Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.04 @ 19:38:06

Player: lcbb_tuk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (889)      889
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2879

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           EM Pulse Gun
           EM Pulse Cannon
           Assault Rifle
     Light Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    2    | .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 6   6   .   7   21  
  Power                    9    | 1   .   .   2   6   
    Engine                 8    | 1   .   .   2   5   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   .   2   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   2   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  6    | 1   2   .   1   2   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   .   2   10  
    Energy Gun             6    | 1   1   .   .   4   
    Energy Cannon          5    | .   .   .   2   3   
    Ballistic Gun          4    | 1   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 16   | .   .   .   .   16  
  Power                    4    | .   .   .   .   4   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   .   .   8   
  Highest Loss Streak      8    | .   .   .   .   8   
Average Slot Usage (%)     78   | .   95  100 98  68  
  Engine                   15   | .   14  14  22  13  
  Core                     2    | .   .   .   .   3   
  Wheel                    8    | .   28  28  20  .   
  Flight                   5    | .   .   .   .   7   
  Device                   7    | .   .   .   10  8   
  Storage                  11   | .   22  14  11  9   
  Processor                9    | .   1   14  11  10  
  Energy Gun               2    | .   14  14  .   .   
  Energy Cannon            8    | .   .   .   20  7   
  Ballistic Gun            4    | .   14  14  .   3   
  Launcher                 1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 12  27  23  39  44  
  Greatest Support         26   | 26  26  26  26  26  
  Greatest Overweight (x)  13   | 1   1   .   6   13  
  Average Overweight (x)   1    | .   .   .   1   4   
Largest Inventory Capacity 12   | 6   12  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             9    | 2   7   7   9   9   
  Average Carried          4    | 1   4   7   7   2   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            9    | 2   7   7   9   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           555  | 232 83  .   100 140 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1091 | .   371 .   228 492 
  Parts                    46   | .   20  .   9   17  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  22   | .   8   .   5   9   
  Guns                     12   | .   8   .   .   4   
  Cannons                  8    | .   .   .   5   3   
Classes Destroyed          6    | .   4   .   1   1   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    16   | .   5   .   4   7   
  Sentry                   3    | .   .   .   1   2   
Best Kill Streak           5    | .   5   .   3   2   
  Combat Bots Only         5    | .   5   .   3   2   
Max Kills in Single Turn   2    | .   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1849 | 2    119  .    172  1556 
  Core                     649  | 2    15   .    71   561  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 99   .    93   82   .    
Volleys Fired              85   | .    21   .    14   50   
  Largest                  2    | .    2    .    2    2    
  Hottest                  126  | .    60   .    126  126  
Shots Fired                137  | .    42   .    28   67   
  Gun                      72   | .    42   .    .    30   
  Cannon                   62   | .    .    .    28   34   
  Launcher                 3    | .    .    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  40   | .    21   .    .    19   
  Thermal                  31   | .    21   .    .    10   
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          63   | .    .    .    28   35   
  Robot Hit Streak         25   | .    8    .    14   25   
  Robot Miss Streak        3    | .    1    .    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           109  | .    32   .    20   57   
  Core Hits                51   | .    19   .    7    25   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2166 | 4    320  .    719  1123 
  Guns                     655  | .    318  .    .    337  
  Cannons                  1161 | .    .    .    513  648  
  Explosions               337  | .    .    .    206  131  
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | 4    2    .    .    7    
  Kinetic                  275  | .    118  .    .    157  
  Thermal                  679  | .    200  .    206  273  
  Explosive                26   | .    .    .    .    26   
  Electromagnetic          1173 | .    .    .    513  660  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    13   
  Average Corruption       12   | .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  28   | .    .    .    .    28   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       4    | .    .    .    .    4    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (minor)      4    | .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    2    
    Misdirections          2    | .    .    .    .    2    
    Targeting Errors       6    | .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            79   | .    .    .    71   8    
  Projectiles              53   | .    .    .    45   8    
  Explosions               26   | .    .    .    26   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      148  | 2    1    .    127  18   
  Shots                    3    | .    .    .    2    1    
  Rammed                   12   | 1    1    .    .    10   
Targets Rammed             12   | 1    1    .    .    10   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        538  | .    70   .    270  538  
  Average Temperature      133  | .    26   .    130  162  
  Received Heat Transfer   828  | .    66   .    24   738  
  Effects                  10   | .    .    .    .    10   
    Shutdowns              5    | .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              4    | .    .    .    2    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         1120 | .    450  .    250  420  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             217  | .   217 71  210 143 
  Average Influence        63   | .   121 71  80  48  
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         93   | 100 67  100 90  100 
  Level 1                  6    | .   32  .   9   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   3   3   
  Investigation            4    | .   1   .   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   9   .   9   21  
  Peak Tracking Total      5    | .   4   .   4   5   
  Tactical Retreats        6    | .   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   2   .   3   1   
  Terminals                3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   9   .   10  3   
  Successful               17   | .   8   .   6   3   
  Failed                   5    | .   1   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   6   .   4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   5   .   2   3   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Process                  3    | .   3   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   3   1   
  Full Trace Events        5    | .   1   .   3   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          125  | .   125 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               1767 | 49   232  53   332  1101 
Spaces Moved               648  | 42   152  59   193  202  
  Core                     87   | 3    .    .    .    84   
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   446  | 39   152  59   182  14   
  Hover                    11   | .    .    .    11   .    
  Flight                   104  | .    .    .    .    104  
  Fastest Speed            50   | 50   90   90   90   100  
  Average Speed            177  | 90   94   90   125  331  
  Slowest Speed            700  | 100  100  90   565  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       15   | 4    20   20   18   17   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    42   41   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      83   | .    .    .    42   41   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1108 | 50  200 58  253 547 
  Wait                     291  | .   15  .   30  246 
  Move                     645  | 42  151 58  192 202 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 2   4   .   4   6   
  Fast Attach              17   | 6   2   .   1   8   
  Attach                   13   | .   .   .   3   10  
  Detach                   1    | .   .   .   1   .   
  Swap                     11   | .   4   .   3   4   
  Drop                     16   | .   2   .   3   11  
  Fire                     85   | .   21  .   14  50  
  Melee                    .    | .   .   .   .   .   
  Ram                      11   | .   1   .   .   10  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 17)
  282 | -10/Materials | Identified exit to Mines
  282 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Discovered new exit (range 16)
  319 | -10/Mines     | Assembled infested the area
  329 | -10/Mines     | Identified exit to Materials
  335 | -10/Mines     | Entered Materials
  335 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  398 | -9/Materials  | Repaired Com. Wheel
  588 | -9/Materials  | Identified exit to Mines
  634 | -9/Materials  | Discovered new exit (range 14)
  656 | -9/Materials  | Identified exit to Materials
  667 | -9/Materials  | Entered another Materials area
  667 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1250 | -8/Materials  | Crushed by falling debris
 1253 | -8/Materials  | Crushed by falling debris
 1253 | -8/Materials  | System corruption reached 10%
 1281 | -8/Materials  | Core integrity fell below 50%
 1284 | -8/Materials  | Lost 8 parts (3p1n1u3w)
 1754 | -8/Materials  | Core integrity fell below 20%
 1763 | -8/Materials  | Lost 3 parts (1u2w)
 1768 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  furthest at those depths.
ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad.
System corrupted: Imp. Medium Laser targeting data glitched. <x3>
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Imp. Medium Laser destroyed.
System corrupted: Component data lost.
Imp. Medium Laser destroyed.
Slammed into R-06 Scavenger.
Adv. Terrain Scanner destroyed.
Terminal disabled.
U-05 Engineer builds a Door.
Slammed into G-47 Trooper. <x3>
Destabilizing: Core damaged (-16).
Slammed into G-47 Trooper.
Destabilizing: System interference.
Adv. Targeting Computer temporarily disabled.
Slammed into G-47 Trooper. <x2>
XYPW2MGFEZ4R4XBVLPXKOH#
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???? ?????????????????????" ?????????????????????? |
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| ???????????##?????#??? ??????????????????????????? |
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| ? ?????#???#???#????????????????"????????????????? |
| ??##???????#?????????????????#???????????????????? |
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| ?????? ????    ??#  ###?#????????????????????????? |
|  ?? ?#??"??"????##    ###?????????#??????????????? |
| ????????"? ??"?##  #    #????????????????????????? |
|  ????# ""? ?????## # #  #????#??#????????????????? |
| ? ???? ""? ??"??#  ###  #?#?????##???????????????? |
| ??   ? """???? ?####%########????????????????????? |
| ?   ???    ? ???# # !       #???????#? ??????????? |
| #+########/##?#?# #  ]      #???#?#????? ????????? |
|             ##### #  [[     #????????????????????? |
|                #### ![   g  #????????????? ??????? |
|                #??#         #?#?#??#? ???????????? |
| #########      ####[ ] g"T" #???#????????????????? |
|         #         +%     "" ##???#???????????????? |
|         #   #######=    g@g ###??????????????????? |
|         #   ##??#######+#####?#????#?????????????? |
| """     #   ##???????#       ????????????????????? |
| """     +   ######??##   ##?????? ???????????????? |
| """     #                #???????????????????????? |
| """ "T" # ############   #???????????????????????? |
|         #%####???##?##   #???????????? ?? ???????? |
| #########/######?#??##   #??#??#?????????????????? |
|           ###?????#??#   #??#???  ???????????????? |
|           #?#?##?#???#   #??????????#????????????? |
|           #####?#???##   #???#???????????????????? |
|   %       #?###?##?###   #???????????????????????? |
|          "#?#???###??#   #???#??"????????????????? |
|          "######??#??#   #?#????????#????????????? |
|           ##?#?##?#???   #???????????????????????? |
| ####+####/############    ???????????????????????? |
| #                        ????????????????????????? |
| #                       ?? ??????????????????????? |
| #                       ?????????????????????????? |
| ##+##### ##+#######??#??#?#??????????????????????? |
|        # #? ? ???#??????  ???????????????????????? |
|        # #? ??? ##?#?????"???????????????????????? |
|   ]]   # #?? ?  ????????"?"??????????????????????? |
|   ]]   # #  ?  ?##?#?????????????????????????????? |
|        # #??? ???#??  ?? ? ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          24
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularitySubatomicUnit
  Manual?         0
Play Time         00:17:11
  Cumulative      13.9 hours
  Start           2020.02.04 @ 19:20:27
  End             2020.02.04 @ 19:38:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           0
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20ed1b12-04d4-4c78-b049-3943366102be