Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:04:01 Player: pickelover66 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2122) 2122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5107 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 16% Temperature Cool (1) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Small Battery (100) Subdweller Optics Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Subdweller Optics Improved Targeting Computer Improved Targeting Computer Medium Reactive Plating System Shield > --- WEAPON ----------- Remote Datajack Scythe > --- INVENTORY -------- Improved Heat Sink Small Battery Visual Processing Unit ECM Suite Cobbler Unit Heavy EM Pulse Gun Heavy EM Pulse Gun Improved Assault Rifle Improved Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Subdweller Monowheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 4 | . . . . 3 1 Weapon . | . . . . . . Parts Attached 105 | 8 21 12 6 35 23 Power 18 | 1 4 3 1 6 3 Engine 11 | 1 3 1 1 4 1 Core 7 | . 1 2 . 2 2 Reactor . | . . . . . . Propulsion 24 | 3 3 2 2 5 9 Treads 4 | 1 . . . 2 1 Leg 11 | 2 1 . . 3 5 Wheel 5 | . . . 2 . 3 Hover 2 | . 2 . . . . Flight 2 | . . 2 . . . Utility 23 | 1 2 . 1 14 5 Device 10 | . 1 . 1 5 3 Storage 4 | 1 . . . 3 . Processor 5 | . 1 . . 2 2 Hackware 2 | . . . . 2 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 40 | 3 12 7 2 10 6 Energy Gun 17 | 2 6 4 1 2 2 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 3 . . 4 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 6 | . 2 2 . . 2 Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . . 1 1 3 . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 4 | . 1 1 . . 2 System Corruption 20 | . 2 2 . . 16 Parts Lost 34 | . 2 5 . 8 19 Power 8 | . 1 2 . 1 4 Propulsion 10 | . . 2 . 2 6 Utility 8 | . . . . 3 5 Weapon 8 | . 1 1 . 2 4 Highest Loss Streak 10 | . 2 3 . 3 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 92 96 97 87 Engine 9 | . 13 9 3 11 . Core 5 | . . 4 10 5 10 Leg 12 | . 15 . . 13 14 Wheel 2 | . . . 12 1 4 Hover 4 | . 12 17 . . . Flight 1 | . . 5 12 . . Device 8 | . 4 . 12 14 4 Storage 10 | . 14 14 14 9 7 Processor 9 | . 6 14 1 6 20 Hackware 5 | . . . . 10 4 Protection 2 | . . . . 3 4 Energy Gun 9 | . 22 7 27 2 3 Ballistic Gun 4 | . 2 14 . 6 1 Special Weapon 1 | . 2 2 . . 1 Slashing Weapon 4 | . . . . 8 3 Naked Turns . | . . . . . . Heaviest Build 49 | 12 13 15 17 49 47 Greatest Support 48 | 20 20 12 40 40 48 Greatest Overweight (x) 14 | 1 . 3 5 8 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 10 Average Capacity 8 | 6 8 8 8 9 10 Most Carried 10 | 3 8 8 8 10 10 Average Carried 7 | 1 6 7 7 8 8 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 2 8 6 8 10 5 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1495 | 250 278 187 81 448 251 Remotely . | . . . . . . Salvage Created 2810 | . 511 228 . 1225 846 Parts 171 | . 36 25 . 73 37 Haulers Intercepted 4 | . 1 . . 3 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 56 | . 12 11 . 21 12 Melee 22 | . . . . 17 5 Guns 24 | . 11 11 . 1 1 AOE 6 | . 1 . . 3 2 Classes Destroyed 12 | . 5 . . 6 1 Worker 2 | . . . . 1 1 Hauler 4 | . 1 . . 3 . Recycler 2 | . . . . 1 1 Mechanic 2 | . . . . 1 1 Operator 4 | . 2 . . 2 . Watcher 7 | . 3 . . 2 2 Swarmer 21 | . 6 9 . 6 . Grunt 24 | . 6 2 . 8 8 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 6 | . . . . 4 2 Hunter 3 | . . . . 2 1 Best Kill Streak 5 | . 4 5 . 5 5 Combat Bots Only 5 | . 4 5 . 5 5 Max Kills in Single Turn 2 | . 1 2 . 2 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 567 | . 35 58 . 116 358 Missed 172 | . 8 12 . 27 125 Damage Taken 4235 | . 331 412 42 1177 2273 Core 1153 | . 84 118 11 225 715 Absorbed by Shields . | . . . . . . Ignored by Resistances 106 | . . . . 31 75 Regen/Repaired (Parts) 85 | . 61 . . 24 . Core Remaining (%) 57 | 100 . . 14 59 . Volleys Fired 140 | . 43 24 1 34 38 Largest 2 | . 2 2 2 2 1 Hottest 140 | . 140 120 105 105 45 Shots Fired 208 | . 83 43 2 43 37 Gun 193 | . 80 37 2 43 31 Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special 14 | . 2 6 . . 6 Kinetic 79 | . 9 23 . 25 22 Thermal 49 | . 19 17 1 12 . Explosive 1 | . 1 . . . . Electromagnetic 73 | . 54 3 1 6 9 Robot Hit Streak 13 | . 6 11 4 9 13 Robot Miss Streak 4 | . 4 2 . 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 207 | . 41 34 2 69 61 Core Hits 88 | . 24 14 . 32 18 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 6 | . . . . 1 5 Critical Strikes 18 | . . . . 8 10 Burn 1 | . . . . 1 . Destroy 1 | . . . . 1 . Corrupt 1 | . . . . . 1 Smash 6 | . . . . . 6 Sever 9 | . . . . 6 3 Melee Attacks 103 | . . 8 . 58 37 Impact 20 | . . . . . 20 Slashing 73 | . . . . 56 17 Piercing . | . . . . . . Sneak Attacks 21 | . . 8 . 10 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4765 | . 645 324 29 2116 1651 Guns 1539 | . 490 324 29 310 386 Cannons . | . . . . . . Explosions 384 | . 96 . . 169 119 Melee 2783 | . . . . 1637 1146 Ramming 11 | . 11 . . . . Kinetic 757 | . 59 206 . 185 307 Thermal 759 | . 265 98 17 260 119 Explosive . | . . . . . . Electromagnetic 455 | . 310 20 12 34 79 Impact 617 | . . . . . 617 Slashing 2166 | . . . . 1637 529 Piercing . | . . . . . . Highest Corruption 16 | . 2 4 4 4 16 Average Corruption 4 | . 2 4 4 4 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . 8 7 8 16 10 Message Errors 9 | . 2 1 1 2 3 Matter Fused 15 | . 1 3 3 7 1 Heat Flow Errors 8 | . 2 1 3 2 . Energy Discharges 2 | . 1 . . 1 . Data Loss (minor) 8 | . 2 . 1 2 3 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . 1 . 1 . Alerts 1 | . . 1 . . . Misdirections 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 403 | . 10 . . 129 264 Projectiles . | . . . . . . Explosions 35 | . 10 . . 25 . Melee 368 | . . . . 104 264 Knockbacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . 68 . . 60 . Shots 4 | . 2 . . 2 . Rammed . | . . . . . . Targets Rammed 3 | . 3 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 280 | . 220 280 182 240 36 Average Temperature 55 | . 35 77 64 92 14 Received Heat Transfer 1041 | . 60 45 . 270 666 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . 1 . . . 4 Impact Corruptions 10 | . . . . . 10 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1433 | . 575 225 37 496 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 3 . . 2 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 376 | . 212 317 . 376 313 Initial 157 | . . 58 . 28 157 Average 181 | . 117 196 . 205 228 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 59 | 100 94 49 . 46 43 Level 1 40 | . 5 50 . 53 56 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . . 6 6 Investigation 3 | . 1 . . 1 1 Extermination . | . . . . . . Reinforcement 4 | . 2 . . 2 . Assault . | . . . . . . Garrison 8 | . . . . 3 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 11 | . 6 . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 23 13 5 50 19 Peak Tracking Total 8 | . 4 5 2 8 5 Tactical Retreats 15 | . 2 1 1 8 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 5 | . 2 . . 2 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 17 | . 6 . . 9 2 Terminals 11 | . 4 . . 6 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 55 | . 22 . . 28 5 Successful 40 | . 18 . . 21 1 Failed 15 | . 4 . . 7 4 Catastrophic 7 | . 2 . . 3 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 15 . . 16 1 Fabricators . | . . . . . . Repair Stations 14 | . 6 . . 4 4 Recycling Units 5 | . 1 . . 4 . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 21 | . 11 . . 10 . Record 5 | . 1 . . 4 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 6 | . 3 . . 3 . Locate Traps 3 | . 2 . . 1 . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 6 . . 4 1 Scan Component 6 | . 3 . . 2 1 Repair 5 | . 3 . . 2 . Recycling Unit Hacks 4 | . 1 . . 3 . Process 1 | . . . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 14 | . 5 . . 7 2 Full Trace Events 4 | . 1 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 3 . . 2 . Time 148 | . 78 . . 70 . Parts Recycled . | . . . . . . Recycled Matter 185 | . . . . 185 . Retrieved Matter 185 | . . . . 185 . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 7 | . . 6 . 1 . Non-combat 7 | . . 6 . 1 . Combat . | . . . . . . Robot Hacks Applied 7 | . . 6 . 1 . no_distress 6 | . . 6 . . . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 4396 | 97 1040 404 249 1875 731 Spaces Moved 2717 | 59 942 366 148 832 370 Core 32 | 10 . 1 3 11 7 Treads 110 | 28 . . . 77 5 Legs 1293 | 21 356 . . 659 257 Wheels 276 | . . . 90 85 101 Hover 886 | . 586 300 . . . Flight 120 | . . 65 55 . . Fastest Speed 50 | 50 56 56 110 110 100 Average Speed 113 | 131 80 77 135 154 132 Slowest Speed 750 | 190 120 200 300 450 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 92 53 8 51 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 27 | . 9 4 . 8 6 Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE 23 | . 9 . . 8 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3631 | 76 1134 426 193 1290 512 Wait 471 | . 99 11 33 293 35 Move 2712 | 58 941 365 147 831 370 Hop . | . . . . . . Pick Up 46 | 5 18 2 2 17 2 Fast Attach 43 | 7 2 4 3 14 13 Attach 20 | . 4 3 . 6 7 Detach 9 | 1 1 1 . 4 2 Swap 42 | 1 15 5 3 15 3 Drop 42 | 4 8 3 4 18 5 Fire 140 | . 43 24 1 34 38 Melee 103 | . . 8 . 58 37 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 14) 429 | -10/Materials | Discovered new exit (range 9) 544 | -10/Materials | Discovered new exit (range 11) 864 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Repaired EM Pulse Gun 1024 | -10/Materials | Repaired Lgt. Ion Engine 1060 | -10/Materials | Repaired EM Pulse Gun? 1098 | -10/Materials | Discovered new exit (range 18) 1138 | -10/Materials | Entered Mines 1142 | -10/Mines | Discovered new exit (range 10) 1191 | -10/Mines | Learned Materials terminal intel 1351 | -10/Mines | Core integrity fell below 50% 1454 | -10/Mines | Core integrity fell below 20% 1481 | -10/Mines | Lost 3 parts (1p1n1w) 1491 | -10/Mines | Learned Materials terminal intel 1536 | -10/Mines | Discovered new exit (range 6) 1542 | -10/Mines | Entered Subcaves 1553 | -10/Subcaves | Discovered new exit (range 15) 1748 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1749 | -10/Subcaves | Learned location of Zion (-7) 1762 | -10/Subcaves | Build established: Scavenger-Mutant 1764 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1791 | -10/Subcaves | Entered Materials 1791 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1792 | -8/Materials | Loaded intel: 12 terminal locations 1908 | -8/Materials | Garrison activated, responded to threat 1974 | -8/Materials | Lost 3 parts (2n1w) 2176 | -8/Materials | Repaired Broken Sub. Optics 2204 | -8/Materials | Repaired ECM Suite 3346 | -8/Materials | Discovered new exit (range 17) 3506 | -8/Materials | Build established: Mutant 3666 | -8/Materials | Entered Factory 3666 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3876 | -7/Factory | Garrison activated, responded to threat 4149 | -7/Factory | Core integrity fell below 50% 4203 | -7/Factory | Lost 10 parts (2p3n3u2w) 4209 | -7/Factory | System corruption reached 10% 4227 | -7/Factory | Garrison activated, responded to threat 4320 | -7/Factory | Core integrity fell below 20% 4397 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Imp. Assault Rifle destroyed. UFSKXDQU< IROUGKAOH>BVG Acquired Lgt. Treads. Acquired 58 matter. Imp. Heat Sink destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer builds a Wall. 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""% ### # "??????????????????????? | | #####??##=%""""" """#?# #?" ?????????????????????? | | ????????# """"""[/Y"#?# #????????????????????????? | | ????????# """"""%"""#?#%#??###############???????? | | ????????#==![=% [= #?#!#??# ????????? | | ????????####+##########+#### ??????????? | | ???????????#%## *% # ???????????? | | ???????????#[## # ?????????????? | | ???????????#!## # ??????????????? | | ???????????#=## "" ] """" # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Power Corrupts Universal Adapter Challenges ------------ None Game ------ Seed SiegeAblativeField Manual? 0 Play Time 01:19:55 Cumulative 9.3 hours Start 2024.04.01 @ 18:39:45 End 2024.04.01 @ 20:04:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b47a9f22-62ce-450f-9770-0845705b697e