Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.02 @ 02:08:20

Player: FrostySpirit

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (1438)     1438
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4698

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     31/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Sensor Array
  Improved Terrain Scan Processor
           Cloaking Device
           Cloaking Device
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Fusion Compressor
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
           Hacking Suite
           Drone Bay
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Advanced Sensor Array
  Improved Terrain Scan Processor
           Cloaking Device
           Cloaking Device
           Remote Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   .   2   2   .   .   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             97   | 6   13  6   33  14  25  
  Power                    16   | 1   1   1   6   3   4   
    Engine                 11   | 1   1   1   5   2   1   
    Core                   5    | .   .   .   1   1   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               37   | 2   6   3   18  3   5   
    Treads                 13   | .   2   1   7   3   .   
    Leg                    23   | 2   4   2   10  .   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  21   | 1   2   .   1   3   14  
    Device                 10   | .   .   .   .   3   7   
    Storage                5    | 1   1   .   .   .   3   
    Processor              4    | .   1   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   4   2   8   5   2   
    Energy Gun             8    | 2   1   .   3   2   .   
    Energy Cannon          3    | .   .   .   1   2   .   
    Ballistic Gun          5    | .   2   2   .   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               3    | .   1   .   2   .   .   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
  Corrupted Parts          3    | .   .   .   1   2   .   
    System Corruption      18   | .   .   .   2   16  .   
Parts Lost                 48   | .   2   1   13  11  21  
  Power                    10   | .   .   1   1   3   5   
  Propulsion               21   | .   .   .   9   5   7   
  Utility                  8    | .   .   .   .   2   6   
  Weapon                   9    | .   2   .   3   1   3   
  Highest Loss Streak      12   | .   2   1   5   5   12  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   90  85  86  93  60  
  Engine                   9    | .   14  9   8   11  6   
  Core                     1    | .   .   .   .   2   3   
  Treads                   14   | .   8   24  9   39  6   
  Leg                      17   | .   18  7   31  2   8   
  Device                   4    | .   .   .   .   10  11  
  Storage                  9    | .   14  11  9   7   6   
  Processor                6    | .   7   11  7   .   8   
  Protection               1    | .   .   .   1   2   .   
  Energy Gun               5    | .   10  .   3   7   2   
  Energy Cannon            1    | .   .   .   2   2   .   
  Ballistic Gun            5    | .   11  11  3   4   2   
  Ballistic Cannon         2    | .   .   .   6   .   .   
  Launcher                 2    | .   3   11  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 14  19  21  29  37  45  
  Greatest Support         120  | 20  40  60  100 120 75  
  Greatest Overweight (x)  6    | .   4   1   6   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  7   
  Most Carried             10   | 4   10  10  10  10  10  
  Average Carried          8    | 2   7   9   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | 4   9   10  10  10  5   

 Class Distribution 
--------------------
 56% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Jun Mat Mat Mat Fac Fac 
Matter Collected           1423 | 199 79  55  704 386 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1319 | .   164 98  578 479 .   
  Parts                    70   | .   14  7   29  20  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  34   | .   5   8   15  6   .   
  Guns                     16   | .   4   .   7   5   .   
  Cannons                  6    | .   .   .   5   1   .   
  AOE                      12   | .   1   8   3   .   .   
Classes Destroyed          9    | .   3   1   2   3   .   
  Builder                  1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  8    | .   3   4   1   .   .   
  Grunt                    20   | .   2   2   12  4   .   
  Sentry                   4    | .   .   2   1   1   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           5    | .   5   5   3   4   .   
  Combat Bots Only         5    | .   5   5   2   3   .   
Max Kills in Single Turn   2    | .   2   2   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Damage Taken               7279 | .    397  286  2458 1490 2648 
  Core                     1318 | .    76   17   299  76   850  
  Absorbed by Shields      419  | .    .    .    .    419  .    
  Regen/Repaired (Parts)   41   | .    .    .    41   .    .    
Core Remaining (%)         79   | 100  69   95   45   89   .    
Volleys Fired              119  | .    19   13   56   27   4    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  121  | .    80   53   121  112  83   
Shots Fired                228  | .    35   25   110  50   8    
  Gun                      136  | .    35   13   41   39   8    
  Cannon                   70   | .    .    .    59   11   .    
  Launcher                 22   | .    .    12   10   .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  108  | .    14   13   61   16   4    
  Thermal                  52   | .    11   .    30   11   .    
  Explosive                22   | .    .    12   10   .    .    
  Electromagnetic          46   | .    10   .    9    23   4    
  Robot Hit Streak         9    | .    5    7    7    9    3    
  Robot Miss Streak        9    | .    4    2    5    4    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           140  | .    19   15   66   37   3    
  Core Hits                92   | .    9    15   39   27   2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    
    Blast                  1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3448 | .    230  746  1646 733  93   
  Guns                     1323 | .    198  91   504  512  18   
  Cannons                  845  | .    .    .    700  145  .    
  Explosions               1182 | .    29   655  422  76   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  98   | .    3    .    20   .    75   
  Kinetic                  1228 | .    50   91   765  304  18   
  Thermal                  609  | .    110  .    335  164  .    
  Explosive                1077 | .    .    655  422  .    .    
  Electromagnetic          436  | .    67   .    104  265  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    2    18   6    
  Average Corruption       5    | .    .    .    2    17   4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  33   | .    .    .    10   11   12   
    Message Errors         5    | .    .    .    1    3    1    
    Matter Fused           11   | .    .    .    3    3    5    
    Heat Flow Errors       7    | .    .    .    1    3    3    
    Energy Discharges      2    | .    .    .    1    1    .    
    Data Loss (minor)      6    | .    .    .    3    1    2    
    Alerts                 2    | .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    19   9    8    14   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               50   | .    19   9    8    14   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    9    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    9    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      383  | .    35   87   184  74   3    
  Shots                    16   | .    1    5    8    2    .    
  Rammed                   7    | .    .    .    3    .    4    
Targets Rammed             30   | .    1    .    8    1    20   
  Kicked                   22   | .    1    .    5    .    16   
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        380  | .    162  27   216  380  198  
  Average Temperature      85   | .    72   10   74   120  64   
  Received Heat Transfer   2074 | .    147  105  1080 556  186  
  Effects                  1    | .    .    .    .    1    .    
    Shutdowns              1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    
  Heat Transferred         1200 | .    225  .    703  272  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Peak Influence             345  | .   171 345 260 119 90  
  Initial                  145  | .   .   .   145 50  30  
  Average                  91   | .   86  128 146 76  22  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         87   | 100 100 74  66  100 100 
  Level 1                  12   | .   .   25  33  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   3   2   4   
  Investigation            2    | .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   1   1   
  Reinforcement            5    | .   .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   9   9   29  17  12  
  Peak Tracking Total      7    | .   4   4   6   7   5   
  Tactical Retreats        3    | .   1   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Traps Triggered            6    | .   3   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac 
Machines Disabled          6    | .   .   2   2   1   1   
  Max in Single Turn       1    | .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Machines Accessed          11   | .   .   .   5   4   2   
  Terminals                6    | .   .   .   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                25   | .   .   .   10  11  4   
  Successful               17   | .   .   .   8   8   1   
  Failed                   8    | .   .   .   2   3   3   
    Catastrophic           3    | .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                11   | .   .   .   6   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              8    | .   .   .   2   6   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             6    | .   .   .   4   1   1   
  Record                   1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   2   6   .   
  Insert Component         4    | .   .   .   1   3   .   
  Analyze                  4    | .   .   .   1   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   4   3   2   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     13   | .   .   .   13  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   3   .   
  Part Schematics Acquired 4    | .   .   .   1   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Jun Mat Mat Mat Fac Fac 
Turns Passed               2912 | 59  546 210 946 496 655 
Spaces Moved               1676 | 44  350 108 503 230 441 
  Core                     131  | 8   1   .   1   .   121 
  Treads                   662  | .   98  72  138 230 124 
  Legs                     883  | 36  251 36  364 .   196 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 50  
  Average Speed            136  | 107 132 150 136 160 128 
  Slowest Speed            350  | 120 250 190 350 160 270 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   45  13  36  7   16  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   1   .   .   
Terrain Destroyed          137  | .   2   68  63  4   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               11   | .   .   .   11  .   .   
  AOE                      126  | .   2   68  52  4   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Total                      2052 | 53  397 129 649 306 518 
  Wait                     44   | .   .   .   16  22  6   
  Move                     1671 | 43  349 107 502 229 441 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | 4   9   1   11  7   11  
  Fast Attach              62   | 6   6   4   23  10  13  
  Attach                   25   | .   4   1   6   4   10  
  Detach                   4    | .   1   .   1   .   2   
  Swap                     10   | .   3   1   4   .   2   
  Drop                     44   | .   5   2   22  6   9   
  Fire                     119  | .   19  13  56  27  4   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   4   
  Kick                     22   | .   1   .   5   .   16  
  Crush                    4    | .   .   .   3   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 14)
   60 | -11/Junkyard  | Entered Materials
  565 | -10/Materials | Discovered new exit (range 16)
  603 | -10/Materials | Identified exit to Materials
  606 | -10/Materials | Entered another Materials area
  606 | -9/Materials  | Evolved 2 slots: Propulsion x2
  750 | -9/Materials  | Build established: Mutant
  790 | -9/Materials  | Discovered new exit (range 15)
  813 | -9/Materials  | Identified exit to Materials
  816 | -9/Materials  | Entered another Materials area
  816 | -8/Materials  | Evolved 2 slots: Propulsion x2
  885 | -8/Materials  | Repaired Grenade Launcher
 1271 | -8/Materials  | Build established: Scavenger-Mutant
 1420 | -8/Materials  | Lost 3 parts (3n)
 1570 | -8/Materials  | Lost 5 parts (1p4n)
 1602 | -8/Materials  | Core integrity fell below 50%
 1701 | -8/Materials  | Discovered new exit (range 7)
 1715 | -8/Materials  | Lost 3 parts (2n1w)
 1762 | -8/Materials  | Entered Factory
 1762 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1976 | -7/Factory    | System corruption reached 10%
 2000 | -7/Factory    | Lost 5 parts (2p1n1u1w)
 2224 | -7/Factory    | Discovered new exit (range 15)
 2258 | -7/Factory    | Entered another Factory area
 2258 | -6/Factory    | Evolved 2 slots: Utility x2
 2287 | -6/Factory    | Lost 4 parts (1p2n1u)
 2525 | -6/Factory    | Build established: Mutant
 2659 | -6/Factory    | Core integrity fell below 50%
 2670 | -6/Factory    | Lost 12 parts (3p4n2u3w)
 2856 | -6/Factory    | Core integrity fell below 20%
 2887 | -6/Factory    | Lost 5 parts (1p2n2u)
 2913 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02849_ Myomer Leg destroyed.
02851_ >> Machine Analyzer network decryption results:
02851_   Terminal x1
02851_ Fusion Compressor destroyed.
02855_ Fusion Modulator explodes.
02856_ Hacking Suite destroyed.
02858_ System corrupted: Heat flow error (+220).
02866_ Triggered Heavy Explosive Trap.
02866_ An explosion rips through the floor.
02867_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02868_ O-24 Administrator uses terminal to summon reinforcements.
02868_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F022.
02868_ O-24 Administrator locks terminal.
02898_ Fusion Compressor destroyed.
02898_ Myomer Leg destroyed.
02900_ System corrupted: Matter fused (-5).
02907_ >> Machine Analyzer network decryption results:
02907_   Terminal x3
02911_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#          #      #????????? |
| ??????????????????????#          #      #????????? |
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| ??????????????????????#  p###############????????? |
| ??????????????????????#   #???"""""??????????????? |
| ??????????????????????#   #???"""""??????????????? |
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| ?????????#  " " k k         ?????????????????????? |
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| ????????????????????????????????????????????"""""" |
| ?????????????????????????????????????????????""""T |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????""""" |
| ?????????????????????????????????????????????""""" |
| ?????????????????????????????????????????????"""?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          50
Energy Generation          28
Energy Capacity            465
Matter Stores              283
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Additional Mass Support    9
EM Shielding               2
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
            Deuterium Engine | -8/Materials | Scanalyzed
             Remote Datajack | -7/Factory   | Scanalyzed
           Imp. Sensor Array | -7/Factory   | Scanalyzed
 Imp. Terrain Scan Processor | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralHeartEngine
  Manual?         0
Play Time         00:40:17
  Cumulative      25.4 hours
  Start           2023.11.02 @ 01:31:10
  End             2023.11.02 @ 02:08:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          34
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e98d2772-c350-4cb3-83eb-5d3639457eb9