Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 15:44:15 Player: Lunace Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1843) 1843 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 6995 Bonus ------- High Alert Combat Kills 6 Met Imprinter 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Launcher Loader Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Transmission Jammer Advanced Phase Shifter System Guard > --- WEAPON ----------- Long-range Proton Cannon KE Penetrator > --- INVENTORY -------- Autogun Remote Datajack [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Carbide Saw Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 2 . . Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 2 . . Utility 6 | . . . 1 . . . 5 . . . Weapon . | . . . . . . . . . . . Parts Attached 78 | 6 1 2 14 . 5 3 23 2 2 20 Power 10 | 1 . . 3 . 2 . 3 . . 1 Engine 8 | 1 . . 3 . 2 . 2 . . . Core 2 | . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . . 5 . . 1 5 . . 7 Treads 2 | . . . . . . . . . . 2 Leg 8 | 2 . . 4 . . 1 . . . 1 Wheel . | . . . . . . . . . . . Hover 8 | . . . . . . . 5 . . 3 Flight 2 | . . . 1 . . . . . . 1 Utility 29 | 1 . . 3 . 1 1 12 2 1 8 Device 10 | . . . . . 1 . 3 2 . 4 Storage 4 | 1 . . 1 . . . 1 . 1 . Processor 6 | . . . . . . . 4 . . 2 Hackware 3 | . . . . . . . 2 . . 1 Protection 6 | . . . 2 . . 1 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 19 | 2 1 2 3 . 2 1 3 . 1 4 Energy Gun 2 | 1 . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 6 | 1 . 2 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . 1 . 1 . . 1 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 4 | . . . 1 . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . . Parts Lost 25 | . . 4 . . . 1 3 . 2 15 Power 2 | . . 1 . . . . . . 1 . Propulsion 7 | . . 1 . . . 1 1 . . 4 Utility 8 | . . . . . . . 1 . 1 6 Weapon 8 | . . 2 . . . . 1 . . 5 Highest Loss Streak 7 | . . 4 . . . 1 1 . 2 7 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 85 77 78 88 97 99 84 74 73 76 Engine 6 | . 14 10 8 11 10 11 5 5 4 . Leg 17 | . 28 25 28 33 33 32 7 . . . Hover 5 | . . . . . . . 7 11 11 14 Device 10 | . . . . . 6 11 13 20 21 14 Storage 8 | . 14 14 11 11 11 11 7 5 5 4 Processor 10 | . . . . . . . 19 17 17 19 Protection 8 | . . . 12 22 15 11 7 1 . . Energy Gun 2 | . 1 . . . 8 6 . . . . Ballistic Gun 1 | . 14 15 11 . . . . . . 3 Launcher 3 | . 12 10 4 . . 4 5 5 5 . Impact Weapon 3 | . . . . . 2 11 4 . . . Slashing Weapon 2 | . . . 2 11 8 . 1 5 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 11 13 13 35 30 35 34 45 36 27 50 Greatest Support 64 | 20 20 20 45 15 45 45 45 40 40 64 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 . . 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 8 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 8 7 Most Carried 10 | 2 8 8 8 8 10 10 10 10 10 6 Average Carried 8 | . 6 7 7 7 9 9 9 10 7 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 8 5 Final Carried 10 | 2 8 7 7 8 10 9 10 10 7 4 Class Distribution -------------------- 71% | Mutant 16% | Ninja 7% | Scout 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Ninja | -5/Factory Ninja | -5/Waste Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Matter Collected 1686 | 250 23 . 247 29 110 36 666 . . 325 Remotely . | . . . . . . . . . . . Salvage Created 2192 | . 10 7 350 . . 198 1222 . . 405 Parts 98 | . 2 3 28 . . 14 34 . . 17 Haulers Intercepted 4 | . . . 1 . . . 3 . . . Recyclers Shooed 5 | . . . 1 . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 43 | . . . 8 . . 14 13 . . 8 Melee 6 | . . . . . . 1 4 . . 1 Guns 9 | . . . 5 . . . . . . 4 AOE 26 | . . . 3 . . 13 8 . . 2 Classes Destroyed 13 | . 1 1 5 . . 2 3 . . 1 Worker 3 | . . 1 . . . . 2 . . . Builder 4 | . . . . . . . 3 . . 1 Tunneler 1 | . . . 1 . . . . . . . Hauler 4 | . . . 1 . . . 3 . . . Recycler 5 | . . . 2 . . . 3 . . . Operator 1 | . . . . . . . 1 . . . Watcher 4 | . 1 . . . . . 3 . . . Swarmer 21 | . . . 7 . . 9 3 . . 2 Grunt 15 | . . . 1 . . 3 7 . . 4 Brawler 2 | . . . . . . . 1 . . 1 Duelist 1 | . . . . . . 1 . . . . Sentry 3 | . . . . . . 1 2 . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . 1 1 8 . . 4 4 . . 3 Combat Bots Only 4 | . . . 4 . . 4 4 . . 3 Max Kills in Single Turn 3 | . 1 1 2 . . 2 3 . . 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . 2 . . 2 1 . . 1 Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Hostile Shots Fired 433 | . . 21 19 . . 66 122 . 1 204 Missed 151 | . . 1 7 . . 19 44 . . 80 Damage Taken 5051 | . . 654 101 . . 728 1152 . 53 2363 Core 1383 | . . 132 16 . . 86 145 . . 1004 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 96 | . . . . . 10 . 86 . . . Core Remaining (%) 75 | 100 . 47 . . . 74 82 . . . Volleys Fired 114 | . 1 4 20 . . 23 20 . . 46 Largest 2 | . 1 2 2 . . 1 1 . . 2 Hottest 114 | . 20 50 46 . . 33 33 . . 114 Shots Fired 136 | . 1 8 35 . . 23 20 . . 49 Gun 82 | . 1 6 33 . . . . . . 42 Cannon 4 | . . . . . . . . . . 4 Launcher 50 | . . 2 2 . . 23 20 . . 3 Special . | . . . . . . . . . . . Kinetic 82 | . 1 6 33 . . . . . . 42 Thermal . | . . . . . . . . . . . Explosive 50 | . . 2 2 . . 23 20 . . 3 Electromagnetic 4 | . . . . . . . . . . 4 Robot Hit Streak 11 | . 1 4 8 . . 3 11 . . 8 Robot Miss Streak 5 | . . 3 5 . . 4 1 . . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 140 | . 1 6 27 . . 11 56 . . 39 Core Hits 119 | . 1 6 16 . . 27 45 . . 24 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 5 | . . . . . . . 5 . . . Critical Strikes 16 | . . . . . . 2 10 . . 4 Smash 7 | . . . . . . 2 5 . . . Sever 9 | . . . . . . . 5 . . 4 Melee Attacks 93 | . . . 1 . 2 3 64 1 . 22 Thermal 2 | . . . . . . . . . . 2 Impact 38 | . . . . . . 3 35 . . . Slashing 53 | . . . 1 . 2 . 29 1 . 20 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 12 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6817 | . 14 159 529 . . 1440 3285 . . 1390 Guns 1224 | . 14 88 390 . . . . . . 732 Cannons 60 | . . . . . . . . . . 60 Explosions 3376 | . . 71 122 . . 1384 1461 . . 338 Melee 2128 | . . . 17 . . 56 1824 . . 231 Ramming 29 | . . . . . . . . . . 29 Kinetic 1224 | . 14 88 390 . . . . . . 732 Thermal . | . . . . . . . . . . . Explosive 3376 | . . 71 122 . . 1384 1461 . . 338 Electromagnetic 60 | . . . . . . . . . . 60 Impact 1463 | . . . . . . 56 1407 . . . Slashing 665 | . . . 17 . . . 417 . . 231 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 1 1 . . . . . . 5 17 Average Corruption 3 | . 1 1 . . . . . . 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . 1 1 . . . . . . 2 8 Message Errors 2 | . . . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 3 | . . 1 . . . . . . . 2 Data Loss (major) 2 | . 1 . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 560 | . . . . . . 53 507 . . . Projectiles . | . . . . . . . . . . . Explosions 71 | . . . . . . 53 18 . . . Melee 489 | . . . . . . . 489 . . . Knockbacks 7 | . . . . . . . 7 . . . Impact 7 | . . . . . . . 7 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 222 | . . 78 . . . 66 65 . . 13 Shots 8 | . . 2 . . . 2 4 . . . Rammed 5 | . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 237 | . . . 237 . . 9 34 . . 160 Average Temperature 52 | . . . 65 . . 4 11 . . 77 Received Heat Transfer 666 | . . . 18 . . 105 291 . . 252 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 17 | . . . . . . . 17 . . . Impact Corruptions 16 | . . . . . . . 16 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Peak Influence 501 | . 18 18 245 95 . . 501 260 106 411 Initial 245 | . . 6 . 95 . . 109 245 91 67 Average 190 | . 8 5 116 95 . . 203 251 95 255 Maximum Alert Level 2 | . . . 1 . . . 2 1 . 2 Low Security (%) 54 | 100 100 100 73 100 . . 59 . 100 13 Level 1 44 | . . . 26 . . . 37 100 . 85 Level 2 1 | . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . . . . . 7 . . 4 Investigation 1 | . . . . . . . . . . 1 Extermination 3 | . . . . . . . 2 . . 1 Reinforcement 4 | . . . . . . . 2 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Distress Signals 3 | . . . 1 . . . . . . 2 Communications Jammed 28 | . . . . . . . 27 . . 1 Distress Signals 27 | . . . . . . . 26 . . 1 Times Spotted 126 | . 1 6 11 . . 14 36 1 5 52 Peak Tracking Total 21 | . 1 5 5 . . 4 5 1 5 21 Tactical Retreats 16 | . . 1 . . . 1 6 . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 7 | . 1 . . . . . 4 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 2 | . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Accessed 29 | . 3 . 3 . . . 17 . . 6 Terminals 12 | . 3 . 3 . . . 4 . . 2 Fabricators 6 | . . . . . . . 5 . . 1 Repair Stations 4 | . . . . . . . 3 . . 1 Recycling Units 3 | . . . . . . . 2 . . 1 Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . 2 . . 1 Total Hacks 63 | . 8 . 8 . . . 35 . . 12 Successful 24 | . 3 . 4 . . . 16 . . 1 Failed 39 | . 5 . 4 . . . 19 . . 11 Catastrophic 8 | . . . . . . . 5 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 8 . 8 . . . 16 . . 6 Terminals 29 | . 8 . 8 . . . 9 . . 4 Fabricators 12 | . . . . . . . 11 . . 1 Repair Stations 8 | . . . . . . . 6 . . 2 Recycling Units 9 | . . . . . . . 6 . . 3 Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . 2 . . 2 Terminal Hacks 5 | . 3 . . . . . 2 . . . Robot Analysis 2 | . 2 . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . 2 . . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks 3 | . . . . . . . 3 . . . Scan Component 2 | . . . . . . . 2 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 10 | . . . 4 . . . 5 . . 1 Terminals 6 | . . . 4 . . . 2 . . . Botnet 5 | . . . 3 . . . 2 . . . Operators 1 | . . . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Haulers 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . 2 . . . Monitor 1 | . . . . . . . 1 . . . Recyclers 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 3 . 3 . . . 14 . . 6 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . Parts Built 4 | . . . . . . . 4 . . . Authchips 2 | . . . . . . . 2 . . . Time 73 | . . . . . . . 73 . . . Total Part Build Rating 18 | . . . . . . . 18 . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 50 | . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders 8 | . . . . . . . 8 . . . RETURN 8 | . . . . . . . 8 . . . Ally Attacks 8 | . . . . . . . . . 8 . Total Damage 62 | . . . . . . . . . 62 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 3 1 . . . . Drone Launches 8 | . . . . . . . 8 . . . Drone Recoveries 8 | . . . . . . . 8 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Turns Passed 6222 | 72 135 126 348 30 1148 968 2397 38 48 912 Spaces Moved 5440 | 53 103 93 192 16 870 744 2432 57 75 805 Core 98 | 3 . . . . . . . . . 95 Treads . | . . . . . . . . . . . Legs 2552 | 50 103 93 192 16 870 744 484 . . . Wheels . | . . . . . . . . . . . Hover 2790 | . . . . . . . 1948 57 75 710 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 56 56 56 50 Average Speed 93 | 116 120 120 136 190 129 121 78 56 56 61 Slowest Speed 190 | 120 120 190 190 190 190 190 190 56 60 156 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 24 17 25 16 86 76 58 3 87 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . 1 . 1 5 1 . . . . Spaces Dug 18 | . . . . . . 9 9 . . . Terrain Destroyed 309 | . . 11 11 . . 163 111 . . 13 Melee 9 | . . . . . . . 9 . . . Projectile 6 | . . . . . . . . . . 6 AOE 294 | . . 11 11 . . 163 102 . . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Total 6277 | 60 114 99 242 16 883 784 2808 61 81 1129 Wait 465 | . . . 4 . . 7 237 . . 217 Move 5431 | 52 102 92 191 15 869 743 2431 57 74 805 Hop . | . . . . . . . . . . . Pick Up 32 | 2 7 . 3 1 2 2 11 . 1 3 Fast Attach 49 | 6 1 . 8 . 5 . 15 2 . 12 Attach 20 | . . 2 4 . . 1 5 . . 8 Detach 6 | . 1 1 2 . . . . . . 2 Swap 9 | . . . 2 . . 2 3 . 2 . Drop 48 | . 2 . 7 . 5 3 17 1 4 9 Fire 114 | . 1 4 20 . . 23 20 . . 46 Melee 93 | . . . 1 . 2 3 64 1 . 22 Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Entered Mines 232 | -10/Mines | Discovered new exit (range 8) 284 | -10/Mines | Assembled infested the area 334 | -10/Mines | Core integrity fell below 50% 334 | -10/Mines | Entered Materials 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 335 | -9/Materials | Build established: Mutant 343 | -9/Materials | Lost 4 parts (1p1n2w) 542 | -9/Materials | Discovered new exit (range 15) 665 | -9/Materials | Discovered new exit (range 11) 682 | -9/Materials | Entered Mines 699 | -9/Mines | Learned 8 Materials zone layouts 700 | -9/Mines | Met a Derelict bent on vengeance 702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 712 | -9/Mines | Entered Zion 756 | -7/Zion | Found Prototype Device 883 | -7/Zion | Discovered new exit (range 16) 943 | -7/Zion | Learned Factory terminal intel 1144 | -7/Zion | Given the Hacking Drone Bay 1154 | -7/Zion | Found Prototype Device 1154 | -7/Zion | Identified Hacking Drone Bay 1263 | -7/Zion | Learned 12 Factory zone layouts 1300 | -7/Zion | Visited the Megawrench Repair Shop 1300 | -7/Zion | Megawrench repaired 1 part 1467 | -7/Zion | Learned location of Warlord (-4) 1676 | -7/Zion | Learned location of Storage (-7) 1680 | -7/Zion | Learned 4 Factory zone layouts 1860 | -7/Zion | Entered Proximity Caves 1868 | -6/Proximity Caves | Learned Factory interactive machine intel 1895 | -6/Proximity Caves | Spotted B-75 Beast 2400 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2678 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2694 | -6/Proximity Caves | Discovered new exit (range 14) 2828 | -6/Proximity Caves | Entered Factory 2828 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2829 | -6/Factory | Identified exit to Factory 2830 | -6/Factory | Loaded intel: 52 interactive machine locations 2831 | -6/Factory | Loaded intel: 26 terminal locations 3317 | -6/Factory | Fabricated Launcher Guidance Computer (x2) 3324 | -6/Factory | Fabricated Fission Core? 3530 | -6/Factory | Identified exit to Lower Caves 3736 | -6/Factory | Garrison activated, responded to threat 4266 | -6/Factory | Repaired Gravmag Array 4634 | -6/Factory | Build established: Ninja 5225 | -6/Factory | Entered another Factory area 5225 | -5/Factory | Evolved 2 slots: Propulsion x2 5263 | -5/Factory | Sucked down chute 5263 | -5/Factory | Entered Waste 5264 | -5/Waste | Met a frightened Derelict 5270 | -5/Waste | Spotted C-40 Crusher 5273 | -5/Waste | Spotted C-40 Crusher 5278 | -5/Waste | EMP discharged 5281 | -5/Waste | Spotted C-40 Crusher 5284 | -5/Waste | Spotted C-40 Crusher 5295 | -5/Waste | Spotted C-40 Crusher 5297 | -5/Waste | Spotted C-40 Crusher 5299 | -5/Waste | Discovered new exit (range 22) 5300 | -5/Waste | Crushed by Compactor (1 part destroyed) 5310 | -5/Waste | Identified exit to Factory 5311 | -5/Waste | Entered Factory 5336 | -5/Factory | Noticed a derelict Sapper rigging charges 5681 | -5/Factory | Lost 5 parts (1n3u1w) 5958 | -5/Factory | Build established: Scout 5969 | -5/Factory | Found Launcher Loader 6155 | -5/Factory | Cargo convoy interrupted 6174 | -5/Factory | System corruption reached 10% 6177 | -5/Factory | Core integrity fell below 50% 6204 | -5/Factory | Lost 7 parts (3n1u3w) 6219 | -5/Factory | Core integrity fell below 20% 6223 | -5/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- 06178_ K-01 Serf collects debris. 06178_ R-10 Processor collects Carbon-fiber Leg. 06180_ Slammed into U-05 Engineer. 06195_ System corrupted: Energy discharge (-29). 06197_ Connecting with Garrison Access... 06197_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 06203_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06216_ Triggered Ambush Trap. 06216_ S-27 Virus emerges from a hatch in the floor. 06216_ G-50 Soldier emerges from a hatch in the floor. 06216_ S-27 Virus emerges from a hatch in the floor. 06217_ Construction Platform disabled. 06219_ Slammed into G-50 Soldier. 06219_ Slug penetrates Wall. 06222_ Slammed into X-72 Disruptor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# """" "" #?????????????????? | | ??????????????????#p p ! #?????????????????? | | ??????????????????# """" "" #?????????????????? | | ??? #?????????????# """""""m #?????????????????? | | ? ]#?????????????# """""""s #?????????????????? | | ? #?????????????# """"""" #?????????????????? | | " #?????????????# p px #?????????????????? | | " #?????????????# x #?????????????????? | | #?#??################@######?????????????????? | | " ] # #??# #???????????????????? | | " # #??# #???????????????????? | | " # #?## #???????????????????? | | " # #?# gx ###########?????????? | | # ###T x # #?????????? | | ?? # # ## ######### # ""G"" #?????????? | | ### # # #???????# # " " #?????????? | | #???????# # " " #?????????? | | #???????# h/ #?????????? | | #???????# # #?????????? | | #???????# h#! ! #?????????? | | % #???????# # #?????????? | | " =#???????# ###########?????????? | | # #???????# g##############?????? | | # #???????# # = #?????? | | #" #???????# + """ """??????? | | #???????# R# "Y" """?????? ? | | " [ +???????# g# " " """?????? #? | | " * #???????#^^ ^g#? | ???? #? | | R #???????# #?############?? #? | | " ! #???????# ################ #? | | " #???????# #? | | % #???????# #? | | #???????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Corruption Containment 8 Armor Coverage 600 Phase Shifting 15 Evasion (%) 63 Melee Accuracy 8 Launcher Accuracy 20 Armor Integrity Analysis 30 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Launcher Guidance Computer | x2 | -6/Factory | Authchip Fission Core | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelEnhancedTerminator Manual? 0 Play Time 01:08:28 Cumulative 125.6 hours Start 2024.04.25 @ 13:34:19 End 2024.04.25 @ 15:44:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 126 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f566421b-c6cc-46a1-8168-57b0636faefa