Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.12 @ 16:41:39

Player: Ms Vella

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (497)      497
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1082

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     143/300
Energy                     246/250
System Corruption          1%
Temperature                Cool (11)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Assault Rifle
                Mining Claw
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
        Compact Wheel
                Visual Processing Unit
                Sensor Array
                Seismic Detector
                Transport Network Coupler
                Recalibrator
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
        Compact Wheel
                Sensor Array
                Seismic Detector
                Transport Network Coupler
                Recalibrator
                EM Pulse Gun
                Grenade Launcher
                Mining Claw
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | .   10  4   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   3   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   4   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        2    | .   1   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   5   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      4    | .   4   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   82  97  
  Engine                   12   | .   12  14  
  Treads                   22   | .   22  28  
  Leg                      2    | .   2   .   
  Wheel                    1    | .   1   .   
  Device                   1    | .   .   14  
  Storage                  14   | .   14  14  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            23   | .   23  20  
  Launcher                 1    | .   1   2   
  Slashing Weapon          1    | .   1   4   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 11  49  50  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | .   20  20  
  Average Capacity         16   | .   16  20  
  Most Carried             11   | .   11  11  
  Average Carried          6    | .   5   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            11   | 6   11  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           442  | 189 253 .   
  Remotely                 .    | .   .   .   
Salvage Created            621  | .   591 30  
  Parts                    38   | .   37  1   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   8   3   
  Guns                     2    | .   1   1   
  AOE                      9    | .   7   2   
Classes Destroyed          9    | .   7   2   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   3   .   
  Mechanic                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Grunt                    9    | .   8   1   
  Demolisher               1    | .   .   1   
  Assembled                1    | .   .   1   
Best Kill Streak           7    | .   7   3   
  Combat Bots Only         7    | .   7   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1182 | .    719  463  
  Core                     261  | .    165  96   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              57   | .    50   7    
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   60   
Shots Fired                90   | .    81   9    
  Gun                      77   | .    70   7    
  Cannon                   .    | .    .    .    
  Launcher                 13   | .    11   2    
  Special                  .    | .    .    .    
  Kinetic                  66   | .    61   5    
  Thermal                  9    | .    9    .    
  Explosive                13   | .    11   2    
  Electromagnetic          2    | .    .    2    
  Robot Hit Streak         19   | .    15   19   
  Robot Miss Streak        2    | .    2    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           73   | .    63   10   
  Core Hits                41   | .    34   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              10   | .    7    3    
  Impact                   .    | .    .    .    
  Slashing                 10   | .    7    3    
  Piercing                 .    | .    .    .    
  Sneak Attacks            5    | .    5    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1952 | .    1544 408  
  Guns                     686  | .    600  86   
  Cannons                  .    | .    .    .    
  Explosions               943  | .    651  292  
  Melee                    306  | .    276  30   
  Ramming                  17   | .    17   .    
  Kinetic                  576  | .    514  62   
  Thermal                  181  | .    86   95   
  Explosive                848  | .    651  197  
  Electromagnetic          24   | .    .    24   
  Impact                   .    | .    .    .    
  Slashing                 306  | .    276  30   
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  16   | .    15   1    
    Message Errors         6    | .    5    1    
    Matter Fused           4    | .    4    .    
    Heat Flow Errors       2    | .    2    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      2    | .    2    .    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            71   | .    58   13   
  Projectiles              .    | .    .    .    
  Explosions               39   | .    39   .    
  Melee                    32   | .    19   13   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      65   | .    .    65   
  Shots                    3    | .    .    3    
  Rammed                   2    | .    2    .    
Targets Rammed             9    | .    9    .    
  Kicked                   6    | .    6    .    
  Crushed                  1    | .    1    .    
Highest Temperature        195  | .    195  18   
  Average Temperature      83   | .    94   10   
  Received Heat Transfer   666  | .    555  111  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         250  | .    200  50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             354  | .   354 88  
  Initial                  7    | .   .   7   
  Average                  82   | .   83  42  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         89   | .   89  100 
  Level 1                  10   | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   19  14  
  Peak Tracking Total      9    | .   9   8   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               11   | .   11  .   
  Failed                   12   | .   12  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   10  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1801 | .    1737 64   
Spaces Moved               811  | 1    795  15   
  Core                     .    | .    .    .    
  Treads                   575  | .    560  15   
  Legs                     98   | 1    97   .    
  Wheels                   138  | .    138  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            100  | 120  100  240  
  Average Speed            189  | 120  188  240  
  Slowest Speed            240  | 120  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 2    94   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          68   | .    48   20   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      68   | .    48   20   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      968  | .   939 29  
  Wait                     55   | .   55  .   
  Move                     809  | .   794 15  
  Hop                      .    | .   .   .   
  Pick Up                  10   | .   10  .   
  Fast Attach              4    | .   4   .   
  Attach                   7    | .   5   2   
  Detach                   1    | .   1   .   
  Swap                     3    | .   1   2   
  Drop                     3    | .   3   .   
  Fire                     57   | .   50  7   
  Melee                    10   | .   7   3   
  Ram                      .    | .   .   .   
  Kick                     6    | .   6   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Discovered new exit (range 16)
  181 | -10/Materials | Core integrity fell below 50%
  188 | -10/Materials | Lost 4 parts (1p1n2w)
  235 | -10/Materials | Destroyed 7 combat bots
  257 | -10/Materials | Discovered new exit (range 3)
  303 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Identified exit to Mines
  555 | -10/Materials | Discovered new exit (range 8)
 1738 | -10/Materials | Entered Mines
 1739 | -10/Mines     | Assembled infested the area
 1762 | -10/Mines     | Learned Materials emergency access door positions
 1769 | -10/Mines     | Core integrity fell below 20%
 1775 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1802 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01774_ as-13616 destroyed.
01775_ MK-351(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
01775_ MK-351(g) slips back into the shadows.
01776_ Chain reaction triggered in Lgt. Deuterium Engine.
01776_ G-34 Mercenary destroyed.
01777_ The unstable cave ceiling collapses.
01777_ EM Pulse Gun destroyed.
01777_ D-53 Grenadier destroyed.
01782_ The unstable cave ceiling collapses. <x2>
01782_ as-38675 destroyed.
01786_ The unstable cave ceiling collapses. <x2>
01786_ U-05 Engineer lays Concrete.
01787_ The unstable cave ceiling collapses. <x3>
01787_ U-05 Engineer builds a Wall.
01788_ The unstable cave ceiling collapses.
01792_ Destroyed Asb. F-torch.
01792_ U-05 Engineer builds a Wall.
01796_ U-05 Engineer lays Concrete.
01797_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronPointySword
  Manual?         0
Play Time         00:13:56
  Cumulative      885.7 hours
  Start           2022.04.12 @ 16:24:46
  End             2022.04.12 @ 16:41:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          179
  Rogue           1
  Adventurer      178
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          80
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(100)|SATURATION(100)|LOW_CONTRAST(13,24,33)
Steam             1


RUN: a279ea59-536f-41b1-930f-752531e04c92