Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 18:29:28 Player: Sunrosa Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (479) 479 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1414 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 281/300 Energy 286/290 System Corruption 0% Temperature Cool (18) Movement Treading (320) Ox2 Location -7/Recycling Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Treads Medium Treads Compact Wheel High-capacity Matter Pod (200) Improved Light Armor Plating EM Pulse Gun Small Laser Small Laser Subdweller Laser Beam Cannon Subdweller Machine Gun Flak Gun Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Small Laser Makeshift Hammer > --- INVENTORY -------- Light Nuclear Core Light Treads Medium Treads Compact Wheel High-capacity Matter Pod Improved Light Armor Plating EM Pulse Gun Small Laser Subdweller Laser Beam Cannon Subdweller Machine Gun Light Cannon Light Cannon Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | 4 11 1 4 6 Power 4 | . 3 . . 1 Engine 3 | . 2 . . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 2 . 2 . Treads 3 | 1 1 . 1 . Leg . | . . . . . Wheel 3 | 1 1 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 1 1 2 Device 3 | 2 . . 1 . Storage 3 | . 2 1 . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | . 4 . 1 3 Energy Gun 3 | . 2 . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 . 3 1 Power 2 | . 1 . 1 . Propulsion 3 | . . . 2 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 3 | . 1 . 3 1 To Critical Strikes . | . . . . . Average Backups 10 | 5 8 13 14 13 Power . | 1 1 1 . . Propulsion 3 | 3 3 4 3 2 Utility 1 | . 2 2 2 1 Weapon 4 | 1 2 6 7 8 Tool/Special . | . . . . . Unused Backups 26 | 8 7 . 2 9 Power 4 | 1 3 . . . Propulsion 8 | 4 2 . . 2 Utility 4 | 1 1 . . 2 Weapon 10 | 2 1 . 2 5 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 Engine 13 | . 14 14 13 12 Treads 14 | . 14 14 21 13 Wheel 13 | . 13 14 6 14 Device 10 | . 14 14 14 1 Storage 14 | . 14 14 14 14 Protection 3 | . . . . 11 Energy Gun 20 | . 15 28 28 18 Ballistic Gun 5 | . 12 . . . Ballistic Cannon 1 | . . . . 5 Peak Build Rating 17 | 9 10 8 13 17 Average Rating 9 | 6 7 8 9 14 On Entrance 8 | 6 7 8 8 11 Avg Prop Armor Cover (%) 13 | 14 14 14 14 10 Naked Turns . | . . . . . Heaviest Build 49 | 11 26 26 32 49 Greatest Support 40 | 16 16 16 40 32 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 8 9 15 15 15 Most Carried 15 | 6 13 14 15 15 Average Carried 10 | 5 8 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 13 14 13 15 Class Distribution -------------------- 64% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 758 | 267 333 34 32 92 Remotely . | . . . . . Salvage Created 738 | 119 503 . 30 86 Parts 44 | 14 27 . 1 2 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . 2 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 15 | . 12 . 1 2 Melee 2 | . . . . 2 Guns 13 | . 12 . 1 . Classes Destroyed 10 | 2 6 . 1 1 Worker 1 | 1 . . . . Tunneler 6 | 6 . . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 6 . . 1 Grunt 6 | . 6 . . . Duelist 1 | . . . . 1 Subdweller 1 | . . . 1 . Best Kill Streak 4 | 4 3 . 1 2 Combat Bots Only 3 | . 3 . 1 2 Max Kills in Single Turn 1 | 1 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 176 | . 44 . 100 32 Missed 53 | . 12 . 33 8 Hits 123 | . 32 . 67 24 Projectile 123 | . 32 . 67 24 Damage Taken 999 | . 323 . 482 194 Core 250 | . 96 . 108 46 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 84 | 27 50 . 4 3 Largest 2 | 2 2 . 2 2 Hottest 100 | 60 80 . 100 60 Shots Fired 167 | 54 99 . 8 6 Gun 161 | 54 99 . 8 . Cannon 6 | . . . . 6 Launcher . | . . . . . Special . | . . . . . Kinetic 81 | 27 48 . . 6 Thermal 86 | 27 51 . 8 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 10 10 . 7 9 Robot Miss Streak 4 | 3 4 . 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 104 | 34 56 . 7 7 Core Hits 43 | 9 28 . 4 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . . 1 Destroy 1 | . 1 . . . Smash 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1201 | 349 560 . 86 206 Guns 992 | 349 560 . 83 . Cannons 82 | . . . . 82 Explosions . | . . . . . Melee 124 | . . . . 124 Ramming 3 | . . . 3 . Kinetic 439 | 126 231 . . 82 Thermal 635 | 223 329 . 83 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 124 | . . . . 124 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 78 | 60 67 . 7 78 Average Temperature 24 | 23 24 . 4 42 Received Heat Transfer 291 | . 45 . 204 42 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1425 | 500 750 . 175 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 129 | 10 129 . . 41 Initial . | . . . . . Average 19 | 1 43 . . 3 Influence Increases 428 | 35 338 . . 55 Destroy 0b10 Robot/C 280 | . 240 . . 40 Destroy 0b10 Robot/NC 60 | 35 25 . . . Destroy Leader 56 | . 56 . . . Successful Hack 25 | . 17 . . 8 Destroy Structure 7 | . . . . 7 Influence Decreases 428 | 35 337 1 . 55 Entered New Map 1 | . . 1 . . Time Decay 417 | 35 327 . . 55 Lost Part 10 | . 10 . . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 19 . 7 3 Peak Tracking Total 6 | . 4 . 6 2 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 10 | . 5 . . 5 Terminals 6 | . 4 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 12 . . 13 Successful 11 | . 6 . . 5 Failed 14 | . 6 . . 8 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 18 | . 12 . . 6 Terminals 13 | . 9 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 3 . . 9 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Part Schematic 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 5 . . 4 Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 . . 4 Monitor 3 | . 1 . . 2 Reject 2 | . 1 . . 1 Mask 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . . 5 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 4 | . . . . 4 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 64 | . . . . 64 Highest-Rated Ally 30 | . . . . 30 Total Orders 1 | . . . . 1 COLLECT 1 | . . . . 1 Ally Attacks 4 | . . . . 4 Total Damage 118 | . . . . 118 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1904 | 35 1076 547 170 76 Optics 134 | . . . 58 76 Terrain 12 | 12 . . . . Seismic 1758 | 23 1076 547 112 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2707 | 262 1076 548 170 651 Spaces Moved 1846 | 152 718 455 108 413 Core . | . . . . . Treads 47 | . . . 47 . Legs . | . . . . . Wheels 1799 | 152 718 455 61 413 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 100 100 115 115 100 Average Speed 114 | 100 105 115 135 129 Slowest Speed 240 | 100 115 115 240 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 6 99 82 8 72 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 1 3 . Spaces Dug 7 | . . . . 7 Terrain Destroyed 7 | . . . . 7 Melee 7 | . . . . 7 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2275 | 212 953 477 123 510 Wait 205 | 26 140 19 . 20 Move 1842 | 151 717 454 107 413 Hop . | . . . . . Pick Up 24 | 1 17 1 2 3 Fast Attach 5 | 2 1 . 2 . Attach 5 | . 1 . 2 2 Detach 4 | 1 1 . 1 1 Swap 21 | 2 10 2 1 6 Drop 22 | 2 16 . 3 1 Fire 84 | 27 50 . 4 3 Melee 13 | . . . . 13 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis . | . . . . . Rewire 48 | . . . . 48 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 263 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 774 | -10/Materials | Discovered new exit (range 16) 933 | -10/Materials | Discovered new exit (range 10) 1035 | -10/Materials | Discovered new exit (range 7) 1141 | -10/Materials | Discovered new exit (range 16) 1260 | -10/Materials | Discovered new exit (range 13) 1339 | -10/Materials | Entered Mines 1410 | -10/Mines | Learned location of Mines (-8) 1515 | -10/Mines | Build established: Scavenger-Mutant 1588 | -10/Mines | Discovered new exit (range 7) 1592 | -10/Mines | Learned 4 Materials zone layouts 1617 | -10/Mines | Discovered new exit (range 8) 1646 | -10/Mines | Discovered new exit (range 5) 1819 | -10/Mines | Learned location of Zion (-6) 1887 | -10/Mines | Entered Subcaves 1888 | -10/Subcaves | Approached by a straggling Scientist 1955 | -10/Subcaves | Disturbed a concealed Subdweller 2031 | -10/Subcaves | Discovered new exit (range 14) 2046 | -10/Subcaves | Core integrity fell below 50% 2056 | -10/Subcaves | Core integrity fell below 20% 2057 | -10/Subcaves | Entered Recycling 2082 | -7/Recycling | Lost 3 parts (1p2n) 2423 | -7/Recycling | Build established: Mutant 2708 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02483_ Acquired Flak Gun. 02517_ U-05 Engineer builds a Wall. 02534_ L-41 Fighter springs to life. 02542_ S-27 Virus suffers critical hit (Smash). 02542_ S-27 Virus destroyed. 02546_ L-41 Fighter destroyed. 02566_ R-06 Scavenger collects VTOL Module. 02579_ Acquired 20 matter. 02584_ Attempting to rewire L-41 Fighter. 02598_ L-41 Fighter rewired. 02607_ Attempting to rewire B-48 Gladiator. 02621_ B-48 Gladiator rewired. 02633_ Attempting to rewire K-01 Serf. 02642_ K-01 Serf rewired. 02648_ Attempting to rewire R-06 Scavenger. 02655_ R-06 Scavenger rewired. 02687_ Y-54 Guardian springs to life. 02706_ U-05 Engineer builds a Door. 02708_ Com. Wheel destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???# #???????# # # ### ####### % ! | | ???# #???????# # # #?????????# ! | | ?###+######### # # #?????????# | | ?# # # # #????????## ] | | ?#" """ # # ####### #??###??#####"#####"### | | ?#"" """"" # ##??????# #### ####"#####???###?? | | ?#"" """"" # ######### # #???????????? | | ?#"" """"" # # #???????????? | | ?#"" """ + # #???????????? | | ##"T # # #???????????? | | "#"" """ #####"Y"### # #???????????? | | "#"" """"" #???#"""#?# + #???????????? | | "#"" """"" #???#####?# # #???????????? | | ##"" """"" #?????????# # #???????????? | | ?#" """ #?????????# ###########???????????? | | ?# #?????????# #?????????????????????? | | ?######/######?????????# r###########???????????? | | ??????# #??????????????# # #???????????? | | ####### #########??????# #! % #???????????? | | #??????# # #???????????? | | #??????# %# #???????????? | | #????### +% ! = /#???????????? | | +################????#[[ # [#???????????? | | #??????????????#[[k # % = #???????????? | | % ! #??????????????#[[ # ! #???????????? | | ! #??????????????###u@ ###########???????????? | | #????????????????# ####??????????????????? | | % #????????????????# #?????????????????????? | | ]#????????????????# #?????????????????????? | | !#????????????????# #?????????????????????? | | % #????????????????# #?????????????????????? | | #######????????????????+ #?????????????????????? | | ???????????????????????#u*=#?????????????????????? | | ???????????????????????#%%%#?????????????????????? | | ???????????????????????# %Y#?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Spot Them First Challenges ------------ None Game ------ Seed VortexReflectiveNeutralizer Manual? 0 Play Time 00:39:39 Cumulative 100.8 hours Start 2026.02.10 @ 17:08:16 End 2026.02.10 @ 18:29:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(26,18,33) Steam 1 RUN: 5c82b213-f883-4746-8982-8feaa78dad41