Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 09:19:38 Player: TurnLeft25 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2225) 2225 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1610) 1610 TOTAL SCORE: 7075 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 116 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer Relay Coupler [NC] (33) > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- Improved Deuterium Engine Improved Heat Sink Relay Coupler [Swarmer] (40) Relay Coupler [Sentry] (31) Relay Coupler [Demolisher] (28) Relay Coupler [Hunter] (20) Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Mass Driver Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Phase Shifter > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Advanced Phase Shifter Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Precision Assault Rifle Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 2 1 . . . Weapon . | . . . . . . . . Parts Attached 90 | 6 2 12 20 2 36 5 7 Power 10 | 1 . 1 2 . 5 . 1 Engine 5 | 1 . 1 2 . 1 . . Core 5 | . . . . . 4 . 1 Reactor . | . . . . . . . . Propulsion 18 | 2 . 5 3 . 8 . . Treads 6 | . . 2 3 . 1 . . Leg 12 | 2 . 3 . . 7 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 2 6 8 1 14 3 3 Device 11 | . 1 . 1 1 7 . 1 Storage 6 | 1 1 . . . 2 2 . Processor 6 | . . 1 1 . 3 1 . Hackware 3 | . . . . . 1 . 2 Protection 12 | . . 5 6 . 1 . . Artifact . | . . . . . . . . Weapon 24 | 2 . . 7 1 9 2 3 Energy Gun 3 | 1 . . 1 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 1 . . 6 1 7 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . 1 . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 40 | . . 3 12 . 18 . 7 Power 4 | . . . 1 . 2 . 1 Propulsion 12 | . . 1 2 . 6 . 3 Utility 16 | . . 2 6 . 7 . 1 Weapon 8 | . . . 3 . 3 . 2 Highest Loss Streak 8 | . . 2 8 . 8 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 99 87 81 87 99 95 Engine 4 | . 14 11 8 7 1 . . Core 3 | . . . . . 5 7 6 Treads 4 | . . 3 17 15 1 . . Leg 14 | . 28 18 . . 14 23 20 Device 6 | . 10 2 . 12 10 7 4 Storage 5 | . 14 11 9 7 2 2 7 Processor 20 | . . . 10 15 29 30 28 Hackware 2 | . . . . . . 7 11 Protection 10 | . . 29 24 7 4 4 . Energy Gun 6 | . 14 11 7 . 2 7 7 Ballistic Gun 10 | . 14 11 9 15 11 6 4 Peak Build Rating 54 | 6 7 12 20 25 54 43 46 Average Rating 29 | 3 6 10 15 21 40 42 41 On Entrance 19 | . 6 7 12 20 25 43 41 Naked Turns . | . . . . . . . . Heaviest Build 37 | 14 20 26 35 28 32 35 37 Greatest Support 65 | 20 20 40 40 40 65 45 45 Greatest Overweight (x) 10 | . . 2 4 . 2 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 8 | 6 8 10 10 10 6 6 15 Most Carried 15 | 6 8 10 10 9 10 7 15 Average Carried 7 | 3 4 9 8 5 5 5 11 Final Capacity 15 | 8 10 10 10 10 5 15 15 Final Carried 12 | 3 8 10 4 9 5 6 12 Class Distribution -------------------- 54% | Scavenger-Mutant 39% | Mutant 6% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 1975 | 241 41 209 265 . 1059 52 108 Remotely . | . . . . . . . . Salvage Created 2157 | . 41 330 515 . 964 177 130 Parts 127 | . 3 20 32 . 55 8 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 59 | . 3 8 14 . 29 . 5 Guns 59 | . 3 8 14 . 29 . 5 Classes Destroyed 9 | . 1 2 4 . 1 1 . Worker 1 | . . . 1 . . . . Tunneler 1 | . . . . . . 1 . Recycler 3 | . . . 1 . . 2 . Swarmer 34 | . 3 2 4 . 20 . 5 Grunt 11 | . . 2 6 . 3 . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . 4 1 . 2 . . Hunter 2 | . . . 2 . . . . Programmer 4 | . . . . . 4 . . Best Kill Streak 11 | . 3 3 4 . 11 3 5 Combat Bots Only 11 | . 3 3 4 . 11 . 5 Max Kills in Single Turn 2 | . 2 1 2 . 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 652 | . 15 85 160 18 286 . 88 Missed 184 | . 5 17 34 7 99 . 22 Damage Taken 6137 | . 75 848 1804 89 2370 . 951 Core 1247 | . 22 211 306 . 499 . 209 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 157 | . . 58 82 . 17 . . Core Remaining (%) 70 | 100 91 47 44 . . . . Volleys Fired 209 | . 5 33 60 . 81 3 27 Largest 2 | . 2 2 2 . 2 2 2 Hottest 108 | . 70 70 90 . 103 103 108 Shots Fired 360 | . 10 62 107 . 136 6 39 Gun 354 | . 10 62 107 . 134 6 35 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 6 | . . . . . 2 . 4 Kinetic 243 | . 5 33 69 . 113 3 20 Thermal 111 | . 5 29 38 . 21 3 15 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 2 7 10 . 37 6 21 Robot Miss Streak 5 | . 3 3 5 . 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 18 | . 2 2 2 . 9 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 261 | . 5 41 80 . 105 4 26 Core Hits 121 | . 3 15 38 . 52 3 10 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 11 | . . 2 3 . 1 . 5 Burn 6 | . . 2 2 . . . 2 Destroy 4 | . . . 1 . 1 . 2 Smash 1 | . . . . . . . 1 Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4461 | . 68 559 1378 . 2013 87 356 Guns 4407 | . 68 558 1377 . 2013 83 308 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 48 | . . . . . . . 48 Ramming 6 | . . 1 1 . . 4 . Kinetic 3324 | . 14 274 989 . 1948 17 82 Thermal 1083 | . 54 284 388 . 65 66 226 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 48 | . . . . . . . 48 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 2 . 5 5 9 Average Corruption 4 | . . . 2 . 4 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . 6 . 12 5 8 Message Errors 8 | . . . 1 . 1 3 3 Matter Fused 5 | . . . 1 . 3 . 1 Heat Flow Errors 4 | . . . 1 . 2 1 . Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 7 | . . . 2 . 3 1 1 Misfires 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . . . . 48 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 48 | . . . . . . . 48 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . 1 1 . . . . Targets Rammed 3 | . . 1 1 . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 496 | . . 136 496 . 244 198 40 Average Temperature 142 | . . 57 193 . 92 110 19 Received Heat Transfer 1536 | . . 288 738 30 225 . 255 Effects 16 | . . . 16 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 3 | . . . 3 . . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 2 . 5 . 1 . 2 Heat Transferred 3294 | . 148 962 1184 . 150 150 700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Peak Influence 736 | . 100 277 278 82 736 386 453 Initial 386 | . . 42 32 67 61 386 176 Average 271 | . 44 128 154 73 416 264 268 Maximum Alert Level 3 | . . 1 1 . 3 1 2 Low Security (%) 37 | 100 100 74 65 100 10 . 27 Level 1 35 | . . 25 34 . 29 100 51 Level 2 24 | . . . . . 52 . 20 Level 3 3 | . . . . . 8 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . 1 3 . . . . Investigation 3 | . . 1 2 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 8 | . . 2 3 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 4 12 18 1 38 2 18 Peak Tracking Total 8 | . 3 6 5 1 8 1 6 Tactical Retreats 10 | . . 1 1 . 6 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 2 | . . . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 2 | . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . 1 . . . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 15 | . 3 1 6 1 1 2 1 Terminals 10 | . 2 1 4 . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . Total Hacks 45 | . 11 6 18 2 2 4 2 Successful 21 | . 4 2 8 2 1 3 1 Failed 24 | . 7 4 10 . 1 1 1 Catastrophic 4 | . . 1 1 . . 1 1 Database Lockouts . | . . . . . . . . Manual 26 | . 10 5 10 . 1 . . Terminals 35 | . 9 6 14 . 2 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 1 2 . 2 . Terminal Hacks 9 | . 2 1 3 . 1 1 1 Robot Analysis 4 | . 2 . 2 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . 1 Unreport Threat 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 5 | . . . 1 2 . 2 . Unlock Access 2 | . . . . 1 . 1 . Seal Access 1 | . . . 1 . . . . Coupler Status 2 | . . . . 1 . 1 . Unauthorized Hacks 5 | . 1 1 3 . . . . Terminals 3 | . . 1 2 . . . . Botnet 2 | . . 1 1 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Recyclers 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 1 5 1 1 2 1 Full Trace Events 4 | . . 1 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 4 . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 2 . . Coupler Efficiency 1 | . . . . . 1 . . Robots Hacked 6 | . . . . . 2 . 4 Non-combat . | . . . . . . . . Combat 6 | . . . . . 2 . 4 Robot Hacks Applied 6 | . . . . . 2 . 4 streamctrl_high 1 | . . . . . . . 1 formatsys_high 5 | . . . . . 2 . 3 Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Attached 3 | . . . . . 1 . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies 6 | . . . . . 2 . 4 Largest Group 2 | . . . . . 1 . 2 Highest-Rated Group 64 | . . . . . 16 . 64 Highest-Rated Ally 32 | . . . . . 16 . 32 Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . 1 . 22 Total Damage 565 | . . . . . 15 . 550 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 3107 | 52 166 413 546 55 1305 283 287 Spaces Moved 1680 | 38 118 157 205 29 774 216 143 Core 16 | 10 . . 4 . . . 2 Treads 317 | . . 39 201 29 48 . . Legs 1347 | 28 118 118 . . 726 216 141 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 120 120 Average Speed 136 | 101 120 183 161 160 128 120 131 Slowest Speed 550 | 120 120 260 250 160 260 120 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 27 20 25 1 80 6 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 2137 | 50 132 220 313 38 949 233 202 Wait 51 | . . 3 11 . 24 . 13 Move 1674 | 37 117 156 204 29 772 216 143 Hop . | . . . . . . . . Pick Up 69 | 6 7 8 10 6 19 3 10 Fast Attach 23 | 4 . 3 2 . 10 3 1 Attach 39 | 2 1 5 14 2 13 . 2 Detach 1 | . . . . 1 . . . Swap 28 | . 1 4 4 . 13 2 4 Drop 37 | 1 1 7 7 . 15 5 1 Fire 209 | . 5 33 60 . 81 3 27 Melee 1 | . . . . . . . 1 Ram 1 | . . . 1 . . . . Kick 1 | . . . . . . 1 . Crush 1 | . . 1 . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 149 | -10/Materials | Discovered new exit (range 7) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Utility x2 332 | -9/Materials | Build established: Mutant 544 | -9/Materials | Core integrity fell below 50% 609 | -9/Materials | Discovered new exit (range 15) 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Evolved 2 slots: Utility x2 745 | -8/Materials | Identified exit to Storage 1005 | -8/Materials | Build established: Scavenger-Mutant 1058 | -8/Materials | Discovered new exit (range 10) 1128 | -8/Materials | Core integrity fell below 50% 1153 | -8/Materials | Lost 8 parts (1p2n3u2w) 1178 | -8/Materials | Entered Factory 1178 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -7/Factory | Identified exit to Garrison 1233 | -7/Factory | Entered Garrison 1383 | -7/Garrison | Build established: Mutant 1386 | -7/Garrison | Destroyed 9 combat bots 1420 | -7/Garrison | Lost 8 parts (1p3n3u1w) 1571 | -7/Garrison | Triggered checkpoint 1609 | -7/Garrison | Triggered checkpoint 1654 | -7/Garrison | Core integrity fell below 50% 1688 | -7/Garrison | Lost 7 parts (1p1n3u2w) 1689 | -7/Garrison | Destroyed 11 combat bots 1777 | -7/Garrison | Triggered checkpoint 1857 | -7/Garrison | Discovered new exit (range 10) 2105 | -7/Garrison | Build established: Scavenger-Mutant 2220 | -7/Garrison | Installed Relay Interface Framework 2361 | -7/Garrison | Triggered checkpoint 2472 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 2525 | -7/Garrison | Discovered new exit (range 10) 2538 | -7/Garrison | Entered Factory 2821 | -7/Factory | Identified exit to Garrison 2821 | -7/Factory | Entered Garrison 2913 | -7/Garrison | Triggered checkpoint 2917 | -7/Garrison | Garrison Relay disabled 2925 | -7/Garrison | Spotted B-75 Beast 2933 | -7/Garrison | Allies destroyed B-75 Beast 3068 | -7/Garrison | Triggered checkpoint 3094 | -7/Garrison | Core integrity fell below 20% 3101 | -7/Garrison | Triggered checkpoint 3108 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- rejected. 03074_ HV Slug penetrates Wall. 03076_ HV Slug penetrates P-60 Hacker. 03078_ HV Slug penetrates Wall. 03082_ Hyp. Gauss Rifle destroyed. 03092_ Aluminum Leg destroyed. 03093_ System corrupted: Energy discharge (-36). 03095_ Critical hit (Burn: +37). 03095_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03098_ Lgt. Nuclear Core destroyed. 03101_ Beams of light sweep through the air. An alarm sounds. 03103_ Plasma Rifle destroyed. 03105_ P-60 Hacker suffers critical hit (Smash). 03105_ Destroyed Shock Rifle. 03105_ P-60 Hacker system corrupted by crushing effect. 03105_ Relay Coupler [Sentry] destroyed. 03107_ Critical hit (Burn: +37). 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T???# | | ???????????????????????????????????# ????###???# | | ???????????????????????????????????# ??????????## | | ????????????+??????????????????????+ +??????????? | | ???????????????????????????????????+ +??????????? | | ???????????????????????????????????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 25 Target Analysis 5 Recoil Reduction 2 Relay Coupler Types 2 Relay Coupler Value 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunDisassembledProjector Manual? 0 Play Time 00:31:15 Cumulative 45.7 hours Start 2025.02.14 @ 14:53:15 End 2025.02.15 @ 09:19:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fdafe98-dd18-4a92-be83-c79c2920c905