3 5 6 3 1 4 2 17 Device 20 | . 1 1 3 4 2 . 2 1 6 Storage 3 | 1 1 . . . . . . . 1 Processor 10 | . . 1 . 2 . 1 1 . 5 Hackware 5 | . . . . . 1 . 1 . 3 Protection 8 | . 2 1 2 . . . . 1 2 Artifact . | . . . . . . . . . . Weapon 20 | 3 3 3 6 . . 1 . . 4 Energy Gun 10 | 3 . 2 4 . . . . . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 4 | . 3 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 12 | . . 4 1 . . 1 . . 6 Corrupted Parts 4 | . . . 3 . 1 . . . . System Corruption 36 | . . . 26 . 10 . . . . Parts Lost 46 | . . 1 16 . 1 4 . 9 15 Power 7 | . . . 3 . . . . 3 1 Propulsion 20 | . . . 8 . 1 3 . 1 7 Utility 12 | . . . 2 . . . . 4 6 Weapon 7 | . . 1 3 . . 1 . 1 1 Highest Loss Streak 11 | . . 1 11 . 1 4 . 5 8 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 3 9 9 9 9 9 9 8 9 7 Power . | . 1 1 . 1 1 . . . . Propulsion 2 | 2 2 2 3 2 . 2 1 2 2 Utility 2 | . 2 2 1 3 5 4 4 4 1 Weapon 2 | . 3 4 2 2 2 2 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 41 | . 5 3 11 3 5 3 3 . 8 Power 4 | . . 1 1 1 1 . . . . Propulsion 13 | . 5 . 3 . . 2 . . 3 Utility 12 | . . 1 3 . 4 . 1 . 3 Weapon 11 | . . 1 3 2 . 1 2 . 2 Tool/Special 1 | . . . 1 . . . . . . Average Slot Usage (%) 88 | . 93 95 94 86 86 92 87 77 69 Engine 5 | . 14 8 3 . . 4 5 . . Core 3 | . . 2 5 7 6 4 4 3 . Treads 1 | . . 3 3 4 . . . . . Leg 17 | . 28 36 27 . . . . . 2 Flight 8 | . . . . 25 26 28 21 18 11 Device 12 | . 4 7 8 15 19 17 25 26 16 Storage 8 | . 14 11 9 7 6 5 5 4 2 Processor 6 | . . . 9 10 6 10 6 4 16 Hackware 2 | . . . . . 6 5 8 4 8 Protection 5 | . 3 3 9 7 6 5 5 3 1 Energy Gun 4 | . . 10 9 2 . . . . 3 Ballistic Gun 7 | . 27 11 5 . . . . . . Impact Weapon 1 | . . . 1 3 6 4 4 3 . Peak Build Rating 130 | 6 11 25 28 37 48 60 82 84 130 Average Rating 39 | 4 9 14 23 31 40 57 76 80 90 On Entrance 35 | . 6 10 24 22 37 45 58 82 66 Avg Prop Armor Cover (%) 6 | . . 8 6 . 2 13 . . 4 Naked Turns 45 | . . . . . . . . . 45 Heaviest Build 41 | 12 21 29 29 23 28 33 37 37 41 Greatest Support 145 | 20 20 60 83 25 27 33 37 37 145 Greatest Overweight (x) 4 | . 1 . 4 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 8 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 9 9 9 9 9 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 49% | Mutant 8% | Scavenger-Mutant 7% | Sprinter 7% | Infiltrator-Ninja 6% | Ninja 5% | Hacker-Ninja 4% | Hacker-Scout 3% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Ninja | -5/Factory Hacker-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 2054 | 221 245 429 712 42 128 . 174 38 65 Remotely . | . . . . . . . . . . Salvage Created 2938 | . 277 761 1181 42 310 147 59 96 65 Parts 132 | . 17 45 50 1 4 4 1 4 6 Haulers Intercepted 6 | . 1 3 . 1 1 . . . . Recyclers Shooed 3 | . . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 52 | . 7 14 29 . . 2 . . . Melee 2 | . . . 2 . . . . . . Guns 40 | . 7 14 19 . . . . . . AOE 7 | . . . 5 . . 2 . . . Classes Destroyed 12 | . 4 3 5 . . . . . . Worker 6 | . . 1 3 . . 1 1 . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 6 | . 1 3 . 1 1 . . . . Recycler 3 | . . . 1 . 1 1 . . . Mechanic 1 | . . . 1 . . . . . . Operator 6 | . . 1 . . 1 . . 2 2 Watcher 11 | . 1 2 2 . 2 2 1 1 . Swarmer 10 | . 2 3 3 . . 2 . . . Grunt 34 | . 5 10 19 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 7 | . . 1 6 . . . . . . Best Kill Streak 7 | . 2 4 7 1 1 6 1 1 1 Combat Bots Only 7 | . 2 4 7 . . 2 . . . Max Kills in Single Turn 2 | . 2 1 2 1 1 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 611 | . 12 57 183 . . 57 . 90 212 Missed 212 | . 4 18 43 . . 29 . 54 64 Hits 399 | . 8 39 140 . . 28 . 36 148 Melee 7 | . . . 7 . . . . . . Projectile 392 | . 8 39 133 . . 28 . 36 148 Critical Strikes 13 | . . 1 7 . . . . 1 4 Actively Blocked 1 | . . . 1 . . . . . . Part Disruptions 3 | . 1 . . . 2 . . . . Damage Taken 7757 | . 166 461 2174 . 204 532 . 634 3586 Core 2305 | . 12 82 508 . . 107 . 143 1453 Absorbed by Shields 64 | . . . 64 . . . . . . Redirected to Shielding 247 | . . . 35 . 23 53 . 24 112 Regen/Repaired (Parts) 21 | . . . . . . . 21 . . Core Remaining (%) 84 | 100 95 79 7 100 100 89 100 89 . Volleys Fired 171 | . 20 51 85 . . 5 . . 10 Largest 2 | . 2 2 2 . . 1 . . 2 Hottest 185 | . 46 79 130 . . 39 . . 185 Shots Fired 319 | . 41 99 161 . . 5 . . 13 Gun 302 | . 41 99 152 . . . . . 10 Cannon 3 | . . . . . . . . . 3 Launcher 14 | . . . 9 . . 5 . . . Special . | . . . . . . . . . . Kinetic 150 | . 41 48 61 . . . . . . Thermal 155 | . . 51 91 . . . . . 13 Explosive 14 | . . . 9 . . 5 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 11 9 11 . . 1 . . 5 Robot Miss Streak 14 | . 5 4 14 . . 4 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 258 | . 28 70 132 1 8 2 2 3 12 Core Hits 185 | . 20 37 107 . 1 10 1 1 8 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . 2 . 2 . . . . Critical Strikes 11 | . . 2 6 . 3 . . . . Burn 6 | . . 2 4 . . . . . . Smash 5 | . . . 2 . 3 . . . . Melee Attacks 97 | . . . 23 2 13 23 10 24 2 Impact 95 | . . . 23 2 13 23 10 24 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . 2 1 3 . 1 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6768 | . 374 1138 3363 89 492 609 170 182 351 Guns 3629 | . 374 1138 1870 . . . . . 247 Cannons 84 | . . . . . . . . . 84 Explosions 1519 | . . . 979 . . 540 . . . Melee 1516 | . . . 514 89 492 69 170 182 . Ramming 20 | . . . . . . . . . 20 Kinetic 1624 | . 374 539 711 . . . . . . Thermal 2089 | . . 599 1159 . . . . . 331 Explosive 1519 | . . . 979 . . 540 . . . Electromagnetic . | . . . . . . . . . . Impact 1516 | . . . 514 89 492 69 170 182 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . 3 . 31 . 12 3 . 1 2 Average Corruption 7 | . 2 . 16 . 11 2 . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . 9 . 20 . 3 3 . 1 . Message Errors 8 | . 2 . 4 . 1 1 . . . Matter Fused 10 | . 2 . 6 . 1 1 . . . Heat Flow Errors 7 | . 2 . 3 . . 1 . 1 . Energy Discharges 3 | . 1 . 2 . . . . . . Data Loss (minor) 3 | . 1 . 1 . 1 . . . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 2 | . 1 . 1 . . . . . . Alerts 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 736 | . . . 254 29 216 95 78 64 . Projectiles . | . . . . . . . . . . Explosions 99 | . . . 51 . . 48 . . . Melee 637 | . . . 203 29 216 47 78 64 . Knockbacks 3 | . . . 2 . 1 . . . . Impact 3 | . . . 2 . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . . . 22 . . 55 . . 9 Shots 3 | . . . 2 . . 1 . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 517 | . 166 174 495 . . 161 . 184 517 Average Temperature 84 | . 44 60 70 . . 15 . 82 218 Received Heat Transfer 3362 | . 45 237 1011 . . . . 58 2011 Effects 13 | . . . 3 . . . . . 10 Shutdowns 3 | . . . 1 . . . . . 2 Energy Bleed 3 | . . . 2 . . . . . 1 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 10 | . . . 4 1 3 . . 2 . Combat Hostiles 3 | . . . 3 . . . . . . Parts Fried 16 | . . . 2 1 6 2 1 4 . Impact Corruptions 22 | . . . 8 1 6 1 2 3 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 3 1 . . . . . 1 Heat Transferred 4185 | . . 1443 2372 . . . . . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 83 100 100 100 100 100 100 Level 1 4 | . . . 16 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 274 | . 90 146 274 122 59 112 58 69 52 Initial 122 | . . 9 51 122 50 . 54 1 24 Average 48 | . 20 79 99 107 15 10 30 18 7 Influence Increases 2336 | . 220 429 842 22 69 204 126 195 229 Destroy 0b10 Robot/C 1040 | . 140 280 580 . . 40 . . . Destroy 0b10 Robot/NC 175 | . 10 35 45 5 25 20 10 15 10 Destroy Leader 244 | . 34 70 124 2 6 4 2 2 . Successful Hack 126 | . 6 13 10 . 4 . 29 28 36 Disable Machine 75 | . . . 45 15 . . 15 . . Destroy Structure 166 | . . 1 38 . 4 80 10 30 3 Partial Spotted 90 | . . . . . 30 . 30 15 15 Lose Combat Pursuer 420 | . 30 30 . . . 60 30 105 165 Influence Decreases 2292 | . 197 330 694 188 173 92 235 153 230 Entered New Map 368 | . . 14 71 148 54 . 58 2 21 Time Decay 1643 | . 197 316 463 40 119 52 177 130 149 Lost Part 281 | . . . 160 . . 40 . 21 60 Squads Dispatched 24 | . 4 2 5 . 1 4 2 3 3 Investigation 5 | . 2 1 . . . . . 2 . Extermination 6 | . . . . . 1 . 1 1 3 Reinforcement 7 | . 2 1 2 . . 1 1 . . Assault 2 | . . . . . . 2 . . . Garrison 4 | . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 6 | . 1 2 2 . . . . 1 . Communications Jammed 14 | . . . . . . 12 . 2 . Distress Signals 13 | . . . . . . 11 . 2 . Times Spotted 160 | . 16 19 43 . 6 14 5 25 32 Peak Tracking Total 12 | . 3 3 6 . 4 8 2 12 9 Tactical Retreats 17 | . 1 2 . . 1 1 2 4 6 ECM-based Alert Blocks 17 | . . . . . 4 . . 4 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . 3 . 3 . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 5 | . . . 3 1 . . 1 . . Max in Single Turn 1 | . . . 1 1 . . 1 . . Garrison Access 3 | . . . 1 . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 37 | . 4 3 3 1 3 4 3 8 8 Terminals 26 | . 4 3 2 . 2 2 1 5 7 Fabricators 5 | . . . . . 1 1 1 1 1 Repair Stations 1 | . . . . . . . 1 . . Recycling Units 2 | . . . . 1 . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 98 | . 7 11 8 3 8 9 17 18 17 Successful 39 | . 4 5 3 1 5 4 9 4 4 Failed 59 | . 3 6 5 2 3 5 8 14 13 Catastrophic 15 | . 2 . . . 2 1 1 5 4 Database Lockouts . | . . . . . . . . . . Manual 47 | . 4 10 3 . 4 7 7 7 5 Terminals 70 | . 7 11 5 . 5 5 9 13 15 Fabricators 14 | . . . . . 3 3 4 2 2 Repair Stations 4 | . . . . . . . 4 . . Recycling Units 5 | . . . . 3 . . . 2 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 4 | . . . 3 . . 1 . . . Terminal Hacks 14 | . 2 2 1 . 2 . 3 2 2 Record 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 3 | . . 1 . . . . 1 1 . Locate Traps 4 | . 1 . . . 1 . 1 1 . Disarm Traps 1 | . . . . . 1 . . . . Zone Layout 3 | . . . 1 . . . 1 . 1 Fabricator Hacks 5 | . . . . . 1 1 2 . 1 Network Status 4 | . . . . . 1 1 1 . 1 Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Process 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . Seal Access 2 | . . . 1 . . 1 . . . Unauthorized Hacks 15 | . 2 3 1 . 2 2 2 2 1 Terminals 12 | . 2 3 1 . 1 1 1 2 1 Assimilate 2 | . . 1 . . . . . 1 . Botnet 10 | . 2 2 1 . 1 1 1 1 1 Fabricators 3 | . . . . . 1 1 1 . . Prioritize 1 | . . . . . . . 1 . . Haulers 2 | . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . 2 Used 2 | . . . . . 1 . . . 1 Hacking Detections 35 | . 4 3 2 1 3 3 3 8 8 Full Trace Events 3 | . . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 34 | . . . . . . . 34 . . Total Part Build Rating 18 | . . . . . . . 18 . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 25 | . . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 3 | . . . . 3 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 no_distress 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 2089 | . . . . 16 381 319 363 412 598 Optics 433 | . . . . . . 318 115 . . Sensors 1984 | . . . . 14 381 319 338 412 520 Terrain 1119 | . . . . . . . 352 412 355 Jamming 321 | . . . . . 82 60 132 23 24 ECM 67 | . . . . 2 5 . 17 28 15 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 5249 | 79 826 775 1317 97 381 319 363 412 680 Spaces Moved 5010 | 56 458 385 599 191 661 447 427 607 1179 Core 92 | 6 . . 5 . . . . . 81 Treads 88 | . . . 88 . . . . . . Legs 1473 | 50 458 385 506 . . . . . 74 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3357 | . . . . 191 661 447 427 607 1024 Fastest Speed 26 | 50 120 120 120 28 28 27 29 29 26 Average Speed 59 | 112 120 120 129 28 29 28 29 29 38 Slowest Speed 250 | 120 190 120 250 28 107 41 29 32 190 Overloaded Moves 514 | . . . . . . 20 . . 494 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 20 | . . . . . 1 . . 10 9 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 80 42 41 7 20 12 9 19 32 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 52 | . . . 9 . 4 19 5 15 . Terrain Destroyed 112 | . . . 47 . 4 40 5 15 1 Melee 52 | . . . 9 . 4 19 5 15 . Projectile 1 | . . . . . . . . . 1 AOE 59 | . . . 38 . . 21 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 6785 | 68 692 602 939 237 828 592 647 789 1391 Wait 1173 | . 187 122 159 3 128 100 190 159 125 Move 4967 | 55 457 384 598 190 658 446 426 588 1165 Hop 14 | . . . . . 1 . . 8 5 Pick Up 98 | 6 11 5 20 14 9 7 7 3 16 Fast Attach 48 | 6 2 3 15 2 3 . 2 1 14 Attach 38 | . . 2 7 3 2 6 4 4 10 Detach 12 | . 1 1 1 1 1 1 . 1 5 Swap 56 | 1 5 19 13 7 3 1 3 . 4 Drop 94 | . 9 15 18 15 10 3 5 1 18 Fire 171 | . 20 51 85 . . 5 . . 10 Melee 97 | . . . 23 2 13 23 10 24 2 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 9) 580 | -10/Materials | Derelicts attacked the area 824 | -10/Materials | Discovered new exit (range 15) 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Propulsion x2 1201 | -9/Materials | Discovered new exit (range 3) 1356 | -9/Materials | Discovered new exit (range 9) 1653 | -9/Materials | Discovered new exit (range 4) 1680 | -9/Materials | Identified exit to Materials 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Utility x2 2497 | -8/Materials | Lost 3 parts (2n1u) 2724 | -8/Materials | Garrison activated, responded to threat 2737 | -8/Materials | Core integrity fell below 50% 2767 | -8/Materials | Core integrity fell below 20% 2777 | -8/Materials | Lost 11 parts (2p5n1u3w) 2784 | -8/Materials | System corruption reached 10% 2791 | -8/Materials | Destroyed 7 combat bots 2840 | -8/Materials | System corruption reached 30% 2994 | -8/Materials | Discovered new exit (range 3) 2997 | -8/Materials | Identified exit to Factory 2998 | -8/Materials | Entered Factory 2998 | -7/Factory | Evolved 2 slots: Utility x2 3094 | -7/Factory | Discovered new exit (range 3) 3094 | -7/Factory | Identified exit to Factory 3095 | -7/Factory | Entered another Factory area 3095 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3330 | -6/Factory | Build established: Sprinter 3431 | -6/Factory | Discovered new exit (range 16) 3437 | -6/Factory | System corruption reached 10% 3444 | -6/Factory | Identified exit to Factory 3476 | -6/Factory | Entered another Factory area 3476 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3723 | -5/Factory | Build established: Ninja 3758 | -5/Factory | Garrison activated, responded to threat 3793 | -5/Factory | Discovered new exit (range 6) 3795 | -5/Factory | Identified exit to Factory 3795 | -5/Factory | Entered another Factory area 3795 | -4/Factory | Evolved 2 slots: Utility x2 3814 | -4/Factory | Lost 4 parts (3n1w) 3843 | -4/Factory | Repaired Adv. Sensor Array 3927 | -4/Factory | Discovered new exit (range 16) 4086 | -4/Factory | Discovered new exit (range 9) 4088 | -4/Factory | Identified exit to Research 4143 | -4/Factory | Fabricated Enh. Nova Cannon (x2) 4158 | -4/Factory | Entered Research 4158 | -3/Research | Evolved 2 slots: Utility x2 4215 | -3/Research | Spotted B-86 Titan 4236 | -3/Research | Lost 3 parts (1p2u) 4506 | -3/Research | Build established: Infiltrator-Ninja 4560 | -3/Research | Discovered new exit (range 15) 4564 | -3/Research | Identified exit to Research 4570 | -3/Research | Entered another Research area 4570 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4584 | -2/Research | Lost 5 parts (1p1n2u1w) 4607 | -2/Research | Found Prototype Processor 4607 | -2/Research | Identified Spectral Analyzer 4753 | -2/Research | Spotted B-90 Cyclops 4896 | -2/Research | Found Powered Armor 4908 | -2/Research | Found Prototype Device 4908 | -2/Research | Identified Exp. Shock Absorption System 4924 | -2/Research | Found Gamma Bomb Array 5031 | -2/Research | Spotted B-90 Cyclops 5034 | -2/Research | Found Prototype Device 5034 | -2/Research | Identified Exp. ECM Suite 5121 | -2/Research | Lost 5 parts (1p2n2u) 5205 | -2/Research | Released all parts (10) 5214 | -2/Research | Core integrity fell below 50% 5232 | -2/Research | Core integrity fell below 20% 5235 | -2/Research | Lost 8 parts (4n3u1w) 5250 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05205_ Released Adv. Signal Interpreter. 05205_ Released Adv. Targeting Computer. 05205_ Released Exp. ECM Suite. 05205_ Released Com. Particle Reactor. 05205_ Released Hacking Suite. 05205_ Released Enh. Nova Cannon. 05205_ Acquired Enh. Nova Cannon. 05207_ Acquired Com. Particle Reactor. 05208_ Acquired Adv. Weight Redist. System. 05224_ Slug penetrates Wall. 05231_ Penetrated by Slug. 05235_ Slammed into K-01 Serf. 05235_ Destroyed Sml. Matter Pod. 05235_ K-01 Serf system corrupted by crushing effect. 05235_ Destabilizing: System corrupted (+2). 05237_ Slammed into K-01 Serf. 05248_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7U. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????? ????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????#??# | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????# #???????????#? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #???#######??? | | ?????????????????????#############+###### ?# | | ?????????????????????# #? # ?# | | ?????????????????????# # # + | | ?????????????????????# # # # | | ?????????????????????# !] + # !! + | | ?????????????????????# !] # / # !! # | | ?????????????????????# !] # # !! # | | ?????????????????????# s#? # ?# | | ?????????????????????# s #?#### ?# | | ?????????????????????# @ ] s ############### | | ?????????????????????# u | | ?????????????????????# ################# | | ?????????????????????# #???????????????# | | ?????????????????????# #???????????????# | | ?????????????????????# #???????????????# | | ?????????????????????# #???????????????# | | ?????????????????????# k#???????????????# | | ?????????????????????# #???????????????# | | ?????????????????????# ????????????????# | | ?????????????????????# ????????????????# ### | | ?????????????????????# ????????????????# #?? | | ?????????????????????# ????????????????# #?? | | ????????????????????? ????????????????# #?? | | ????????????????????? ????????????????# #? | | ??????????????????????? ????????????????# #? | | ??????????????????????????????????????????? ?? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 75 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 22 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x2 | -4/Factory | Preloaded Repaired ---------- Adv. Sensor Array | 12% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed ThunderSmallStorm Manual? 0 Play Time 01:47:16 Cumulative 81.0 hours Start 2026.06.27 @ 19:40:04 End 2026.06.27 @ 21:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 87 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59152636-a12a-4494-97cb-aebe20ad8e6d