Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.02 @ 12:12:45 Player: Mike Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2620) 2620 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6420 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 463/700 Matter 187/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Signal Interpreter Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Cooled Plasma Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Flight Unit Flight Unit Signal Interpreter Advanced Beam Cannon Datajack [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 1 . . Utility 2 | . . 1 . 1 . . . Weapon . | . . . . . . . . Parts Attached 77 | 7 13 23 19 11 4 . . Power 12 | 1 1 3 3 2 2 . . Engine 12 | 1 1 3 3 2 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 37 | 2 8 13 7 6 1 . . Treads . | . . . . . . . . Leg 25 | 2 3 13 7 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 12 | . 5 . . 6 1 . . Utility 15 | 2 2 3 6 2 . . . Device 6 | 1 1 . 4 . . . . Storage 5 | 1 1 1 1 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . 2 1 1 . . . Artifact . | . . . . . . . . Weapon 13 | 2 2 4 3 1 1 . . Energy Gun 2 | 1 . . 1 . . . . Energy Cannon 7 | . . 4 2 1 . . . Ballistic Gun 3 | 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . 1 2 1 . . . Parts Lost 24 | . 7 1 4 4 . 5 3 Power 4 | . 1 . . 2 . . 1 Propulsion 13 | . 4 . 2 2 . 3 2 Utility 5 | . 1 1 2 . . 1 . Weapon 2 | . 1 . . . . 1 . Highest Loss Streak 5 | . 5 1 1 2 . 5 3 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 4 9 9 9 5 5 5 Power 2 | . 1 2 3 2 3 3 3 Propulsion 2 | . 2 4 2 2 . . . Utility . | . . . . 1 1 1 1 Weapon . | . . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 7 | . . 4 1 1 . . 1 Power 3 | . . 2 . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . . . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 84 98 94 64 65 66 26 Engine 11 | . 13 11 11 8 7 7 6 Leg 26 | . 20 33 32 11 . . . Flight 4 | . 6 . . 20 36 38 12 Device 4 | . 4 11 2 . . . . Storage 11 | . 14 11 11 9 7 7 7 Protection 8 | . . 9 15 5 7 5 . Energy Cannon 12 | . . 16 21 8 . . . Ballistic Gun 7 | . 21 5 . . . . . Peak Build Rating 25 | 7 7 15 22 25 21 18 10 Average Rating 12 | 5 5 12 17 16 17 17 9 On Entrance 11 | . 7 7 15 18 15 18 10 Avg Prop Armor Cover (%) 3 | . . 5 5 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 38 | 14 18 34 38 35 19 19 15 Greatest Support 39 | 20 20 30 39 33 22 22 9 Greatest Overweight (x) 4 | 3 4 1 1 3 . 1 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 10 10 8 8 8 Average Capacity 9 | 7 9 10 10 9 8 8 8 Most Carried 11 | 1 7 11 10 10 8 5 5 Average Carried 7 | . 4 9 9 9 5 5 5 Final Capacity 10 | 8 10 10 10 8 8 8 8 Final Carried 10 | 1 7 10 10 8 5 5 5 Class Distribution -------------------- 46% | Scavenger-Mutant 45% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Matter Collected 1444 | 283 211 403 435 112 . . . Remotely . | . . . . . . . . Salvage Created 4177 | 165 511 1125 1845 531 . . . Parts 236 | 10 37 67 92 30 . . . Haulers Intercepted 12 | . 2 4 5 1 . . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 70 | . 12 18 32 8 . . . Guns 14 | . 11 3 . . . . . Cannons 53 | . . 14 31 8 . . . AOE 1 | . 1 . . . . . . Classes Destroyed 11 | 2 5 2 2 . . . . Worker 2 | . 1 . 1 . . . . Builder 4 | . . . 1 3 . . . Tunneler 4 | 4 . . . . . . . Hauler 12 | . 2 4 5 1 . . . Recycler 5 | 1 . . 3 1 . . . Operator 1 | . . . 1 . . . . Watcher 6 | . 2 2 1 1 . . . Swarmer 16 | . 6 . 7 3 . . . Grunt 31 | . 6 10 12 3 . . . Brawler 2 | . . 1 . 1 . . . Sentry 21 | . . 7 13 1 . . . Best Kill Streak 11 | 5 4 5 7 11 . . . Combat Bots Only 7 | . 4 4 4 7 . . . Max Kills in Single Turn 2 | 1 1 1 2 2 . . . Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Hostile Shots Fired 473 | . 73 66 110 113 1 49 61 Missed 184 | . 15 20 30 65 1 29 24 Hits 289 | . 58 46 80 48 . 20 37 Melee 5 | . . 5 . . . . . Projectile 284 | . 58 41 80 48 . 20 37 Critical Strikes 6 | . 2 1 . 2 . . 1 Damage Taken 2905 | . 508 582 779 487 . 250 299 Core 745 | . 97 102 149 160 . 77 160 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 849 | . 155 168 218 143 . 74 91 Regen/Repaired (Parts) 181 | . 38 . 143 . . . . Core Remaining (%) 67 | 100 61 . 37 70 . . . Volleys Fired 262 | 13 76 59 89 25 . . . Largest 2 | 2 2 2 2 2 . . . Hottest 136 | 60 60 136 136 103 . . . Shots Fired 515 | 26 146 117 176 50 . . . Gun 216 | 26 146 44 . . . . . Cannon 299 | . . 73 176 50 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 175 | 13 118 44 . . . . . Thermal 299 | . . 73 176 50 . . . Explosive . | . . . . . . . . Electromagnetic 41 | 13 28 . . . . . . Robot Hit Streak 38 | 22 32 38 28 16 . . . Robot Miss Streak 8 | . 2 2 2 8 . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 389 | 22 118 94 122 32 . 1 . Core Hits 140 | 8 39 31 45 17 . . . Critical Kills 3 | . 2 . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 4 | . 3 . 1 . . . . Meltdown 1 | . . . 1 . . . . Destroy 3 | . 3 . . . . . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6731 | 244 1183 1499 2991 814 . . . Guns 1660 | 244 1086 330 . . . . . Cannons 4965 | . . 1169 2982 814 . . . Explosions 91 | . 91 . . . . . . Melee . | . . . . . . . . Ramming 15 | . 6 . 9 . . . . Kinetic 1209 | 93 786 330 . . . . . Thermal 5056 | . 91 1169 2982 814 . . . Explosive . | . . . . . . . . Electromagnetic 451 | 151 300 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 . . . . Average Corruption 1 | . . . 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . 8 . . . . Message Errors 2 | . . . 2 . . . . Matter Fused 2 | . . . 2 . . . . Heat Flow Errors 2 | . . . 2 . . . . Data Loss (minor) 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . 25 11 58 24 . . . Projectiles 93 | . . 11 58 24 . . . Explosions 25 | . 25 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . 28 . . . . . . Shots 1 | . 1 . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 4 | . 1 . 1 . . . 2 Kicked 2 | . 1 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 618 | 60 195 461 618 278 3 22 11 Average Temperature 141 | 29 52 161 188 95 1 5 11 Received Heat Transfer 1224 | . 291 207 300 234 . 9 183 Effects 42 | . . 7 35 . . . . Shutdowns 10 | . . 2 8 . . . . Energy Bleed 7 | . . 1 6 . . . . Interference 5 | . . 2 3 . . . . Matter Decay 4 | . . 1 3 . . . . Short Circuit 5 | . . 1 4 . . . . Damage (minor) 3 | . . . 3 . . . . Damage (major) 7 | . . . 7 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 22 | . . 3 16 3 . . . Heat Transferred 8740 | . 150 2109 5139 1342 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 92 100 100 100 Level 1 . | . . . . 7 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 251 | 15 108 118 133 251 93 160 50 Initial 93 | . . . . 36 93 55 50 Average 49 | 3 16 32 56 150 86 95 32 Influence Increases 2634 | 25 360 560 1002 555 27 105 . Destroy 0b10 Robot/C 1400 | . 240 360 640 160 . . . Destroy 0b10 Robot/NC 170 | 25 25 30 60 30 . . . Destroy Leader 416 | . 58 112 212 34 . . . Successful Hack 112 | . 16 27 36 21 12 . . Disable Machine 54 | . . . 36 18 . . . Destroy Structure 32 | . 6 1 18 7 . . . Partial Spotted 75 | . . . . 30 15 30 . Lose Combat Pursuer 375 | . 15 30 . 255 . 75 . Influence Decreases 2634 | 25 360 560 902 414 178 85 110 Entered New Map 307 | . . . . 64 148 35 60 Time Decay 2047 | 25 290 550 812 310 30 . 30 Lost Part 220 | . 70 10 30 40 . 50 20 Lost Ally 60 | . . . 60 . . . . Squads Dispatched 7 | . 1 1 4 1 . . . Investigation 4 | . 1 1 2 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Distress Signals 8 | . . 1 4 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 22 25 37 45 2 24 4 Peak Tracking Total 18 | . 5 5 4 11 3 18 4 Tactical Retreats 10 | . 1 2 . 6 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Traps Triggered 10 | . 1 3 2 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Disabled 6 | . . . 4 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Accessed 26 | . 7 4 11 2 2 . . Terminals 17 | . 4 2 9 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 4 | . 2 . 1 . 1 . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 56 | . 18 12 20 4 2 . . Successful 34 | . 11 6 13 3 1 . . Failed 22 | . 7 6 7 1 1 . . Catastrophic 6 | . 1 2 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 14 | . 10 . 2 2 . . . Terminals 33 | . 8 6 15 4 . . . Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . 4 . . . . Recycling Units 10 | . 8 . 1 . 1 . . Scanalyzers 6 | . . 6 . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 16 | . 2 2 9 3 . . . Prototype ID Bank 3 | . . 1 2 . . . . Open Door 5 | . . . 5 . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 3 | . 1 1 . 1 . . . Locate Traps 2 | . . . 2 . . . . Registered Components 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks 5 | . 5 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 3 | . 3 . . . . . . Scanalyzer 4 | . . 4 . . . . . Retrieve Study 4 | . . 4 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Reject 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 4 5 1 2 . . Full Trace Events 3 | . . 1 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 88 | . 26 . 62 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 19 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . 4 . . . . EXPLORE 4 | . . . 4 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Active Infowar (turns) 2254 | 34 563 1529 128 . . . . Seismic 2254 | 34 563 1529 128 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 8 | . . . 8 . . . . Drone Recoveries 2 | . . . 2 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Turns Passed 6109 | 118 1608 1529 2035 625 69 50 75 Spaces Moved 4510 | 58 1069 1055 911 942 231 183 61 Core 26 | 10 12 . . 2 . . 2 Treads . | . . . . . . . . Legs 3023 | 48 851 1055 911 158 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1461 | . 206 . . 782 231 183 59 Fastest Speed 27 | 50 117 105 105 29 27 27 100 Average Speed 101 | 121 120 107 162 46 27 27 119 Slowest Speed 262 | 200 250 175 190 262 29 112 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . . 5 . 7 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 99 64 95 54 4 38 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . 5 . 16 6 . . . Melee . | . . . . . . . . Projectile 22 | . . . 16 6 . . . AOE 5 | . 5 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total 5528 | 78 1261 1350 1289 1076 238 173 63 Wait 568 | . 81 182 236 69 . . . Move 4480 | 57 1068 1054 910 931 230 169 61 Hop 8 | . . . . 5 . 3 . Pick Up 31 | 1 9 7 6 8 . . . Fast Attach 42 | 7 8 5 7 15 . . . Attach 25 | . 7 3 4 6 5 . . Detach 12 | . 4 2 2 2 2 . . Swap 38 | . 2 17 16 3 . . . Drop 57 | . 5 21 18 12 1 . . Fire 262 | 13 76 59 89 25 . . . Melee 1 | . . . . . . 1 . Ram 2 | . . . . . . . 2 Kick 2 | . 1 . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 474 | -10/Materials | Lost 5 parts (1p2n1u1w) 809 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Discovered new exit (range 10) 1254 | -10/Materials | Repaired Lgt. Assault Rifle 1299 | -10/Materials | Discovered new exit (range 3) 1727 | -10/Materials | Entered another Materials area 1727 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -9/Materials | Discovered new exit (range 12) 2031 | -9/Materials | Build established: Scavenger-Mutant 2252 | -9/Materials | Discovered new exit (range 14) 3067 | -9/Materials | Discovered new exit (range 16) 3091 | -9/Materials | Identified exit to Mines 3091 | -9/Materials | Identified exit to Storage 3256 | -9/Materials | Entered Storage 3480 | -9/Storage | Build established: Mutant 4042 | -9/Storage | Discovered new exit (range 15) 4276 | -9/Storage | Build established: Scavenger-Mutant 4345 | -9/Storage | Core integrity fell below 50% 5040 | -9/Storage | Repaired Cld. Plasma Cannon 5060 | -9/Storage | Garrison activated, responded to threat 5064 | -9/Storage | Repaired Broken Imp. Aluminum Leg 5291 | -9/Storage | Entered Materials 5291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5413 | -8/Materials | Destroyed 7 combat bots 5598 | -8/Materials | Identified exit to Factory 5863 | -8/Materials | Build established: Sprinter 5916 | -8/Materials | Entered Factory 5916 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5985 | -7/Factory | Identified exit to Garrison 5985 | -7/Factory | Entered Garrison 6011 | -7/Garrison | Triggered checkpoint 6013 | -7/Garrison | Triggered checkpoint 6022 | -7/Garrison | Discovered new exit (range 10) 6025 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6030 | -7/Garrison | Triggered checkpoint 6031 | -7/Garrison | Discovered new exit (range 5) 6035 | -7/Garrison | Entered Factory 6066 | -7/Factory | Lost 5 parts (3n1u1w) 6110 | -7/Factory | Self-destructed Last Messages --------------- [Achievement: Cya!] 06029_ Lgt. Armor Plating destroyed. 06030_ Beams of light sweep through the air. An alarm sounds. 06031_ EXIT=FOUND 06034_ X-67 Chaingunner springs to life. 06034_ Imp. VTOL Module destroyed. 06034_ Flight Unit destroyed. 06034_ X-67 Chaingunner springs to life. 06035_ Flight Unit destroyed. 06035_ X-67 Chaingunner springs to life. LOCATION=UNKNOWN GOAL=ESCAPE 06088_ ALERT: All DSF locations entering lockdown mode. 06096_ Flight Unit destroyed. 06096_ Critical hit (Burn: +37). 06104_ Imp. Flight Unit destroyed. 06105_ Imp. Deuterium Engine destroyed. 06108_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ??# ????????####+#####???????????????????????????? | | ??# ######## #???????????????????????????? | | ?## ##??????????????????????????? | | ?# ???????????????????????????? | | ?#T ?????????????????????????????? | | ??# ???????????????????????????????? | | ??? !?????????????????????????????????? | | ????? ???????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | #########+####???????????????????????????????????? | | # #???????????????????????????????????? | | # #######?????????????????????????????? | | # " " " " " # #??????????????????? ?????????? | | #! " " " " " # ################ ?????????? | | # " " " " " # #????????? | | # " " " " " Y g #????????? | | # " " " " " # g @ #????????? | | # " " " " " # +????????? | | # " " " " " # #????????? | | # " " " " " #########+##### w ?????????? | | # " " " " " #?????????????? ?????????? | | # #??????????????? ??????????? | | ##############???????????????? ??????????? | | ?????????????????????????????? ??????????? | | ??????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 52% | -10/Materials Cld. Plasma Cannon | 63% | -9/Storage Imp. Aluminum Leg | 12% | -9/Storage | Broken Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Deductive Reasoning Challenges ------------ None Game ------ Seed HellfireHardenedTearclaws Manual? 0 Play Time 01:04:20 Cumulative 19.4 hours Start 2026.01.01 @ 21:06:23 End 2026.01.02 @ 12:12:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 5 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f8673ed3-e471-4691-a134-7e09b4d0dcf6