Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 17:33:17 Player: Destravous Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (985) 985 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3) 3 TOTAL SCORE: 4958 Bonus ------- Follower Combat Kills 35 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Combat Gravmag System > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Microactuators Tesla Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Microactuators Hacking Suite > --- WEAPON ----------- Power Maul Ripper > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Microactuators Transmission Jammer Improved Light Armor Plating Arc Projector EM Pulse Cannon [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 4 | . . 1 . 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 93 | . 10 10 14 10 15 8 9 17 Power 16 | . 1 1 2 3 3 1 1 4 Engine 11 | . 1 1 2 3 1 . 1 2 Core 5 | . . . . . 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 29 | . 7 4 5 1 4 2 2 4 Treads 2 | . . . 2 . . . . . Leg 4 | . 4 . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . 1 . . . . . . 1 Flight 21 | . 2 4 3 1 4 2 2 3 Utility 24 | . . 4 2 4 1 2 2 9 Device 16 | . . 1 1 2 1 1 2 8 Storage 3 | . . 1 1 1 . . . . Processor 3 | . . 1 . 1 . 1 . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 24 | . 2 1 5 2 7 3 4 . Energy Gun 2 | . 1 . . . . 1 . . Energy Cannon 5 | . . . . 1 3 1 . . Ballistic Gun 7 | . 1 1 4 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 . 1 1 1 . Special Weapon 3 | . . . . 1 2 . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 Parts Lost 35 | . 6 2 1 2 6 4 3 11 Power 7 | . . 2 . . 1 2 . 2 Propulsion 15 | . 2 . . 1 4 1 2 5 Utility 3 | . . . . . . . . 3 Weapon 10 | . 4 . 1 1 1 1 1 1 Highest Loss Streak 9 | . 4 1 1 2 4 3 2 9 Average Slot Usage (%) 77 | . 74 61 92 95 92 77 97 44 Engine 7 | . 14 8 10 9 7 1 5 1 Core 2 | . . . . . 6 6 7 2 Leg 4 | . 25 7 . . . . . . Flight 19 | . 1 7 28 35 28 22 30 7 Device 10 | . . 10 6 17 22 15 15 5 Storage 8 | . 14 13 11 9 7 7 7 1 Processor 9 | . . 3 11 9 7 14 15 13 Energy Cannon 1 | . . . . 7 4 . . . Ballistic Gun 6 | . 13 10 16 6 . . . . Slashing Weapon 1 | . . . . . . . 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 13 13 12 13 22 28 31 30 30 Greatest Support 43 | 20 20 18 43 22 31 25 31 30 Greatest Overweight (x) 2 | . 2 . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 8 12 8 8 8 8 Average Capacity 6 | 6 6 6 6 8 8 8 8 5 Most Carried 8 | 6 6 6 7 8 8 8 8 8 Average Carried 6 | 6 5 5 6 7 7 7 7 4 Final Capacity 8 | 6 6 6 8 8 8 8 8 4 Final Carried 8 | 6 6 6 7 8 8 7 7 3 Class Distribution -------------------- 39% | Mutant 13% | Scout 13% | Sprinter 13% | Scavenger-Scout 12% | Scavenger-Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 1132 | 200 72 . 194 129 129 97 198 113 Remotely . | . . . . . . . . . Salvage Created 829 | . 112 18 164 10 159 120 111 135 Parts 64 | . 5 2 19 . 12 8 10 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 5 3 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 35 | . 3 . 10 . 3 7 8 4 Melee 6 | . . . 1 . . . 1 4 Guns 11 | . 3 . 7 . . 1 . . Cannons 3 | . . . . . 3 . . . AOE 14 | . . . 2 . . 6 6 . Classes Destroyed 9 | . 3 1 1 . 2 1 1 . Worker 2 | . . . 2 . . . . . Builder 2 | . . . . . 1 . . 1 Mechanic 1 | . . . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 30 | . 1 . 10 . 3 6 7 3 Grunt 2 | . 2 . . . . . . . Sentry 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 7 | . 1 1 4 . 3 3 7 4 Combat Bots Only 7 | . 1 . 3 . 3 3 7 3 Max Kills in Single Turn 4 | . 1 1 4 . 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 2 2 . Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 3836 | . 902 224 303 254 338 342 184 1289 Core 1374 | . 223 54 40 35 18 99 48 857 Absorbed by Shields 61 | . . . . . . . . 61 Core Remaining (%) 71 | 100 10 . 76 93 . . 76 . Volleys Fired 113 | . 37 9 34 2 15 11 5 . Largest 2 | . 2 1 2 2 2 2 1 . Hottest 118 | . 70 20 53 100 83 118 33 . Shots Fired 168 | . 69 9 46 3 21 15 5 . Gun 128 | . 69 9 45 1 . 4 . . Cannon 18 | . . . . 1 13 4 . . Launcher 13 | . . . 1 . . 7 5 . Special 9 | . . . . 1 8 . . . Kinetic 111 | . 56 9 45 1 . . . . Thermal 22 | . 13 . . 1 8 . . . Explosive 13 | . . . 1 . . 7 5 . Electromagnetic 22 | . . . . 1 13 8 . . Robot Hit Streak 9 | . 5 4 5 1 9 3 . . Robot Miss Streak 5 | . 4 1 5 1 3 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 87 | . 33 6 16 1 12 8 3 8 Core Hits 64 | . 7 3 18 . 7 12 12 5 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 23 | . . . . . . . 6 17 Impact 4 | . . . . . . . 3 1 Slashing 19 | . . . . . . . 3 16 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 2823 | . 436 53 236 6 249 725 712 406 Guns 670 | . 436 53 135 6 . 40 . . Cannons 259 | . . . . . 218 41 . . Explosions 1326 | . . . 90 . . 644 592 . Melee 526 | . . . . . . . 120 406 Ramming 11 | . . . 11 . . . . . Kinetic 581 | . 387 53 135 6 . . . . Thermal 80 | . 49 . . . 31 . . . Explosive 1326 | . . . 90 . . 644 592 . Electromagnetic 299 | . . . . . 218 81 . . Impact 85 | . . . . . . . 85 . Slashing 441 | . . . . . . . 35 406 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 142 | . . . . . 29 68 44 1 Projectiles 29 | . . . . . 29 . . . Explosions 93 | . . . . . . 68 25 . Melee 20 | . . . . . . . 19 1 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 6 | . . . 6 . . . . . Targets Rammed 7 | . . . 7 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 292 | . 72 1 10 38 176 292 4 . Average Temperature 54 | . 23 1 2 12 64 140 4 . Received Heat Transfer 753 | . 396 54 . 117 54 42 . 90 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 235 | . 124 . . . 111 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 450 | . 115 86 323 197 160 . . 450 Initial 233 | . . 39 33 125 84 . . 233 Average 162 | . 71 43 218 145 116 . . 357 Maximum Alert Level 2 | . . . 1 . . . . 2 Low Security (%) 71 | 100 100 100 48 100 100 . . . Level 1 19 | . . . 51 . . . . 52 Level 2 8 | . . . . . . . . 47 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 1 . 4 1 . . 4 Investigation 7 | . . 1 . 4 . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 1 . . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 11 12 10 17 10 9 14 17 Peak Tracking Total 13 | . 4 11 4 13 6 4 5 13 Tactical Retreats 8 | . 2 . . . . 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 5 | . . 1 . 1 . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 4 | . . . 4 . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 5 | . . . 4 1 . . . . Max in Single Turn 4 | . . . 4 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 17 | . 1 2 . 5 3 1 . 5 Terminals 13 | . 1 2 . 4 1 1 . 4 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 59 | . 3 5 . 25 4 3 . 19 Successful 28 | . 2 2 . 12 2 3 . 7 Failed 31 | . 1 3 . 13 2 . . 12 Catastrophic 8 | . . 1 . 2 2 . . 3 Database Lockouts . | . . . . . . . . . Manual 30 | . . 1 . 14 2 . . 13 Terminals 51 | . 3 5 . 21 2 3 . 17 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers 4 | . . . . 4 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 14 | . 2 2 . 4 . 3 . 3 Record 3 | . . . . . . 3 . . Prototype ID Bank 3 | . 1 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 Zone Layout 5 | . 1 1 . 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . . . . 4 1 . . 3 Terminals 8 | . . . . 4 1 . . 3 Botnet 8 | . . . . 4 1 . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 2 . 5 3 1 . 5 Full Trace Events 7 | . 1 1 . 5 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 84 | . . . 84 84 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . Total Damage 106 | . . . . 106 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 2229 | 5 265 343 329 273 176 354 179 305 Spaces Moved 3249 | 5 116 334 487 352 295 735 441 484 Core 173 | . . . . . . . . 173 Treads 8 | . . . 8 . . . . . Legs 281 | 5 115 161 . . . . . . Wheels . | . . . . . . . . . Hover 46 | . . . . . . . . 46 Flight 2741 | . 1 173 479 352 295 735 441 265 Fastest Speed 27 | 120 120 29 29 27 28 32 29 29 Average Speed 45 | 120 120 76 33 62 29 35 29 46 Slowest Speed 200 | 120 200 120 160 102 109 109 108 108 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . 1 2 2 4 . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 1 30 29 95 32 8 81 75 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . 1 . . 3 1 . Spaces Dug 30 | . . . . 1 . 23 . 6 Terrain Destroyed 82 | . . . . 1 . 52 23 6 Melee 6 | . . . . . . . . 6 Projectile 1 | . . . . 1 . . . . AOE 75 | . . . . . . 52 23 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 3773 | 4 169 411 609 398 348 812 477 545 Wait 200 | . . 52 49 23 13 46 10 7 Move 3221 | 4 115 331 482 347 286 734 440 482 Hop 10 | . . 1 2 2 4 . . 1 Pick Up 44 | . 3 4 7 6 7 6 6 5 Fast Attach 34 | . 4 6 4 4 6 3 1 6 Attach 21 | . 1 2 1 1 4 3 3 6 Detach 5 | . . . . . 2 1 . 2 Swap 38 | . 5 2 9 5 5 2 5 5 Drop 50 | . 4 4 10 8 6 6 3 9 Fire 113 | . 37 9 34 2 15 11 5 . Melee 20 | . . . . . . . 4 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . 7 . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap 4 | . . . 4 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Core integrity fell below 50% 224 | -10/Materials | Lost 4 parts (1n3w) 246 | -10/Materials | Core integrity fell below 20% 253 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 610 | -9/Materials | Discovered new exit (range 8) 614 | -9/Materials | Entered Mines 690 | -9/Mines | Found a hidden stash of uninstalled traps 736 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 763 | -9/Mines | Discovered new exit (range 16) 851 | -9/Mines | Received a Mining Laser from a helpful Derelict 886 | -9/Mines | Learned Materials garrison access intel 886 | -9/Mines | Discovered new exit (range 13) 943 | -9/Mines | Entered Materials 943 | -8/Materials | Accompanied by 3 allies 943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 944 | -8/Materials | Loaded intel: 1 garrison access location 949 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1202 | -8/Materials | Discovered new exit (range 16) 1216 | -8/Materials | Entered Factory 1216 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1347 | -7/Factory | Discovered new exit (range 16) 1357 | -7/Factory | Lost 4 parts (1p3n) 1387 | -7/Factory | Discovered new exit (range 8) 1392 | -7/Factory | Entered Lower Caves 1397 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1486 | -7/Lower Caves | Learned location of 1 exit from Factory 1490 | -7/Lower Caves | Identified exit to Lower Caves 1520 | -7/Lower Caves | Lost 3 parts (1p1n1w) 1681 | -7/Lower Caves | Encountered a Warlord checkpoint 1746 | -7/Lower Caves | Entered another Lower Caves area 1886 | -7/Lower Caves | Spotted B-75 Beast 1892 | -7/Lower Caves | Destroyed 7 combat bots 1921 | -7/Lower Caves | Discovered new exit (range 16) 1925 | -7/Lower Caves | Identified exit to Factory 1925 | -7/Lower Caves | Entered Factory 1925 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -6/Factory | Identified exit to Factory 1976 | -6/Factory | Spotted B-75 Beast 2085 | -6/Factory | Lost 9 parts (2p4n3u) 2092 | -6/Factory | Core integrity fell below 50% 2124 | -6/Factory | Discovered exit to Factory (range 10) 2142 | -6/Factory | Core integrity fell below 20% 2230 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02181_ Identified Biomechanical Wings. 02181_ Adv. Visual Processing Unit permanently disabled. 02181_ Malfunction: Power surge. 02183_ Dropped Faulty Biomechanical Wings. 02186_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 3 components... Imp. Weapon Cycler Tesla Rifle Cmb. Gravmag System 02186_ Acquired Cmb. Gravmag System. 02191_ Acquired Tesla Rifle. 02193_ Slug penetrates Wall. 02202_ Ripper destroyed. 02206_ Penetrated by Slug. 02206_ Slug penetrates Wall. 02207_ Triggered Alarm Trap. 02207_ An alarm sounds. 02207_ ALERT: Alarm triggered, dispatching investigation squad. 02225_ Slug penetrates Wall. 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""" #??????# ########?# | | ?# #??????# h + " """ #??????# ## #?# | | ?# #??????# # T """ #??????# ### | | ?# ######## # " #??????# | | ?# # #??????# ! #### | | ?############################??????###### #??? | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 40 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostSalvageSword Manual? 0 Play Time 01:22:57 Cumulative 90.8 hours Start 2020.12.30 @ 16:10:32 End 2020.12.30 @ 17:33:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 52 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79a5b63e-186e-49fb-be48-a348342e24f3