Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 15:19:16 Player: BW-K4T Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2186) 2186 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7071 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 879/1000 Matter 169/300 Energy 375/490 System Corruption 0% Temperature Warm (148) Movement Walking (190) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Coolant Injector Large Storage Unit Advanced Weight Redist. System Active Sensor Suite Weapon Cycler Weapon Cycler > --- WEAPON (3) ------- Heavy Ion Cannon Advanced Plasma Cannon Mass Driver > --- INVENTORY (15) --- Light Nuclear Core Advanced Cryofiber Web Improved Heat Sink Improved Heat Sink Advanced Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Advanced Weight Redist. System Advanced Recoil Stabilizer Improved Light Armor Plating Improved Medium Armor Plating Heavy Laser Heavy Ion Cannon Heavy Machine Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Active Sensor Suite Weapon Cycler Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Neutron Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Advanced Cryofiber Web Improved Heat Sink Improved Heat Sink Advanced Heat Sink Coolant Injector Compact Matter Pod Compact Matter Pod Advanced Weight Redist. System Advanced Recoil Stabilizer Improved Light Armor Plating Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Machine Gun [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . 1 1 2 2 . Weapon 1 | . . . . 1 . . . Parts Attached 63 | 6 8 12 6 19 7 3 2 Power 8 | 1 1 1 2 2 1 . . Engine 5 | 1 1 . . 2 1 . . Core 3 | . . 1 2 . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 3 5 . 5 . . . Treads . | . . . . . . . . Leg 15 | 2 3 5 . 5 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 3 2 6 5 . 1 Device 12 | . 1 2 1 4 3 . 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . 1 1 2 . . Artifact . | . . . . . . . . Weapon 21 | 2 3 3 2 6 1 3 1 Energy Gun 9 | 2 1 2 2 1 1 . . Energy Cannon 4 | . 1 . . . . 2 1 Ballistic Gun 5 | . . 1 . 4 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . 1 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 7 | . . . . 4 3 . . System Corruption 24 | . . . . 14 10 . . Parts Lost 10 | . 2 . 3 4 . . 1 Power 2 | . 1 . 1 . . . . Propulsion 3 | . . . . 2 . . 1 Utility 1 | . . . 1 . . . . Weapon 4 | . 1 . 1 2 . . . Highest Loss Streak 2 | . 2 . 2 2 . . 1 To Critical Strikes . | . . . . . . . . Average Backups 12 | 1 6 12 14 13 13 14 15 Power 2 | . . 2 2 3 2 1 1 Propulsion 1 | . . 2 2 . . . . Utility 6 | . 3 5 5 7 9 9 10 Weapon 2 | . 1 2 4 2 1 3 4 Tool/Special . | . . . . . . . . Unused Backups 14 | . . 2 1 2 . 1 8 Power 3 | . . . . 1 . 1 1 Propulsion 1 | . . 1 . . . . . Utility 9 | . . 1 1 1 . . 6 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 86 99 97 87 85 85 86 Engine 7 | . 12 3 . 11 13 11 11 Core 6 | . . 7 17 3 . . . Leg 32 | . 28 43 35 29 26 20 21 Device 10 | . 3 11 14 7 7 22 27 Storage 9 | . 14 11 9 7 6 5 5 Protection 2 | . . . 2 2 11 5 1 Energy Gun 8 | . 15 2 17 4 . 3 . Energy Cannon 3 | . 3 10 . . . 1 8 Ballistic Gun 7 | . . 8 . 17 13 4 . Launcher 2 | . 7 . . . 6 5 2 Peak Build Rating 93 | 6 7 27 33 74 82 93 92 Average Rating 39 | 4 6 19 31 57 80 86 90 On Entrance 39 | . 6 7 27 30 74 81 92 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 86 | 11 14 33 43 83 79 86 86 Greatest Support 84 | 20 20 68 68 75 84 84 84 Greatest Overweight (x) 1 | 1 . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 15 15 Most Carried 15 | 2 8 15 15 15 15 15 15 Average Carried 12 | 1 6 12 14 14 13 14 15 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 2 8 15 15 15 15 15 15 Class Distribution -------------------- 53% | Mutant 28% | Scavenger-Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 1803 | 260 202 166 395 612 94 . 74 Remotely . | . . . . . . . . Salvage Created 3100 | . 392 611 1086 853 94 . 64 Parts 160 | . 14 27 68 46 2 . 3 Haulers Intercepted 5 | . 1 2 1 . 1 . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 53 | . 12 4 21 15 . . 1 Guns 36 | . 4 2 16 14 . . . Cannons 5 | . 2 2 . . . . 1 AOE 11 | . 6 . 5 . . . . Classes Destroyed 14 | . 6 2 1 5 . . . Worker 4 | . 1 2 1 . . . . Builder 3 | . 1 . 2 . . . . Tunneler 1 | . . . 1 . . . . Hauler 5 | . 1 2 1 . 1 . . Recycler 3 | . . 3 . . . . . Watcher 4 | . 1 1 2 . . . . Swarmer 13 | . 6 . 7 . . . . Grunt 26 | . 6 2 9 9 . . . Brawler 1 | . . . . 1 . . . Sentry 7 | . . 2 5 . . . . Specialist 3 | . . . . 2 . . 1 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 11 | . 9 4 11 7 1 . 1 Combat Bots Only 7 | . 6 2 7 7 . . 1 Max Kills in Single Turn 3 | . 3 1 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 2 . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 231 | . 40 9 68 104 . . 10 Missed 70 | . 13 3 29 23 . . 2 Hits 161 | . 27 6 39 81 . . 8 Melee 1 | . . . . 1 . . . Projectile 160 | . 27 6 39 80 . . 8 Critical Strikes 9 | . . . 4 4 . . 1 Damage Taken 3100 | . 336 76 679 1568 . . 441 Core 491 | . 56 15 70 229 . . 121 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 133 | . . 5 43 . . 85 . Core Remaining (%) 87 | 100 77 96 87 67 100 . . Volleys Fired 164 | . 34 22 46 48 4 1 9 Largest 3 | . 2 2 2 3 2 1 3 Hottest 210 | . 110 90 90 113 60 98 210 Shots Fired 335 | . 49 34 87 130 9 1 25 Gun 278 | . 39 15 85 130 9 . . Cannon 50 | . 5 19 . . . 1 25 Launcher 7 | . 5 . 2 . . . . Special . | . . . . . . . . Kinetic 132 | . . 9 . 106 8 . 9 Thermal 81 | . 44 19 . . 1 1 16 Explosive 7 | . 5 . 2 . . . . Electromagnetic 115 | . . 6 85 24 . . . Robot Hit Streak 20 | . 12 20 20 13 6 . 11 Robot Miss Streak 6 | . 3 1 6 4 1 . 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 4 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 244 | . 33 26 80 83 7 . 15 Core Hits 139 | . 24 15 57 39 3 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 3 . . . . . . Burn 3 | . 3 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5274 | . 828 429 1780 1590 158 . 489 Guns 3638 | . 347 134 1409 1590 158 . . Cannons 836 | . 52 295 . . . . 489 Explosions 795 | . 424 . 371 . . . . Melee . | . . . . . . . . Ramming 5 | . 5 . . . . . . Kinetic 1661 | . . 73 . 1201 138 . 249 Thermal 1141 | . 399 295 187 . 20 . 240 Explosive 608 | . 424 . 184 . . . . Electromagnetic 1859 | . . 61 1409 389 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 15 10 . . Average Corruption 12 | . . . . 12 6 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . 24 . . . Matter Fused 6 | . . . . 6 . . . Heat Flow Errors 5 | . . . . 5 . . . Energy Discharges 6 | . . . . 6 . . . Data Loss (minor) 3 | . . . . 3 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 87 | . 28 9 36 . . . 14 Projectiles 23 | . . 9 . . . . 14 Explosions 64 | . 28 . 36 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . . . 99 . . . . Shots 2 | . . . 2 . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 460 | . 423 25 18 460 90 78 198 Average Temperature 111 | . 167 10 6 103 45 47 125 Received Heat Transfer 1035 | . 177 39 315 504 . . . Effects 5 | . 3 . . 2 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Matter Decay 1 | . 1 . . . . . . Damage (minor) 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 13 | . . . 11 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 4 . . . . . . Heat Transferred 2512 | . 1298 629 200 . 37 . 348 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 78 | 100 96 100 58 43 100 100 100 Level 1 21 | . 3 . 41 56 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 388 | . 206 81 388 318 112 15 25 Initial 172 | . . 79 7 172 112 . 3 Average 114 | . 98 26 190 218 55 1 17 Influence Increases 1665 | . 372 173 655 416 7 20 22 Destroy 0b10 Robot/C 1060 | . 240 80 420 300 . . 20 Destroy 0b10 Robot/NC 100 | . 20 40 35 . 5 . . Destroy Leader 248 | . 54 26 96 70 2 . . Successful Hack 54 | . 18 11 20 . . 5 . Disable Machine 45 | . 15 15 . . . 15 . Destroy Structure 38 | . 10 1 24 1 . . 2 Lose Combat Pursuer 120 | . 15 . 60 45 . . . Influence Decreases 1650 | . 182 344 294 566 237 15 12 Entered New Map 451 | . . 111 12 208 118 . 2 Time Decay 1099 | . 162 233 252 318 119 15 . Lost Part 100 | . 20 . 30 40 . . 10 Squads Dispatched 7 | . 2 . 1 3 . . 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . 1 . 1 2 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 6 | . 2 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 17 7 24 20 . . 2 Peak Tracking Total 10 | . 6 2 5 10 . . 1 Tactical Retreats 5 | . 1 . 1 3 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 3 | . 1 1 . . . 1 . Max in Single Turn 1 | . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 15 | . 3 5 4 1 . 2 . Terminals 11 | . 3 4 2 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 10 10 8 1 . 6 . Successful 19 | . 4 5 5 1 . 4 . Failed 16 | . 6 5 3 . . 2 . Catastrophic 4 | . 2 2 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 10 7 3 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 11 | . . 3 3 . . 5 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 3 2 1 . 1 . Record 1 | . . 1 . . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open DSF 2 | . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 2 2 . . 3 . Scan Component 4 | . . 1 1 . . 2 . Repair 3 | . . 1 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 4 3 . . 2 . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 3 | . . 1 1 . . 1 . Time 134 | . . 26 38 . . 70 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Active Infowar (turns) 1341 | . . . 366 433 251 245 46 A.S.S. 847 | . . . . 305 251 245 46 Terrain 366 | . . . 366 . . . . T.N.C. 128 | . . . . 128 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 3064 | 54 499 666 599 704 251 245 46 Spaces Moved 1570 | 39 312 394 235 311 118 144 17 Core 11 | 11 . . . . . . . Treads . | . . . . . . . . Legs 1559 | 28 312 394 235 311 118 144 17 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 115 115 120 120 120 Average Speed 130 | 111 120 126 119 131 173 154 124 Slowest Speed 190 | 120 120 130 130 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 70 36 22 8 5 3 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 36 | . 12 . 23 . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 35 | . 12 . 23 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 2297 | 46 386 528 467 520 155 166 29 Wait 401 | . 21 78 162 109 22 8 1 Move 1563 | 38 311 393 234 310 117 143 17 Hop . | . . . . . . . . Pick Up 50 | 2 8 12 9 13 3 3 . Fast Attach 26 | 6 2 1 2 10 1 4 . Attach 19 | . 1 2 4 8 2 2 . Detach 1 | . . . 1 . . . . Swap 29 | . 5 10 3 4 4 1 2 Drop 43 | . 3 10 6 18 2 4 . Fire 164 | . 34 22 46 48 4 1 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x2 623 | -9/Materials | Identified exit to Mines 968 | -9/Materials | Repaired Transport Network Coupler 1196 | -9/Materials | Discovered new exit (range 5) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1541 | -8/Materials | Repaired Titanium Leg+ 1661 | -8/Materials | Destroyed 7 combat bots 1803 | -8/Materials | Discovered new exit (range 7) 1819 | -8/Materials | Entered Factory 1819 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1953 | -7/Factory | Found Corrupted Prototype Device 2036 | -7/Factory | System corruption reached 10% 2198 | -7/Factory | Destroyed 7 combat bots 2218 | -7/Factory | Identified Active Sensor Suite 2500 | -7/Factory | Discovered new exit (range 16) 2513 | -7/Factory | Build established: Scavenger-Skirmisher 2521 | -7/Factory | Identified exit to Factory 2523 | -7/Factory | Entered another Factory area 2523 | -6/Factory | Evolved 2 slots: Utility x2 2757 | -6/Factory | Discovered new exit (range 11) 2768 | -6/Factory | Identified exit to Factory 2773 | -6/Factory | System corruption reached 10% 2774 | -6/Factory | Entered another Factory area 2774 | -5/Factory | Evolved 2 slots: Utility x2 2863 | -5/Factory | Repaired Broken Flexi-carbon Leg? 3019 | -5/Factory | Identified exit to DSF 3019 | -5/Factory | Entered DSF 3065 | -5/DSF | Self-destructed Last Messages --------------- 03019_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 03026_ X-67 Chaingunner springs to life. 03029_ X-67 Chaingunner destroyed. 03031_ Acquired 64 matter. 03032_ Acquired 5 matter. 03050_ H-71 Marshal calls for reinforcements. 03050_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03051_ Slug penetrates H-71 Marshal. 03051_ Destroyed Kinecellerator. 03054_ Penetrated by Slug. 03054_ Knocked back. 03055_ Acquired 5 matter. 03058_ Flexi-carbon Leg destroyed. 03060_ Slug penetrates H-71 Marshal. 03061_ Flexi-carbon Leg blasted off. 03061_ Knocked back. 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A##!!!#!!!## ##?????? | | ????????????#!!?#!!!?# #??????? | | ????????????#???###??# ###??????? | | ?????????????????????! ????????? | | ????????????????????!! ????????? | | ???????????????????#!! ????????? | | ???????????????????### ##???????? | | ????????????????????? !????????? | | ????????????????????? !????????? | | ????????????????????## #????????? | | ?????????????????????# ?????????? | | ?????????????????????x ?????????? | | ?????????????????????? ?????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Weapon Cycling 30 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Transport Network Coupler | 75% | -9/Materials Titanium Leg | 70% | -8/Materials Flexi-carbon Leg | 37% | -5/Factory | Broken Studied --------- Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed BurstEnergyDatajack Manual? 0 Play Time 00:41:22 Cumulative 36.4 hours Start 2026.01.07 @ 15:43:54 End 2026.01.15 @ 15:19:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 55 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 23% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02c96d80-a4b2-4f18-a4c2-d18aca80d221