Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 17:35:41 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1189) 1189 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3109 Bonus ------- None Cogmind --------- Core Integrity 424/550 Matter 161/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Hovering (122) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- EM Pulse Cannon Shotgun Mini Grenade Launcher (fused) > --- INVENTORY (15) --- Improved Ion Engine Light Treads Large Storage Unit Weight Redist. System Sensor Array Improved Terrain Scanner Tractor Beam Heavy Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Large Storage Unit Weight Redist. System Sensor Array Improved Terrain Scanner Tractor Beam EM Pulse Cannon Shotgun Improved Assault Rifle Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 1 2 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 51 | 7 6 26 12 Power 8 | 1 1 5 1 Engine 7 | 1 1 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 18 | 2 2 9 5 Treads 2 | . . . 2 Leg 5 | 2 2 . 1 Wheel 1 | . . 1 . Hover 6 | . . 4 2 Flight 4 | . . 4 . Utility 7 | 2 1 3 1 Device 3 | 1 1 1 . Storage 3 | 1 . 1 1 Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 2 9 5 Energy Gun 3 | 1 2 . . Energy Cannon 2 | . . . 2 Ballistic Gun 9 | 1 . 7 1 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 2 | . . . 2 System Corruption 5 | . . . 5 Parts Lost 12 | . 3 2 7 Power 1 | . 1 . . Propulsion 5 | . . 2 3 Utility . | . . . . Weapon 6 | . 2 . 4 Highest Loss Streak 5 | . 2 2 5 To Critical Strikes . | . . . . Average Backups 8 | 4 7 8 10 Power . | . 1 . . Propulsion 2 | 3 3 1 1 Utility 3 | . 2 3 5 Weapon 1 | . . 2 4 Tool/Special . | . . . . Unused Backups 10 | . 2 4 4 Power 1 | . . 1 . Propulsion 3 | . 2 1 . Utility 3 | . . 1 2 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 97 87 87 Engine 11 | . 13 11 6 Leg 8 | . 28 1 . Wheel 1 | . . 1 . Hover 8 | . . 7 28 Flight 11 | . . 18 . Device 6 | . 14 5 . Storage 11 | . 14 11 9 Processor 4 | . . 5 9 Energy Gun 5 | . 14 3 . Ballistic Gun 17 | . 11 20 18 Launcher 1 | . . 1 3 Peak Build Rating 25 | 9 9 20 25 Average Rating 11 | 5 8 11 20 On Entrance 9 | . 9 8 19 Naked Turns . | . . . . Heaviest Build 42 | 11 14 26 42 Greatest Support 40 | 20 20 21 40 Greatest Overweight (x) 3 | . . 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 10 15 Average Capacity 9 | 6 8 8 14 Most Carried 14 | 7 8 10 14 Average Carried 8 | 4 7 8 10 Final Capacity 15 | 8 8 10 15 Final Carried 11 | 7 8 10 11 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Gunner 20% | Mutant 11% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1057 | 277 74 494 212 Remotely 43 | . . 43 . Salvage Created 1592 | 101 340 667 484 Parts 101 | 6 21 48 26 Haulers Intercepted 3 | . . 3 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 10 16 10 Guns 26 | . 7 16 3 Cannons 2 | . . . 2 AOE 8 | . 3 . 5 Classes Destroyed 10 | 2 2 3 3 Worker 1 | . . . 1 Builder 2 | . . . 2 Tunneler 1 | 1 . . . Hauler 3 | . . 3 . Recycler 2 | 1 . . 1 Watcher 3 | . . 2 1 Swarmer 13 | . 3 8 2 Grunt 19 | . 7 6 6 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 8 | 2 5 5 8 Combat Bots Only 5 | . 5 5 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging 1 | . . 1 . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 174 | . 32 71 71 Missed 62 | . 7 33 22 Hits 112 | . 25 38 49 Projectile 112 | . 25 38 49 Critical Strikes 3 | . . 1 2 Damage Taken 1804 | . 386 465 953 Core 315 | . 93 96 126 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 19 | . . 19 . Core Remaining (%) 79 | 100 62 76 . Volleys Fired 123 | 7 23 65 28 Largest 3 | 2 2 3 3 Hottest 116 | 60 80 80 116 Shots Fired 263 | 14 41 152 56 Gun 235 | 14 41 152 28 Cannon 17 | . . . 17 Launcher 11 | . . . 11 Special . | . . . . Kinetic 171 | 7 14 122 28 Thermal 43 | 7 6 30 . Explosive 9 | . . . 9 Electromagnetic 40 | . 21 . 19 Robot Hit Streak 10 | 7 10 10 9 Robot Miss Streak 4 | 1 4 4 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 157 | 12 25 93 27 Core Hits 93 | 5 18 42 28 Critical Kills 2 | 1 . . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | 1 . 1 1 Destroy 3 | 1 . 1 1 Melee Attacks 1 | . . 1 . Impact 1 | . . 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2928 | 106 482 943 1397 Guns 1535 | 106 287 932 210 Cannons 209 | . . . 209 Explosions 1160 | . 182 . 978 Melee . | . . . . Ramming 24 | . 13 11 . Kinetic 1078 | 43 51 774 210 Thermal 535 | 63 225 158 89 Explosive 769 | . . . 769 Electromagnetic 522 | . 193 . 329 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 . 5 Average Corruption 1 | . 1 . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 5 . 2 Message Errors 3 | . 3 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . 1 . . Parts Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 58 | . 4 . 54 Projectiles . | . . . . Explosions 58 | . 4 . 54 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 282 | . 130 5 147 Shots 8 | . 3 . 5 Rammed 3 | . . 3 . Targets Rammed 7 | . 4 3 . Kicked 4 | . 4 . . Crushed . | . . . . Highest Temperature 337 | 40 176 191 337 Average Temperature 70 | 18 56 55 109 Received Heat Transfer 552 | . 96 186 270 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 900 | 150 300 350 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 3 . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 76 | 100 100 60 91 Level 1 23 | . . 39 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 243 | 5 128 243 231 Initial 89 | . . 5 89 Average 93 | . 60 112 104 Influence Increases 1232 | 10 279 586 357 Destroy 0b10 Robot/C 720 | . 200 320 200 Destroy 0b10 Robot/NC 60 | 10 . 25 25 Destroy Leader 152 | . 40 70 42 Successful Hack 20 | . 15 5 . Disable Machine 30 | . 15 15 . Destroy Structure 70 | . 9 1 60 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 165 | . . 135 30 Influence Decreases 1006 | 10 265 389 342 Entered New Map 131 | . . 9 122 Time Decay 755 | 10 235 360 150 Lost Part 120 | . 30 20 70 Squads Dispatched 7 | . 3 2 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 12 29 16 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 3 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 17 12 4 Successful 22 | . 10 9 3 Failed 11 | . 7 3 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 9 | . 8 . 1 Terminals 23 | . 15 4 4 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 5 | . 2 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 8 3 3 Record 2 | . 1 . 1 Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 2 | . 1 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . . . 1 Transport Status 1 | . . . 1 Investigation Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 4 | . 2 2 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 3 1 Full Trace Events 7 | . 3 3 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled 1 | . . 1 . Recycled Matter 258 | . . 258 . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1180 | 21 539 620 . Sensors 932 | . 312 620 . Terrain 248 | 21 227 . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2227 | 95 540 1281 311 Spaces Moved 1093 | 51 215 673 154 Core 4 | 4 . . . Treads 35 | . . . 35 Legs 313 | 47 215 51 . Wheels 128 | . . 128 . Hover 322 | . . 203 119 Flight 291 | . . 291 . Fastest Speed 34 | 50 120 34 44 Average Speed 92 | 114 120 75 120 Slowest Speed 290 | 120 120 290 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . . 2 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 42 39 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 79 | . 7 1 71 Melee 1 | . . 1 . Projectile . | . . . . AOE 78 | . 7 . 71 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2097 | 71 457 1337 232 Wait 740 | . 203 517 20 Move 1086 | 50 214 668 154 Hop 2 | . . 2 . Pick Up 30 | 7 2 15 6 Fast Attach 29 | 7 3 16 3 Attach 11 | . 1 . 10 Detach 7 | . 1 1 5 Swap 25 | . 3 17 5 Drop 36 | . 3 32 1 Fire 123 | 7 23 65 28 Melee 1 | . . 1 . Ram 3 | . . 3 . Kick 4 | . 4 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 889 | -9/Materials | Build established: Scavenger-Mutant 1163 | -9/Materials | Repaired Sensor Array 1237 | -9/Materials | Repaired Flight Unit 1381 | -9/Materials | Discovered new exit (range 13) 1867 | -9/Materials | Build established: Gunner 1917 | -9/Materials | Entered another Materials area 1917 | -8/Materials | Evolved 2 slots: Propulsion x2 2131 | -8/Materials | Lost 5 parts (2n3w) 2228 | -8/Materials | Self-destructed Last Messages --------------- 02206_ K-01 Serf collects debris. 02208_ U-05 Engineer builds a Wall. 02210_ Penetrated by Slug. 02210_ Acquired 85 matter. 02211_ K-01 Serf collects debris. 02211_ U-05 Engineer lays Concrete. 02212_ U-05 Engineer builds a Wall. 02212_ U-05 Engineer lays Concrete. 02215_ Acquired Aluminum Leg. 02215_ U-05 Engineer lays Concrete. 02216_ K-01 Serf collects debris. 02217_ U-05 Engineer builds a Wall. 02217_ U-05 Engineer lays Concrete. 02219_ K-01 Serf collects debris. 02220_ U-05 Engineer lays Concrete. 02221_ U-05 Engineer builds a Wall. 02221_ U-05 Engineer lays Concrete. 02224_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02225_ K-01 Serf collects debris. 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