Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.19 @ 16:35:27 Player: 16utilMessiahFlightHoverMele Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (298) 1490 Value Destroyed (14954) 14954 Prototype IDs (139) 2780 Alien Tech Used (13) 2600 Bonus (46085) 46085 TOTAL SCORE: 80009 Bonus ------- High Alert Combat Kills 1843 Follower Combat Kills 2770 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -5528 Cogmind --------- Core Integrity 398/1600 Matter 269/300 Energy 1694/2350 System Corruption 0% Temperature Cool (50) Movement Hovering (19) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (6) --- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (17) ----- Improved Fusion Compressor Superbattery ST Field Compressor Spectral Analyzer Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Microactuators Nanoactuators Experimental Phase Shifter Zionite Weapon Casing Centrium Linked Plating Centrium Linked Plating Centrium Linked Plating Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (4) ---- Improved Quantum Reactor Experimental Phase Shifter Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Superbattery Spectral Analyzer Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Phase Shifter Zionite Weapon Casing Centrium Linked Plating Zionite Shade Armor Beam Splitter AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Longsword +1 Enhanced Force Lance > --- INVENTORY -------- Zionite Heavy DM Reactor Improved Quantum Reactor Gyrokinetic Inverter Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Improved Fusion Compressor Experimental Coolant Injector Quantum Shading Machine Microactuators Nanoactuators Nanoactuators Zionite Shade Armor AEGIS Remote Shield High-powered Transdimensional Reconstructor Makeshift Spear [Rating: 246] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Ghost Barrier Protection Zionite Weapon Casing Artifact Matter Drive Weapon Makeshift Spear Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 470 | 8 36 11 35 1 4 6 19 29 8 . . 10 . 19 . 3 3 . 4 4 10 1 10 . 1 5 . 6 15 . 11 22 12 33 23 12 34 75 Power 29 | 1 . . 3 . 1 . 1 3 . . . 1 . 3 . . . . . . 1 . 1 . . 1 . . 3 . 1 . 1 1 . . 5 2 Engine 9 | 1 . . 3 . 1 . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 3 . 1 . 1 1 . . 5 2 Propulsion 76 | 2 5 . 8 . 1 . 2 14 2 . . . . 1 . . . . . . 3 . . . . 2 . . 1 . . 1 6 1 1 3 3 20 Treads 20 | 2 2 . 8 . 1 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 3 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 1 1 3 3 20 Flight 10 | . . . . . . . . . 2 . . . . 1 . . . . . . 3 . . . . 2 . . 1 . . 1 . . . . . . Utility 215 | 2 6 1 6 . 2 . 4 1 5 . . 4 . 10 . 1 . . 3 3 6 1 4 . 1 2 . 6 7 . 6 9 4 24 22 9 20 46 Device 103 | 1 3 . 1 . . . 1 . 2 . . 3 . 6 . . . . 1 2 . 1 1 . . 1 . 4 6 . 4 5 2 12 8 1 12 26 Storage 24 | . 1 1 1 . 2 . 1 . . . . . . 3 . . . . . . 2 . . . 1 1 . . . . 1 . 1 2 4 2 . 1 Processor 19 | 1 2 . 1 . . . . . 2 . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . 2 . 4 1 2 . . Hackware 7 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 1 . . 2 . . . . . . Protection 45 | . . . 3 . . . 2 1 . . . . . 1 . 1 . . 1 1 2 . 2 . . . . . . . 1 . 1 1 1 3 8 16 Artifact 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 1 . 3 Weapon 150 | 3 25 10 18 1 . 6 12 11 1 . . 5 . 5 . 2 3 . 1 1 . . 5 . . . . . 4 . 4 12 1 7 . . 6 7 Energy Gun 27 | 2 13 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . Energy Cannon 16 | . 2 . 8 1 . . . . . . . . . 1 . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . Ballistic Gun 3 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Cannon 13 | . . . . . . 3 5 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 29 | . 1 5 8 . . 3 4 3 1 . . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . Special Weapon 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Slashing Weapon 19 | . . . . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . . . . . 1 . 1 7 . 2 . . 1 2 Piercing Weapon 29 | . . . . . . . 2 2 . . . 2 . 3 . 1 1 . 1 . . . 3 . . . . . 1 . 3 . 1 2 . . 3 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . . . . . 4 . . . . . 1 . . . . . . 2 . . . . 2 . . 2 . . 6 . 9 1 2 9 10 Parts Lost 36 | . . . 6 . . 4 2 7 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 14 Power 5 | . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 14 | . . . 1 . . 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Utility 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 8 Weapon 6 | . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 2 . . 2 2 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 4 Average Slot Usage (%) 88 | . 99 100 97 100 100 98 92 91 69 76 76 73 69 78 80 80 79 80 80 80 81 82 81 76 76 73 76 72 78 78 79 77 86 97 95 92 95 95 Engine 4 | . 14 14 10 11 11 10 8 4 . . . 4 7 1 6 6 6 6 6 6 4 . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 4 5 5 5 5 4 4 4 4 4 4 4 3 Treads 10 | . 26 28 31 33 33 32 29 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 26 26 24 24 23 Flight 6 | . . . . . . . . . 15 15 15 15 15 19 20 20 20 20 20 20 17 17 17 17 17 17 17 15 15 15 14 14 4 . . . . . Device 9 | . 10 . 1 11 . . 9 1 . 7 7 14 15 15 13 13 13 13 11 13 9 9 15 11 9 7 11 10 9 10 17 18 15 14 14 12 14 15 Storage 17 | . 5 27 23 22 32 33 25 27 23 23 23 22 15 13 13 13 13 13 13 13 12 17 11 11 12 12 11 10 10 10 13 14 13 13 13 12 12 8 Processor 7 | . 12 . 1 . . . . . 7 7 7 1 7 6 6 6 6 6 10 13 11 11 10 5 5 5 5 6 10 10 9 9 13 18 17 20 20 19 Hackware 1 | . . . . . . . . . 6 . . . . . . . . . . . 4 5 5 5 5 5 5 6 14 15 10 8 4 4 . . . . Protection 4 | . . . 6 . . . 1 5 . . . . . 3 6 6 6 6 3 . 4 1 . 11 11 11 11 10 5 5 4 4 7 4 3 7 8 15 Energy Gun 2 | . 21 27 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 11 11 11 3 . . . . . . . . . 4 5 6 2 6 5 5 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 8 12 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 10 11 11 9 3 . . 7 7 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . 3 6 2 . . . . . . . 5 5 5 5 5 4 5 1 2 4 3 4 4 4 3 Piercing Weapon 3 | . . . . . . . 1 5 7 7 7 7 . 8 6 5 5 6 10 6 5 5 9 . . . . . . . 1 . . 3 4 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 10 28 44 63 47 79 79 89 90 78 78 78 80 68 73 73 78 79 78 78 76 80 78 77 71 71 73 73 74 80 77 94 94 116 105 130 131 128 138 Greatest Support 186 | 40 40 40 60 60 60 60 80 80 78 78 78 78 78 86 78 86 86 86 86 86 96 92 96 96 96 90 98 98 98 90 98 98 139 139 144 145 169 186 Greatest Overweight (x) 23 | . 1 1 1 . 1 1 2 8 . . . 1 . . . . . . . . . . 23 . . . . . . 1 . . . 1 . . 1 . Average Overweight (x) . | . . . . . . 1 1 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 4 10 16 22 16 24 24 24 24 24 24 24 24 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 24 24 18 18 Average Capacity 18 | 4 6 15 16 16 23 24 23 24 24 24 24 23 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 16 18 18 18 13 Most Carried 24 | 4 10 11 18 16 24 20 24 24 24 21 21 24 18 18 18 18 18 18 18 18 18 18 18 18 17 18 18 18 18 17 16 18 18 17 23 18 18 18 Average Carried 16 | 1 5 10 14 16 20 18 19 23 22 21 21 22 17 17 17 17 17 18 17 17 17 18 17 16 17 17 17 17 17 17 15 17 16 15 16 17 17 13 Final Capacity 24 | 4 10 16 16 16 24 24 24 24 24 24 24 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 18 24 18 18 4 Final Carried 23 | 4 10 11 16 16 20 19 23 23 21 21 21 17 18 18 18 18 18 18 18 17 18 18 16 17 17 17 18 17 17 17 16 17 15 17 18 17 16 2 Class Distribution -------------------- 43% | Messiah-Mutant 24% | Hauler-Mutant 17% | Mutant 9% | Messiah-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Armory Messiah-Mutant | -4/Lab Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Testing Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -2/Section 7 Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7478 | 295 288 445 375 . 177 272 427 1267 60 47 . 118 20 190 . 19 65 . 40 . 140 . 150 . . . 70 . 240 . 95 200 150 360 270 180 300 1218 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14633 | 136 255 124 931 . . 354 348 1075 187 80 . . . 400 . 110 88 . 30 18 133 . 234 105 . . 34 37 136 . 167 676 411 1638 1162 624 931 4209 Parts 794 | 17 23 17 61 . . 20 23 67 9 12 . . . 17 . 6 2 . 4 1 4 . 8 . . . . 1 7 . 7 26 17 57 72 33 65 218 Haulers Intercepted 21 | . 1 . . . . . . 4 1 . . . . 2 . 1 1 . . . 1 . 2 . . . . . . . 1 1 1 1 2 2 . . Recyclers Shooed 6 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . 12 . . . . . . 4 . . 1 . . . 13 . . 3 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 208 | . 2 9 30 . . 16 13 28 . 7 . . . . . . . . . 1 . . 1 . . . . . 2 . 1 6 3 15 13 10 9 42 Melee 104 | . . . . . . . 1 6 . . . . . . . . . . . . . . . . . . . . 2 . 1 6 3 13 13 10 8 41 Guns 6 | . 2 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 32 | . . . 14 . . . 4 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 60 | . . 6 14 . . 16 8 7 . 7 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Classes Destroyed 23 | 2 5 1 2 . . 2 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 3 . 1 1 . 1 1 Worker 17 | . 2 . 2 . . . . 7 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . Builder 8 | . 1 1 1 . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 6 | 4 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 . . . . . . 4 1 . . . . 2 . 1 1 . . . 1 . 2 . . . . . . . 1 1 1 1 2 2 . . Recycler 8 | 1 . . . . . . 3 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 12 | . 3 . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 1 2 . . . . Swarmer 61 | . . 9 11 . . 3 7 3 . 7 . . . . . . . . . 1 . . 1 . . . . . . . . . . 4 3 8 4 . Grunt 39 | . 2 . 10 . . 10 3 11 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Brawler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 32 | . . . 9 . . . 3 11 . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 1 2 . Hunter 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . Programmer 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 9 3 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 19 | 5 3 4 7 . . 6 4 19 1 4 . . . 2 . 1 1 . 1 1 1 . 2 1 . . 1 1 3 . 1 3 1 7 5 8 4 9 Combat Bots Only 13 | . 2 3 7 . . 6 4 13 . 4 . . . . . . . . . 1 . . 1 . . . . . 2 . 1 2 1 7 4 8 4 9 Max Kills in Single Turn 4 | 1 2 3 4 . . 3 2 4 1 2 . . . 1 . 1 1 . 1 1 1 . 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . . 3 2 3 . 2 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 6 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12830 | . . 151 1141 . . 850 436 1676 39 105 . . . 37 . . . . . 144 20 . . 127 23 . . 132 355 . 96 346 161 442 532 253 513 5251 Core 1956 | . . 18 128 . . 144 53 258 11 58 . . . 18 . . . . . 30 . . . 13 . . . 60 79 . 11 62 . 91 137 25 38 722 Absorbed by Shields 4902 | . . . 25 . . . 177 93 . . . . . . . . . . . . . . . . . . . . . . 75 233 170 171 526 268 517 2647 Redirected to Core 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 45 . . . Core Remaining (%) 72 | 100 . 92 . . . 32 . 43 . . . . 90 . . . . . . 94 . . . . . . 98 . . 80 . 94 . . 49 . . 24 Volleys Fired 269 | 9 33 10 68 . . 30 24 61 . 5 . . . 1 . . 3 2 . . . . 1 . . . . . 2 . . 2 . . . . 18 . Largest 2 | 2 2 2 2 . . 2 2 2 . 1 . . . 1 . . 1 1 . . . . 1 . . . . . 1 . . 1 . . . . 1 . Hottest 112 | 70 100 90 112 . . 86 96 96 . 36 . . . 69 . . 50 69 . . . . 50 . . . . . 50 . . 80 . . . . 80 . Shots Fired 352 | 18 41 15 79 . . 46 33 85 . 5 . . . 1 . . 3 2 . . . . 2 . . . . . 2 . . 2 . . . . 18 . Gun 67 | 18 17 10 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 18 . Cannon 176 | . . . 59 . . 25 21 67 . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . Launcher 88 | . 3 5 20 . . 21 12 16 . 5 . . . . . . 3 . . . . . 1 . . . . . 2 . . . . . . . . . Special 21 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 121 | 9 . . . . . 24 21 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 32 | 9 21 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 82 | . 3 5 20 . . 21 12 16 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 117 | . 17 10 59 . . 1 . . . . . . . 1 . . 3 2 . . . . 2 . . . . . 2 . . 2 . . . . 18 . Robot Hit Streak 22 | 4 15 3 22 . . 13 6 14 . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . 10 . Robot Miss Streak 3 | 1 . 2 2 . . 2 1 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1069 | 9 14 4 61 . . 32 26 85 5 . . . . 15 . 4 3 2 1 . 2 . 3 6 . . 2 2 14 . 8 43 16 55 49 23 67 518 Core Hits 632 | 6 9 11 44 . . 31 21 65 4 9 . . . 7 . 2 6 . 1 1 2 . 5 1 . . 1 1 3 . 3 13 8 26 31 16 29 276 Critical Hits 121 | . . . 1 . . . 1 5 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 3 1 4 12 6 9 76 Critical Kills 32 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 3 4 2 16 Critical Parts Destroyed 51 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 4 1 5 33 Melee Attacks 1386 | . . . 8 . . . 16 58 16 . . 12 . 75 11 16 3 7 1 8 16 . 9 12 . . 6 26 69 . 13 67 20 109 118 44 61 585 Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 2 Impact 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1076 | . . . . . . . 6 . . . . 10 . 39 11 11 . . . . . . . 12 . . 6 26 63 . 10 67 20 83 92 35 47 538 Piercing 290 | . . . . . . . 10 58 16 . . 2 . 36 . 5 3 7 1 8 16 . 9 . . . . . 6 . 3 . . 16 26 9 14 45 Sneak Attacks 75 | . . . . . . . 2 6 5 . . . . 10 . 1 . . 1 . 1 . 3 2 . . 1 . 1 . 1 3 2 4 6 2 15 9 Combat Hostiles 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 3 2 Follow-up Attacks 49 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 7 2 6 28 Damage Inflicted 56151 | 78 361 343 2612 . . 1912 1830 4303 506 351 . . . 1365 . 346 279 52 130 138 128 . 402 684 . . 206 105 925 . 509 2656 1106 3042 3002 1243 3444 24093 Guns 627 | 78 230 68 . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 218 . Cannons 3571 | . . . 1105 . . 425 473 1516 . . . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . Explosions 6671 | . 113 222 1479 . . 1478 887 1597 . 351 . . . . . . 165 . . 138 . . 89 152 . . . . . . . . . . . . . . Melee 45138 | . . . . . . . 460 1144 506 . . . . 1365 . 346 114 . 130 . 128 . 313 532 . . 206 105 925 . 509 2643 1106 3042 3002 1243 3226 24093 Ramming 144 | . 18 53 28 . . 9 10 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2874 | 52 . . . . . 405 473 1516 . . . . . . . . . . . . . . . . . . . . . . . . . 401 . . . 27 Thermal 189 | 26 28 . 115 . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5984 | . 85 222 1364 . . 1478 887 1597 . 351 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2250 | . 230 68 1105 . . 20 . . . . . . . . . . 165 52 . 138 . . 89 152 . . . . . . . 13 . . . . 218 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38896 | . . . . . . . 460 . . . . . . 850 . 346 . . . . . . . 532 . . 206 105 925 . 392 2643 1106 2412 2781 1096 2495 22547 Piercing 5814 | . . . . . . . . 1144 506 . . . . 515 . . 114 . 130 . 128 . 313 . . . . . . . 117 . . 229 221 147 731 1519 Highest Corruption 6 | . . . 1 1 1 2 . . . . . . . . . . . . . . . 6 6 . . . . 2 3 3 . 2 . . . . . . Average Corruption 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . 6 3 . . . . 2 2 3 . 1 . . . . . . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Effects 41 | . . . 3 . 1 6 . . . . . . . . . . . . . . . . 15 . . . . 1 13 . . 2 . . . . . . Message Errors 10 | . . . 1 . . 3 . . . . . . . . . . . . . . . . 3 . . . . . 2 . . 1 . . . . . . Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . . . Heat Flow Errors 7 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . Energy Discharges 7 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 3 . . . . . . . . . Data Loss (minor) 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targeting Errors 6 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2839 | . . . 137 . . 24 182 126 57 . . . . 287 . . . . . 20 . . . 346 . . 115 . 189 . 6 63 56 329 80 153 139 530 Projectiles 64 | . . . 22 . . . 4 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 232 | . . . 115 . . 24 56 17 . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . Melee 2543 | . . . . . . . 122 71 57 . . . . 287 . . . . . . . . . 346 . . 115 . 189 . 6 63 56 329 80 153 139 530 Knockbacks 4 | . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 652 | . . . 122 . . 313 74 57 . 23 . . . . . . . . . . . . . 63 . . . . . . . . . . . . . . Shots 19 | . . . 3 . . 8 2 4 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 20 | . 6 5 5 . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 27 | . 8 6 6 . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 2 1 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | . 90 60 273 . . 207 156 207 5 1 . . . 24 . . 23 62 . . 4 12 271 15 19 . 5 7 264 . 184 40 214 346 275 . 231 312 Average Temperature 66 | . 21 28 68 . . 39 60 48 5 1 . . . 12 . . 13 41 . . 4 8 77 6 10 . 4 6 52 . 105 16 93 80 87 . 106 111 Received Heat Transfer 1856 | . . . 309 . . 198 84 624 18 . . . . 6 . . . . . 9 9 . . . 12 . . . 9 . . 36 24 27 49 16 26 400 Effects 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 22 | . 1 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 9 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 261 | 74 50 . 100 . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2261 | 25 118 191 568 221 . 273 468 687 441 . . . . 224 60 804 . . . . 698 289 359 . . . . 299 724 . 153 545 446 645 980 826 2261 . Average Influence 289 | 17 61 42 325 221 . 182 252 243 363 . . . . 114 46 617 . . . . 306 255 119 . . . . 152 529 . 100 338 345 473 745 682 1219 . Maximum Alert Level 5 | . . . 2 1 . 1 2 2 2 . . . . 1 . 3 . . . . 2 1 1 . . . . 1 3 . . 2 2 2 3 3 5 . Low Security (%) 47 | 100 100 100 26 . . 57 30 51 . . . . . 91 100 11 . . . . 50 . 53 . . . . 48 6 . 100 15 . . . . . . Level 1 23 | . . . 36 100 . 42 65 27 88 . . . . 8 . 12 . . . . . 100 46 . . . . 51 8 . . 48 67 26 7 . . . Level 2 20 | . . . 37 . . . 4 21 11 . . . . . . 15 . . . . 50 . . . . . . . 84 . . 36 32 73 16 55 8 . Level 3 6 | . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . . 1 . . . . . 76 44 22 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 . 5 . . . 2 7 1 . . . . 2 . 4 . . . . . . 2 . . . . 2 6 . 3 4 1 2 3 3 4 . Investigation 16 | . 2 . 4 . . . . 2 1 . . . . 1 . . . . . . . . . . . . . 1 2 . 2 . . . . . 1 . Extermination 10 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . 2 . . . 1 2 1 . . . Reinforcement 15 | . . . 1 . . . 2 2 . . . . . . . 1 . . . . . . . . . . . . 1 . 1 3 . . 1 2 1 . Assault 8 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 1 . . 1 1 2 . Garrison 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 28 | . 1 . 2 . . . 1 2 . . . . . 2 . 1 1 . . . . . . . . . . 1 1 . . 2 2 . 2 1 9 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 494 | . 8 10 42 . . 18 20 37 4 8 . . . 16 2 4 5 2 4 6 10 5 4 4 2 . 2 16 24 . 10 48 10 22 36 22 24 69 Peak Tracking Total 17 | . 2 3 7 . . 3 5 8 3 5 . . . 4 1 2 5 1 4 5 5 5 4 2 3 . 2 9 7 . 6 17 6 5 7 9 5 7 Tactical Retreats 50 | . 1 2 3 . . 1 1 8 . . . . . 4 1 . 1 . . 1 2 . 1 . . . . 1 1 . 2 7 1 2 4 2 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 1 . 4 . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . 1 2 . 1 . 1 . . . . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . . 1 . . 1 . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 72 | . 3 1 4 . . 2 1 10 . . . . . 2 . 3 . . . . 2 . 1 . . . . 1 7 . . 3 . 6 9 . 5 12 Max in Single Turn 2 | . 1 1 1 . . 1 1 2 . . . . . 1 . 1 . . . . . . 1 . . . . 1 1 . . 1 . 1 1 . 1 1 Garrison Access 8 | . . . . . . . . 1 . . . . . 1 . 2 . . . . . . . . . . . 1 . . 1 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 67 | . 5 . 6 . 2 . 2 14 4 . . 1 . 1 . 1 1 . 4 . 4 . 2 . . 4 . 2 3 . 2 5 . 2 1 . 1 . Terminals 23 | . 3 . 3 . . . 1 12 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 . . . . 1 . . . . . . . . . . . . 1 . 2 . . . . . 1 . 1 . . . . . 1 . Scanalyzers 10 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . 3 . 2 1 . . . Garrison Access 6 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 1 . . . . . . Total Hacks 233 | . 18 . 17 . 2 . 14 44 9 . . 6 . 2 . 2 1 . 19 . 21 . 2 . . 17 . 13 9 . 9 18 . 7 1 . 2 . Successful 149 | . 13 . 11 . 2 . 12 23 5 . . 6 . 1 . . 1 . 19 . 12 . 1 . . 17 . 12 2 . 3 8 . 1 . . . . Failed 84 | . 5 . 6 . . . 2 21 4 . . . . 1 . 2 . . . . 9 . 1 . . . . 1 7 . 6 10 . 6 1 . 2 . Catastrophic 15 | . 1 . 2 . . . . 4 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 317 | . 9 . 11 . 1 . 3 28 5 . . . . 31 . 11 . . . . 14 . 12 . . . . 33 27 . 9 15 . 47 33 16 12 . Terminals 78 | . 14 . 9 . . . 6 40 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 27 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . 8 . . 7 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . 4 . 3 . . . . 1 . . . . . . . . . . . . 4 . 2 . . . . . 1 . 4 . . . . . 2 . Scanalyzers 46 | . . . 5 . . . 8 . . . . . . . . . . . . . 5 . . . . . . 11 . . . 9 . 7 1 . . . Garrison Access 16 | . . . . . . . . 3 . . . . . 2 . 2 . . . . . . . . . . . 2 . . 5 2 . . . . . . Terminal Hacks 74 | . 6 . 1 . 2 . 3 16 3 . . 6 . . . . 1 . 19 . . . . . . 17 . . . . . . . . . . . . Record 13 | . . . . . 1 . . . . . . . . . . . . . 7 . . . . . . 5 . . . . . . . . . . . . Part Schematic 15 | . . . . . . . . 1 . . . 6 . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 2 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Scanalyzer 29 | . . . 4 . . . 8 . . . . . . . . . . . . . 3 . . . . . . 11 . . . 2 . 1 . . . . Insert Component 17 | . . . 2 . . . 4 . . . . . . . . . . . . . 3 . . . . . . 5 . . . 2 . 1 . . . . Analyze 12 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 89 | . 12 . 12 . . . 2 19 4 . . . . 3 . . . . . . 10 . . . . . . 2 6 . 4 10 . 2 1 . 2 . Terminals 14 | . 3 . 3 . . . 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 6 | . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 4 . . . . . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 2 . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 3 . 4 . . . 2 13 4 . . . . 1 . 1 . . . . 2 . 2 . . . . 1 2 . 1 4 . 2 1 . 1 . Full Trace Events 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 3 . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 134 | . . . 2 . . . 4 1 . . . 6 . 19 . . . . 4 . . . . . . 4 . 22 . . . . . 44 20 . 8 . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . Matter 1030 | . . . . . . . . . . . . . . . . . . . . . 855 . . . . . . . . . . 175 . . . . . . Time 421 | . . . . . . . . . . . . . . . . . . . . . 304 . . . . . . . . . . 117 . . . . . . Total Part Build Rating 29 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . 14 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 133 | . . . . . . . . 1 1 . . 4 . 4 19 1 . . . . 7 . 5 . . . . 3 22 . 1 3 . . . 8 47 7 Largest Group 28 | . . . . . . . . 1 2 2 . 4 4 4 18 18 10 6 3 . 4 1 6 6 3 3 3 3 22 . 1 2 . . . 6 28 7 Highest-Rated Group 2626 | . . . . . . . . 10 35 35 . 151 151 242 668 668 423 271 133 . 280 70 350 350 140 140 140 117 1064 . 268 150 . . . 628 2626 100 Highest-Rated Ally 268 | . . . . . . . . 10 26 26 . 41 41 70 50 50 50 50 50 . 70 70 70 70 70 70 70 39 103 . 268 123 . . . 122 268 15 Zionite Dispatches 22 | . . . . . . . . . . . . . . 3 . 2 . . . . 3 . 2 . . . . 2 4 . 1 . . . . 5 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Light 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . Recon 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 44 | . . . . . . . . 17 6 . . . . 4 . 1 2 . 5 . 1 . . . . . . 2 1 . . . . . . 2 3 . STAY 4 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . GOTO 11 | . . . . . . . . 6 . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . FOLLOW 10 | . . . . . . . . 5 1 . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . DROP 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . EXPLORE 12 | . . . . . . . . 4 4 . . . . 1 . . . . . . . . . . . . . 2 1 . . . . . . . . . RETURN 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks 631 | . . . . . . . . . . . . . . 18 6 68 27 23 3 . 38 5 50 46 2 . 11 4 55 . 9 7 . . . . 248 11 Total Damage 28400 | . . . . . . . . . . . . . . 343 236 1788 1158 500 427 . 803 90 1063 1072 59 . 382 54 2848 . 1008 553 . . . . 15874 142 Kills 133 | . . . . . . . . . . . . . . 3 1 17 9 1 . . 7 . 9 6 . . 4 . 13 . 2 1 . . . . 60 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . 1 . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 2 1 1 1 . . . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . Drone Launches 20 | . . . . . . . . 14 2 . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . . . . 4 . 1 . . . . . . 1 . . . . 6 1 . . 2 . 14 10 1 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Emergency Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Prototype Schematics 7 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . 2 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 19137 | 177 1183 966 1277 23 632 877 536 1978 259 111 136 837 177 1086 293 425 188 115 50 87 392 24 1156 195 100 73 111 277 782 22 201 443 265 869 597 282 517 1418 Spaces Moved 20319 | 85 596 509 603 14 343 438 212 686 408 238 215 1429 233 1325 218 471 287 260 100 172 811 69 401 401 264 141 265 613 1036 15 410 885 504 1033 874 368 757 2630 Core 76 | 1 . . . . . . . . . . . . . . . . . . . . . . 75 . . . . . . . . . . . . . . . Treads 3137 | 84 498 509 603 14 343 438 212 436 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 61 | . . . . . . . . 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 287 | . 98 . . . . . . 189 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6020 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358 1033 874 368 757 2630 Flight 10738 | . . . . . . . . . 408 238 215 1429 233 1325 218 471 287 260 100 172 811 69 326 401 264 141 265 613 1036 15 410 885 146 . . . . . Fastest Speed 16 | 50 80 160 160 160 160 180 160 110 42 42 42 42 42 37 42 37 37 37 37 37 26 29 26 26 26 34 26 26 26 34 26 26 29 31 34 33 28 16 Average Speed 63 | 158 146 179 165 160 179 180 184 162 42 42 42 50 42 41 42 38 37 37 37 37 35 32 253 33 33 34 33 33 33 142 32 30 38 43 40 37 37 23 Slowest Speed 1200 | 160 160 180 180 160 180 180 200 250 42 42 42 132 42 42 42 42 37 37 37 37 39 34 1200 34 34 34 34 34 34 150 34 34 44 131 44 44 110 43 Overloaded Moves 2576 | . . . . . . . . . . . . . . . . . . . . . 2 20 8 12 6 . 6 29 40 . 152 613 19 2 29 5 20 1613 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . . . . . 1 . 1 . . . 1 12 . . . 1 . . 4 . . 7 12 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 1 1 1 Exploration Rate (%) 50 | 5 66 98 58 12 70 83 32 96 17 57 51 91 55 35 84 19 56 50 78 46 17 62 10 49 46 60 68 25 51 5 13 77 15 95 74 14 35 95 Regions Visited 38 Branch Regions 24 Pre-discovered Areas 26 | . 2 1 2 . 1 . . 2 . . . 4 . 4 . . . . 1 . . . . . 1 3 1 . . . . . . 4 . . . . Known Exits Taken 24 | . 1 . 1 . . . 1 . 1 . . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 16 | . . 2 . . . 1 . . . 1 . 2 3 . . . . 2 . . . . . 2 1 . 2 . . . . . . . . . . . Spaces Dug 546 | . 38 27 38 . . 32 39 18 10 45 . 3 . 46 10 9 . 5 . 8 13 . 6 3 . . 4 22 39 . 3 22 2 36 21 12 1 34 Terrain Destroyed 1039 | . 56 50 164 . . 161 97 126 10 54 . 3 . 46 10 9 . 5 . 20 13 . 6 9 . . 4 22 43 . 3 22 2 36 21 12 1 34 Melee 340 | . . . 3 . . . 10 18 10 . . 3 . 46 10 9 . 5 . 8 13 . 6 3 . . 4 22 39 . 3 22 2 36 21 12 1 34 Projectile 33 | . 20 . . . . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 666 | . 36 50 161 . . 161 84 98 . 54 . . . . . . . . . 12 . . . 6 . . . . 4 . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 25633 | 105 809 537 787 14 362 477 299 1376 475 242 260 1534 311 1792 408 700 363 269 111 184 890 69 532 449 272 168 279 655 1406 14 468 1043 578 1413 1089 510 966 3417 Wait 2714 | . 104 . 30 . . 1 8 497 27 . 46 59 78 357 178 193 61 1 . . 51 . 103 26 9 11 8 12 256 . 37 33 22 201 62 82 68 93 Move 20204 | 84 595 508 602 13 342 437 211 685 407 237 214 1428 232 1323 217 468 286 259 99 169 787 68 400 400 261 140 264 605 1035 14 397 860 501 1032 873 367 756 2628 Hop 37 | . . . . . . . . . . . . . . 1 . 1 . . . 1 12 . . . 1 . . 3 . . 5 12 1 . . . . . Pick Up 213 | 4 13 2 22 . 8 1 11 10 7 . . 10 1 9 1 3 2 . 3 . 5 . 1 5 . 3 1 1 5 . 1 11 9 16 16 2 9 21 Fast Attach 142 | 7 11 . 3 . . . 3 20 1 . . 3 . 6 . 1 2 . 1 . 3 . . . . 3 . . 2 . 2 6 4 13 3 6 13 29 Attach 135 | . 1 . 10 . 2 2 1 3 5 . . 4 . 2 . . 1 . . . 4 . 4 . . 1 . 3 7 . 6 9 7 13 11 5 8 26 Detach 75 | . 5 . 1 . . . . 4 3 . . . . 1 . 1 1 . . . 4 . 5 . . 1 . 1 4 . 5 9 2 8 4 4 4 8 Swap 212 | 1 24 11 22 1 2 4 15 6 2 . . 3 . 11 . 2 . . 3 4 3 1 6 . 1 2 . 3 7 . 3 7 1 10 18 2 14 23 Drop 265 | . 15 . 15 . 8 . 8 22 7 . . 17 . 14 1 4 4 . 4 1 5 . 3 4 . 7 . 1 5 . 1 12 11 22 7 6 22 39 Fire 269 | 9 33 10 68 . . 30 24 61 . 5 . . . 1 . . 3 2 . . . . 1 . . . . . 2 . . 2 . . . . 18 . Melee 1280 | . . . 8 . . . 16 58 16 . . 10 . 60 11 15 3 7 1 8 16 . 9 12 . . 6 26 68 . 11 67 20 98 95 36 54 549 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . 8 6 6 . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . 6 . 11 . . . . . . . . . . . . 2 . . . . . . . . 1 Rewire 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 14 . . . . . . Trap 6 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . . 1 . . 1 . . . . . . Miscellaneous 9 | . . . . . . . . 7 . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Ext / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Identified exit to Mines 920 | -10/Materials | Discovered new exit (range 12) 1361 | -10/Materials | Entered Mines 1765 | -10/Mines | Discovered new exit (range 10) 1874 | -10/Mines | Discovered new exit (range 15) 2327 | -10/Mines | Entered Materials 2327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2587 | -9/Materials | Discovered new exit (range 11) 2816 | -9/Materials | Destroyed 7 combat bots 2944 | -9/Materials | Discovered new exit (range 5) 3398 | -9/Materials | Discovered new exit (range 3) 3505 | -9/Materials | Identified exit to Mines 3604 | -9/Materials | Entered Mines 3620 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3620 | -9/Mines | Discovered new exit (range 5) 3627 | -9/Mines | Entered Exiles 3684 | -9/Exiles | Met 8R-AWN 3711 | -9/Exiles | Met EX-HEX 3812 | -9/Exiles | Met EX-DEC 3846 | -9/Exiles | Learned location of Zion (-7) 3943 | -9/Exiles | Build established: Hauler-Mutant 3993 | -9/Exiles | Met EX-BIN 4015 | -9/Exiles | Aligned with FarCom system 4016 | -9/Exiles | Given EX-Vault access code 4058 | -9/Exiles | Opened EX-Vault 4070 | -9/Exiles | Found Flying Fortress v7 4076 | -9/Exiles | Found Longsword +1 4083 | -9/Exiles | Found Superbattery 4123 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4237 | -9/Exiles | Discovered new exit (range 14) 4259 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Superbattery, Longsword +1 4259 | -9/Exiles | Entered Mines 4707 | -8/Mines | Discovered new exit (range 15) 5085 | -8/Mines | Core integrity fell below 50% 5136 | -8/Mines | Entered Materials 5136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5321 | -8/Materials | Identified exit to Storage 5524 | -8/Materials | Discovered new exit (range 13) 5672 | -8/Materials | Entered Storage 5965 | -8/Storage | Garrison activated, responded to threat 6757 | -8/Storage | Discovered new exit (range 65) 6972 | -8/Storage | Build established: Scavenger-Mutant 7285 | -8/Storage | Lost 3 parts (1p2n) 7313 | -8/Storage | Destroyed 13 combat bots 7505 | -8/Storage | Build established: Hauler-Mutant 7508 | -8/Storage | Core integrity fell below 50% 7650 | -8/Storage | Entered Factory 7650 | -7/Factory | Accompanied by 1 ally 7650 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7652 | -7/Factory | FarCom data flow suspended 7679 | -7/Factory | Identified exit to Lower Caves 7909 | -7/Factory | Entered Lower Caves 7909 | -7/Lower Caves | Accompanied by 3 allies 7910 | -7/Lower Caves | Encountered a Warlord checkpoint 7910 | -7/Lower Caves | Learned Factory emergency access door positions 7912 | -7/Lower Caves | Learned Factory security intel 7971 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8010 | -7/Lower Caves | Discovered new exit (range 4) 8020 | -7/Lower Caves | Entered another Lower Caves area 8031 | -7/Lower Caves | Learned Factory terminal intel 8045 | -7/Lower Caves | Encountered a Warlord checkpoint 8102 | -7/Lower Caves | Discovered new exit (range 14) 8156 | -7/Lower Caves | Entered Zion 8180 | -7/Zion | Found Prototype Device 8214 | -7/Zion | Discovered new exit (range 12) 8259 | -7/Zion | Learned location of Warlord (-4) 8372 | -7/Zion | Given A8's code to call for help 8400 | -7/Zion | Received a hallucinogenic algorithm 8426 | -7/Zion | Learned location of Data Miner (-6) 8630 | -7/Zion | Discovered new exit (range 4) 8721 | -7/Zion | Imprinted 8723 | -7/Zion | Declared Zion's savior 8992 | -7/Zion | Identified exit to Proximity Caves 8993 | -7/Zion | Entered Proximity Caves 8993 | -6/Proximity Caves | Accompanied by 4 allies 9012 | -6/Proximity Caves | Build established: Messiah-Mutant 9036 | -6/Proximity Caves | Learned Factory security intel 9087 | -6/Proximity Caves | Discovered new exit (range 11) 9091 | -6/Proximity Caves | Identified exit to Factory 9170 | -6/Proximity Caves | Entered Factory 9170 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9173 | -6/Factory | Loaded intel: 20 terminal locations 9202 | -6/Factory | Zion Light squad teleported in 9409 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9410 | -6/Factory | Zion Trap Resupply teleported in 9584 | -6/Factory | Zion Recon squad teleported in 9608 | -6/Factory | Found Prototype Protection 9608 | -6/Factory | Identified Zio. Weapon Casing 9847 | -6/Factory | Discovered new exit (range 15) 9853 | -6/Factory | Identified exit to Factory 9882 | -6/Factory | Retrieved Zion intel report: Emergency Access 9911 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9916 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9946 | -6/Factory | Discovered exit to Factory (range 4) 10192 | -6/Factory | Discovered exit to Factory (range 10) 10256 | -6/Factory | Manually triggered Chute Trap 10256 | -6/Factory | Sucked down chute 10256 | -6/Factory | Entered Waste 10257 | -6/Waste | Met a frightened Derelict 10278 | -6/Waste | Spotted C-40 Crusher 10282 | -6/Waste | Spotted C-40 Crusher 10451 | -6/Waste | Spotted C-40 Crusher 10453 | -6/Waste | Spotted C-40 Crusher 10468 | -6/Waste | Warlord forces began an assault 10469 | -6/Waste | Allies destroyed C-40 Crusher 10502 | -6/Waste | Discovered new exit (range 10) 10506 | -6/Waste | Identified exit to Factory 10549 | -6/Waste | Entered Factory 10549 | -6/Factory | Accompanied by 18 allies 10669 | -6/Factory | Discovered exit to Factory (range 5) 10718 | -6/Factory | Retrieved Zion intel report: Branch Access 10718 | -6/Factory | Identified exit to Lower Caves 10719 | -6/Factory | Zion Recon squad teleported in 10960 | -6/Factory | Zion Kinetic Resupply teleported in 10974 | -6/Factory | Entered Lower Caves 10974 | -6/Lower Caves | Accompanied by 13 allies 10977 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11087 | -6/Lower Caves | Learned Factory trap positions 11097 | -6/Lower Caves | Discovered new exit (range 15) 11102 | -6/Lower Caves | Identified exit to Lower Caves 11162 | -6/Lower Caves | Entered another Lower Caves area 11162 | -6/Lower Caves | Accompanied by 9 allies 11261 | -6/Lower Caves | Discovered new exit (range 12) 11271 | -6/Lower Caves | Identified exit to Data Miner 11274 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11277 | -6/Lower Caves | Entered Data Miner 11277 | -6/Data Miner | Accompanied by 6 allies 11277 | -6/Data Miner | Discovered new exit (range 6) 11285 | -6/Data Miner | Met Data Miner 11291 | -6/Data Miner | Learned location of Section 7 (-2) 11291 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11302 | -6/Data Miner | Received God Mode back door access code from Data Miner 11308 | -6/Data Miner | Destroyed Data Miner 11311 | -6/Data Miner | Found Prototype Hackware 11313 | -6/Data Miner | Found Prototype Hackware 11315 | -6/Data Miner | Found Prototype Hackware 11320 | -6/Data Miner | Data Conduit disabled 11327 | -6/Data Miner | Identified exit to Proximity Caves 11327 | -6/Data Miner | Entered Proximity Caves 11342 | -5/Proximity Caves | Spotted B-75 Beast 11375 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11414 | -5/Proximity Caves | Entered Factory 11414 | -5/Factory | Evolved 2 slots: Utility x2 11415 | -5/Factory | Loaded intel: 121 trap records 11461 | -5/Factory | Identified Ghost Barrier 11538 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 11574 | -5/Factory | Zion Hacking Resupply teleported in 11586 | -5/Factory | Zion Light squad teleported in 11610 | -5/Factory | Local fabrication network quarantined 11616 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 11667 | -5/Factory | Fabricated Exp. Signal Interpreter? 11772 | -5/Factory | Zion Light squad teleported in 11800 | -5/Factory | Identified System Mapper 11800 | -5/Factory | Identified Deep Network Scanner 11800 | -5/Factory | Identified Phasing AFG 11806 | -5/Factory | Manually triggered Chute Trap 11806 | -5/Factory | Sucked down chute 11806 | -5/Factory | Entered Waste 11809 | -5/Waste | Spotted C-40 Crusher 11815 | -5/Waste | Spotted C-40 Crusher 11819 | -5/Waste | Spotted C-40 Crusher 11821 | -5/Waste | EMP discharged 11825 | -5/Waste | Discovered new exit (range 16) 11825 | -5/Waste | Spotted C-40 Crusher 11825 | -5/Waste | Spotted C-40 Crusher 11830 | -5/Waste | Identified exit to Factory 11830 | -5/Waste | Entered Factory 11855 | -5/Factory | 3 allies followed down the chute 11913 | -5/Factory | Found Prototype Processor 12687 | -5/Factory | Retrieved Zion intel report: Branch Access 12687 | -5/Factory | Identified exit to Upper Caves 12688 | -5/Factory | Zion Light squad teleported in 12960 | -5/Factory | Zion Demo squad teleported in 12986 | -5/Factory | Entered Upper Caves 12986 | -5/Upper Caves | Accompanied by 6 allies 13015 | -5/Upper Caves | Encountered a Warlord checkpoint 13118 | -5/Upper Caves | Spotted A5-Z89(f) 13119 | -5/Upper Caves | Encountered a Master Thief 13119 | -5/Upper Caves | Spotted WF-FZA(f) 13120 | -5/Upper Caves | Encountered a Master Thief 13147 | -5/Upper Caves | Allies destroyed WF-FZA(f) 13154 | -5/Upper Caves | Allies destroyed A5-Z89(f) 13165 | -5/Upper Caves | Discovered new exit (range 15) 13169 | -5/Upper Caves | Identified exit to Upper Caves 13181 | -5/Upper Caves | Entered another Upper Caves area 13181 | -5/Upper Caves | Accompanied by 3 allies 13191 | -5/Upper Caves | Discovered new exit (range 16) 13267 | -5/Upper Caves | Discovered new exit (range 13) 13271 | -5/Upper Caves | Identified exit to Zhirov 13281 | -5/Upper Caves | Entered Zhirov 13281 | -5/Zhirov | Accompanied by 3 allies 13281 | -5/Zhirov | Discovered new exit (range 3) 13288 | -5/Zhirov | Met Zhirov 13294 | -5/Zhirov | Learned location of Quarantine (-2) 13294 | -5/Zhirov | Learned location of Testing (-3) 13294 | -5/Zhirov | Learned location of Command (-1) 13297 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13302 | -5/Zhirov | Found Alien Artifact 13302 | -5/Zhirov | Identified Integrated Reactor 13302 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13328 | -5/Zhirov | Found Alien Artifact 13342 | -5/Zhirov | Identified exit to Proximity Caves 13354 | -5/Zhirov | Entered Proximity Caves 13354 | -4/Proximity Caves | Accompanied by 3 allies 13461 | -4/Proximity Caves | Discovered new exit (range 12) 13464 | -4/Proximity Caves | Identified exit to Factory 13465 | -4/Proximity Caves | Entered Factory 13465 | -4/Factory | Evolved 2 slots: Utility x2 13506 | -4/Factory | Retrieved Zion intel report: Active Terminals 13507 | -4/Factory | Zion Fire squad teleported in 13516 | -4/Factory | Discovered new exit (range 6) 13530 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13530 | -4/Factory | Identified Exp. Melee Analysis Suite 13534 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13535 | -4/Factory | Zion Recon squad teleported in 13567 | -4/Factory | Identified exit to Extension 13610 | -4/Factory | Spotted B-86 Titan 13632 | -4/Factory | Identified Transdimensional Reconstructor 13676 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13701 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13703 | -4/Factory | Garrison activated, responded to threat 13725 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13736 | -4/Factory | Discovered new exit (range 9) 13742 | -4/Factory | Identified exit to Armory 13742 | -4/Factory | Entered Armory 13783 | -4/Armory | Warped through subspace to slip node 13783 | -4/Armory | Discovered new exit (range 1) 13783 | -4/Armory | Identified exit to Lab 13798 | -4/Armory | Zion Demo squad teleported in 13822 | -4/Armory | Zion Heavy squad teleported in 13833 | -4/Armory | Found Antimissile System 13849 | -4/Armory | Discovered new exit (range 14) 13852 | -4/Armory | Zion Fire squad teleported in 13856 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 13871 | -4/Armory | Zion Hover Resupply teleported in 13939 | -4/Armory | Retrieved Zion intel report: Emergency Access 13992 | -4/Armory | First assault squad dispatched 14511 | -4/Armory | Spotted B-86 Titan 14524 | -4/Armory | Entered Lab 14524 | -4/Lab | Discovered new exit (range 9) 14535 | -4/Lab | Identified exit to Research 14546 | -4/Lab | Entered Research 14546 | -3/Research | Evolved 2 slots: Utility x2 14565 | -3/Research | Zion Experimental squad teleported in 14597 | -3/Research | Spotted B-86 Titan 14652 | -3/Research | Allies destroyed B-86 Titan 14728 | -3/Research | Discovered new exit (range 5) 14729 | -3/Research | Identified exit to Testing 14747 | -3/Research | Entered Testing 14747 | -3/Testing | Spotted PD-D74908AGLM 14758 | -3/Testing | Found Prototype Processor 14767 | -3/Testing | Spotted PP-5R32GSYNRW 14804 | -3/Testing | Found Prototype Energy Gun 14804 | -3/Testing | Identified Enh. Gamma Rifle 14836 | -3/Testing | Fabricated Nanoactuators (x2) 14855 | -3/Testing | Spotted Alpha 7 14856 | -3/Testing | Spotted VP-J1E(K) 14856 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 14861 | -3/Testing | Spotted PC-Q78(K) 14861 | -3/Testing | Spotted TE-19O(K) 14885 | -3/Testing | PP-5R32GSYNRW assimilated allied PC-Q78(K) 14900 | -3/Testing | Found Prototype Processor 14937 | -3/Testing | Identified Spectral Analyzer (x2) 14969 | -3/Testing | Destroyed VP-J1E(K) 14971 | -3/Testing | Found Exp. Melee Analysis Suite 14984 | -3/Testing | Found Prototype Slashing Weapon 14984 | -3/Testing | Identified Particle Cleaver 14999 | -3/Testing | Destroyed Alpha 7 15181 | -3/Testing | Retrieved Zion intel report: Emergency Access 15185 | -3/Testing | Discovered new exit (range 15) 15189 | -3/Testing | Identified exit to Research 15190 | -3/Testing | Entered Research 15190 | -2/Research | Evolved 2 slots: Utility x2 15311 | -2/Research | Discovered new exit (range 12) 15347 | -2/Research | Identified exit to Access 15353 | -2/Research | Discovered new exit (range 13) 15359 | -2/Research | Found Prototype Device 15375 | -2/Research | Identified exit to Quarantine 15455 | -2/Research | Entered Quarantine 15466 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 15481 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 15525 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15573 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 15701 | -2/Quarantine | Cryocooling Duct disabled 15716 | -2/Quarantine | Ambient heat levels rising (+20) 15716 | -2/Quarantine | Non-combat units ordered to evacuate 15738 | -2/Quarantine | Found Alien Artifact 15738 | -2/Quarantine | Identified Phase Redirector 15744 | -2/Quarantine | Destroyed 7 combat bots 15746 | -2/Quarantine | Discovered exit to Access (range 5) 15754 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 15759 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 15783 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15785 | -2/Quarantine | Found Prototype Processor 15802 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 15809 | -2/Quarantine | Found Alien Artifact 15809 | -2/Quarantine | Identified Dimensional Node Initializer 15809 | -2/Quarantine | Initialized slip node 15814 | -2/Quarantine | Found Transdimensional Reconstructor 15826 | -2/Quarantine | Identified Exp. Core Analyzer 15836 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15857 | -2/Quarantine | Retrieved Zion intel report: Branch Access 15868 | -2/Quarantine | Identified Beam Splitter 15885 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 15897 | -2/Quarantine | Found Alien Artifact 15897 | -2/Quarantine | Identified Matter Drive 15963 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 15966 | -2/Quarantine | Found Alien Artifact 15966 | -2/Quarantine | Identified Core Reset Matrix 15966 | -2/Quarantine | Used Core Reset Matrix 15970 | -2/Quarantine | Detected hypermatrix surge 15970 | -2/Quarantine | Sensed 10 artifacts in vicinity 15979 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16141 | -2/Quarantine | Found Core Stripper 16153 | -2/Quarantine | Spotted Alpha 7 16154 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 16161 | -2/Quarantine | Destroyed Alpha 7 16166 | -2/Quarantine | Found Prototype Processor 16166 | -2/Quarantine | Identified Exp. Target Analyzer 16168 | -2/Quarantine | Warped through subspace to slip node 16172 | -2/Quarantine | Found Dimensional Node Initializer 16176 | -2/Quarantine | Found Transdimensional Reconstructor 16178 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16181 | -2/Quarantine | Found Transdimensional Reconstructor 16269 | -2/Quarantine | Spotted Fortress 16277 | -2/Quarantine | Destroyed Fortress 16281 | -2/Quarantine | Found Prototype Device 16281 | -2/Quarantine | Identified EM Dispersion Field 16287 | -2/Quarantine | Found Prototype Device 16287 | -2/Quarantine | Identified Exp. Force Field 16322 | -2/Quarantine | Discovered new exit (range 5) 16324 | -2/Quarantine | Identified exit to Section 7 16324 | -2/Quarantine | Entered Section 7 16325 | -2/Section 7 | Sensed 18 artifacts in vicinity 16351 | -2/Section 7 | Warped through subspace 16363 | -2/Section 7 | Spotted S7 Guard 16377 | -2/Section 7 | Found Core Membrane 16378 | -2/Section 7 | Warped through subspace 16399 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 16405 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 16433 | -2/Section 7 | Found Integrity Redistributor 16434 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-109) 16465 | -2/Section 7 | Retrieved Zion intel report: Main Access 16531 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 16548 | -2/Section 7 | Initialized slip node 16555 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 16563 | -2/Section 7 | Found Integrated Dissipator 16563 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16579 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 16617 | -2/Section 7 | Spotted Executioner 16617 | -2/Section 7 | Spotted Executioner 16647 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 16651 | -2/Section 7 | Found Matter Drive 16657 | -2/Section 7 | Found Transdimensional Reconstructor 16658 | -2/Section 7 | Found Transdimensional Reconstructor 16662 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 16662 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 16736 | -2/Section 7 | Spotted B-99 Colossus 16749 | -2/Section 7 | Found Integrity Redistributor 16751 | -2/Section 7 | Found Integrity Redistributor 16763 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 16769 | -2/Section 7 | Found LRC Energy Well 16769 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16804 | -2/Section 7 | Found Prototype Device 16807 | -2/Section 7 | Found Prototype Device 16808 | -2/Section 7 | Identified System Purifier (x2) 16825 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16866 | -2/Section 7 | Spotted Executioner 16866 | -2/Section 7 | Spotted Executioner 16877 | -2/Section 7 | Destroyed Executioner 16881 | -2/Section 7 | Destroyed Executioner 16886 | -2/Section 7 | Found Prototype Processor 16891 | -2/Section 7 | Spotted Striker 16891 | -2/Section 7 | Spotted Striker 16892 | -2/Section 7 | Warped through subspace to slip node 16894 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-51) 16895 | -2/Section 7 | Core integrity fell below 50% 16899 | -2/Section 7 | Identified Exp. Targeting Computer 16921 | -2/Section 7 | Entered Access 16921 | -1/Access | Evolved 2 slots: Utility x2 16972 | -1/Access | Zion Zionite Resupply teleported in 16975 | -1/Access | Found Prototype Protection 16975 | -1/Access | Identified Zio. Heavy Carapace 17003 | -1/Access | Zion Infowar Resupply teleported in 17009 | -1/Access | Found Exp. Signal Interpreter 17032 | -1/Access | Spotted B-99 Colossus 17045 | -1/Access | Warped through subspace 17111 | -1/Access | Zion Heavy squad teleported in 17115 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 17116 | -1/Access | Zion Heavy squad teleported in 17119 | -1/Access | Discovered new exit (range 3) 17122 | -1/Access | Destroyed 8 combat bots 17171 | -1/Access | First assault squad dispatched 17200 | -1/Access | Zion Hacker squad teleported in 17203 | -1/Access | Entered Command 17203 | -1/Command | Accompanied by 6 allies 17211 | -1/Command | Spotted B-99 Colossus 17274 | -1/Command | Retrieved Zion intel report: Active Terminals 17280 | -1/Command | Disengaged cave seal 17280 | -1/Command | Zionites emerged from the dark tunnel 17295 | -1/Command | Found Prototype Protection 17295 | -1/Command | Identified Zio. Shade Armor 17301 | -1/Command | Found Zio. Shade Armor 17303 | -1/Command | Found Zio. Shade Armor 17305 | -1/Command | Found Zio. Weapon Casing 17307 | -1/Command | Found Zio. Shade Armor 17368 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17400 | -1/Command | Disengaged cave seal 17400 | -1/Command | Zionites emerged from the dark tunnel 17410 | -1/Command | Spotted M Guard 17410 | -1/Command | Spotted M Guard 17410 | -1/Command | Spotted Combat Programmer 17411 | -1/Command | Spotted Combat Programmer 17441 | -1/Command | Destroyed M Guard 17446 | -1/Command | Allies destroyed M Guard 17450 | -1/Command | Allies destroyed Combat Programmer 17453 | -1/Command | First assault squad dispatched 17453 | -1/Command | Allies destroyed Combat Programmer 17453 | -1/Command | Destroyed all MAIN.C guards 17461 | -1/Command | Found Prototype Reactor 17462 | -1/Command | Identified Zero-point Reactor 17474 | -1/Command | Found Prototype Device 17474 | -1/Command | Identified Thermal Barrier 17476 | -1/Command | Found Prototype Device 17476 | -1/Command | Identified AEGIS Remote Shield 17479 | -1/Command | Found AEGIS Remote Shield 17482 | -1/Command | Found Zero-point Reactor 17522 | -1/Command | Met MAIN.C 17539 | -1/Command | Allies destroyed MAIN.C Shell 17540 | -1/Command | MAIN.C activated Command garrisons 17544 | -1/Command | 0b10 Conduit disabled 17546 | -1/Command | Destroyed MAIN.C 17549 | -1/Command | Found Beam Splitter 17644 | -1/Command | Discovered new exit (range 10) 17708 | -1/Command | Warped through subspace to slip node 17708 | -1/Command | Discovered new exit (range 4) 17720 | -1/Command | Entered Access_0 17721 | -1/Access_0 | Sensed 2 artifacts in vicinity 17721 | -1/Access_0 | Met Architect 17738 | -1/Access_0 | Architect warped through subspace 17754 | -1/Access_0 | Destroyed A8 17795 | -1/Access_0 | Architect warped through subspace 17872 | -1/Access_0 | Architect warped through subspace 17882 | -1/Access_0 | Found Prototype Device 17882 | -1/Access_0 | Identified Exp. Phase Shifter 17935 | -1/Access_0 | Architect warped through subspace 17936 | -1/Access_0 | Found Prototype Protection 17936 | -1/Access_0 | Identified Centrium Linked Plating 17947 | -1/Access_0 | A6 warped into view 17950 | -1/Access_0 | Destroyed A6 17962 | -1/Access_0 | Found Prototype Device 17967 | -1/Access_0 | Identified Femtoactuators 17969 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-141) 17989 | -1/Access_0 | Architect warped through subspace 18001 | -1/Access_0 | Found Unknown Piercing Weapon 18001 | -1/Access_0 | Identified Enh. Force Lance 18006 | -1/Access_0 | Found Enh. Force Lance 18026 | -1/Access_0 | Architect warped through subspace 18034 | -1/Access_0 | Subspace Access Node disabled 18064 | -1/Access_0 | Found Core Expander 18064 | -1/Access_0 | Installed Core Expander, added new Utility slot 18079 | -1/Access_0 | Architect warped through subspace 18101 | -1/Access_0 | A5 warped into view 18114 | -1/Access_0 | Architect warped through subspace 18118 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18142 | -1/Access_0 | Architect warped through subspace 18191 | -1/Access_0 | Architect warped through subspace 18219 | -1/Access_0 | Architect warped through subspace 18225 | -1/Access_0 | Build established: Messiah-Sprinter 18233 | -1/Access_0 | Destroyed 9 combat bots 18253 | -1/Access_0 | Architect warped through subspace 18291 | -1/Access_0 | Architect warped through subspace 18326 | -1/Access_0 | Architect warped through subspace 18331 | -1/Access_0 | Found Exp. Phase Shifter 18364 | -1/Access_0 | Architect warped through subspace 18376 | -1/Access_0 | Subspace Access Node disabled 18400 | -1/Access_0 | A4 warped into view 18420 | -1/Access_0 | Architect warped through subspace 18430 | -1/Access_0 | Destroyed A4 18436 | -1/Access_0 | Architect warped through subspace 18455 | -1/Access_0 | Architect warped through subspace 18464 | -1/Access_0 | Architect warped through subspace 18473 | -1/Access_0 | Subspace Access Node disabled 18478 | -1/Access_0 | Subspace Access Node disabled 18499 | -1/Access_0 | Found Centrium Linked Plating 18512 | -1/Access_0 | Core integrity fell below 50% 18517 | -1/Access_0 | Found Centrium Linked Plating 18557 | -1/Access_0 | Lost 4 parts (1n3u) 18658 | -1/Access_0 | Found Prototype Protection 18658 | -1/Access_0 | Identified Exp. Powered Armor 18694 | -1/Access_0 | A3 warped into view 18707 | -1/Access_0 | Lost 3 parts (2n1u) 18710 | -1/Access_0 | Destroyed A3 18717 | -1/Access_0 | Found Prototype Protection 18717 | -1/Access_0 | Identified Lgt. Regenerative Plating 18737 | -1/Access_0 | Found Prototype Device 18737 | -1/Access_0 | Identified ST Field Compressor 18745 | -1/Access_0 | Crushed by falling debris 18746 | -1/Access_0 | Emitted hypermatrix ping 18751 | -1/Access_0 | Assembled emerged from beneath the floor 18901 | -1/Access_0 | Found Exp. Powered Armor 18906 | -1/Access_0 | Singularity Gate disabled 18932 | -1/Access_0 | Destroyed Architect 18933 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 18964 | -1/Access_0 | Found Exp. Phase Shifter 18968 | -1/Access_0 | Found Exp. Phase Shifter 19087 | -1/Access_0 | Destroyed A2 19091 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 19135 | -1/Access_0 | Warped through subspace to slip node 19135 | -1/Access_0 | Discovered new exit (range 8) 19138 | *** | Heading to fleet! Last Messages --------------- 19088_ Acquired 84 matter. 19089_ Dropped Cld. Antigrav System. 19089_ Acquired Cmb. Antigrav System. 19091_ Acquired 3 matter. 19091_ Acquired data core, extracted Singularity Gate Test 138-C access codes. 19092_ Acquired Prototype Device. 19092_ Identified Dimensional Manipulator. 19093_ Dropped Dimensional Manipulator. 19121_ Enhanced Grunt suffers critical hit. 19121_ Enhanced Grunt destroyed. 19124_ Enhanced Grunt suffers critical hit. 19124_ Enhanced Grunt destroyed. 19125_ Enhanced Grunt suffers critical hit. 19125_ Destroyed Unknown Energy Cannon. 19127_ Acquired 65 matter. 19128_ The protective shell folds into the floor. 19134_ Enhanced Grunt destroyed. 19135_ Warped through subspace, drawn to slip node. 19135_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 45 Energy Capacity 2600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 40 Additional Mass Support 20 Armor Coverage 2350 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 25 Defensive Hacking 34 Item Schematics ----------------- Cmb. Antigrav System | -2/Quarantine | Z-intel Imp. Plasma Cutter | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Imp. Light Armor Plating | -2/Quarantine | Z-intel Lrn. Proton Cannon | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Adv. Transmission Jammer | -2/Quarantine | Z-intel Field Propulsion Drive | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Component Analysis Suite | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Beam Splitter | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Proton Burst Cannon | -2/Section 7 | Z-intel Exp. Heat Sink | -2/Section 7 | Z-intel Exp. Thermal Generator | -2/Section 7 | Z-intel Imp. Energy Mantle | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Tri-rail Accelerator | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Exp. Focal Shield | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Imp. Fusion Compressor | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Adv. Overload Amplifier | -1/Command | Z-intel EM Dispersion Field | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Nanoactuators | x2 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Redirector Dimensional Node Initializer Matter Drive Core Reset Matrix Core Stripper Integrity Redistributor Integrated Dissipator LRC Energy Well Core Membrane High-powered Transdimensional Reconstructor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CloakShieldDiverter Manual? 0 Play Time 05:22:11 Cumulative 1476.7 hours Start 2020.02.18 @ 21:07:06 End 2020.02.19 @ 16:35:27 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2382 Rogue 2375 Adventurer 0 Explorer 7 Win Type 2 Total 119 Types 39/6/53/3/3/3/12 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2033aa9e-b3e0-4826-9b38-82aaebe122d8