Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.29 @ 14:49:03 Player: Xax Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2586) 2586 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5776 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 52/160 System Corruption 6% Temperature Cool (12) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY (6) ------ Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Precision Shock Rifle Faulty Precision Assault Rifle Proton Missile Launcher Scythe > --- INVENTORY (4) ---- Aluminum Leg Aluminum Leg Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Precision Shock Rifle Proton Missile Launcher Proton Missile Launcher Scythe > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Pulse Rifle Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . 1 . 2 1 . . Weapon 2 | . . 2 . . . . Parts Attached 101 | 7 2 8 28 7 11 38 Power 9 | 1 . 1 4 . . 3 Engine 5 | 1 . 1 1 . . 2 Core 4 | . . . 3 . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 1 5 1 1 12 Treads 10 | 2 . 1 5 1 1 . Leg 8 | . . . . . . 8 Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 29 | 2 2 1 8 4 3 9 Device 10 | . . . 2 1 2 5 Storage 7 | . 2 1 2 2 . . Processor 6 | 1 . . . . 1 4 Hackware . | . . . . . . . Protection 6 | 1 . . 4 1 . . Artifact . | . . . . . . . Weapon 41 | 2 . 5 11 2 7 14 Energy Gun 10 | 1 . . 1 . 2 6 Energy Cannon 5 | . . . 5 . . . Ballistic Gun 9 | 1 . 3 3 1 . 1 Ballistic Cannon 4 | . . . 1 . 3 . Launcher 9 | . . 2 . . 2 5 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . . . 1 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 Parts Lost 25 | . . . . . 12 13 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . 2 3 Utility 6 | . . . . . 2 4 Weapon 12 | . . . . . 8 4 Highest Loss Streak 9 | . . . . . 9 7 Average Slot Usage (%) 86 | . 95 97 98 96 15 70 Engine 5 | . 12 10 2 7 . 5 Core 1 | . . . 5 . . . Treads 13 | . 25 20 15 21 1 . Leg 3 | . . . . . . 16 Device 4 | . . . 3 7 . 11 Storage 14 | . 7 16 22 20 2 . Processor 4 | . 12 3 . . 1 16 Protection 9 | . 12 10 13 13 1 . Energy Gun 4 | . 12 10 . . 1 8 Energy Cannon 6 | . . . 12 11 . . Ballistic Gun 8 | . 12 19 10 7 . . Launcher 2 | . . 7 . . 2 3 Impact Weapon 2 | . . . 5 4 . . Slashing Weapon 1 | . . . . 2 . 3 Naked Turns 75 | . . . . . 75 . Heaviest Build 64 | 12 28 40 52 64 59 42 Greatest Support 69 | 40 40 40 49 69 69 48 Greatest Overweight (x) 4 | . . . 1 . 4 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 4 10 10 10 16 10 4 Average Capacity 8 | 4 7 10 10 10 4 4 Most Carried 10 | 4 8 10 10 10 10 4 Average Carried 7 | 3 5 8 9 9 2 2 Final Capacity 10 | 4 10 10 10 10 4 4 Final Carried 10 | 4 8 10 10 10 2 3 Class Distribution -------------------- 51% | Hacker-Tank 39% | Hacker-Mutant 8% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1842 | 203 99 312 713 70 . 445 Remotely . | . . . . . . . Salvage Created 2993 | . 83 775 1390 64 . 681 Parts 173 | . 4 55 74 5 . 35 Haulers Intercepted 3 | . 1 . 1 . . 1 Recyclers Shooed 4 | . . 2 2 . . . Parts Field Recycled 7 | . . . . 5 . 2 Retrieved Matter 124 | . . . . 83 . 41 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 53 | . . 16 24 1 . 12 Melee 1 | . . . . . . 1 Guns 34 | . . 15 10 1 . 8 Cannons 12 | . . . 12 . . . AOE 5 | . . 1 2 . . 2 Classes Destroyed 12 | . 2 5 2 . . 3 Worker 3 | . . 1 . . . 2 Builder 1 | . . . . . . 1 Hauler 3 | . 1 . 1 . . 1 Operator 5 | . . 2 3 . . . Watcher 9 | . 1 4 4 . . . Swarmer 6 | . . 4 . . . 2 Grunt 32 | . . 9 15 . . 8 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 11 | . . 3 7 1 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 1 5 4 1 . 4 Combat Bots Only 4 | . . 4 3 1 . 2 Max Kills in Single Turn 3 | . 1 2 2 1 . 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 1 1 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2799 | . . 191 463 57 690 1398 Core 757 | . . 6 48 3 419 281 Absorbed by Shields 51 | . . . 51 . . . Core Remaining (%) 97 | 100 100 98 91 . . . Volleys Fired 142 | . 4 29 46 4 11 48 Largest 4 | . 2 3 4 2 2 3 Hottest 163 | . 60 83 148 91 130 163 Shots Fired 323 | . 8 87 141 8 15 64 Gun 210 | . 8 87 53 4 3 55 Cannon 103 | . . . 88 4 11 . Launcher 10 | . . . . . 1 9 Special . | . . . . . . . Kinetic 142 | . 4 58 66 4 10 . Thermal 84 | . . . 46 . . 38 Explosive . | . . . . . . . Electromagnetic 97 | . 4 29 29 4 5 26 Robot Hit Streak 45 | . 6 28 24 31 18 45 Robot Miss Streak 4 | . . 4 2 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 250 | . 6 61 97 6 21 59 Core Hits 126 | . 3 33 52 5 3 30 Critical Hits 3 | . . . 1 . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks 10 | . . . . . 6 4 Impact . | . . . . . . . Slashing 10 | . . . . . 6 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5685 | . 85 844 2593 223 486 1454 Guns 2477 | . 85 805 641 103 6 837 Cannons 2023 | . . . 1621 68 334 . Explosions 905 | . . 39 331 52 2 481 Melee 279 | . . . . . 144 135 Ramming 1 | . . . . . . 1 Kinetic 1667 | . 23 442 767 103 332 . Thermal 1921 | . . 39 1088 52 . 742 Explosive . | . . . . . . . Electromagnetic 1817 | . 62 363 738 68 10 576 Impact . | . . . . . . . Slashing 279 | . . . . . 144 135 Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 . . 6 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Effects 11 | . . . 6 . . 5 Message Errors 6 | . . . 3 . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . 1 . . . Targeting Errors 3 | . . . 2 . . 1 Overload Shots . | . . . . . . . Overflow Damage 54 | . . . 22 . 14 18 Projectiles 36 | . . . 22 . 14 . Explosions 18 | . . . . . . 18 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 153 | . . . 140 . 13 . Shots 5 | . . . 4 . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 324 | . 27 90 324 108 81 178 Average Temperature 63 | . 12 29 89 49 33 42 Received Heat Transfer 1458 | . . 123 210 36 . 1089 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 7 | . . . 3 . . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2929 | . . 50 1421 50 . 1408 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 2 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 299 | . 39 262 299 46 15 208 Initial 79 | . . 11 79 . . . Average 79 | . 13 129 146 4 4 57 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 88 | 100 100 71 76 100 100 98 Level 1 11 | . . 28 23 . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 3 6 1 . 6 Investigation 3 | . . . 2 . . 1 Extermination 2 | . . . . 1 . 1 Reinforcement 10 | . . 3 4 . . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 7 | . . 2 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 1 25 38 2 12 31 Peak Tracking Total 7 | . 1 4 4 2 6 7 Tactical Retreats 14 | . . 1 3 . 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 7 | . . 1 3 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 11 | . . . 4 . . 7 Max in Single Turn 5 | . . . 2 . . 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 7 | . 3 1 2 . . 1 Terminals 4 | . 3 . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 11 6 9 . . 2 Successful 22 | . 5 6 9 . . 2 Failed 6 | . 6 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 11 . . . . 2 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . 6 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 5 . . . . 2 Record 3 | . 3 . . . . . Prototype ID Bank 1 | . . . . . . 1 Transport Status 1 | . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 6 4 . . . Insert Component 5 | . . 3 2 . . . Analyze 5 | . . 3 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 1 2 . . 1 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 76 | . . . 76 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . Part Schematics Acquired 5 | . . 3 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4689 | 86 346 577 1609 864 339 868 Spaces Moved 2442 | 47 204 275 709 486 273 448 Core 313 | 5 . . . . 262 46 Treads 1727 | 42 204 275 709 486 11 . Legs 366 | . . . . . . 366 Wheels . | . . . . . . . Hover 36 | . . . . . . 36 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 163 50 52 Average Speed 153 | 148 160 160 177 163 98 130 Slowest Speed 260 | 160 160 160 185 163 250 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 21 26 59 11 99 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . . 4 35 1 . 32 Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 70 | . . 4 33 1 . 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3116 | 62 216 351 966 553 314 654 Wait 303 | . . 32 140 41 4 86 Move 2437 | 46 203 274 708 486 272 448 Hop . | . . . . . . . Pick Up 76 | 9 6 7 16 7 9 22 Fast Attach 26 | 2 . 2 9 1 . 12 Attach 44 | 5 1 4 2 2 10 20 Detach . | . . . . . . . Swap 31 | . 1 2 17 4 1 6 Drop 46 | . 1 1 28 8 1 7 Fire 142 | . 4 29 46 4 11 48 Melee 10 | . . . . . 6 4 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 375 | -10/Materials | Identified exit to Materials 375 | -10/Materials | Discovered exit to Materials (range 8) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Weapon x2 938 | -9/Materials | Identified exit to Materials 938 | -9/Materials | Discovered exit to Materials (range 9) 957 | -9/Materials | Build established: Hacker-Tank 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Utility x2 1734 | -8/Materials | Identified exit to Factory 1734 | -8/Materials | Discovered exit to Factory (range 15) 2278 | -8/Materials | Repaired Ion Cannon 2317 | -8/Materials | Repaired Arm. Treads 2362 | -8/Materials | Discovered exit to Factory (range 16) 2619 | -8/Materials | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3459 | -7/Factory | Build established: Hacker-Mutant 3483 | -7/Factory | Sucked down chute 3483 | -7/Factory | Entered Waste 3495 | -7/Waste | Spotted C-40 Crusher 3504 | -7/Waste | Spotted C-40 Crusher 3505 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3508 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3511 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3517 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3520 | -7/Waste | Crushed by Compactor (1 part destroyed) 3529 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3532 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3535 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3541 | -7/Waste | Crushed by Compactor (1 part destroyed) 3564 | -7/Waste | Crushed by Compactor (1 part destroyed) 3584 | -7/Waste | Spotted C-40 Crusher 3595 | -7/Waste | Lost 9 parts (2n1u6w) 3613 | -7/Waste | Spotted C-40 Crusher 3613 | -7/Waste | Spotted C-40 Crusher 3697 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3710 | -7/Waste | Spotted C-40 Crusher 3757 | -7/Waste | Identified exit to Factory 3757 | -7/Waste | Discovered exit to Factory (range 10) 3810 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3811 | -7/Waste | Core integrity fell below 50% 3813 | -7/Waste | Crushed by Compactor (1 part destroyed) 3822 | -7/Waste | Entered Factory 4159 | -7/Factory | Lost 4 parts (1n1u2w) 4183 | -7/Factory | Core integrity fell below 20% 4579 | -7/Factory | Identified exit to Storage 4579 | -7/Factory | Discovered exit to Storage (range 17) 4609 | -7/Factory | Garrison activated, responded to threat 4690 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04636_ Acquired 10 matter. 04636_ G-47 Trooper destroyed. 04642_ Imp. Heat Sink fried. 04642_ G-47 Trooper destroyed. 04643_ Lgt. Angular Momentum Engine destroyed. 04645_ Acquired Lgt. Nuclear Core. 04654_ Carbon-fiber Leg destroyed. 04656_ System corrupted: Heat flow error (+140). 04656_ Pulse Rifle destroyed. 04658_ Imp. Aluminum Leg destroyed. 04662_ Imp. Heat Sink destroyed. 04668_ Proton Missile Launcher destroyed. 04670_ G-47 Trooper destroyed. 04675_ Acquired Aluminum Leg. 04676_ Acquired 5 matter. 04678_ Acquired Aluminum Leg. 04685_ Imp. Field Recycling Unit destroyed. 04688_ Acquired Prototype Ballistic Gun. 04689_ Identified Prc. Assault Rifle. 04689_ Malfunction: System corrupted (+4). 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Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalLaserTreads Manual? 0 Play Time 00:57:05 Cumulative 165.7 hours Start 2021.04.28 @ 17:09:17 End 2021.04.29 @ 14:49:03 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 40 Rogue 1 Adventurer 0 Explorer 39 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 32 Gallery% 63 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 504bd488-f4d2-43d8-8c52-e99e321ab71a