Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 22:29:05

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (87)      435
Value Destroyed (2325)     2325
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-214)               -214
              TOTAL SCORE: 4686

 Bonus
-------
High Alert Combat Kills    144
Follower Combat Kills      355
Friendly Fire              -713

 Cogmind 
---------
Core Integrity             259/550
Matter                     27/300
Energy                     54/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Ion Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved VTOL Module
>               --- UTILITY (3) ------
          Large Storage Unit
                Shield Generator
>               --- WEAPON (2) -------
                Flak Cannon
                Flak Cannon
>               --- INVENTORY (15) ---
       Improved Heat Sink
       Advanced Heat Sink
          Large Matter Pod (150)
  High-capacity Matter Pod (200)
                Sensor Array
       Improved Sensor Array
                Terrain Scanner
       Improved Terrain Scanner
          Light Armor Plating
                Ion Burst Cannon
       Improved Assault Rifle
                Grenade Launcher
          Heavy Hammer
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
                Shield Generator
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
       Improved Heat Sink
       Advanced Heat Sink
          Large Matter Pod
  High-capacity Matter Pod
                Sensor Array
       Improved Sensor Array
                Terrain Scanner
       Improved Terrain Scanner
                Ion Burst Cannon
       Improved Assault Rifle
       Improved Light Cannon
                Grenade Launcher
          Heavy Hammer
          Heavy Hammer
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             109  | .   22  5   15  24  43  
  Power                    15   | .   4   1   1   3   6   
    Engine                 12   | .   4   1   1   3   3   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               33   | .   5   1   4   6   17  
    Treads                 15   | .   2   1   4   5   3   
    Leg                    10   | .   3   .   .   .   7   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   7   
  Utility                  31   | .   7   2   4   7   11  
    Device                 17   | .   3   .   3   2   9   
    Storage                4    | .   4   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   1   1   5   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | .   6   1   6   8   9   
    Energy Gun             4    | .   2   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          14   | .   2   1   2   6   3   
    Ballistic Cannon       4    | .   .   .   .   .   4   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   2   .   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
Parts Lost                 25   | .   4   1   1   6   13  
  Power                    6    | .   2   .   .   1   3   
  Propulsion               8    | .   1   .   .   2   5   
  Utility                  7    | .   .   1   .   2   4   
  Weapon                   4    | .   1   .   1   1   1   
  Highest Loss Streak      3    | .   2   1   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 100 96  95  
  Engine                   11   | .   13  14  11  11  9   
  Core                     2    | .   .   .   .   .   6   
  Treads                   17   | .   8   28  33  28  9   
  Leg                      8    | .   19  .   .   .   11  
  Wheel                    2    | .   .   .   .   3   5   
  Flight                   2    | .   .   .   .   .   8   
  Device                   9    | .   7   1   10  6   13  
  Storage                  12   | .   20  14  11  11  9   
  Processor                2    | .   .   11  11  4   .   
  Protection               3    | .   .   1   1   9   3   
  Energy Gun               4    | .   16  .   2   .   .   
  Ballistic Gun            12   | .   4   26  18  15  11  
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Impact Weapon            4    | .   7   1   2   4   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 11  27  29  34  47  49  
  Greatest Support         60   | 20  40  40  60  60  60  
  Greatest Overweight (x)  13   | .   .   .   .   3   13  
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 8   10  15  15  15  15  
  Most Carried             15   | 6   12  15  15  15  15  
  Average Carried          13   | 6   9   14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   12  15  14  15  14  

 Class Distribution 
--------------------
 57% | Mutant
 37% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Matter Collected           2387 | 171  723  66   197  534  696  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3048 | .    377  59   269  1118 1225 
  Parts                    158  | .    16   5    18   63   56   
Haulers Intercepted        6    | .    .    .    .    4    2    
Recyclers Shooed           6    | .    3    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  52   | .   9   1   3   16  23  
  Melee                    4    | .   1   .   .   .   3   
  Guns                     32   | .   8   1   3   7   13  
  Cannons                  11   | .   .   .   .   4   7   
  AOE                      4    | .   .   .   .   4   .   
Classes Destroyed          15   | .   8   1   1   4   1   
  Worker                   7    | .   5   .   .   1   1   
  Builder                  6    | .   1   .   1   3   1   
  Tunneler                 2    | .   1   .   1   .   .   
  Hauler                   6    | .   .   .   .   4   2   
  Recycler                 4    | .   1   .   .   2   1   
  Mechanic                 4    | .   .   .   1   2   1   
  Operator                 2    | .   1   .   1   .   .   
  Drone                    5    | .   .   .   .   5   .   
  Watcher                  4    | .   2   .   1   1   .   
  Swarmer                  11   | .   8   .   .   3   .   
  Grunt                    21   | .   1   .   .   4   16  
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   2   .   
  Sentry                   14   | .   .   1   3   6   4   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           8    | .   4   1   3   8   4   
  Combat Bots Only         6    | .   3   1   1   6   4   
Max Kills in Single Turn   3    | .   1   1   1   3   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        505  | .    94   38   56   88   229  
  Missed                   121  | .    27   10   14   19   51   
Damage Taken               5245 | .    547  408  625  986  2679 
  Core                     627  | .    107  44   135  50   291  
  Absorbed by Shields      294  | .    .    .    .    .    294  
Core Remaining (%)         64   | 100  .    39   .    53   .    
Volleys Fired              210  | 2    31   10   18   58   91   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  130  | 90   90   40   79   130  123  
Shots Fired                378  | 4    59   21   36   92   166  
  Gun                      302  | 4    59   21   36   73   109  
  Cannon                   68   | .    .    .    .    11   57   
  Launcher                 8    | .    .    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  293  | .    5    21   30   73   164  
  Thermal                  77   | 4    54   .    6    11   2    
  Explosive                8    | .    .    .    .    8    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 1    8    5    14   15   17   
  Robot Miss Streak        9    | 3    9    1    1    6    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           296  | 1    46   15   30   70   134  
  Core Hits                140  | 1    13   5    11   45   65   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 9    | .    3    .    1    3    2    
  Critical Strikes         11   | .    4    .    1    3    3    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                3    | .    .    .    1    .    2    
    Smash                  7    | .    3    .    .    3    1    
Melee Attacks              52   | .    25   .    3    10   14   
  Impact                   52   | .    25   .    3    10   14   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            15   | .    11   .    1    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5985 | 12   1077 125  382  1827 2562 
  Guns                     2964 | 12   390  125  295  799  1343 
  Cannons                  1031 | .    .    .    .    276  755  
  Explosions               602  | .    .    .    .    602  .    
  Melee                    1388 | .    687  .    87   150  464  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3272 | .    42   125  251  799  2055 
  Thermal                  723  | 12   348  .    44   276  43   
  Explosive                602  | .    .    .    .    602  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   1388 | .    687  .    87   150  464  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    3    3    .    .    .    
    Message Errors         2    | .    1    1    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            531  | .    301  .    14   138  78   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    28   .    
  Melee                    503  | .    301  .    14   110  78   
Knockbacks                 13   | .    4    .    .    1    8    
  Impact                   5    | .    4    .    .    1    .    
  Kinetic                  6    | .    .    .    .    .    6    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      32   | .    .    .    .    32   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        304  | 60   298  63   45   304  233  
  Average Temperature      78   | 35   103  31   13   117  68   
  Received Heat Transfer   1802 | .    48   144  198  351  1061 
  Effects                  3    | .    1    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           2    | .    1    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              20   | .    15   .    2    1    2    
  Impact Corruptions       23   | .    14   .    1    4    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1514 | 37   991  .    111  325  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             693  | .   151 31  165 693 503 
  Initial                  250  | .   .   6   11  69  250 
  Average                  245  | .   65  28  67  400 343 
Maximum Alert Level        2    | .   .   .   .   2   2   
  Low Security (%)         45   | 100 100 100 100 23  .   
  Level 1                  34   | .   .   .   .   23  82  
  Level 2                  19   | .   .   .   .   53  17  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   6   4   
  Investigation            3    | .   .   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   2   
  Assault                  3    | .   .   .   .   3   .   
  Garrison                 2    | .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           7    | .   1   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              101  | .   17  2   5   33  44  
  Peak Tracking Total      7    | .   4   2   3   5   7   
  Tactical Retreats        4    | .   1   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            4    | .   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          4    | .   .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          19   | .   5   .   3   6   5   
  Terminals                13   | .   5   .   1   5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                37   | .   8   .   5   14  10  
  Successful               20   | .   5   .   2   5   8   
  Failed                   17   | .   3   .   3   9   2   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   1   .   3   2   6   
  Terminals                25   | .   8   .   2   11  4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          5    | .   .   .   .   .   5   
  Scanalyzers              3    | .   .   .   2   .   1   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             11   | .   5   .   .   5   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Open Door                3    | .   .   .   .   3   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   2   .   5   
  Terminals                4    | .   .   .   1   .   3   
    Track                  3    | .   .   .   1   .   2   
    Assimilate             1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
    Mechanics              1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   2   5   1   
  Full Trace Events        3    | .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               12   | .   .   .   .   12  .   
  Largest Group            10   | .   .   .   .   10  .   
  Highest-Rated Group      126  | .   .   .   .   126 .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               1    | .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   1   .   
Ally Attacks               62   | .   .   .   .   62  .   
  Total Damage             590  | .   .   .   .   590 .   
  Kills                    13   | .   .   .   .   13  .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             24   | .   .   .   .   24  .   
  Drone Recoveries         8    | .   .   .   .   8   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               4119 | 8    1041 254  335  1070 1411 
Spaces Moved               2025 | 2    635  135  157  525  571  
  Core                     1    | .    .    .    .    .    1    
  Treads                   1061 | .    174  135  157  477  118  
  Legs                     677  | 2    461  .    .    .    214  
  Wheels                   223  | .    .    .    .    48   175  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   63   | .    .    .    .    .    63   
  Fastest Speed            120  | 120  120  160  160  135  135  
  Average Speed            154  | 120  130  160  160  157  175  
  Slowest Speed            700  | 120  160  160  160  160  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    89   33   26   71   45   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 7    | .    3    .    1    2    1    
Terrain Destroyed          76   | .    3    .    1    68   4    
  Melee                    7    | .    3    .    1    2    1    
  Projectile               5    | .    .    .    .    2    3    
  AOE                      64   | .    .    .    .    64   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      2558 | 3   744 159 203 660 789 
  Wait                     40   | .   1   .   .   9   30  
  Move                     2020 | 1   634 134 156 524 571 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | .   17  6   5   7   12  
  Fast Attach              34   | .   5   .   .   9   20  
  Attach                   20   | .   4   1   3   5   7   
  Detach                   3    | .   .   .   .   2   1   
  Swap                     57   | .   13  4   12  12  16  
  Drop                     68   | .   14  4   6   17  27  
  Fire                     210  | 2   31  10  18  58  91  
  Melee                    52   | .   25  .   3   10  14  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   7   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Storage
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    9 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 14)
  263 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Discovered new exit (range 16)
  680 | -10/Materials | Discovered new exit (range 4)
 1050 | -10/Materials | Entered Mines
 1075 | -10/Mines     | Core integrity fell below 50%
 1206 | -10/Mines     | Discovered new exit (range 15)
 1304 | -10/Mines     | Entered Materials
 1304 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1631 | -9/Materials  | Discovered new exit (range 6)
 1639 | -9/Materials  | Entered Storage
 1651 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1720 | -9/Storage    | Lost 3 allies
 1774 | -9/Storage    | Met a pair of Derelict thieves
 1893 | -9/Storage    | Lost 10 allies
 2022 | -9/Storage    | Lost 8 allies
 2086 | -9/Storage    | Garrison activated, responded to threat
 2196 | -9/Storage    | Lost 5 allies
 2677 | -9/Storage    | Discovered new exit (range 15)
 2709 | -9/Storage    | Entered Materials
 2709 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2731 | -8/Materials  | Build established: Scavenger-Mutant
 2881 | -8/Materials  | Lost 3 parts (1p2u)
 3716 | -8/Materials  | Lost 3 parts (3n)
 4045 | -8/Materials  | Garrison activated, responded to threat
 4094 | -8/Materials  | Discovered new exit (range 13)
 4113 | -8/Materials  | Core integrity fell below 50%
 4120 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04055_ Penetrated by Slug. <x2>
04064_ H-55 Commando destroyed.
04073_ G-47 Trooper knocked back. <x2>
04073_ K-01 Serf destroyed.
04076_ Knocked back.
04078_ Slug penetrates Wall.
04083_ Dropped Imp. Light Cannon.
04083_ Acquired Flak Cannon.
04088_ G-47 Trooper knocked back.
04088_ G-47 Trooper destroyed.
04094_ EXIT=FOUND
04098_ Acquired 6 matter.
04100_ Lgt. Treads destroyed.
04100_ Knocked back.
04100_ K-01 Serf cleans the Matter Filter.
04106_ H-61 Shepherd calls for reinforcements.
04106_ ALERT: Hostile activity reported, dispatching reinforcements to area.
04107_ Flak Cannon destroyed.
04112_ Knocked back.
04119_ Structural Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| #????#?#??#?????????????? ######################## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          27
Energy Capacity            445
Matter Stores              396
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumPortableBattery
  Manual?         0
Play Time         00:55:24
  Cumulative      122.8 hours
  Start           2024.06.01 @ 21:50:52
  End             2024.06.09 @ 22:29:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          199
  Rogue           195
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07687153-142f-4a7c-9ff1-1773d99a2e8c