Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 19:01:18

Player: acra

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1355)     1355
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 3463

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     25/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (6) ------
     Small Storage Unit
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
           Pulse Rifle
>          --- INVENTORY (8) ----
  Improved Grenade Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
   Compact Battery
  Improved Terrain Scanner
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Pulse Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Nuclear Core
           Aluminum Leg
           Wheel
    Medium Laser
           Particle Gun
           Grenade Launcher
  Improved Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             59   | 8   4   2   11  34  
  Power                    10   | 1   2   1   2   4   
    Engine                 6    | 1   2   1   1   1   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   .   2   9   
    Treads                 2    | 2   .   .   .   .   
    Leg                    9    | .   2   .   1   6   
    Wheel                  4    | .   .   .   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   .   .   3   8   
    Device                 4    | 1   .   .   2   1   
    Storage                3    | 1   .   .   .   2   
    Processor              1    | .   .   .   .   1   
    Hackware               3    | .   .   .   .   3   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   .   1   4   13  
    Energy Gun             13   | 1   .   .   3   9   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   .   .   2   15  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   .   2   4   
  Utility                  5    | .   .   .   .   5   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      13   | .   .   .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 98  92  
  Engine                   5    | .   14  14  4   1   
  Core                     5    | .   .   .   6   6   
  Treads                   1    | .   19  .   .   .   
  Leg                      15   | .   8   28  14  15  
  Wheel                    2    | .   .   .   6   1   
  Device                   17   | .   14  14  22  14  
  Storage                  12   | .   14  14  11  13  
  Hackware                 5    | .   .   .   .   12  
  Protection               7    | .   .   .   10  7   
  Energy Gun               15   | .   14  14  17  14  
  Ballistic Gun            3    | .   14  14  .   1   
  Special Melee Weapon     1    | .   .   .   4   .   
Peak Build Rating          29   | 9   9   9   15  29  
  Average Rating           16   | 5   8   9   13  24  
  On Entrance              8    | .   9   9   9   15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 13  13  13  20  41  
  Greatest Support         40   | 40  40  20  20  32  
  Greatest Overweight (x)  3    | 1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          7    | 2   5   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   2   

 Class Distribution 
--------------------
 49% | Mutant
 43% | Scavenger-Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           937  | 231 115 27  90  474 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1503 | 20  181 45  442 815 
  Parts                    102  | 4   6   4   29  59  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  34   | .   4   3   10  17  
  Guns                     30   | .   4   3   10  13  
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          11   | 1   1   1   4   4   
  Worker                   3    | .   .   .   .   3   
  Builder                  3    | .   .   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   
  Operator                 3    | .   .   .   1   2   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  9    | .   .   3   4   2   
  Grunt                    18   | .   4   .   3   11  
  Sentry                   5    | .   .   .   3   2   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           8    | 1   2   3   5   8   
  Combat Bots Only         5    | .   2   3   4   5   
Max Kills in Single Turn   3    | 1   1   1   1   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        190  | .    25   10   39   116  
  Missed                   49   | .    8    1    12   28   
Damage Taken               2263 | .    201  70   358  1634 
  Core                     622  | .    11   15   34   562  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  22   | .    .    .    22   .    
  Ignored by Resistances   9    | .    .    .    .    9    
Core Remaining (%)         93   | 100  .    89   91   .    
Volleys Fired              133  | 6    20   7    38   62   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  128  | 60   60   60   115  128  
Shots Fired                258  | 12   40   14   71   121  
  Gun                      243  | 12   40   14   71   106  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  57   | 6    20   7    .    24   
  Thermal                  186  | 6    20   7    71   82   
  Explosive                15   | .    .    .    .    15   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | 2    7    4    10   16   
  Robot Miss Streak        3    | 1    2    3    3    3    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        4    | .    .    1    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           186  | 7    28   7    46   98   
  Core Hits                89   | 2    11   4    21   51   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    2    
    Burn                   3    | .    .    .    2    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3277 | 75   280  68   582  2272 
  Guns                     2555 | 75   280  68   582  1550 
  Cannons                  .    | .    .    .    .    .    
  Explosions               719  | .    .    .    .    719  
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  657  | 52   105  36   .    464  
  Thermal                  1898 | 23   175  32   582  1086 
  Explosive                719  | .    .    .    .    719  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            41   | .    .    .    17   24   
  Projectiles              .    | .    .    .    .    .    
  Explosions               41   | .    .    .    17   24   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    69   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             2    | .    1    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        226  | 40   114  40   78   226  
  Average Temperature      48   | 21   46   19   17   74   
  Received Heat Transfer   570  | .    111  .    90   369  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    .    .    4    3    
  Heat Transferred         4928 | 50   400  75   1850 2553 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             406  | 5   145 141 406 362 
  Initial                  111  | .   3   56  54  111 
  Average                  168  | 1   62  127 237 170 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         60   | 100 100 100 20  70  
  Level 1                  35   | .   .   .   67  29  
  Level 2                  3    | .   .   .   11  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   6   3   18  30  
  Peak Tracking Total      7    | .   3   3   6   7   
  Tactical Retreats        5    | .   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   2   .   3   2   
  Terminals                4    | .   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   6   .   8   3   
  Successful               7    | .   2   .   3   2   
  Failed                   10   | .   4   .   5   1   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   4   .   2   1   
  Terminals                9    | .   6   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              5    | .   .   .   3   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   
  Part Schematic           2    | .   1   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 3    | .   .   .   1   2   
  Insert Component         2    | .   .   .   1   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   3   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         152  | .   .   .   152 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1855 | 119 171 174 634 757 
Spaces Moved               808  | 57  62  127 266 296 
  Core                     18   | 7   .   .   .   11  
  Treads                   86   | 50  36  .   .   .   
  Legs                     535  | .   26  127 140 242 
  Wheels                   169  | .   .   .   126 43  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 95  95  
  Average Speed            133  | 151 143 120 108 155 
  Slowest Speed            200  | 160 160 120 120 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 5   10  21  25  29  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          67   | .   .   .   37  30  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      67   | .   .   .   37  30  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1347 | 76  107 136 548 480 
  Wait                     277  | .   16  .   213 48  
  Move                     804  | 56  61  126 265 296 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 5   2   .   9   15  
  Fast Attach              22   | 6   1   .   3   12  
  Attach                   16   | 2   1   .   2   11  
  Detach                   3    | 1   1   .   .   1   
  Swap                     21   | .   2   2   6   11  
  Drop                     38   | .   2   1   12  23  
  Fire                     133  | 6   20  7   38  62  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 10)
  291 | -10/Materials | Entered Mines
  459 | -10/Mines     | Discovered new exit (range 6)
  465 | -10/Mines     | Entered Materials
  465 | -9/Materials  | Evolved 2 slots: Utility x2
  536 | -9/Materials  | Build established: Scavenger-Mutant
 1049 | -9/Materials  | Build established: Mutant
 1091 | -9/Materials  | Discovered new exit (range 9)
 1099 | -9/Materials  | Entered another Materials area
 1099 | -8/Materials  | Evolved 2 slots: Utility x2
 1731 | -8/Materials  | Core integrity fell below 50%
 1776 | -8/Materials  | Core integrity fell below 20%
 1831 | -8/Materials  | Lost 13 parts (2p4n3u4w)
 1856 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Acquired Com. Wheel.
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x4>
Acquired Imp. Grenade Launcher.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Dropped Grenade Launcher.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall. <x2>
Acquired Particle Gun.
U-05 Engineer builds a Wall.
C-30 ARC bursts open, deploying its payload.
L-31 Rogue unfolds itself.
G-47 Trooper unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????#????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#????????#??????????????????????????????????? |
| ???????##????????????????????????????????????????? |
| ???????????????????#?????????????????????????????? |
| ???#?????#???????????????????????????????????????? |
| ?#?#??????????#??????????????????????????????????? |
| ########?####????? ??????????????????????????????? |
| #     !#?#   ##??????????????????????????????????? |
| # """  #?#    #??????????????????????????????????? |
| # """  #?#    ###? ?????????????? #??????????????? |
| # """  ##??    #??? ????????????  #??????????????? |
| #      #?####+######+##########   ###+###????????? |
| #   ! /#?#  =          *%   [%   [        ???????? |
| ####+#####*[ *[   =[   %*% =^*^  %=       ???????? |
| #### =*%  !% %/  =    [=g= %^=%!          ???????? |
| T" #=######+#############l######+######??????????? |
|    #[#?#??   ?????#?????#g#??        #???????????? |
| ! =+%#?#??   ?? ?#??????#@#??        #???????????? |
| !  #[##?? ]  *??????????# #??  ]     #???????????? |
|    # #???     ? ???#??### ###        #???????????? |
|    # #??       ?#?????#  ]  #        #???????????? |
| #### #??"""    ???????#     #        #???????????? |
| ???# #?#"""     ??#???#              #???????????? |
| #??# #?#"""     ??????#              #???????????? |
| ?#?# #????      #??####              #???????????? |
| #### ###############  ##  !# ###########?????????? |
|      #      #???#  "   #   #]          #?????????? |
|      #      #??##  "   #   #       """ #?????????? |
|      #   "" #???#      +           """ ??????????? |
|      +   """#??##      #   #       """ ??????????? |
| #### #    S"#??#"        %u# "T"       #?????????? |
| ???# #      #??#             """       #?????????? |
| ???# #########?#"#"    #               #?????????? |
| ???# #??????#??#########   #####+#######?????????? |
| ####+##??#???##??????###   #?????????????????????? |
|   /   #?#?? ???????????#   #?????????????????????? |
| !  !! #????????????????#   #?????????????????????? |
|   /!! ##??? ???????????#   #?????????????????????? |
|   ! ! #?# ?????????????#   #?????????????????????? |
|    !  #????????????????     ?????????????????????? |
|       #??????? ?? ?????     ?????????????????????? |
| ###+###???????????????       ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          30

 Item Schematics 
-----------------
 Terrain Scanner | -10/Materials | Hacked
       ECM Suite | -9/Materials  | Hacked
    Nuclear Core | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilCooledAutopenetrator
  Manual?         0
Play Time         00:24:09
  Cumulative      26.2 hours
  Start           2025.01.07 @ 18:32:30
  End             2025.01.07 @ 19:01:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           19
  Adventurer      16
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          32
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e34cb86-ba8a-4d7e-b390-96abc83650e9